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961. Nanos should be nerfed - in Ships and Modules [original thread]
tbh, if you're running around in 0.0 and you're *not* in nanos then you're doing something wrong. If you're not doing at least 3km/s - 4km/s then you're asking to die. If you undock and don't have 2-3 huginns/rapiers with logistics/falcon support...
- by Crackzilla - at 2008.04.23 20:01:00
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962. Carrier 101, help please - in Ships and Modules [original thread]
Oxygen isotopes I think. There is a 5-10 seconds pause after jumping before docking. Many cynos are popped outside stations with the intention of docking right back up. Your risks are being bumped off of station so check that the station has a ...
- by Crackzilla - at 2008.04.23 17:32:00
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963. Carrier 101, help please - in Ships and Modules [original thread]
Originally by: becherel What is the fuel? Do you need the same for every race? isotopes. Different race uses different type. Originally by: becherel 2 how do you calculate how far you can jump? Says on the ship info...
- by Crackzilla - at 2008.04.23 16:45:00
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964. BRUCE Not-So-Mighty - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: *****zilla on 23/04/2008 15:29:44 Originally by: DHB WildCat Watch the movie and then if you feel you can smack me again, then have at it. Hmmmm, a challenge. You couldn't kill the other 20+ in that gang? I'm sure a t...
- by Crackzilla - at 2008.04.23 15:28:00
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965. BRUCE Not-So-Mighty - in Corporation, Alliance and Organization Discussions [original thread]
*yawn* Not exactly news that someone decides to camp the oij gate. Magic 8 Ball predicts that the killboards will show who can't be bothered to check intel and who is bored enough to look for a fight there. Do you count losses by your various ...
- by Crackzilla - at 2008.04.22 23:36:00
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966. Nano ship speeds - in Ships and Modules [original thread]
Normal? 4km/s - 7km/s An Ishtar would be towards the slow spectrum assuming normal polys etc. A well fitted nano (or vaga) might be pushing 6km/s - 7km/s with gang bonuses and some cheap implants.
- by Crackzilla - at 2008.04.22 19:33:00
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967. Speed / Signature Radius : Speed Tanking - in Ships and Modules [original thread]
Speed > sig radius Go fast enough and the sig radius won't matter. You're aiming for 5km/s+ preferrably. Should be simple with a t2 fit speed setup. Guns can't track nor missiles catch you. If a missile does catch up and you're moving the e...
- by Crackzilla - at 2008.04.22 17:35:00
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968. We need corp "minutes" or some corp history logs please! - in EVE General Discussion [original thread]
A corp blog? *shudder* "yeah i woke up late today and logged on then took a shower and was like afk for like a few hours then i noticed something happening so i undocked and got a real quick kill like i'm so uber. hi mom! stop trying to pod me i...
- by Crackzilla - at 2008.04.22 08:23:00
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969. cap ship in high sec? - in EVE General Discussion [original thread]
Originally by: Illwill Bill ...they were jumped in before the restrictions were applied. Not jumped in. Built in.
- by Crackzilla - at 2008.04.21 23:53:00
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970. What is more fundamentally critical... T2 guns on a Huginn or T2 Eagle - in Ships and Modules [original thread]
Originally by: Jin Entres What is it with this kind of elitism? Truth. Recon 3 or 4 works dandy. Recon 5 is a nice bling if you find yourself using the ship often. It disturbs me when someone vocalizes that pvp participation shoul...
- by Crackzilla - at 2008.04.21 23:50:00
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971. Tri breaking up? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Xiaodown ...most of us feel that we add nothing to the conversation... And yet TRI has so often added valuable insight to each and every NAST thread in the past.
- by Crackzilla - at 2008.04.21 23:43:00
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972. What is more fundamentally critical... T2 guns on a Huginn or T2 Eagle - in Ships and Modules [original thread]
Depends on what you mean by critical. T2 guns on a Eagle are critical for an Eagle to be an Eagle. On other hand the Huginn is often the more critical ship of the two. Trick the Huginn out. Get Recon 5. Let someone else play sniper. Don't worr...
- by Crackzilla - at 2008.04.21 17:35:00
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973. Random Aggression: A noobs point of view. - in EVE General Discussion [original thread]
Edited by: *****zilla on 21/04/2008 17:20:52 Originally by: Rells There re lots of motivations to kill any random neutral in your space and almost no reason to NOT kill them. To expand on this truth. It helps to see this not as s...
- by Crackzilla - at 2008.04.21 17:18:00
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974. Random Aggression: A noobs point of view. - in EVE General Discussion [original thread]
Originally by: Minimax Prime ...this game was about big entities struggling for valuable resources... Space *is* a valuable resource. If you were popped at an entrance system then you were killed because you might have been carrying ...
- by Crackzilla - at 2008.04.21 16:31:00
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975. T1 & T2 Logistics Cruisers - in Ships and Modules [original thread]
Edited by: *****zilla on 21/04/2008 12:10:33 Originally by: Reacz Logistic ships have four purposes (thats not to say they can't do other things ofc): A few true logistics (guardians/basiliks) working together can make a significa...
- by Crackzilla - at 2008.04.21 12:09:00
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976. pvp worries from a noob - in EVE General Discussion [original thread]
1) DPS isn't everything. Missile sp is more productive than gun sp and missiles are easier to use. A noob ship with t2 light guns can dish out some respectable dps. Usually a t1 cruiser and above can be used. DPS isn't everything. At lower sp go...
- by Crackzilla - at 2008.04.21 10:49:00
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977. Ratting Battleship defence against Interceptors? - in Ships and Modules [original thread]
Originally by: Rellana well in my experience if a scout logs into the system it's best to run,as if he's scouting for a bigger gang and gets you tackled you are dead... Truth. Way back in the day it might have been possible to tangle w...
- by Crackzilla - at 2008.04.21 10:26:00
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978. Rookie Ships: The Bantam - in Ships and Modules [original thread]
Originally by: Derek Sigres Anyone remember WHY they bought the ship? Because its cheap and you buy based on the description. The stats mean nothing when you first start and are gibberish.
- by Crackzilla - at 2008.04.21 06:47:00
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979. Rookie Ships: The Bantam - in Ships and Modules [original thread]
While not technically a rookie ship, the bantam should be. The best use for a bantam: 1x Micro Aux Power Core 1x Cynosural Field Generator and a cargohold of Liquid Ozone. Both the velator and the reaper are better ships.
- by Crackzilla - at 2008.04.20 23:43:00
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980. Ratting Battleship defence against Interceptors? - in Ships and Modules [original thread]
Originally by: coldrieve ...ratting in a Rokh (sometimes Raven) and got jumped by a sole Inty. Which isn't too bad,....I know about looking at local, but sometimes things happen really fast ... Stay aligned to your ss. The moment someo...
- by Crackzilla - at 2008.04.20 21:36:00
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