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41. Zealot Extra gun Slot! - in Ships and Modules [original thread]
Edited by: Cryselle on 05/09/2007 18:02:10 Originally by: Ishina Fel The Zealot looked pretty ganky to me when one team in the alliance tournament used it as one of their main damage sources... It's really not the worst HAC around. Of...
- by Cryselle - at 2007.09.05 18:02:00
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42. LVL 4 Missions and 2 People - in Missions & Complexes [original thread]
I've tried out quite some combos. The fastest for me: Nighthawk (Passive maxed passive tank) kills the Frigs/Cruiser Abaddon (Tachyon II, max damage) It's way faster than doing missions solo - unless you have a lot of travel times in the missio...
- by Cryselle - at 2007.08.31 06:47:00
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43. What proportion do you have in Spaceship Command and Gunnery/Missiles? - in Skill Discussions [original thread]
40+ Mio SP 25% SSC 25% Gunnery Fully Amarr specialized
- by Cryselle - at 2007.08.29 09:38:00
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44. Amarr Navy L4s - in Ships and Modules [original thread]
Edited by: Cryselle on 27/08/2007 15:04:08 Sacrilege, has higher DPS ??? I use 3 faction Heatsinks on my Zealot - and I mostly breeze through LvL4 missions with it (Damage Mod. 10+) With 2 CCC rigs, I can run my Rep permanently. To be hone...
- by Cryselle - at 2007.08.27 15:03:00
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45. how many of you pay ransoms? - in EVE General Discussion [original thread]
What are you doing, when you are able to turn the table. Happened to me, got attacked in low sec, gave him a nasty surprise and when in structure, he asked me how much he would have to pay me to let him go. In my case, I killed him, my hauler wa...
- by Cryselle - at 2007.08.22 09:16:00
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46. Which Amarr Battleship for Tachyon Beam Lasers? - in Ships and Modules [original thread]
7 Tachs on a Geddon you will have to waste low slots due to fitting restrictions. 8 Tachs on a Abaddon will get you the most damage, with Tracking/Sensor Boosters and decent Gunnery skills you will hit 40km with Multifreq. And since you won't tank...
- by Cryselle - at 2007.07.23 12:05:00
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47. Best Amarr Level 3 Mission Runner? - in Ships and Modules [original thread]
Without looting - Zealot and Beams, with the range bonus it's the fastest With looting - Zealot and Pulses Or the Absolution with a MWD.
- by Cryselle - at 2007.07.18 12:26:00
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48. Nighthawk skill's - in Skill Discussions [original thread]
Well, you still need the HAC IV skill to fly a nighthawk.
- by Cryselle - at 2007.05.14 12:39:00
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49. Zealot: lvl3 mission setup? - in Ships and Modules [original thread]
Edited by: Cryselle on 10/05/2007 08:41:10 Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Empty Slot 10MN Afterburner II Web Cap Recharger II Medium Armor Repairer II EANM II Thermic Membrane II Capacitor...
- by Cryselle - at 2007.05.10 08:45:00
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50. [POLL] All Learning Skills to Level5: Worth it? - in Skill Discussions [original thread]
Nothing gives me such a good feeling while looking at this... But to be honest, not worth to go there.
- by Cryselle - at 2007.05.09 09:29:00
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51. Ice in Empire. - in EVE General Discussion [original thread]
Another long term effect will be visible quickly. Marco Ice Miners switched to normal "macro" mining. Quite, safe systems were already strip mined within the few days after the patch. 12-15 miners with fancy names just cleared systems from roids....
- by Cryselle - at 2007.03.23 09:21:00
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52. Pilgrim setup - Solo piracy - Suggestions? - in Ships and Modules [original thread]
And why are you fitting these long range scrams/webs. Your nos/neuts don't have that range, and there is a reason for being a cloaker - to uncloak right next to them.
- by Cryselle - at 2007.03.14 10:36:00
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53. T2 Infrastructure Performance Upgrade - in EVE General Discussion [original thread]
Finally the CCP Server Upgrade with T2 modules has been revealed. You can clearly see the T2-module has not been properly adjusted to the existing hardware, but the potential improvement is existing and only needs tweaking. The whistleblower is ...
- by Cryselle - at 2007.02.21 09:18:00
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54. [Rev] Pilgrim Setup - in Ships and Modules [original thread]
Originally by: Corwain ...Blasterthrons probly won't be able to track me but their sets of Ogres will hurt, even more so if T2. Despite being a very cap relient ship I doubt if I can tank a full set of Ogre IIs long enough to chew through...
- by Cryselle - at 2006.12.04 14:37:00
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55. The Pilgrim - in Ships and Modules [original thread]
With the Pilgrim you can pick and also avoid your fights - whereas with the Curse even mastering the scanner reading, you might run into something too big to swallow.
- by Cryselle - at 2006.09.09 20:42:00
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56. HELP with Commandship setups - in Ships and Modules [original thread]
Edited by: Cryselle on 17/08/2006 21:46:10 He is talking doing missions with it. PvP is another story, young one. PvP Gear: 6 Heavy Pulse II 1 Assault Launcher AB or MWD Cap Booster with 800 charges Scrambler 2 x Med Rep II 2 x EANM0 II 1...
- by Cryselle - at 2006.08.17 21:45:00
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57. Gang ships and how they work ??? - in Ships and Modules [original thread]
Your writing style makes my eyes bleed. For example - Damnation (Amarr Command Ship)as Mining Enhancer 4 HPL II + 3 Gang Assist Modules (Mining Laser, Mining Drones, Rapid Deplyoment) Cap Rechargers Middle Thermic, 2x EANM, 2 x Med Armor Rep, 80...
- by Cryselle - at 2006.08.16 08:38:00
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58. HELP with Commandship setups - in Ships and Modules [original thread]
6 x Heavy Pulse II 1 x Medium Nos MWD II or AB II Cap Recharger II Webber Med Armor Rep II Thermic Membrane 2 x EANM 2 x HS II 1 x CPR
- by Cryselle - at 2006.08.16 06:21:00
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59. Curse/Pilgram and NOS changes.... - in Ships and Modules [original thread]
Edited by: Cryselle on 02/08/2006 07:52:27 Next thing will be, that Tuxford removes the only med slot of the Retribution and calls "Amarr fixed". Is it surprising that he doesn't fly Amarr at all. Probably got killed by a Curse or Pilgrim.
- by Cryselle - at 2006.08.02 07:52:00
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60. [Auction] Centum,True Sansha,shadow stuff - in Sell Orders [original thread]
2) 50 mil
- by Cryselle - at 2006.07.31 14:03:00
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