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1. With all the attention to realism and physics, why this? - in EVE General Discussion [original thread]
I'm personally a fan of symmetry, but not a stickler for it.. Theres always some piece of equipment or something that makes the design not work symmetrically. I can live with that, and rather like small bits of asymetry, like the megathron. What ...
- by CutterJane - at 2006.07.18 07:21:00
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2. Ok... I'm SICK of still seeing these people in game - in EVE General Discussion [original thread]
All banning macroers accomplishes is to treat symptoms.. the disease is still alive and festering, and a ripe open wound for macroers to infest given half a chance. Treat the disease, not the symptoms. What is the disease? The fact that mining i...
- by CutterJane - at 2006.07.07 14:59:00
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3. Trctor beam range......getting frustrating - in EVE General Discussion [original thread]
i keep a catalyst with 7 tractors in my brothers hangar.. after i take out the frigates, i swap to the loot cat, and start picking up loot while he kills the npcs. works great.. we can do missions more than twice as fast as would normally be possi...
- by CutterJane - at 2006.07.02 12:09:00
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4. Why is space flat? - in EVE General Discussion [original thread]
Because people spend their entire lives living in a relatively flat plain, and get disoriented when asked to maneuver in a truly 3d setting with no landmarks at all. It gives people a common point of reference. A good example of this is Homeworl...
- by CutterJane - at 2006.06.27 15:51:00
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5. Fixing useless modules... - in Ships and Modules [original thread]
Change regenerative plating to add passive armor regen to ships in addition to the hitpoints, at that ships shield regen time. Cause, you know, its regenerative plating.. it should regenerate itself. And regenerative plates give only 12.5% more hi...
- by CutterJane - at 2006.06.27 03:28:00
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6. Do Away with CONCORD - in Player Features and Ideas Discussion [original thread]
the map would have to be revised a LOT for this to work.. the galaxy is laid out too haphazardly right now. Also, many players have bad standings purely because it has never mattered before. I have a rather poor gallente standing because my agent ...
- by CutterJane - at 2006.06.21 01:58:00
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7. CHECKING AND CHANGING SKILLS WHILE AT WORK :) - in Player Features and Ideas Discussion [original thread]
install eve on your work pc. problem solved. or set a long skill, and stop worrying about games while at your JOB. Or, simply be patient, and wait for the mini eve client they are making for palm pilots.
- by CutterJane - at 2006.06.21 01:51:00
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8. NPCs getting killmails is stupid - in Player Features and Ideas Discussion [original thread]
Edited by: CutterJane on 21/06/2006 01:44:06 Originally by: Sangxianc WELCOME ONE AND ALL TO AUDRI FISHER'S 101 WAYS TO FAIL AT PVP NUMBER 1: Don't shoot the potentially dangerous player first, shoot the harmless NPC!!! I wish I was ...
- by CutterJane - at 2006.06.21 01:41:00
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9. In Game Kill Boards - in Test Server Feedback [original thread]
killboards just lead to more pointless ganking as players shoot anyone they can just to pad their count. I remember it happening in planetside after they added the kill/death meter.. players stopped caring about the objective and worried that thei...
- by CutterJane - at 2006.06.21 01:33:00
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10. Why Do Existing Players Have To Pay For New Accounts? - in EVE General Discussion [original thread]
having recently activated a new account, you do have to pay $20 to activate a trial. I was going to anyway, but i decided two free weeks was worth it, so i waited until the trial ended to activate.
- by CutterJane - at 2006.06.19 20:09:00
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11. What is missing from EVE (I got it) - in EVE General Discussion [original thread]
Originally by: Saint Wicoa I think it could be done not 100% sure. The skill element would increase! Twitch does not equal skill. Not all people have great reflexes, or good hand eye coordination, or want to keep their hand on the stic...
- by CutterJane - at 2006.06.18 04:25:00
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12. Drone love. - in Player Features and Ideas Discussion [original thread]
Drones got a lot of love recently, with a plethora of new skills and drone augmenting mods. I think, however, that we can still do better. First, a mjor change to the way drones are assigned to ships.. Remove the +1drone per level from the drone...
- by CutterJane - at 2006.06.17 00:31:00
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13. Drones and CTD - in Player Features and Ideas Discussion [original thread]
I personally wouldn't have a problem with drones just magically appearing inside the drone bay in case of a ctd. Enough other things are fudged over in this game to make life easier that i wouldn't lose any sleep. Tbh, i also wouldn't mind drones...
- by CutterJane - at 2006.06.17 00:03:00
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14. decrease jumpclone duration, add a new skill !!1 - in Player Features and Ideas Discussion [original thread]
I would just be happy if i could do it twice a day, so you could go someplace once, and then back. I run missions with my brother, who happened to pick a spot in the a** end of nowhere in 0.1 space to run missions.. it would be wonderful if i coul...
- by CutterJane - at 2006.06.15 10:03:00
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15. Reload times - in Player Features and Ideas Discussion [original thread]
Ok, having recently begun flying gallente ships again, after a loooong interlude with amarr, i have to laugh at the reload times on hybrid and projectile turrets, most notably the small ones. Sorry, but frigate combat is just plain too dang fast ...
- by CutterJane - at 2006.06.15 09:20:00
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16. A new method for ammunition - in Player Features and Ideas Discussion [original thread]
The current ammo we have is rather mundane and boring... There are 8 different ammo styles for the different turrets, each pretty much identical to the last(excepting projectiles). You pick the ammo based on the range you are going to be playing...
- by CutterJane - at 2006.06.15 09:15:00
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17. The Skill system, ignorance fuels rumors about a broken system? - in EVE General Discussion [original thread]
Quote: Reaching lvl 4 in most skills gives you 80% of the bonuses available from that skill and the item attributes associated with it, the last 20% usually represents 80% of the total skill point cost for that skill (guesstimate) so it is n...
- by CutterJane - at 2006.06.12 12:09:00
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18. Do automated targeting systems work? - in Ships and Modules [original thread]
Its fairly useless tbh.. The primary function is not only broken, there is also no way to customize it to automatically target what you want. It might be useful if it automatically targetted the ships you chose.. Who knows. Its just one of those m...
- by CutterJane - at 2006.06.12 08:47:00
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19. Waiting list closed to buy a HAC? - in EVE General Discussion [original thread]
Since hacs were originally released, a lot more people have trained to be able to fly them, and the games population has pretty much doubled. Sadly, no new blueprints have been released to cover for this increased demand, so the supply rate is th...
- by CutterJane - at 2006.06.12 05:16:00
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20. Boored person seeking math genius's in the know to help me out - in EVE General Discussion [original thread]
Edited by: CutterJane on 12/06/2006 04:57:35 As others have said, its imposible to say how much muzzle energy any weapon in game would produce, as there are simply no numbers to work with.. the only hard number is the diameter of the weapon. ...
- by CutterJane - at 2006.06.12 04:55:00
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