Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. [Proposal] Improve refresh time on loading Corporate Hangar contents. - in Assembly Hall [original thread]
Current Situation: There can be a substantial delay with the UI revealing hangar contents when clicking between tabs in a Corporate Hangar, whether it is within a Station, POS Module, or Capital Ship. This is especially troublesome when you're i...
- by Avalloc - at 2009.08.02 08:02:00
|
142. [Proposal] Seperate stations by Region in Assets window. - in Assembly Hall [original thread]
Current Situation: When the Assets window is opened to All Items the only determination of where a "Station" lies is either by the Name or Number of jumps from your current location. In the case of Outpost in 0.0 space a Station could be rename...
- by Avalloc - at 2009.08.02 08:00:00
|
143. [ISSUE] Competence of GM Department - in Assembly Hall [original thread]
- by Avalloc - at 2009.08.01 23:55:00
|
144. Black Ops and Titan able to lock on Cyno Generators - in Assembly Hall [original thread]
- by Avalloc - at 2009.08.01 19:55:00
|
145. CSM3 meeting #6, Sunday August 2nd 16:00 - in Jita Park Speakers Corner [original thread]
UI Client remembers passwords between session changes. UI Add support for POS Module Status in Overview AFK/Busy/Available Indicator Toggle Logging On/Off for each Chat Channel
- by Avalloc - at 2009.08.01 05:05:00
|
146. New Dev Blog: Fanfest 2009 - It's going to be AWESOME! - in EVE Information Portal [original thread]
Originally by: CCP Tyr We are planning for Icelandic beer and shots in immense quantities and remember that Iceland is very cheap atm as our currency has crashed. I bolded the important part. Plus Icelandair has SLASHED prices ...
- by Avalloc - at 2009.07.30 04:22:00
|
147. [Proposal] Add POS Module Status column to Overview - in Assembly Hall [original thread]
Originally by: BelNevyn Kinda intersting that it is nearly only Goonswarms and Goonpets that like this idea. I wonder why ?? I would say that they want an easier way to do POS bowling. This proposal has nothing to do with POS bowling. I...
- by Avalloc - at 2009.07.28 20:42:00
|
148. Proposal - CCP to re-examine docking into capital ships - in Assembly Hall [original thread]
Originally by: Lavanyaa Edited by: Lavanyaa on 27/07/2009 03:36:11 Originally by: Avalloc Originally by: steave435 Originally by: Verys Yes it would be fun but it has been stated times before that this is not po...
- by Avalloc - at 2009.07.27 05:33:00
|
149. OHIO PLAYERS HERE!! - in Events and Gatherings Archive [original thread]
Anyone want to organize an Ohio get together?
- by Avalloc - at 2009.07.27 04:32:00
|
150. [Proposal] Client remembers passwords between session changes. - in Assembly Hall [original thread]
Current Situation: Anytime you jump through a gate, through a jump bridge, relog, or do anything else that is considered a "session change" the client forgets any passwords you have entered for your ship. This is especially frustrating when usin...
- by Avalloc - at 2009.07.27 03:59:00
|
151. Proposal - CCP to re-examine docking into capital ships - in Assembly Hall [original thread]
Originally by: steave435 Originally by: Verys Yes it would be fun but it has been stated times before that this is not possible due to certain session changes (player logging off in ship etc.) and it screws up the code. Hence this ...
- by Avalloc - at 2009.07.27 03:17:00
|
152. [Proposal] Add POS Module Status column to Overview - in Assembly Hall [original thread]
Current Situation: The Overview is normally a very helpful source of information in combat situations. Unfortunately it doesn't offer enough when it comes to POS modules. There are only two ways to tell the status of a POS module, one is via the...
- by Avalloc - at 2009.07.27 03:00:00
|
153. [Proposal] Toggle Logging On/Off for each Chat Channel - in Assembly Hall [original thread]
Current Situation: Right now the logging of chat channels is "all or nothing." You're either logging every single thing or you're logging nothing at all. It isn't very flexible considering there are sometimes you want to have a channel while ot...
- by Avalloc - at 2009.07.27 02:28:00
|
154. [Proposal] AFK/Busy/Available Indicator - in Assembly Hall [original thread]
Current Situation: There is no direct way to inform other players in EVE Online that you may be AFK or busy for the moment. Unless you consider the option of denying all conversation requests but that doesn't give the other player any useful in...
- by Avalloc - at 2009.07.27 02:16:00
|
155. First annual Veto pre-Fanfest 8 Ball tourney! [Zomg!] [Bree] [Prizez!] - in Events and Gatherings Archive [original thread]
Goons might be interested. I'll let them know.
- by Avalloc - at 2009.07.13 02:19:00
|
156. CSM3 meeting #5, Sunday July 19th 16:00 - in Jita Park Speakers Corner [original thread]
Edited by: Avalloc on 08/07/2009 07:23:03 UI show Info button with Chat Invite I'll be adding more. ;)
- by Avalloc - at 2009.07.08 07:22:00
|
157. [Proposal] UI Show Info button with Chat Invite - in Assembly Hall [original thread]
Currently when someone receives a chat invite they aren't given any information about the character that invited them. As shown by the screenshot you can either accept, accept and add them to your personal addressbook, block them, minimize the w...
- by Avalloc - at 2009.07.08 06:59:00
|
158. Announcing EVE Online Fanfest 2009! - in EVE Information Portal [original thread]
Originally by: La Merovingian I saw the list of hotels, but I was wondering... anyone who's been there, have any recommendations? If you're staying at a hotel in Reykjavik then everything is in walking distance. You can be anywhere in...
- by Avalloc - at 2009.07.05 05:34:00
|
159. CSM3 meeting #4, Sunday July 5th 16:00 - in Jita Park Speakers Corner [original thread]
Looting from wreck you didn't create = looter flagged to (wreck) killer in Empire http://www.eveonline.com/ingameboard.asp?a=topic&threadID=778546 and Visible Aggression Indicator in 0.0 Space http://www.eveonline.com/ingameboard.asp?a=topic&th...
- by Avalloc - at 2009.07.04 01:25:00
|
160. [Proposal] Visible Aggression Indicator in 0.0 Space - in Assembly Hall [original thread]
The Current Situation: When a player aggresses on another or is aggressed by another in 0.0 space there is no indicator. You've got 15 minutes in which you'll remain in space should you log off or are disconnected. Solution: Add either a v...
- by Avalloc - at 2009.06.25 06:33:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |