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1. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
With the current state of large/medium blaster and large/medium rails there is proof enough that the so called hybrid rebalance is a big fail. Only 3 alliances have used rail fit ROKH with more fail than success. Which proves that even the seaso...
- by Dare Devel - at 2012.01.22 08:10:00
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2. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Kahz Niverrah wrote: tEcHnOkRaT wrote: no they wont I liked the part where you used facts to support your argument. Better you don't, actually, or else someone may call you an EFT warrior. I am a noob but I will try to support tEcHnOkRa...
- by Dare Devel - at 2012.01.20 16:12:00
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3. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Abbadon gets a range(optimal + falloff) of 70+ km with Mega Pulse Laser II using Scorch and 2x Tracking Computer (loaded with Optimal Range script) A megathron manages to reach 47km range(optimal + falloff) with the same fit using NULL L after a...
- by Dare Devel - at 2012.01.19 22:18:00
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4. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Kahz Niverrah wrote: de4deye wrote: I am only saying that Blasters need a generous optimal and falloff buffing. My concern with buffing blaster range so that it can hit at mega pulse range is the already superior damage and tracking of blas...
- by Dare Devel - at 2012.01.18 19:42:00
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5. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
de4deye wrote: I think that blaster DPS is fine but needs a better optimal range. Take for example an Abaddon in comparison. It does near the same DPS as a Megathron would with Pulse lasers, only difference is that it can shoot 60KM. I don't se...
- by Dare Devel - at 2012.01.18 07:44:00
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6. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Crucible 1.1: Blaster Ammunition: Null Gets a Boost Range and falloff bonuses for all sizes of Null ammo have been improved to bring the stats more in line with Barrage and Scorch ammunition This is all we get after 85 pages of head banging !!!...
- by Dare Devel - at 2012.01.13 22:54:00
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7. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Currently in Sisi 40% range bonus and 1.4 is falloff multiplier.
- by Dare Devel - at 2012.01.05 22:46:00
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8. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
The effectiveness of the hybrid buff was perfectly clear before the release of Crucible. One could judge it from the pages of dissatisfaction expressed by hybrid user(s) when they were released into singularity. After Crucible release, the stats ...
- by Dare Devel - at 2011.12.18 11:28:00
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9. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Data above is related to the period [2011-12-1 to 2011-12-12]
- by Dare Devel - at 2011.12.12 22:37:00
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10. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Probably it is too early to see a change in these rankings, but still, following is the current stats copied from eve kill. ROKH is the sole representative here. RankShipsKills 1Drake79930 2Hurricane45597 3Abaddon31775 4Tengu22205 5Maelstr...
- by Dare Devel - at 2011.12.12 18:20:00
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11. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
SMT008 wrote: Also, capboosters exist for a reason. Amarr ships have capboosters fitted. Gallente have more medslots than Amarrs => Fit capboosters. Yes you are absolutely correct. Heavy Cap booster is a must for a blaster boat along ...
- by Dare Devel - at 2011.11.21 19:00:00
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12. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
True that for shield buffer..... But if you are talking about Rokh advantage over blaster range, then with antimater it gains about 2km in optimal (net) at BS L5. Since what it gains from the BS bonus it loses it from the ammo range penalty. With...
- by Dare Devel - at 2011.11.20 16:55:00
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13. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
You have to use a Rokh to know its advantages and disadvantages. And after you use it in PVE will you realise that these changes have done NOTHING to upgrade the performance of the Rokh and I can say it will be same for all PVEing hybrid ships.
- by Dare Devel - at 2011.11.20 16:36:00
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14. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Seriously, if any of you are thinking of flying hybrids in fleet after crucible is released, probably you have to do it at your own expense. No fleet FC is going to favor this platform. Armour - Abbadon - shoot any thing within 90 kms - have a tan...
- by Dare Devel - at 2011.11.20 16:16:00
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15. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
What ammo to use inorder to snipe using Rails with near 400-500 DPS from 150 KM (using 425 MM T2)? Thanks
- by Dare Devel - at 2011.11.18 22:59:00
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16. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
sq0 wrote: I for one STOPPED PLAYING EVE mainly because everything i've been training from start became pretty useless. It is extremly demotivating when you train few months for gal ships ( t2 guns, bs lvl 5 etc ) and they are useless. Now i pa...
- by Dare Devel - at 2011.11.09 12:35:00
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17. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
We have to remember that changes to be proposed for hybrid re-balancing will have to be limited to existing modules with their current architecture. If we propose completely a new module or adding a new character to an existing module that will r...
- by Dare Devel - at 2011.11.07 07:46:00
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18. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Alice Katsuko wrote: I don't fly blaster boats. Just going by what I've read and seen, and trying to address some of the complaints regarding hybrids. If you havent flown one and just read about it then please keep your thoughts to yoursel...
- by Dare Devel - at 2011.11.06 21:35:00
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19. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Nikuno wrote: Dare Devel wrote: Mors Sanctitatis wrote: A blaster ship should be THE scariest thing on the battlefield at close range. . +7.5% tracking bonus on Antimatar ammo 20% on Iron Ammo (So scale it up from 7.5 to 20 between ...
- by Dare Devel - at 2011.11.06 10:22:00
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20. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
VeloxMors wrote: Soon Shin wrote: The naglfar has an advantage in that you can change damage types and your guns and missiles use absolutely no cap. The Naglfar is fine. It also takes the most skill points to fly effectively, and by no s...
- by Dare Devel - at 2011.11.06 10:19:00
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