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Thread Statistics | Show CCP posts - 11 post(s) |

Daedalus Arcova
Havoc Violence and Chaos
264
|
Posted - 2011.11.26 13:12:00 -
[1201] - Quote
I'm all for expanding the battlespace, but rail dps only tickles from those sorts of ranges. Rails need another serious damage boost, to the point where they do more dps than beams. It's the only way to make them at all viable. |

Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
35
|
Posted - 2011.11.27 02:17:00 -
[1202] - Quote
Maxsim Goratiev wrote:the solution is simple: let's extend locking range and warp-to range. That's makes the battlefield bigger, that's only fun. I can easily set up my Rokh to hit at 280 km, and that's not even all lvl 5's. Gun's optimal exceeding your locking range is silly. People warping to your sniper is also silly.
This is why hybrid balance is so intertangled with everything else. We can play with hybrid statistics all day long, or we theorize about game mechanic changes that would breathe new life into railguns.
Quote:I'm all for expanding the battlespace, but rail dps only tickles from those sorts of ranges. Rails need another serious damage boost, to the point where they do more dps than beams. It's the only way to make them at all viable. I think railguns could be made more unique by decreasing the damage penalty for long range ammos. That way 425mm Railguns would do more damage than tachs at long ranges (say over 125k), but within that range Tachs would do more. Currently a Rokh will only outdmg an Apoc if the Apoc is out of its optimal, and this happens around 175km range (which creates that warp-to problem like stated above).
EDIT: I forgot about the damage buff to rails, it affects the numbers, and I'm unsure what the current FOTM sniper is (arty abaddon?) Either way, the problem is still there. |

Ganthrithor
GoonWaffe Goonswarm Federation
138
|
Posted - 2011.11.27 02:37:00 -
[1203] - Quote
Noone snipes anymore. Its all mid range (50-100km) fights for the most part. |

Daedalus Arcova
Havoc Violence and Chaos
264
|
Posted - 2011.11.27 13:11:00 -
[1204] - Quote
Ganthrithor wrote:Noone snipes anymore. Its all mid range (50-100km) fights for the most part.
Nobody snipes because of the scanning and warp-to mechanics. It's precisely because the range of most engagements is <100km (which therefore determines popular fitting doctrine) that sniping would become relevant again if the probing/warping mechanics were changed. |

Naomi Knight
Imperial Academy Amarr Empire
199
|
Posted - 2011.11.27 14:43:00 -
[1205] - Quote
Daedalus Arcova wrote:Ganthrithor wrote:Noone snipes anymore. Its all mid range (50-100km) fights for the most part. Nobody snipes because of the scanning and warp-to mechanics. It's precisely because the range of most engagements is <100km (which therefore determines popular fitting doctrine) that sniping would become relevant again if the probing/warping mechanics were changed. so change them |

Maxsim Goratiev
The Scope Gallente Federation
34
|
Posted - 2011.11.27 14:49:00 -
[1206] - Quote
Naomi Knight wrote:Daedalus Arcova wrote:Ganthrithor wrote:Noone snipes anymore. Its all mid range (50-100km) fights for the most part. Nobody snipes because of the scanning and warp-to mechanics. It's precisely because the range of most engagements is <100km (which therefore determines popular fitting doctrine) that sniping would become relevant again if the probing/warping mechanics were changed. so change them Exactly, designing spaceships is not rocket-science. |

Hungry Eyes
Ministry of War Amarr Empire
374
|
Posted - 2011.11.27 17:57:00 -
[1207] - Quote
nobody cares about sniping. make all hybrids viable at close-mid range, and rails further out. start with that first. |

Zarak1 Kenpach1
Aperture Harmonics K162
40
|
Posted - 2011.11.27 18:31:00 -
[1208] - Quote
^^^^^^^^^^^^^^
narrow minded person trying to say their opinion is everyones.
|

Hungry Eyes
Ministry of War Amarr Empire
374
|
Posted - 2011.11.27 18:33:00 -
[1209] - Quote
not my fault you cant see whats going on. im saying nobody cares about sniping UNTIL the basics are fixed. |

Hamox
The Scope Gallente Federation
24
|
Posted - 2011.11.27 19:52:00 -
[1210] - Quote
Zarak1 Kenpach1 wrote:^^^^^^^^^^^^^^
narrow minded person trying to say their opinion is everyones.
Your posts still aren't constructive... |

Ziester
Perkone Caldari State
0
|
Posted - 2011.11.28 00:35:00 -
[1211] - Quote
Oh sweet Moses, X-Mas before the time ? |

Rip Minner
ARMITAGE Logistics Salvage and Industries
65
|
Posted - 2011.11.28 01:00:00 -
[1212] - Quote
Pinky Denmark wrote:On the other hand Proteus is the single T3 that can get the most insane buffer tank sporting 400k EHP or more - Maybe they accidentally switched a few stats between the Proteus and the Legion?
Screw that. Even if it is a Tech 3 ships we need at least 1 fly blaster boat to make up for all the crap ones. |

Charles Edisson
Aura of Darkness Nulli Secunda
28
|
Posted - 2011.11.28 13:04:00 -
[1213] - Quote
Tanya Powers wrote:Maxsim Goratiev wrote:Daedalus Arcova wrote:
Seems a bit odd that the Proteus is only marginally faster than the Tengu, and significantly slower than the Legion (which in turn, is not much slower than a Loki). It's not like the Amarr are renowned for their mobility, is it?
The Proteus was overlooked in the Crucible blaster boat speed buff. It looks like it do with a serious boost. An immobile brick with massive ehp and a long point is a bit too limited a role for a T3 ship. Give it a serious speed buff.
that is stupid indeed. Why the hell is amarr faster? That does not make sense, CCP, plz fix/ Ho dammit very sure every sub combination were tested to arrive at this awesome conclusion right? Because atm the only way to make that legion be faster is by sacrificing another stat of those propulsion subs , unless I'm wrong and taking in account subs fitted only, no mods prop whatsoever. What subs did you fitted for each? -I mean you can say a lot of stuff but without numbers, and from what I can see on SISI, my prot is not bad, slightly better than before. + definitive changes aren't sat since CCP tallest is about to improve ship by ship what's needed to make those work properly.
People currently fit AC onto hybrid ships. Making the ships even better just means people will still fit AC onto hybrid ships. Over all the ship will still be more effective but the reason this happens and will continue to happen is that hybrids suck and still will after the patch. |

Ziester
Perkone Caldari State
0
|
Posted - 2011.11.28 16:03:00 -
[1214] - Quote
All those changes seem yummy, but I don't see anything related to buffing the range of blasters. Wasn't that the main issue blasters had originally ? |

LordBison
Heaven's Harvesters LEGIO ASTARTES ARCANUM
0
|
Posted - 2011.11.28 17:00:00 -
[1215] - Quote
The final changes still leave hybrids neglected blasters will not get in range despite only a single digit /ms buff? how does a few ms change anything? Tallest is being lazy into actively changing this stuff... how many updates? 3 changes since the announcement? And yet he doesn't state a single reason why these teeny tiny changes benefit certain roles because of what he sees is lacking. We can see what is being changed and what they can apply to but I want a good reason from CCP's perspective into what intended roles hybrids are intended for. I have been flying Sniper Rokh's in defending systems and yet i see very little to benefit from long range ammo like spike. I can barely do any DPS anything at 200km (optimal) when they come to the gate. Against other BS's at that range a huge laughable DPS that they can just ignore me. (Switched to dictors since) |

Alticus C Bear
University of Caille Gallente Federation
40
|
Posted - 2011.11.28 17:36:00 -
[1216] - Quote
The patch notes state that Hail has had its falloff penalty removed completly.
Can someone please confirm this to be the case? If so can Void be changed as well please. |

Magosian
Center for Advanced Studies Gallente Federation
177
|
Posted - 2011.11.28 18:26:00 -
[1217] - Quote
Ziester wrote:All those changes seem yummy, but I don't see anything related to buffing the range of blasters. Wasn't that the main issue blasters had originally ? Yes. And it went entirely unaddressed. Makes you wonder what they're doing at CCP....
Alticus C Bear wrote:The patch notes state that Hail has had its falloff penalty removed completly.
Can someone please confirm this to be the case? If so can Void be changed as well please. Does it matter? Even if Hail sucked, projectile users still had plenty of "explosive" kick in RF Fusion. It blows my mind to the nth degree. Crucible was supposed to balance hybrids, yet this one single change to Hail is going to outshine all of the hybrid "buffs" and make projectiles even better than "the best" they already are. I've seen reports of reducing the falloff penalty, and I've seen reports of the penalty being removed completely. I haven't bothered to check it since I'm more interested in THE TOPIC AT HAND. Still, how can you not laugh when, in an effort to buff hybrids, all that really happened was projectiles got better? It's become apparent in the last week, this thread and its theme is a running joke by design. It's fitting really, since hybrids will remain the laughing stock of EVE Online weaponry. This will never change if CCP retains the broken and illogical philosophies of dominant Minmatar speed versus the dichotome of speed-penalized, laughable range, and subpar armor-tanking blaster boats. |

Tub Chil
Heretic University Heretic Nation
16
|
Posted - 2011.11.28 18:49:00 -
[1218] - Quote
Besides obvious advantages of Minmatar, they always had a stealth advantage of not being penalized by using highest damage ammo on autocannons. Hail was the only "fair" one tbh.
so now when you "fixed" it, why does void still have -25% AND -50% penalty on optimal and falloff? |

Maxsim Goratiev
The Scope Gallente Federation
34
|
Posted - 2011.11.28 19:19:00 -
[1219] - Quote
Tub Chil wrote:Besides obvious advantages of Minmatar, they always had a stealth advantage of not being penalized by using highest damage ammo on autocannons. Hail was the only "fair" one tbh.
so now when you "fixed" it, why does void still have -25% AND -50% penalty on optimal and falloff? exactly, what the hell? |

Magosian
Center for Advanced Studies Gallente Federation
177
|
Posted - 2011.11.28 19:44:00 -
[1220] - Quote
Maxsim Goratiev wrote:Tub Chil wrote:Besides obvious advantages of Minmatar, they always had a stealth advantage of not being penalized by using highest damage ammo on autocannons. Hail was the only "fair" one tbh.
so now when you "fixed" it, why does void still have -25% AND -50% penalty on optimal and falloff? exactly, what the hell?
I believe he's saying that 20km + ranges were possible with autocannons using RF ammo and some TEs/TCs (making Hail a poor choice) while blasters never had/have anything close to this...not exactly made in the clearest manner but it still stands as fact.
EDIT: I should add the context of this post is with medium weapons. Still, the same problems exist with large turrets as well. |

Charles Edisson
Aura of Darkness Nulli Secunda
28
|
Posted - 2011.11.28 21:56:00 -
[1221] - Quote
Tub Chil wrote:Besides obvious advantages of Minmatar, they always had a stealth advantage of not being penalized by using highest damage ammo on autocannons. Hail was the only "fair" one tbh.
so now when you "fixed" it, why does void still have -25% AND -50% penalty on optimal and falloff?
Because Talest is either predudice and mostly uses Winmitar characters, or due to his holiday before the patch change freeze he missed the boat. Corruption or incompitence, take your pick.
|

Maxsim Goratiev
The Scope Gallente Federation
34
|
Posted - 2011.11.28 22:09:00 -
[1222] - Quote
Charles Edisson wrote:Tub Chil wrote:Besides obvious advantages of Minmatar, they always had a stealth advantage of not being penalized by using highest damage ammo on autocannons. Hail was the only "fair" one tbh.
so now when you "fixed" it, why does void still have -25% AND -50% penalty on optimal and falloff? Because Talest is either predudice and mostly uses Winmitar characters, or due to his holiday before the patch change freeze he missed the boat. Corruption or incompitence, take your pick. It is more likely that for now they just patched a hole and decided they will properly fix it later, because release date is son and a proper fix requires real game-changing stuff. So for now we just have better hybrids. |

Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
35
|
Posted - 2011.11.28 22:23:00 -
[1223] - Quote
I think the changes are a good start, but we need to see how they will affect tranquilly before anymore changes are added. The effect of running new T2 skrimish links to boost their speed along side the blaster tracking and damage and cap buffs may produce some interesting results.
So much is changing in this patch, so small steps at this point is for the better. |

Montevius Williams
Eclipse Industrial Inc
232
|
Posted - 2011.11.28 22:24:00 -
[1224] - Quote
Maxsim Goratiev wrote:Naomi Knight wrote:Daedalus Arcova wrote:Ganthrithor wrote:Noone snipes anymore. Its all mid range (50-100km) fights for the most part. Nobody snipes because of the scanning and warp-to mechanics. It's precisely because the range of most engagements is <100km (which therefore determines popular fitting doctrine) that sniping would become relevant again if the probing/warping mechanics were changed. so change them Exactly, designing spaceships is not rocket-science.
Well played sir. I see what you did there. |

Charles Edisson
Aura of Darkness Nulli Secunda
28
|
Posted - 2011.11.28 22:43:00 -
[1225] - Quote
Jaigar wrote:I think the changes are a good start, but we need to see how they will affect tranquilly before anymore changes are added. The effect of running new T2 skrimish links to boost their speed along side the blaster tracking and damage and cap buffs may produce some interesting results.
So much is changing in this patch, so small steps at this point is for the better.
I almost think they need to go along the lines of increasing the optimal of AC and reducing their falloff to maintain effective max range, reducing their tracking so they dont hit as well at very short range. This might give Blasters a niche in being able to get under the other races guns. Currently AC have about the same tracking as hybrids after the hybrid buff. Buffing a weapon system to only have parity in an area that is supposed to excell in is not exactly doing it properly.
It would be nice to see all four races used to a roughly even ratio but alas we still wont, Mini and Amarr will still be the races of 0.0. Hybrids and Missiles just have too small a use.
Here's hopping they will fix it in 2014 when Hybrids get looked at again. |

Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
35
|
Posted - 2011.11.28 23:16:00 -
[1226] - Quote
Charles Edisson wrote:Jaigar wrote:I think the changes are a good start, but we need to see how they will affect tranquilly before anymore changes are added. The effect of running new T2 skrimish links to boost their speed along side the blaster tracking and damage and cap buffs may produce some interesting results.
So much is changing in this patch, so small steps at this point is for the better. I almost think they need to go along the lines of increasing the optimal of AC and reducing their falloff to maintain effective max range, reducing their tracking so they dont hit as well at very short range. This might give Blasters a niche in being able to get under the other races guns. Currently AC have about the same tracking as hybrids after the hybrid buff. Buffing a weapon system to only have parity in an area that is supposed to excell in is not exactly doing it properly. It would be nice to see all four races used to a roughly even ratio but alas we still wont, Mini and Amarr will still be the races of 0.0. Hybrids and Missiles just have too small a use. Here's hopping they will fix it in 2014 when Hybrids get looked at again.
What are you smoking? Neutron Blaster II= .051 tracking, 800mm= .043 |

Archare
SKEET ELITE Sk33t Fl33t
69
|
Posted - 2011.11.29 17:35:00 -
[1227] - Quote
Quote:* Hail (all sizes): Reduced falloff penalty from 50% to 25% So... patch is live and Hail has no falloff penalty.... |

Magosian
Center for Advanced Studies Gallente Federation
177
|
Posted - 2011.11.29 19:03:00 -
[1228] - Quote
Archare wrote:Quote:* Hail (all sizes): Reduced falloff penalty from 50% to 25% So... patch is live and Hail has no falloff penalty.... 
LOL!
How can you not laugh!?
So, for whatever reason, if I get tired of using RF fusion, I can use Hail!?
Seriously, how did this happen? YOU WERE SUPPOSED TO BUFF HYBRIDS AND YOU BUFFED PROJECTILES!
It's a damned circus, I tell you.  |

thoth rothschild
First Aid Emergency Service
67
|
Posted - 2011.11.29 20:05:00 -
[1229] - Quote
all bow to the minmatar lords. what's thy bidding ....
So aretha is still using a shotgun but u. bolt switched rifle with a tankkiller mashine gun :p |

Archare
SKEET ELITE Sk33t Fl33t
69
|
Posted - 2011.11.29 22:57:00 -
[1230] - Quote
Gonna repost 2 fits to show how great the hail buff is!
[Thorax, Crucifer]
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Faint Epsilon Warp Scrambler I Stasis Webifier II Y-T8 Overcharged Hydrocarbon Microwarpdrive
1600mm Reinforced Rolled Tungsten Plates I Reactor Control Unit II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
298/343 OH dps with Fed Navy AM 237/273 OH with Null add another 158 dps from hammerhead II's or 80 dps from warrior II's
If you swap an EANM for a Magstab you get 366/422 dps with AM with 31k EHP
And if you wanna be like a true precursor to the Diemost go dual magstabs for 438/504 dps with AM with 25k EHP 1212/1715 m/s 37k EHP
Versus
[Thorax, AutoCrux]
220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M 220mm Vulcan AutoCannon II, Hail M
Faint Epsilon Warp Scrambler I Stasis Webifier II Y-T8 Overcharged Hydrocarbon Microwarpdrive
1600mm Reinforced Rolled Tungsten Plates I Reactor Control Unit II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Medium Projectile Collision Accelerator I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
218/251 dps with the new buffed hail ammo. Roughly 75 less dps than my earlier fit
Oh did I mention that optimal + falloff is double that of the other fit? 220mm Hail 1.35km optimal + 11km falloff = 12.35 km Ions w/ CN AM 1.88km optimal + 5km falloff = 6.88 km
Suffers in tracking Hail .106 vs Ion .165
but it's capless!
why do I use hybrids again? |
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