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781. A Question about insurance prices - in Science and Industry [original thread]
Yes.
- by Cyniac - at 2011.04.05 11:54:00
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782. Does anyone else actually want dogs in incara? - in Player Features and Ideas Discussion [original thread]
+1 for being able to breed funny animals, because that's always an entertaining change from ship spinning. -10 because this is not farmville in space Much as I lurve furry four legged things - keep them out of EVE (unless you can train them all ...
- by Cyniac - at 2011.04.05 11:07:00
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783. A few PI questions - in Science and Industry [original thread]
Originally by: Johnny Maurasi It seems Plasma's are the holy grail as far as PI stuff goes (correct me if I'm wrong) I haven't seen anyone correcting this yet, so I'll do so now. In the previous incarnation of PI it used to be plasma...
- by Cyniac - at 2011.04.05 11:03:00
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784. A Question about insurance prices - in Science and Industry [original thread]
You and everyone else too. The insurance prices have been adjusted once and only once. They will be adjusted by CCP manually whenever they see the need to do so, based on the dataset on mineral prices they chose to use at the time. Really nothi...
- by Cyniac - at 2011.04.05 10:58:00
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785. About BP Material Level & Wastage - in Science and Industry [original thread]
Originally by: Akita T ME research time, you mean ? Typo, probably, due to using "PE" for skill right before. PE research reduces build time. Nah just me being a bit lazy in my expression - I meant time spent researching PE - not the f...
- by Cyniac - at 2011.04.05 10:56:00
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786. How many Technetium moons are there and where are they located? - in Science and Industry [original thread]
Originally by: Steve Thomas my current moddle assumes 449 moons running at 89.5% of theoretical max. its been within 1.07 isk per for the past 3 months. That said its based on relitivly incomplete information and is included my assump...
- by Cyniac - at 2011.04.05 10:51:00
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787. The importance of drone navigation towards dps. Warning, math. - in Missions & Complexes [original thread]
I haven't gone through the math (interesting though it might be) but I have a few comments on your assumptions. You assume that the primary purpose of training drone navigation is to increase DPS. While there is a DPS increase (which you have cal...
- by Cyniac - at 2011.03.31 12:29:00
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788. Level 2 mission cruisers? - in Ships and Modules [original thread]
Wolfy, Don't get hung up on this - it's one of those things in EVE which you stumble across and will go back to later. EVE is pretty good at teaching lessons in humility. Get in your favourite frigate, put on a MWD and complete the mission. Whe...
- by Cyniac - at 2011.03.31 12:04:00
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789. About BP Material Level & Wastage - in Science and Industry [original thread]
Originally by: Alexstrasza Moonglow Ah, so basically, in the "Perfect" numbers from the bill, there's also a hidden variable coming from the Production Efficiency skill. That makes sense now, as I have only 3 ranks in that skill. Thanks. ...
- by Cyniac - at 2011.03.30 13:01:00
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790. PI Rates - in Science and Industry [original thread]
2 day 2 hour cycles? I'm intrigued. Why not 2 day 1 hour 30 min cycles? (for those who don't know the difference between the two - the 2 day 2 hour cycle results in a one hour extraction cycle, the 2 day 1 hour 30 min cycle has a 30 minute ext...
- by Cyniac - at 2011.03.30 12:56:00
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791. About BP Material Level & Wastage - in Science and Industry [original thread]
Edited by: Cyniac on 30/03/2011 12:50:07 "Perfect" in the BPO means what the cost would be with perfect skills (not a perfectly researched BPO). Thus now you researched the BPO you have a new "perfect" if you were to train up production effic...
- by Cyniac - at 2011.03.30 12:49:00
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792. Effects of Higher Rate of Fire on Realized Damage - in Ships and Modules [original thread]
Originally by: Von Kroll Ok, my theory was wrong. Hopefully that puts out the flames. That leads me to a second question then. What advantage does a higher rate of fire convey then? Given that in EvE, volley damage increases as rate of f...
- by Cyniac - at 2011.03.30 12:42:00
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793. Variation to the offshoot of "MIMAF". Also BPC fallacy - in Science and Industry [original thread]
Edited by: Cyniac on 30/03/2011 10:43:19 For the record - profits to be calculated on value of sell order, always sell order. If I cannot make a (decent) profit making something from sell order prices, I don't bother. Additional profits from ...
- by Cyniac - at 2011.03.30 10:41:00
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794. Warp Strength not working? - in Warfare & Tactics [original thread]
Originally by: Ham burgers Edited by: Ham burgers on 30/03/2011 01:13:57 Thank you for commenting, your helpfulness is appreciated, but I am aware of scripts and faction mods. First case was a dramial, so a faction scram is possible, ...
- by Cyniac - at 2011.03.30 10:32:00
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795. PI - Extractor heads and yield per hour. - in Science and Industry [original thread]
Originally by: Lady Allison Godchild When you scan a planet on the left u see 5 bars. Those also effect your yield. U might have 60% of Non-CS Crystals and 40% of heavy metals. Now if both extractors show a 160 quality on a head then the r...
- by Cyniac - at 2011.03.30 08:15:00
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796. PI - Depletion mechanics and average income - in Science and Industry [original thread]
Originally by: Chelone I put in less effort and get about 50% of the original return. I don't think the effort is 50% less since you have to factor in hauling goods to market which does not change, per unit. Actually, at the moment I do ...
- by Cyniac - at 2011.03.23 16:57:00
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797. Indies/Miners would you utilize a retailer? - in Science and Industry [original thread]
When I was deep in T2 ship production I entered discussions with a number of traders on this. I eventually reached the conclusion that they were not interested in a mutually beneficial relationship - they wanted to profit which is fine, but would...
- by Cyniac - at 2011.03.23 16:54:00
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798. Confusion about symmetric tracking - in Ships and Modules [original thread]
Interesting observation - transversal is symmetrical of course. I would not say though that having a faster, more manoeuvrable ship (all other things being equal) because guns (and even lasers) do not fire continuously but in bursts. At any time...
- by Cyniac - at 2011.03.18 16:36:00
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799. Shield Rigs - Purger or Extender? - in Ships and Modules [original thread]
Originally by: GyokZoli This is the correct order: skills -> modules -> rigs I'm pretty sure this is both wrong and entirely irrelevant in this case. Multiplicative bonuses (like in this case) are just all multiplied together s...
- by Cyniac - at 2011.03.18 16:24:00
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800. Is a POS a NPP ? - in Science and Industry [original thread]
Risk management 101 Risk of your POS blowing up due to an internal failure - virtually 0 (statistically true - look at how many POS's are just hanging around the place, some for years, without ever failing) Risk of your POS being blown out of th...
- by Cyniac - at 2011.03.18 10:29:00
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