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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Archare
SKEET ELITE Sk33t Fl33t
69
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Posted - 2012.02.03 17:45:00 -
[1861] - Quote
tEcHnOkRaT wrote:yep they are done with galente so now everyone train minmatar and amar :) or wait another 5 years till they try to fix galente again how very exiting or u can go to the fanfest and trow some shoes at devs, and scream galenete murders
Well you can try and throw your blaster shoes at the dev, but you will be too fat and slow to get within your weak throwing arm range. |
Hamox
The Scope Gallente Federation
24
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Posted - 2012.02.03 18:54:00 -
[1862] - Quote
thoth rothschild wrote:i think they are done with gallente and now focus on the issues listed in the csm minutes and the fan fest. I know I'm repeating myself but CPP's communication is the epic fail of this century... |
Magosian
Center for Advanced Studies Gallente Federation
177
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Posted - 2012.02.03 20:36:00 -
[1863] - Quote
Hamox wrote:thoth rothschild wrote:i think they are done with gallente and now focus on the issues listed in the csm minutes and the fan fest. I know I'm repeating myself but CPP's communication is the epic fail of this century...
Definitely.
Hello, CCP? Paying customer here wanting to help improve your product: Minmatar Online.
Hello? |
tEcHnOkRaT
Aliastra Gallente Federation
19
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Posted - 2012.02.05 06:38:00 -
[1864] - Quote
it would be really nice to know what ccp intends to do next to balance ships cuz after the drake nerf everyone will be using minmatar and tengu |
Hamox
The Scope Gallente Federation
24
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Posted - 2012.02.05 20:18:00 -
[1865] - Quote
CCP hs promised to read this thread... @ CCP: If you read this, please reply, one short sentence is enough. Just so that we know you are still there. |
To mare
Advanced Technology
20
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Posted - 2012.02.06 08:10:00 -
[1866] - Quote
they read this thread and recently they even boosted null wich is totally awesome now the only thing that is a bit weak on hybrid side are maybe medium rails wich are only used for snipers HACs and the problem there is more on the ships that have to use them than the weapon the eagle is bad and the deimos is not designed for that role |
Luscius Uta
Killers of Paranoid Souls
10
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Posted - 2012.02.06 11:29:00 -
[1867] - Quote
I like the null boost, but I think that a spike boost is also necessary as it's got absurdly long range at the cost of rather low damage, which makes faction ammo still superior in most cases. I'm sure that most people would trade lower range for better damage, for example I would reduce the optimal bonus to 40-50% and increase the damage by 20-25%.
Next thing about rails is that 150/250/425mm rails are not superior enough to their 125/200/350mm equivalents to justify fitting compromises (assuming you can't fit them without compromises, of course), so a 3-5% RoF increase would come handy. |
Pinky Denmark
The Cursed Navy Tactical Narcotics Team
97
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Posted - 2012.02.06 13:29:00 -
[1868] - Quote
The tier 3 guns have never been supposed to be far superior too their tier 2 guns... They are offering a little better range and dps in return for higher fitting, more cap usage and worse tracking. This game would get pretty boring if only the top tier guns were usefull and in my opinion the 3 top tier short range systems have too good tracking with the tier 1 systems having too little dps and tracking compared.
Pinky |
Mariner6
EVE University Ivy League
53
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Posted - 2012.02.06 22:11:00 -
[1869] - Quote
To mare wrote:they read this thread and recently they even boosted null wich is totally awesome now the only thing that is a bit weak on hybrid side are maybe medium rails wich are only used for snipers HACs and the problem there is more on the ships that have to use them than the weapon the eagle is bad and the deimos is not designed for that role
Why is it the the Diemost has to be pidgeon holed like that? Not designed for that role? I agree with you, but I'm sick of that problem with Gallente ships. You have no problem making a Hurricane a close in killer with AC's. You have no problem making a Hurricane a very effective long range killer with Arty. But try that with a Brutix, or a Mrym, or a Ishkur or a Diemost etc etc. Gallente ships and rails need some work so that either option is available. The platforms should be flexible enough to fully support a wide range of fits in my opinion. I don't know, I'm just going to stop trying to be creative to make Gallente work and go winmatar. |
tEcHnOkRaT
Aliastra Gallente Federation
19
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Posted - 2012.02.07 05:42:00 -
[1870] - Quote
its funny how all those trades boughtout all vindicators to practicly double there prise and now realize that it wont work out and the price is falling again
so yeah winmatar is the way to go |
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To mare
Advanced Technology
20
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Posted - 2012.02.07 08:01:00 -
[1871] - Quote
Mariner6 wrote:To mare wrote:they read this thread and recently they even boosted null wich is totally awesome now the only thing that is a bit weak on hybrid side are maybe medium rails wich are only used for snipers HACs and the problem there is more on the ships that have to use them than the weapon the eagle is bad and the deimos is not designed for that role Why is it the the Diemost has to be pidgeon holed like that? Not designed for that role? I agree with you, but I'm sick of that problem with Gallente ships. You have no problem making a Hurricane a close in killer with AC's. You have no problem making a Hurricane a very effective long range killer with Arty. But try that with a Brutix, or a Mrym, or a Ishkur or a Diemost etc etc. Gallente ships and rails need some work so that either option is available. The platforms should be flexible enough to fully support a wide range of fits in my opinion. I don't know, I'm just going to stop trying to be creative to make Gallente work and go winmatar. no T2 ships are specialized ships and the deimos its not meant to be a sniper in the same way you cant be a sniper with a vagabond or a sacrilege. this leave gall w/o a sniper hac true |
Pinky Denmark
The Cursed Navy Tactical Narcotics Team
97
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Posted - 2012.02.07 08:46:00 -
[1872] - Quote
Still waiting for feedback... But tbh Deimos are no worse than other T2 Heavy Assault Ships. Being a short range brawler just gets the living s*** kicked out of you because CCP doesn't want to look into the minmatar ships yet. |
thoth rothschild
First Aid Emergency Service
67
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Posted - 2012.02.07 09:20:00 -
[1873] - Quote
Deimos is more part of the
HAC Command Ship Interdictor EEW Frig
problem. These ships struggle with survival. There are as usual some exceptions.
The Gallente Problem is still significant. Range, speed and support of minmatar still favors them in most cases. This might be due to tracking enhancers and armor tanking penalty. |
Hamox
The Scope Gallente Federation
24
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Posted - 2012.02.07 19:14:00 -
[1874] - Quote
Hmm let me think about it: Minmatar has AC for short and Arty for long. Amarr have lazors for short and uber-lazors for long... Caldari have nasty missles for long and assault missles for short range and "in theorie" rails for long... Gallente has Blasters for short and... ... erm... ... well... ...aa, now I know: Drones for long range! :P
You see, problem solved. If you find some irony you can keep it!
Edit: Oh Gallente have also Sentry Drones for uber-long sniping mega damage with Ishtar, so you can use Ishtar for short and long range! Just grab some omnidirectional tracking links :D |
tEcHnOkRaT
Aliastra Gallente Federation
19
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Posted - 2012.02.08 06:48:00 -
[1875] - Quote
thats a bad choise with sentry drones
ur making urself immobile and most likely u will loose ur main weapons faster the u can destroy ur opponent if u choose to move away
if not ur loosing alot of dps by scooping and releasing them
drone ships need a boost to drone damage and the ability to have sentrys fallow them to be usefull |
Hamox
The Scope Gallente Federation
24
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Posted - 2012.02.08 07:27:00 -
[1876] - Quote
it was irony ;) |
Tanya Powers
Science and Trade Institute Caldari State
856
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Posted - 2012.02.08 12:14:00 -
[1877] - Quote
Luscius Uta wrote:I like the null boost, but I think that a spike boost is also necessary as it's got absurdly long range at the cost of rather low damage, which makes faction ammo still superior in most cases. I'm sure that most people would trade lower range for better damage, for example I would reduce the optimal bonus to 40-50% and increase the damage by 20-25%.
Next thing about rails is that 150/250/425mm rails are not superior enough to their 125/200/350mm equivalents to justify fitting compromises (assuming you can't fit them without compromises, of course), so a 3-5% RoF increase would come handy.
How can you say Spike has an absurd distance when it's clearly not the case? -Tremor has the same range bonus+tracking bonus ^^
Double TE/TC +2 Sebo Tornado: target 242km ammo range 238 (meh) Now just look at how many low slots/med you can take in mighty mael to do the same and then tell me spike has insane range because I can make the Mael shoot far enough and with such alpha strike all you would do is
Low dps? -hell yes, freacking yes. Absurd range? -no, I will never agree on this one.
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Magosian
Center for Advanced Studies Gallente Federation
177
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Posted - 2012.02.09 21:55:00 -
[1878] - Quote
Hybrids still need help. Allow me to explain why:
- Null should give 50/50, not 40/40, at least for medium and large hybrid turrets. This puts ranges more on par with comparable sizes of scorch and autos loaded with RF ammo coupled with TE falloff bonuses. Proj is still cap-free and can choose damage type, and lasers are still dominant in optimal and provide instant ammo swap, so hybrids are STILL lacking even if you give blasters "even" ranges. Still, it's a step in the right direction.
- Railguns are still lackluster. Increased damage is definitely noticable but I think the core issue is that most hybrid vessels just don't bring anything to the table. If you want to balance hybrids properly, you have to uniquely compliment the vessels designed to use them with some defensive mechanism:
- amarr ships typically provide staggering ehp
- minmatar ships typically provide speed/nano
- caldari ships occasionally provide (read: drake/tengu) respectable cap-free shield-buffer ships (although not significant for hybrid vessels)
- gallente ships provide ZILCH for defense
- survivability issue is exasperated when looking at t2 ships: omnitanking amarr/minmatar t2 ships is a breeze, not so much on t2 caldari/gallente
NO ONE wants to fly a ship that cannot be effectively fit to be "survivable." I can nano the hell out of canes and vagabonds and get all sorts of skirmish options. I can plate the hell out of absolutions and mallers and take one hell of a beating, or even better, wait for my RR buddies to show up, providing them with enough buffer AND resists to make their support elementary. Why would I EVER want to fly a hybrid boat? Where's the incentive? What's the tradeoff for using hybrid turrets, turrets which STILL suffer the most handicaps of any weapon in the game?Hello, CCP? |
Super Chair
Project Cerberus Caldari State Capturing
170
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Posted - 2012.02.10 08:03:00 -
[1879] - Quote
I feel rails and blasters are actually in a good spot for frigate and destroyer sized hulls.
I feel like armor tanking and blasters for cruiser and larger hulls were never really meant to be, which is why i shield tank my hybrid (both caldari and gallente) boats. |
Magosian
Center for Advanced Studies Gallente Federation
177
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Posted - 2012.02.10 16:33:00 -
[1880] - Quote
Super Chair wrote:I feel rails and blasters are actually in a good spot for frigate and destroyer sized hulls.
I feel like armor tanking and blasters for cruiser and larger hulls were never really meant to be, which is why i shield tank my hybrid (both caldari and gallente) boats.
I end up doing the same thing, and I think it displays the issue very plainly and obviously. Why do hybrid gunboats perform better with shield buffers, yet most of these ships have more low slots than mid slots AND typically get armor rep bonuses which end up not being utilized?
Even a new player can see how Gallente ships and hybrid weaponry are at odds with each other. Why is this so hard to fix? |
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tEcHnOkRaT
Aliastra Gallente Federation
19
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Posted - 2012.02.10 19:20:00 -
[1881] - Quote
galente frigs are only good becouse they can get in range fast
and the limited slot number dosnt give that mutch of an advantage to other frigs in terms of fitting
so u can clearly see why anything bigger then a destroyer is a fail for galente they cant get fast enough into range and some modules give a bigger advantage to other races then to galente
and the curent ballance is so mutch out of balance that all the ships need to be looked at and not only some few shipclasses or designes
and if some people are talking about the galente role then it was taken by minmatar over the last 5 years short-middle range annihilator and long range sniper yes galente was initially designed for that role but minmatar have been patch after patch put into it and made better at almost anything gallente could do and now with all those new shipdesigns brought up we have lost balance in gameplay
in my few tech 1-2 shoul have similar dps, and only be better in traking and have lesser fitting requierements and tech 1-2-3 or different ship tiers should be only better by a very small % and with higher tier or tech should have some special bonus or a slight increase in some atributes like speed or tank now the differences are so huge that someone flys a tech 1 frigate only for takling or cyno like a throw away ship
there is alot more on my mind but its pointless saying anything here |
Hamox
The Scope Gallente Federation
24
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Posted - 2012.02.10 23:52:00 -
[1882] - Quote
tEcHnOkRaT wrote:there is alot more on my mind but its pointless saying anything here
This sentence is sad but true. |
thoth rothschild
First Aid Emergency Service
67
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Posted - 2012.02.11 00:52:00 -
[1883] - Quote
it is so easy to get a bitter vet :p
the part which is disheartening is not the bad balance it is the lack of a good well rounded communiication. |
Hamox
The Scope Gallente Federation
24
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Posted - 2012.02.11 13:10:00 -
[1884] - Quote
thoth rothschild wrote:it is so easy to get a bitter vet :p
the part which is disheartening is not the bad balance it is the lack of a good well rounded communiication.
If you read my last 10 posts you will see that I complain about exactly this! I have mentioned the CEO letter and thing CCP promised to improve like listen more to the community and blablablah. I thought Tallest will post here now and then but it seems I was a dreamer.
The really bad thing is that the majority of the players even doesn't care. Many of them have no idea about the ballancing situation, they don't pvp and if they only fly one faction they can not compare it to the other factions. It needs approx 2 years until they get bored and beginn to seriously cross train to an other faction. Two years they have just paid the monthly fee without any complains. As long as the majority is like this things will not change. CCPs interrest is not to create a great game with perfect balancing. It's interrest is to have enough paying players and to earn money. As long as enough new players come that will again stay 1-2 years everything is fine. The older players however they try to hold with marketing blablah and promisses that they are not going to hold but still they try to implement enough with the minimum effort just to keep them in game. |
thoth rothschild
First Aid Emergency Service
67
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Posted - 2012.02.11 19:08:00 -
[1885] - Quote
yes i read them and i followed this topic from the very beginning. The supporters are mostly old chars which get bored from flying drakes and canes and alpha maels. The newer palyers do not want to shift their skill training to become viable again and complain heavily.
We who still stay in this thread do know the problems and try to fight for a better game. We spend a lot of time brainstorming discussing and finding new ideas. Yet there is still no one saying thanks for the time . not even thanks for your time but we are done. I don't care if a response would be positive i just like to get any response.
Since page 45 there are only posts about us not getting feedback...... and the number of ppl in this thread decreased because of disheartening and fading illusions. It is only 5 ppl left willing to fight :D |
Mekhana
Spiritus Draconis
435
|
Posted - 2012.02.12 00:46:00 -
[1886] - Quote
That's their whole strategy. They want you to get tired and lose interest.
It's a very strange situation when the aggressor is the one using passive resistance. |
Galphii
Furnulum pani nolo THE SPACE P0LICE
34
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Posted - 2012.02.13 07:04:00 -
[1887] - Quote
Not sure there's any point to posting here anymore, but I'll say my piece anyway.
There are still fitting issues for medium hybrids, though this can also be fixed by improving cruiser powergrids when ccp goes over those hulls.
The core problem with blasters remains, however - to get to engagement range, one of two things needs to happen: Gallente ships need to become the fastest, or their weapons need to have a range extension. I've said it before and I stand by it; give blasters a +100% optimal range bonus during the next iteration. Having to orbit at 2km to hit reliably for cruisers is a pain. The Null buff was nice, but it's the only thing about blasters that is, and you shouldn't have to train for weeks (or months, for large hybrids) just to get the ammo type that makes blasters a viable option.
Rails need more alpha, as that is so important to the long range sniping ships. Overall, they should be doing more dps than artillery since they need cap. And the tracking on medium and large rails should be increased by 10%, as it's still kinda low when you load javelin rounds for close-in work (compared to gleam). |
Hamox
The Scope Gallente Federation
24
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Posted - 2012.02.13 20:56:00 -
[1888] - Quote
We should propably start a new thread parralell to this one where we complain about the CCP communication. Otherwise we just could get "tired" and leave the game... |
Super Chair
Project Cerberus Caldari State Capturing
170
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Posted - 2012.02.14 06:14:00 -
[1889] - Quote
I will say this: the more you buff the range of blasters, the better caldari blaster boats get. I already can get a nearly 20km range on my eagle using null without the use of any tracking enhancers or computers. |
Archare
SKEET ELITE Sk33t Fl33t
69
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Posted - 2012.02.14 06:42:00 -
[1890] - Quote
Super Chair wrote:I will say this: the more you buff the range of blasters, the better caldari blaster boats get. I already can get a nearly 20km range on my eagle using null without the use of any tracking enhancers or computers.
People use eagles? |
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