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1. Instant Cargo Scanner - in Player Features and Ideas Discussion [original thread]
ah huh _____________________________________________________ Life Is Only 9 Months Long, Everything After That Is Death.
- by CrashOverride - at 2004.06.11 21:20:00
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2. New indy family - in Player Features and Ideas Discussion [original thread]
Edited by: CrashOverride on 08/06/2004 06:01:19 I didnt read all of this string, but he has a great idea... but needs a bit of modification. This "Super Indy" Could be a special class of indy, but only allowed to hold ships. This way, a user c...
- by CrashOverride - at 2004.06.08 05:58:00
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3. Ship design changes (Custom ship design) - in Player Features and Ideas Discussion [original thread]
That just seems like a pain in the butt, its annoying enough that we can only learn one thing at a time _____________________________________________________ Life Is Only 9 Months Long, Everything After That Is Death.
- by CrashOverride - at 2004.06.07 22:08:00
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4. Eve Mail - in Player Features and Ideas Discussion [original thread]
I like the idea of being able to use in game e-mail incase a user is offline, but the problem i've had is if i am not at my computer and need to contact someone about an event or something that i had timed and i found out i couldnt due to work or ...
- by CrashOverride - at 2004.06.07 05:14:00
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5. Web based skill training - in Player Features and Ideas Discussion [original thread]
I beleive this is a very good idea considering the fact that everyone doesnt have time to get home, turn on the game, change skills. Most of the time people dont even have the time to get home. A lot of people actually work most of the day, theref...
- by CrashOverride - at 2004.05.12 10:46:00
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6. Personal Hanger Divider - in Player Features and Ideas Discussion [original thread]
Simple, But Useful. If we could get our personal hangers seperated into folders like the corp hanger, it would make it a lot easier to find what we need, and possibly even use each different folder to host different set ups instead of having saved...
- by CrashOverride - at 2004.05.08 06:31:00
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7. How about a fast-login? Support Tank CEO :) - in Player Features and Ideas Discussion [original thread]
Edited by: CrashOverride on 01/05/2004 09:48:07 Hell No! If you are going to do this, maybe some sort of java app in the color... purple. _____________________________________________________ Life Is Only 9 Months Long, Everything After That...
- by CrashOverride - at 2004.05.01 09:47:00
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8. "Folder" system in your stash - in Player Features and Ideas Discussion [original thread]
Yes, I completely agree. IT would be nice to have some organization method to the item are at each base. The corperate hangers are seperated as needed, why cant our personal stash be as well? _____________________________________________________ L...
- by CrashOverride - at 2004.05.01 03:23:00
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9. New Learning Skill - in Player Features and Ideas Discussion [original thread]
Yes, exactly. It was posted before, but it was way to.... simple i guess, if we want to keep this game challenging, we cant just line up 10 skills to train, we have to learn to study properly, and everyone has there limit to study time, so why not...
- by CrashOverride - at 2004.04.30 22:56:00
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10. Idea on how to give more SP to active players - in Player Features and Ideas Discussion [original thread]
So we are to reward those who would rather constantly play, then have a life and possibly a job to help pay for the game, which in turn pays the creators who take the ideas posted here, and incorperates them into the game for better gameplay? horr...
- by CrashOverride - at 2004.04.30 04:56:00
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11. Loadout Presets - in Player Features and Ideas Discussion [original thread]
Oh Yeah! that does get annoying, trying to remeber the exact layout. _____________________________________________________ Life Is Only 9 Months Long, Everything After That Is Death.
- by CrashOverride - at 2004.04.30 04:50:00
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12. New Learning Skill - in Player Features and Ideas Discussion [original thread]
I was thinking about skills, and how a lot of players ussually start training one skill, then just jump off and jump back on to start a new one... gets kinda boring. A new learning skill, called Study Guide, would allow users to train one skill, t...
- by CrashOverride - at 2004.04.30 04:48:00
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