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381. Nerf to Sensor Damps? - in Ships and Modules [original thread]
Originally by: Azur Tzesaeia Yes Ben if you have two sensor damps it gets more difficult but with 2 sensor boosters you get 240km range reduced by 80% it is 48km reduced by 65% it is about 16kms or more. You are still using inflated nu...
- by Aramendel - at 2007.09.27 07:45:00
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382. Nerf to Sensor Damps? - in Ships and Modules [original thread]
Originally by: Laboratus Do tell, what ships have 3-4 (sb+damps) free slots after the generic 4 mid slot pvp fit (mwd+cb+web+scram) to fit an effective dampening setup? There are the scorpion, and thats it. Right. Why would you need a ...
- by Aramendel - at 2007.09.27 07:24:00
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383. no my account hasnt been hacked - in Corporation, Alliance and Organization Discussions [original thread]
40 minutes! We can make the full 60! Gogogo!
- by Aramendel - at 2007.09.26 23:24:00
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384. no my account hasnt been hacked - in Corporation, Alliance and Organization Discussions [original thread]
I suddenly feel so scared and confused
- by Aramendel - at 2007.09.26 23:14:00
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385. Maxing skills for Heavy Missiles... - in Ships and Modules [original thread]
Edited by: Aramendel on 26/09/2007 12:29:44 Originally by: Sazkyen Nah. The only ships that really benefit from the heavy missile skill are: - Ninghthawk - Cerberus Uh..what? All ships which fir HML2 will benefit, not only t2 ship...
- by Aramendel - at 2007.09.26 12:26:00
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386. Nerf to Sensor Damps? - in Ships and Modules [original thread]
Originally by: Laboratus Damps do not have any effect if you do not have a lock on the one you need to damp and activate the module. Point taken. However as was already noted your scenario is an unrealistic one. Damps on unspeced ships...
- by Aramendel - at 2007.09.26 12:22:00
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387. Pilgrim change - in Ships and Modules [original thread]
Edited by: Aramendel on 26/09/2007 12:18:24 Copy-paste An arazu with my fittings does with max skills and cheap hardwireings 2.5 km/s It would be oh so very nice if I would not have to repeat everything I say for you to take notice. Hamme...
- by Aramendel - at 2007.09.26 12:15:00
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388. Nerf to Sensor Damps? - in Ships and Modules [original thread]
Originally by: Laboratus Originally by: Aramendel Guess why they have a 100% warp scram/disruptor range bonus? Celestis Maulus Come again? Tech 1. What about the arazu and lachesis? Why do they have an scram range b...
- by Aramendel - at 2007.09.26 08:55:00
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389. Nerf to Sensor Damps? - in Ships and Modules [original thread]
Originally by: Laboratus This just goes to show how little understanding you have of the combat philosophies and balancing of the races. Think about that... copy-paste: Guess why they have a 100% warp scram/disruptor range bonus?
- by Aramendel - at 2007.09.26 08:36:00
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390. Pilgrim change - in Ships and Modules [original thread]
Originally by: Xequecal You still take damage. Pointing a dampener at a target aggresses the drones. If you do this to "multiple BS" in an untanked Arazu you're going to die. Uh.."multiple BS"? Where did I write that it can take on sev...
- by Aramendel - at 2007.09.26 08:34:00
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391. Pilgrim change - in Ships and Modules [original thread]
Originally by: Xequecal Arazu/Rapier are more survivable because of MWD and damps enabling recloaking in some situations but Pilgrim can kill a wider range of targets due to higher DPS (315 with 2 Heavy, 2 Medium, 1 Light drones) and the a...
- by Aramendel - at 2007.09.26 01:46:00
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392. Pilgrim change - in Ships and Modules [original thread]
Edited by: Aramendel on 26/09/2007 01:46:34 Originally by: Xequecal Arazu/Rapier aren't fast enough to speed tank drones. If an LSE II keeps them alive vs. drones, then the Pilgrim's 1600mm plate will keep it alive vs. drones. Coul...
- by Aramendel - at 2007.09.26 01:45:00
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393. Learning skills and Cybernetics - what is the right order? - in Skill Discussions [original thread]
int, mem & basic learning to lvl 2 science 3, cyber 1, +3 implants int, mem & basic learning 4, advanced intel & mem to lvl 3 cyber 4, +4 implants advanced intel 4 & mem 4, basic learning 5, (basic) mem & intel 5 (in that order) cyber 5, +5 implan...
- by Aramendel - at 2007.09.25 23:01:00
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394. Balancing tracking disruptors with ECM & damps. - in Player Features and Ideas Discussion [original thread]
Edited by: Aramendel on 25/09/2007 22:42:46 Originally by: Tsanse Kinske I'm a little curious why you dropped the idea of incorporating a falloff modifier. Mainly because it would "kinda" require that tracking comps/enchancer also ...
- by Aramendel - at 2007.09.25 22:35:00
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395. make Amarr better for PvP - in Test Server Feedback [original thread]
Originally by: CCP Atropos Personally I think Amarr ships should consume slaves in a similar way that other ships consume ammunition. The rate of consumption would obviously increase when the ship became damaged or if you were overloading ...
- by Aramendel - at 2007.09.25 22:26:00
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396. When is the next mirror? - in Test Server Feedback [original thread]
Edited by: Aramendel on 25/09/2007 22:25:19 Originally by: Cyberus blah blah blah....... 2-3 weeks more and forums will be silent again about sisi mirror. ohhh btw to all who said its not about to test your setups on sisi. WTF you thi...
- by Aramendel - at 2007.09.25 22:23:00
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397. Nerf to Sensor Damps? - in Ships and Modules [original thread]
Its not only a problem of damps being overpowered, though. A curse and huginn fit damps mainly because their racial EW systems perform only substandart. TDs have even vs turrets only a worse performance than ECM or damps. Painters are no realy EW...
- by Aramendel - at 2007.09.25 22:11:00
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398. Nerf to Sensor Damps? - in Ships and Modules [original thread]
Originally by: Laboratus You don't seem to understand what the working philosophy behind the gallantean damp boats is... They have very few slots, so to break through tank, you need to take the gallantean weapons of choise, blasters and d...
- by Aramendel - at 2007.09.25 21:54:00
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399. best way to get ready for the new ew frigs? - in Skill Discussions [original thread]
EW actually IS racial. It is the ECM racial skill.
- by Aramendel - at 2007.09.25 16:41:00
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400. Pilgrim change - in Ships and Modules [original thread]
He pretty much indicated that he was speaking of a solo setup. And as lead scout/probe/tackler for a group the arazu and rapier are a lot superior since they can lockdown a target a lot better. No real point in cap warfare there either.
- by Aramendel - at 2007.09.25 15:58:00
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