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81. Black Ops skill requiments - in Test Server Feedback [original thread]
Edited by: Aramendel on 27/10/2007 10:04:22 Their special skill is not their cloak, it is their jump drive capabilities. They need jump drive operation 5. Their SP requirements are really just fine now. To compare, SP needed for the various s...
- by Aramendel - at 2007.10.27 10:03:00
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82. Heavy Dictor in Action... - in Test Server Feedback [original thread]
Originally by: Pattern Clarc Can anyone say triage module MK II ? Don't give them ideas, they will increase its skill requirement to graviton 5.
- by Aramendel - at 2007.10.27 09:48:00
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83. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Hydrogen @Aramendel - I made a mistake. I thought a serious discussion is possible with you, by just ignoring your drama queen attitude. So we are trying the "injured party" act now? You are the one who was constantly i...
- by Aramendel - at 2007.10.27 09:42:00
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84. Devs, please balance electronic superiority rigs in next patch. - in EVE General Discussion [original thread]
Yes, please buff my curse. The most efficient "tank" for gallente recons and the curse is one LSE2 and speedmods in the lows. An armortank decreases their survivability, not increases it. The only recon which uses an armortank regulary is the pi...
- by Aramendel - at 2007.10.27 09:11:00
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85. 'Balance' is killing Eve - in EVE General Discussion [original thread]
Edited by: Aramendel on 27/10/2007 09:04:48 Originally by: Alkeena The position I would take with regards to that is that it doesnt matter if the myrm is overpower (to an extent), so long as other ships are differentiated enough to mak...
- by Aramendel - at 2007.10.27 09:02:00
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86. Panther/Redeemer need more cpu - in Test Server Feedback [original thread]
Yes, they are a bit silly, especially when you compare them to the widow which has tons of spare cpu and no real PG problems either.
- by Aramendel - at 2007.10.27 08:42:00
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87. Amarr Recon - Current state - in Ships and Modules [original thread]
Edited by: Aramendel on 26/10/2007 20:59:06 Originally by: Hydrogen Maximum skills assumed: FoF Cruise = 60% * damage= 0.6*386.7 = 232.03 < 355,304 = 0.92*386.2 = 90% * damage = Precision Cruise Including reload times: FoF Cruise d...
- by Aramendel - at 2007.10.26 20:56:00
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88. Please remove the Eos drone bay bonus - in Ships and Modules [original thread]
Edited by: Aramendel on 26/10/2007 14:31:40 Originally by: Brodde Dim Really good would be a bonus that let Eos be effective with heavy armor/shield maintenance bots, without letting it use heavy combat drones. It would be usefull in g...
- by Aramendel - at 2007.10.26 14:31:00
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89. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Hydrogen 3 targetting range dampeners (only use targetting range) reduce damage of turret ships to 0% when used on a Curse. Why? 1st Curse can NOS/Neut speedtanks. If the Curse is in a speedtank himself, he can dictate range...
- by Aramendel - at 2007.10.26 14:11:00
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90. so what will be the new best solo pvper - in Ships and Modules [original thread]
Nanoishtar will be still rather nice. Also now slightly vulnerable to the minnie EW frig.
- by Aramendel - at 2007.10.26 10:03:00
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91. CCP - Can Dominx, Ishtar & Eos still launch 5 x T2 Ogres? - in EVE General Discussion [original thread]
Originally by: Alski ItĘs a Creodron ship, its meant to be a droneboat!! And it has the biggest drone potential of all field commands. So the problem is? Compare the damnations missile potential to that of the sacriledge.
- by Aramendel - at 2007.10.26 09:59:00
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92. Amarr Recon - Current state - in Ships and Modules [original thread]
Edited by: Aramendel on 26/10/2007 01:55:09 Originally by: Hydrogen - my point is: if a fitting and implementable change exists, I am all in, but I doubt it exists. Therefore my point is: Curse and Pilgrim need a complete readjustment ...
- by Aramendel - at 2007.10.26 01:52:00
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93. Changes to EW-Modules make them worthless... - in Ships and Modules [original thread]
Maybe wait for the scripts to appeatr and then whine? :p
- by Aramendel - at 2007.10.26 01:38:00
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94. Damps on Test now -33% as effective - in Test Server Feedback [original thread]
Working screenshot . Not that you'll see anything new there.
- by Aramendel - at 2007.10.26 01:30:00
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95. Re: Sentinel : increase base range on small nos/neuts to 9-10km - in Test Server Feedback [original thread]
...autoaggroing drones and 3 t2 friagte wrecks The sentinel has cap recharge modules and 3 neuts in such an outfit. It will go boom if you look at it too hard.
- by Aramendel - at 2007.10.25 17:08:00
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96. The actual problem with marauders : they're NOT the best missionrunner - in Ships and Modules [original thread]
Edited by: Aramendel on 25/10/2007 17:04:58 Originally by: Akita T Quote: A LSB is less effective than a LAR, both in capefficiency and in boost amount. things which were totally news to me...not LSB+SBA = 2 modules LAR =...
- by Aramendel - at 2007.10.25 17:04:00
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97. Amarr Recon - Current state - in Ships and Modules [original thread]
Edited by: Aramendel on 25/10/2007 17:00:50 Originally by: Hydrogen But the usability of EWAR fits very well except for the trackign disruptors. A target painter on a Cruiser makes it more than just extremly vulnerable to BS-size missi...
- by Aramendel - at 2007.10.25 16:59:00
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98. unable to locate a patchfile for your build no. (39355). - in Test Server Feedback [original thread]
Delete sisi eve folder. Copy TQ eve folder. Got tq -> sisi patch here .
- by Aramendel - at 2007.10.25 16:27:00
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99. Pilgrim & Energy Emissions Capacitor Use Bonus - in Test Server Feedback [original thread]
Originally by: Feng Schui and FYI, this is not the first time that they put this change on SiSi, so it is coming. Rev3? Next patch? whenever. Do the dev's care what happens to the recons? obviously not (case study: PILGRIM) I see you g...
- by Aramendel - at 2007.10.25 14:02:00
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100. Amarr Recon - Current state - in Ships and Modules [original thread]
Edited by: Aramendel on 25/10/2007 11:44:35 Originally by: Hydrogen You need modules and/or help from another ship to reduce the effect of jammers. You don't. The achilles heel of jammers is that they are chancebased. If a jamming ...
- by Aramendel - at 2007.10.25 11:44:00
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