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181. 0.0 PVP thorax Setups [Revelations] - in Ships and Modules [original thread]
5xHeavy Ion IIs (Null M/Antimatter) Y-T8 MWD, X5 Webber, Eutectic Cap Recharger SAR II, ENAM II, Energized Reactive II, DCU, Magstab II Hammerhead IIs in drone bay Requires Advanced Weapons Upgrade lvl 4 If you don't have AWU lvl 4, then swap t...
- by CherniyVolk - at 2006.12.06 21:04:00
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182. Regarding HAM, and Meidum Sized Ships. - in Ships and Modules [original thread]
On the Test Server, HAMs almost took out my Deimos. Then, I would simply orbit at 15KM and watch the HAMs burn out before they even reach me. But, I couldn't hit the target at 15KM either... so... if you ask me, HAMs are overpowered, even with the...
- by CherniyVolk - at 2006.12.06 12:12:00
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183. Seeking opinions on best Ship for PvP in a group of 3 - in Ships and Modules [original thread]
3 Vexors NOS, ECM thingies, tons of drones.
- by CherniyVolk - at 2006.12.05 03:55:00
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184. What's worst matchup for Caldari? - in Ships and Modules [original thread]
Originally by: 6Bagheera9 Caldari Ship Weaknesses: -Except for some frigs, painfully slow and can't evade fire. -Large sig. radii = easy to lock/hit -Have to choose between tanking and using mid-slots for other goodies. (Biggest weakness)...
- by CherniyVolk - at 2006.12.05 03:50:00
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185. Thorax vs. New BCs - in Ships and Modules [original thread]
Originally by: teh brandy What are the chances of T2 fitted Thorax ( with small guns ) against ratting Harbi/Drake ? So far I didnt have problems with eating ratting Feroxes or other crap, I am wondering about this and want to check it o...
- by CherniyVolk - at 2006.12.05 00:27:00
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186. ECM Multispectral, why named T1 better than T2? - in Ships and Modules [original thread]
Edited by: CherniyVolk on 05/12/2006 00:19:16 Originally by: Commoner Like virtually any other mod in the game? The only real benefit of T2 guns is T2 ammo and the 2% dmg bonus from spec skills. This is untrue. There are some T1 ...
- by CherniyVolk - at 2006.12.05 00:13:00
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187. Blasters... HACs, damage nerfed? - in Ships and Modules [original thread]
Originally by: Amiable Quinn Originally by: Centurin You spend months on skills for T2 ships, you should be rewarded for using them. Ever since my first day, I have NEVER complained about losing to a t2 ship. It just made me want ...
- by CherniyVolk - at 2006.12.02 04:18:00
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188. So, time for a rollback... - in Ships and Modules [original thread]
Originally by: Lorn Yeager Do you understand the reasons for the increase? its exactly to PROLONG combat. So its quite fine that your ganksquad cant kill people in the blink of an eye. But its still doable. Yesterday I killed a ferrox - s...
- by CherniyVolk - at 2006.12.01 22:36:00
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189. Could the NOS problem not be simply fixed by... - in Ships and Modules [original thread]
Originally by: LeviUK Stacking penalty or limiting to one Nos per ship takes the complete mickey out of the bonuses on the Curse/Pilgrim and faction-ship-with-nos-bonus. You'd then really have to change their bonuses to something like "Add...
- by CherniyVolk - at 2006.12.01 21:29:00
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190. Field Command Ships - what a waste of time - in Ships and Modules [original thread]
I have been screaming about this in my other threads. More regarding HACs in specific. However, all the T2 line of ships require far more skills than what can be accomplished only marginally less with T1 ships. It isn't just the HAC that's nerfe...
- by CherniyVolk - at 2006.12.01 21:14:00
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191. Blasters... HACs, damage nerfed? - in Ships and Modules [original thread]
Originally by: Zar Dim Originally by: Helpdesk Considering the trainingtimes involved, I think that should indeed be a law. Compare the time required to train for BS5 and the time required to train to BS4 or BS3. Are you sugges...
- by CherniyVolk - at 2006.12.01 18:59:00
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192. Blasters... HACs, damage nerfed? - in Ships and Modules [original thread]
o boy I'm a hella plasterd.
- by CherniyVolk - at 2006.12.01 10:07:00
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193. Blasters... HACs, damage nerfed? - in Ships and Modules [original thread]
Originally by: Rafein 1. ALL ships take longer to kill any target now, not just HAC's. So any damage boost should be to ALL ships, which won;t happen anyway, cause it defeats the purpose of the HP change. no nononon no OK. Lok here's...
- by CherniyVolk - at 2006.12.01 10:05:00
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194. Blasters... HACs, damage nerfed? - in Ships and Modules [original thread]
Edited by: CherniyVolk on 01/12/2006 05:53:23 Originally by: Harsibash HAC's shouldnt beat a BS in solo combat unless its a non-tanked sniping BS versus a close combat HAC. Any BS should be able to tank a single HAC easily. oooo ...
- by CherniyVolk - at 2006.12.01 05:53:00
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195. Gallente Blasters; A Dear Tuxford Special - in Ships and Modules [original thread]
Originally by: xeom Edited by: xeom on 01/12/2006 03:15:42 Hmm why not just use t1 ammo that doesnt have a tracking nerf? "THATS NOT FAIR I TRAINED BLASTERS t2!" Ok minmatar got equaly as nerf and we DONT even get a tracking bonus. A...
- by CherniyVolk - at 2006.12.01 04:55:00
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196. HP Boost, BC's vs CS - in Ships and Modules [original thread]
Edited by: CherniyVolk on 01/12/2006 04:25:56 http://oldforums.eveonline.com/?a=topic&threadID=434779 My post linked above is along the same lines I think. Kali is jacked up. :( Tuxford, as your biggest Deimos zealot (pun intended)... T2 sh...
- by CherniyVolk - at 2006.12.01 04:25:00
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197. Blasters... HACs, damage nerfed? - in Ships and Modules [original thread]
Edited by: CherniyVolk on 01/12/2006 04:03:16 Originally by: Dr Fighter Edited by: Dr Fighter on 01/12/2006 03:43:57 Battlecruisers kill cruisers, its what they do. "OMG HAX my inty got pwned by a destroyer......." HACs are ment ...
- by CherniyVolk - at 2006.12.01 04:00:00
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198. Blasters... HACs, damage nerfed? - in Ships and Modules [original thread]
On the test server... and to agree with "Loka" in his post arguing how his maxed out skilled Blasterthron couldn't even break a tank.... Loka, your post interested me, because I'm a Deimos pilot and not many of us fit with 200mm Railguns. Now, ...
- by CherniyVolk - at 2006.12.01 03:32:00
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199. Give us back the old system scan... - in Ships and Modules [original thread]
Edited by: CherniyVolk on 01/12/2006 02:46:18 I much enjoy the generalized map in the scanner area. Kinda gave me a general idea of where in the system I was. I think they want you to use the system view option in the map for such purposes tho...
- by CherniyVolk - at 2006.12.01 02:46:00
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200. Cost of New BC - in Ships and Modules [original thread]
Edited by: CherniyVolk on 01/12/2006 02:33:52 Originally by: Verus Potestas Yay, let's insult people with common sense \o/ When you first release something, you try and make back the money you spent developing it (BPO price). That's...
- by CherniyVolk - at 2006.12.01 02:27:00
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