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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
thoth rothschild
First Aid Emergency Service
67
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Posted - 2012.02.14 10:58:00 -
[1891] - Quote
a fleet onyx with cloak, cyno and double bubble is doing more damage, has more utility, more tank and more range :) |
Galphii
Furnulum pani nolo THE SPACE P0LICE
34
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Posted - 2012.02.14 11:03:00 -
[1892] - Quote
Archare wrote:Super Chair wrote:I will say this: the more you buff the range of blasters, the better caldari blaster boats get. I already can get a nearly 20km range on my eagle using null without the use of any tracking enhancers or computers. People use eagles? Aww snap!
An extra couple of km base range on blasters isn't going to break caldari blaster boats (they could use more range) and the greater the range on blasters, the more ccp needs to consider their damage and tracking output as well. The point is, any improvement to hybrids benefits both, 'cause caldari hybrid boats need love too (see previous comment) |
The Djego
Hellequin Inc. Mean Coalition
24
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Posted - 2012.02.14 20:18:00 -
[1893] - Quote
Any ETA when we will actually see a dev that understands how and why blaster pvp did work back in the days and therefore is in the position to actually fix it?
Add a special offer to trade gallente sp for minmatar sp, so everybody would be happy. The guys that hate close range pvp, however somehow managed to put all her SP into that and everybody that loved close range blaster gank pvp by the availability of more soft targets to pew at around and finally getting back her solo/small gang close range mobile after 3 years(hopefully in a at least halve way working condition).
If it doesn't got a "If you can read this, you are dead." sticker in the front and a "Gf, thx for the loot" in the back, it is ****, not worth flying and a waste of DB space. Blaster pvp is **** in the meta game since QR(nerfed form the best damage projection to the worst and utterly gimped by the lack of control over the targets at point blank). You need to start with exactly this to bring gallente ships back into the game instead of washing them down to minmatar 0.5.
Super Chair wrote:I will say this: the more you buff the range of blasters, the better caldari blaster boats get. I already can get a nearly 20km range on my eagle using null without the use of any tracking enhancers or computers.
The problem is that this gives gallente ships to much range(with blasters), what makes the high dps close range concept pretty much pointless(in my opinion it already did hit this point with the null buff). A far better and role focused fix would be to double the optimal bonus on caldari hybrid ships and nerf null falloff and rail range a bit. This also helps a lot of the caldari ships, since it actually makes the optimal bonus useful for blasters compared to the gallente damage bonus and makes them a fast tracking, medium range turret on this hulls. |
MeBiatch
Republic University Minmatar Republic
186
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Posted - 2012.02.14 20:25:00 -
[1894] - Quote
problem is i have already maxed out my minnie skills... (did that back on 08 in anticipation of the minnie boost) but i spent the last year maxing out my gallente skills in hope that gal would be boosted in a simular fashion...
perhaps they can give me minning bonus? lol
i think we should start harrasing CCP Punkturis (she is on the same team and seems to enjoy communication with the comunity) |
Liang Nuren
Parsec Flux
1039
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Posted - 2012.02.14 22:06:00 -
[1895] - Quote
Ed: nevermind. Its just not worth it. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Bacchanalian
Stimulus Rote Kapelle
28
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Posted - 2012.02.15 01:10:00 -
[1896] - Quote
Fon Revedhort wrote:25km? Seriously? And how much will it make when bonused and pimped out? 50? I don't see how this is realistic.
As for the risk of being webbed by gallente boats, it's already there. Just don't be stupid and don't stand still - pilot your damn ship instead.
I don't deny some stuff needs tweaking (shield rigs and extenders need to have speed penalties intead of foolish signature ones), but asking for such a long web is just way too much.
You should burn some crosses about it. |
carmelos53
Terror Squad. Wicked Intentions.
13
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Posted - 2012.02.15 11:16:00 -
[1897] - Quote
A dev or gm response would be nice around now. Hate to say it Ccp but everyday that goes by more and more people think mr CEO hilmar's letter was just a load of doggy do do :S
Even a simple "we are still working on it" would be nice.... |
tEcHnOkRaT
Aliastra Gallente Federation
19
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Posted - 2012.02.17 13:38:00 -
[1898] - Quote
this tread seems to be dead already |
Pinky Denmark
The Cursed Navy Tactical Narcotics Team
97
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Posted - 2012.02.17 16:28:00 -
[1899] - Quote
Still here and waiting... Maybe CCP blocked us all or maybe Hilmar ordered Tallest to **** on the customers and focus on something else because Eve is more about being popular rather than creating a balanced sandbox. Afterall CCP invented the strategy of "purposely inbalancing to create change of gameplay". What the... But certainly explains the stats on tier 3 battlecruisers? |
Nagarythe Tinurandir
Catholic School for Boys EXPLO. KINETIK und ein wenig THERMAL
14
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Posted - 2012.02.18 16:56:00 -
[1900] - Quote
i still believe, one needs to adress tallest in a more direct fashion than writing in this thread, because he obviously is not reading it anymore. |
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Mekhana
Spiritus Draconis
435
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Posted - 2012.02.18 19:36:00 -
[1901] - Quote
My cynical self never expected much from this thread anyways. |
Tanya Powers
Science and Trade Institute Caldari State
856
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Posted - 2012.02.19 03:55:00 -
[1902] - Quote
R.I.P. Gallente
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tEcHnOkRaT
Aliastra Gallente Federation
19
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Posted - 2012.02.19 05:07:00 -
[1903] - Quote
Tanya Powers wrote:R.I.P. Gallente
just wait another 5 years till they try another gallente fix |
Sam Bowein
Sense Amid Madness
40
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Posted - 2012.02.21 10:58:00 -
[1904] - Quote
I really don't understand CCP's carelessness on the subjet of balance. Ships and modules stats are a central part of the game, with huge ramifications and impacts on gameplay.
Just changing a few numbers in a database would make a lot of players happy, want to play more or even resubscribe. Why can't they put ONE serious, full-time person in charge of this is completely beyond me.
I'm really angry. |
mine mi
FW Scuad E C L I P S E
5
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Posted - 2012.02.21 20:31:00 -
[1905] - Quote
The weapon is half of problem the other half is the ship bonus
7.5% bonus to repair amount itGÇÖs a fail, try with 5% bonus to the rate of fire, like Moros, maybe need to cut some drone bandwidth in exchange Why? The Brutix and the Hyperion have 5 and 6 low slot respectively and need low slot for passive tank
10% bonus to fall off? and you gain what? 4 more Km max. I think the new Assault ship bonus 10% reduction in microwarpdrive signature radius penalty, work better, they could microwarpdrive to the target without be a big diana.
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MeBiatch
Republic University Minmatar Republic
186
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Posted - 2012.02.21 22:00:00 -
[1906] - Quote
have you used a deimos with null and nuetrons with three TE II? you shoot out to like 30-40 km with blasters...
though you are correct either 10% reduction in sig radius... or my fav 10% reduction in mwd mass adition per level...
as for the 7.5% this would be better if they made internal reps base better reduced the bonus to 5% and made it increase incomming RR and increase base armor level...
that would make it on par with 5% to resists... |
Mekhana
Spiritus Draconis
435
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Posted - 2012.02.22 00:22:00 -
[1907] - Quote
Increasing incoming RR and increasing your buffer on the Hyperion would bring it up to par in fleet battles. |
ClusterFook
Science and Trade Institute Caldari State
27
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Posted - 2012.02.23 00:31:00 -
[1908] - Quote
Turns out CCP Tallest had twins and is now on paternity leave, as the leader of the re-balance team (there are 3 total) it has been put on the side burner untill he gets back. So i woul not expect ANY hyrbrid/Gallente changes/ re-balance for at least 6 months if at all.
That said enjoy the Gallente frigs and caps, all else can be done better by Mimmatar/Amarr/Caldari. Balance complete. Med/large hybrids outperformed.
Funny i just saw a Tempest fit putting out about the same DPS, slightly more range (about 45km total), but with 20k more EHP (armor tanked), more utility with mids for webs/sebo/painters ect, than a nuetron blaster shield gank Hyperion (3 mag stabs, 2 TE's). gotta love it. |
Nagarythe Tinurandir
Catholic School for Boys EXPLO. KINETIK und ein wenig THERMAL
14
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Posted - 2012.02.23 08:43:00 -
[1909] - Quote
ClusterFook wrote:Turns out CCP Tallest had twins and is now on paternity leave, as the leader of the re-balance team (there are 3 total) it has been put on the side burner untill he gets back. So i woul not expect ANY hyrbrid/Gallente changes/ re-balance for at least 6 months if at all.
that would explain the silence. again, it would have been nice of ccp to inform us... where did you get that from?
ClusterFook wrote: Funny i just saw a Tempest fit putting out about the same DPS, slightly more range (about 45km total), but with 20k more EHP (armor tanked), more utility with mids for webs/sebo/painters ect, than a nuetron blaster shield gank Hyperion (3 mag stabs, 2 TE's). gotta love it.
thats a really bad arguement. it is just too vague for beeing helpful in terms of balancing issues. first of all, you can't take a dedicated armor tanking ship (hyperion), make it a shield tank and then complain, that there isn't enough space for goodies like e-war and webs. when you field a shield-gank-hyperion you really should bring someone along, who does the tackling and webbing for you. next thing is your dps comparison. did you compare fittings in eft, or was it an encounter in space? how did you know they hat the same dps? may it be that the hyperion used null ammo and the tempest something like republic fusion or hail (but then same dps and a range of 45km sounds very odd)? that would be like a comparison between barrage and void. the damage projection of the blasters will be worse of course but fighting a autocannon (i assume the tempest used ac's?) boat in falloff with blasters seems to be a bad idea to begin with. |
PinkKnife
PonyWaffe Test Alliance Please Ignore
71
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Posted - 2012.02.23 21:21:00 -
[1910] - Quote
One giant problem, many of the gallente ship bonuses are effectively useless in fleet PVP where self rep is useless.
It is great for solo work, but in fleets, where most combat is done, it is useless.
Proposed fixes: reduction to MWD mass/sig radius per level. increase to drone bandwidth/damage per level increase to velocity per level.
The turrets in themselves I'd say are competitive (almost) the problem now lies in the other half of the equation in that the ships themselves are unfocused and somewhat broken. |
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Pinky Denmark
The Cursed Navy Tactical Narcotics Team
97
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Posted - 2012.02.28 10:10:00 -
[1911] - Quote
Dammit - this thread dropped to page 2 after the baby news?
It should totally be a sticky until issues are solved |
Magosian
Center for Advanced Studies Gallente Federation
177
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Posted - 2012.02.28 15:43:00 -
[1912] - Quote
Pinky Denmark wrote:Dammit - this thread dropped to page 2 after the baby news? It should totally be a sticky until issues are solved
100% agree. I've been asking for this for weeks also.
My faith is waivering, however.... |
Bruno Bummel
Deep Core Mining Inc. Caldari State
3
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Posted - 2012.03.01 15:39:00 -
[1913] - Quote
tEcHnOkRaT wrote:Tanya Powers wrote:R.I.P. Gallente just wait another 5 years till they try another gallente fix
While we wait this time, please block creation of new "soon frustrated" gallente chars and add a waring to the respective skills. |
Pinky Denmark
The Cursed Navy Tactical Narcotics Team
97
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Posted - 2012.03.02 12:34:00 -
[1914] - Quote
Well - The hybrids are far from fixed, but I don't hear anyone complaint about blaster dps If you have a hostile blaster megathron landing on you there isn't even time to "It's a TRAAA....." |
Charles Edisson
Aura of Darkness Nulli Secunda
28
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Posted - 2012.03.02 18:50:00 -
[1915] - Quote
Pinky Denmark wrote:Well - The hybrids are far from fixed, but I don't hear anyone complaint about blaster dps If you have a hostile blaster megathron landing on you there isn't even time to "It's a TRAAA....."
Well actually my view would be that the Blaster DPS is not too much, given how dificult it is to get into range of a Minin ship, or the superior EHP of comparable Amarr ships blasters dont do that much DPS, possibly not enough, if your prey has 50% more EHP then you should have 50% more DPS to be on par, not 10%.
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Sebastian N Cain
Aliastra Gallente Federation
122
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Posted - 2012.03.03 13:08:00 -
[1916] - Quote
Pinky Denmark wrote:Well - The hybrids are far from fixed, but I don't hear anyone complaint about blaster dps If you have a hostile blaster megathron landing on you there isn't even time to "It's a TRAAA....." There are other things than dps, you know.
For example the fact that you want to be in range fast enough for being able to participate in the fight before you or your opponent dies. You also don-¦t want to be constantly unable to do anything because you are the only one vulnerable to and in range of all that nasty stuff like neut nos scram web and whatever. Other weapon systems either allow to keep out of range of this stuff or can keep going despite the effects of this stuff... or even both.
The ships and the weapons should have design features that support close combat, something that is currently not the case. Without it blasters will remain highly situational, only with such balancing and design changes they can be used outside of their small little niche.
Well, about the first problem: most people -by now- were favoring making gallente the fastest race. But i-¦d like to do a little bit brainstorming if there are other ways to achieve it. Because apparently keeping the minmatar the fastest and most agile race is something ccp insits upon. And therefore alternatives might be needed.
What if we gave every blaster ship cloak bonus. making them able to circumvent the getting into range problem by sneaking up on their opponents , so that they are beginning their fights on top. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |
Nagarythe Tinurandir
Catholic School for Boys EXPLO. KINETIK und ein wenig THERMAL
14
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Posted - 2012.03.03 13:47:00 -
[1917] - Quote
Sebastian N Cain wrote:[quote=Pinky Denmark]Well - The hybrids are far from fixed, but I don't hear anyone complaint about blaster dps [..] The ships and the weapons should have design features that support close combat, something that is currently not the case. Without it blasters will remain highly situational, only with such balancing and design changes they can be used outside of their small little niche. [..]
i still like the idea of blasters beeing litte cap-boosters....
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Ogogov
Ars ex Discordia Test Alliance Please Ignore
8
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Posted - 2012.03.04 02:34:00 -
[1918] - Quote
Sebastian N Cain wrote:Pinky Denmark wrote:Well - The hybrids are far from fixed, but I don't hear anyone complaint about blaster dps If you have a hostile blaster megathron landing on you there isn't even time to "It's a TRAAA....." There are other things than dps, you know. For example the fact that you want to be in range fast enough for being able to participate in the fight before you or your opponent dies. You also don-¦t want to be constantly unable to do anything because you are the only one vulnerable to and in range of all that nasty stuff like neut nos scram web and whatever. Other weapon systems either allow to keep out of range of this stuff or can keep going despite the effects of this stuff... or even both. The ships and the weapons should have design features that support close combat, something that is currently not the case. Without it blasters will remain highly situational, only with such balancing and design changes they can be used outside of their small little niche. Well, about the first problem: most people -by now- were favoring making gallente the fastest race. But i-¦d like to do a little bit brainstorming if there are other ways to achieve it. Because apparently keeping the minmatar the fastest and most agile race is something ccp insits upon. And therefore alternatives might be needed. What if we gave every blaster ship cloak bonus. making them able to circumvent the getting into range problem by sneaking up on their opponents , so that they are beginning their fights on top.
The answer to this is very easy, make Minmatar ships the fastest in terms of top speed by a large margin and the second most maneouverable, however make Gallente ships more agile with lower mass, hence they will accelerate faster and be able to catch anything within a certain radius. |
Nestara Aldent
Citimatics
66
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Posted - 2012.03.06 18:15:00 -
[1919] - Quote
... |
thoth rothschild
First Aid Emergency Service
67
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Posted - 2012.03.06 21:48:00 -
[1920] - Quote
This threat is obsolete.
why?
the dev team has seen the core problems after working on gallente ships. We will now get a redesign of tier/skill and ship role system. We also get new modules
Both had it's origin in this very threat. We demanded new modules. We started talking about basic roles in pvp/pve. We demanded change is good for eve. We might get more than we ever expected now :) |
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