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Thread Statistics | Show CCP posts - 11 post(s) |

Nikuno
Atomic Heroes The G0dfathers
6
|
Posted - 2011.11.17 20:36:00 -
[961] - Quote
It takes the data from all ships involved in a kill I believe, so that is about as comprehensive as you can get. |

Hentes Zsemle
EVE Corporation 21123151
17
|
Posted - 2011.11.17 21:37:00 -
[962] - Quote
Gabriel Karade wrote:Hentes Zsemle wrote:Gabriel Karade wrote:mate teahupoo wrote:that is true if I were in a ship using two TD's... but if I am not, then what? I'll give you a hint: 'tracking' disrupters have dual purpose... Crack on. also tracking = speed signature = area My condolences about the phisics education in your neighbourhood. Come again? Also, flaming attempts look much cooler when they've been proof read...  Edit: No seriously, I have no idea why you posted that - I was pointing out the range disruption feature of tracking disrupters to the other chap...
I wanted to reply to the guy you replied to, and just add the thing i wanted to say to the thing you said.
Anyway, signature is an area, signature radius is its radius, target painters increase that radius. Tracking is angular velocity, it has a different dimension than signature. So what Gabriel Karade said makes just as much sense as comparing an apple to a truck. |

Sigras
Conglomo IMPERIAL LEGI0N
47
|
Posted - 2011.11.17 22:15:00 -
[963] - Quote
Nikuno wrote:It takes the data from all ships involved in a kill I believe, so that is about as comprehensive as you can get. Interesting, but I wish I could see a damage done statistic instead because I can shoot at something with blasters to get on the KM that doesnt mean I applied any damage. |

Gabriel Karade
Noir. Noir. Mercenary Group
8
|
Posted - 2011.11.17 22:57:00 -
[964] - Quote
Hentes Zsemle wrote:Gabriel Karade wrote:Hentes Zsemle wrote:Gabriel Karade wrote:mate teahupoo wrote:that is true if I were in a ship using two TD's... but if I am not, then what? I'll give you a hint: 'tracking' disrupters have dual purpose... Crack on. also tracking = speed signature = area My condolences about the phisics education in your neighbourhood. Come again? Also, flaming attempts look much cooler when they've been proof read...  Edit: No seriously, I have no idea why you posted that - I was pointing out the range disruption feature of tracking disrupters to the other chap... I wanted to reply to the guy you replied to, and just add the thing i wanted to say to the thing you said. Anyway, signature is an area, signature radius is its radius, target painters increase that radius. Tracking is angular velocity, it has a different dimension than signature. So what Gabriel Karade said makes just as much sense as comparing an apple to a truck. I don't think you're reading my post correctly..... but carry on being special if you wish...
I was not talking about signature radius, I was talking about tracking disrupters being used to disrupt optimal and falloff ranges. Where you've got the idea I'm referring to signature radius from I have no idea, but hey ho.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Cheekything
Black Lance Executive Outcomes
73
|
Posted - 2011.11.17 23:09:00 -
[965] - Quote
Sigras wrote:Nikuno wrote:It takes the data from all ships involved in a kill I believe, so that is about as comprehensive as you can get. Interesting, but I wish I could see a damage done statistic instead because I can shoot at something with blasters to get on the KM that doesnt mean I applied any damage.
True but the reality is that it would be hard to fudge the results in such a large number.
I'm sure CCP could do their own check but the fact still remains hybrids currently lack the range and DPS of all weapons in eve.
DPS needs to be added to Rails and range to Blasters. |

Rawls Canardly
Phoenix Confederation
0
|
Posted - 2011.11.18 01:08:00 -
[966] - Quote
What CCP should check is how many hybrid boats that enter a fight are still flying after the fight ends. I'm willing to bet it's less than half, post-patch... |

Nemesor
Stimulus Rote Kapelle
41
|
Posted - 2011.11.18 01:14:00 -
[967] - Quote
Quote:I like this info because it accounts for cross weapon fitting (artillery abaddons etc) but how does this calculate "kills" is it the killing blow? because if so, I would tend to think this stat is a bit skewed . . . additionally, I would think the top 10 would be all you need to show, because there are fewer common weapon systems than there are common ships . . .
If you take the ship statistics and stand it next to the weapons statistics, it adds up. The only inconsistency I can spot is the heavy neutron blasters, which can be explained by multiple different hulls using it but not making it on the top 20. (Vigilants and whatnot)
RankShipsKills 1Drake54822 2Hurricane47905 3Abaddon34259 4Armageddon 21631 5Zealot15305 6Tempest13981 7Maelstrom13797 8Dramiel13186 9Rifter10627 10Cynabal9963 11Sabre9563 12Rapier8719 13Scimitar8496 14Tengu8312 15Hound8265 16Vagabond7737 17Manticore7276 18Loki 7110 19Harbinger6001 20Capsule 5365
Today in the top twenty we have: 3 Caldari 10 Minmatar 4 Amarr 2 Angel
0 Gallente
RankWeaponsKills 1425mm AutoCannon II17151 2Heavy Missile Launcher II15148 3200mm AutoCannon II8269 4220mm Vulcan AutoCannon II7542 5150mm Light AutoCannon II7447 61400mm Howitzer Artillery II7137 7Mega Pulse Laser II6446 8Heavy Pulse Laser II6307 9720mm Howitzer Artillery II6252 10125mm Gatling AutoCannon II4791 11'Arbalest' Siege Missile Launcher4363 12800mm Repeating Artillery II3156 13Focused Medium Pulse Laser II1831 14Light Neutron Blaster II1763 15Mega Modulated Pulse Energy Beam I1703 161400mm Prototype I Siege Cannon1703 17Heavy Neutron Blaster II1661 18650mm Artillery Cannon II1522 191400mm 'Scout' Artillery I1497 20Dual 180mm AutoCannon II1374 |

Cheekything
Black Lance Executive Outcomes
75
|
Posted - 2011.11.18 09:34:00 -
[968] - Quote
Rawls Canardly wrote:What CCP should check is how many hybrid boats that enter a fight are still flying after the fight ends. I'm willing to bet it's less than half, post-patch...
I do not think I'm aware of any FC who wont primary a Hybrid ship in battle since most of them will die before they get in range.
They are now a bit more of a threat but they still lack the range needed to be useful. |

thoth rothschild
First Aid Emergency Service
26
|
Posted - 2011.11.18 10:02:00 -
[969] - Quote
Cheekything wrote:Rawls Canardly wrote:What CCP should check is how many hybrid boats that enter a fight are still flying after the fight ends. I'm willing to bet it's less than half, post-patch... I do not think I'm aware of any FC who wont primary a Hybrid ship in battle since most of them will die before they get in range. They are now a bit more of a threat but they still lack the range needed to be useful.
Sometimes they are ignored because they are no threat |

Vincent Gaines
Macabre Votum Morsus Mihi
124
|
Posted - 2011.11.18 14:06:00 -
[970] - Quote
Quote:I like this info because it accounts for cross weapon fitting (artillery abaddons etc) but how does this calculate "kills" is it the killing blow? because if so, I would tend to think this stat is a bit skewed . . . additionally, I would think the top 10 would be all you need to show, because there are fewer common weapon systems than there are common ships . . .
Informal quick sample poll with latest kills on BC (top damage dealer)
Proj: 19 Missile: 5 Laser: 2 Drone: 2 Blaster: 1 Rail: 0
Wow, doing this I even saw ACs on a harpy. As the top dmg dealer.
Blaster kill was of a cyno heron.
2 of the missile kills were from a Ferox, a "rail boat" by definition, rest were drakes of course.
What struck me was the number of Cynabal solo kills. I smell a new FOTM. |

Nemesor
Stimulus Rote Kapelle
41
|
Posted - 2011.11.18 14:46:00 -
[971] - Quote
Vincent Gaines wrote:Quote:I like this info because it accounts for cross weapon fitting (artillery abaddons etc) but how does this calculate "kills" is it the killing blow? because if so, I would tend to think this stat is a bit skewed . . . additionally, I would think the top 10 would be all you need to show, because there are fewer common weapon systems than there are common ships . . . Informal quick sample poll with latest kills on BC (top damage dealer) Proj: 19 Missile: 5 Laser: 2 Drone: 2 Blaster: 1 Rail: 0 Wow, doing this I even saw ACs on a harpy. As the top dmg dealer. Blaster kill was of a cyno heron. 2 of the missile kills were from a Ferox, a "rail boat" by definition, rest were drakes of course. What struck me was the number of Cynabal solo kills. I smell a new FOTM.
Cynabal was FOTM about 7-8 months ago. Its now fairly standard. |

Vincent Gaines
Macabre Votum Morsus Mihi
125
|
Posted - 2011.11.18 15:03:00 -
[972] - Quote
Nemesor wrote: Cynabal was FOTM about 7-8 months ago. Its now fairly standard.
I was deployed, missed it 
|

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
38
|
Posted - 2011.11.18 19:58:00 -
[973] - Quote
Just a small insight : A railfit Ferox will now be better than a AutoCannon Ferox and with blasters actually bite stuff unfortunate to be within range Woohoo. That is 1 ship that I personally will consider a healthy choice for caldari pilots in the future.
Most likely the Moa might be viable too but I haven't done any comparisons on it. |

Magosian
Center for Advanced Studies Gallente Federation
139
|
Posted - 2011.11.18 21:09:00 -
[974] - Quote
Pinky Denmark wrote:Just a small insight : A railfit Ferox will now be better than a AutoCannon Ferox and with blasters actually bite stuff unfortunate to be within range  Woohoo. That is 1 ship that I personally will consider a healthy choice for caldari pilots in the future. Most likely the Moa might be viable too but I haven't done any comparisons on it.
You're probably just looking at the damage numbers in the 20-25km range. There's no way medium rails are not going to be able to track a skirmish cruiser/BC who is MWD-orbiting you at said range....MAYBE dual 150mms with LOLdps...... |

Hamox
Global Economy Experts Stellar Economy Experts
6
|
Posted - 2011.11.18 22:12:00 -
[975] - Quote
The big fail is that people are building hybrid fits in EFT and are happy about the numbers that look pretty good. But EFT just doesn't take into account that you never will deploy your theoretical maximum damage becouse of range, tracking, sig radius and so on. The only way to find out what will make more damage in this case (ferox rail or ferox AC) is to fit the ship and do some pvp tests vs a friend or corp mate. |

Dare Devel
Perkone Caldari State
9
|
Posted - 2011.11.18 22:59:00 -
[976] - Quote
What ammo to use inorder to snipe using Rails with near 400-500 DPS from 150 KM (using 425 MM T2)?
Thanks |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
38
|
Posted - 2011.11.18 23:30:00 -
[977] - Quote
That was a few nasty comments showcasing a lot of assumptions without any arguments of why my statement would be wrong - I just said a Ferox finally works better with hybrids than it does with Autocannons... They will still be different and you can find advantage and disadvantage everywhere, but plz show me why a Ferox shouldn't be viable with rails or blasters with the current changes?
I didn't say the current changes were perfect. The ammo is still screaming for a revamp and the hybrids seems to lack a final touch, but the current changes gets us far in many ships... |

Archare
SKEET ELITE
2
|
Posted - 2011.11.18 23:44:00 -
[978] - Quote
Pinky Denmark wrote:That was a few nasty comments showcasing a lot of assumptions without any arguments of why my statement would be wrong - I just said a Ferox finally works better with hybrids than it does with Autocannons... They will still be different and you can find advantage and disadvantage everywhere, but plz show me why a Ferox shouldn't be viable with rails or blasters with the current changes?
I didn't say the current changes were perfect. The ammo is still screaming for a revamp and the hybrids seems to lack a final touch, but the current changes gets us far in many ships...
The changes will make the ferox more functional but how much more? Could you link some fits/comparisons between the two and explanations? I don't fly a ferox myself or any caldari for that matter, though I might train cruisers to 3 for the BC's since it's a quick train. Some quantifiable numbers and in game applications would be appreciated to demonstrate their abilities. |

Zarak1 Kenpach1
Aperture Harmonics K162
10
|
Posted - 2011.11.19 04:28:00 -
[979] - Quote
if you want to use hybrids so badly. move to wormhole space where every wh aka gate spawns your target with in wb/scram range of you.
lotsa QQ in this thread. keep using AC's if you hate the range so badly |

Cap Tyrian
Guiding Hand Social Club Dystopia Alliance
2
|
Posted - 2011.11.19 04:41:00 -
[980] - Quote
I'll put my opinion to a point !
I'll gladly take what i can get but...
Really Fixing Blasters you have the options three:
- lower ROF same DPS proportional cap use- Artillery close range counterpart
- Ad allot of DPS best threw big OVERHEATING bonus
- E-Wear Amo - versatility in its own way and would fit to Caldari
(in order of my preference)
My word has bin spoken !
|

Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
18
|
Posted - 2011.11.19 05:07:00 -
[981] - Quote
ok, CCP, you still have not fixed the fact that all the ships with armor tanking bonuces cannot usethe bonus you gave them, because they cannot fit a full rack of guns, reppers, MWD, and boosters, unless you are fitting electron blaster on them (which is pathertic). So atm hyperion and britux cannot be fitted with 2 reps and 2 boosters even with maximum fitting skills, meaning they cannot possibly under any circumstance utilize their bonuces. It just is impossible. Thus the ship is useless. That is wihtout even begining to look into effectiveness of their fitting or active vs buffer tank or getting in range or anything like that . THey simply cannot be fit. That is stupid. CHange their bonuces, or change their fitting.
Secondly, remove speed penalty from active armor tank rigs. I liked flying active armour ships, but atm it is just silly. Leave penalty on trimarks, so buffertanks and amarr stay slow.
Thirdly pelase consider giving some gal ships a shield-tank. I seriously think it would massively improve the situation. Minmatar use two tanks, so can we. |

Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
18
|
Posted - 2011.11.19 05:25:00 -
[982] - Quote
Maxsim Goratiev wrote:ok, CCP, you still have not fixed the fact that all the ships with armor tanking bonuces cannot usethe bonus you gave them, because they cannot fit a full rack of guns, reppers, MWD, and boosters, unless you are fitting electron blaster on them (which is pathertic). So atm hyperion and britux cannot be fitted with 2 reps and 2 boosters and a rack of ions even with maximum fitting skills, meaning they cannot possibly under any circumstance utilize their bonuces. It just is impossible. Thus the ship is not for-filling it's purpose, it is virtually unusable. That is without even looking into effectiveness of their fitting or active vs buffer tank or getting in range or anything like that . They simply cannot be fit. That is stupid. Change their bounces, or change their fitting. Maelstrom and Abbadon have enourmous amounts of fitting room, especially in powergrid, whereas gallente are restricted on powergid insanely, and it's not like we hae spare cpu either.
Secondly, remove speed penalty from active armor tank rigs. I liked flying active armour ships, but atm it is just silly. Leave penalty on trimarks, so buffertanks and amarr stay slow.
Thirdly pelase consider giving some gal ships a shield-tank. I seriously think it would massively improve the situation. Minmatar use two tanks, so can we.
|

Zarak1 Kenpach1
Aperture Harmonics K162
10
|
Posted - 2011.11.19 05:53:00 -
[983] - Quote
Maxsim Goratiev wrote:Maxsim Goratiev wrote: eye aym protisting speelcherk
|

Atuesuel
ELITE BR Vera Cruz Alliance
0
|
Posted - 2011.11.19 05:56:00 -
[984] - Quote
dont care how good you make the guns tracking if the target ship get close to a gall ship there going to get webed down, so the tracking is not so much the problem, its the range and falloff, witch is ok as well as i like being up in peoples faces, more damage would be nice or more speed to the ships as armor tank is slow , and our bass speed is to slow , like min ships have the highest and they can orbit out of webs and scrams and our falloff, we may as well fit mining lazzors to our ships and get some ore as we are getting killed. let the flaming begin. |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
252
|
Posted - 2011.11.19 09:40:00 -
[985] - Quote
Maxsim Goratiev wrote:ok, CCP, you still have not fixed the fact that all the ships with armor tanking bonuces cannot usethe bonus you gave them, because they cannot fit a full rack of guns, reppers, MWD, and boosters, unless you are fitting electron blaster on them (which is pathertic). So atm hyperion and britux cannot be fitted with 2 reps and 2 boosters even with maximum fitting skills, meaning they cannot possibly under any circumstance utilize their bonuces. It just is impossible.
Might want to check this out :
Active Tanking |

Rip Minner
ARMITAGE Logistics Salvage and Industries
23
|
Posted - 2011.11.19 09:46:00 -
[986] - Quote
Atuesuel wrote:dont care how good you make the guns tracking if the target ship get close to a gall ship there going to get webed down, so the tracking is not so much the problem, its the range and falloff, witch is ok as well as i like being up in peoples faces, more damage would be nice or more speed to the ships as armor tank is slow , and our bass speed is to slow , like min ships have the highest and they can orbit out of webs and scrams and our falloff, we may as well fit mining lazzors to our ships and get some ore as we are getting killed. let the flaming begin.
You will get no flaming from me that more or less covers most blaster ships ranging from battle ships to cruisers. Med and Large hybirds suck. Small and Capital are fine.
|

Takeshi Yamato
24th Imperial Crusade Amarr Empire
0
|
Posted - 2011.11.19 10:15:00 -
[987] - Quote
1) Speed penalties imposed by armor plates and rigs are a significant factor in the hybrid problem. I would suggest changing them from a speed reduction to signature radius increase to mirror shield extenders and rigs.
2) Ships using small blasters don't need buffs of this magnitude. In particular the Taranis needs looking at. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
38
|
Posted - 2011.11.19 14:04:00 -
[988] - Quote
Ferox:
As the Ferox is a supportship mostly I fit it up for a roaming BC fleet. The Ferox is great because you rarely get primaried first due to the relative strong tank, mediocre speed and low damage. These numbers are using 3 damage mods even if I would normally fit a few TEs. I am also comparing with the shortest range T1 ammunition and have no drones on the ship. EHP is measured undocked and with overheated inv. fields.
425mm Autocannons : 67,6k EHP, 316,2 DPS (1,5km+12km) Tracking 0,132 Heavy Neutron Blasters : 69,7k EHP, 452,7 DPS (3,4km+6,3km) Tracking 0,15 250mm Railguns (Need 1 ACR rig) : 62,9k EHP, 306,9 DPS (27km+15km) Tracking 0,03
The AC Ferox has an obvious advantage in using no cap and being able to select its damage type. The fitting is also much easier and you should be able to fiddle a medium neutralizer in with a few tweaks. Also the fall-off suits the Ferox fine as it isn't very agile and this allows it to hit targets while travelling towards them. This setup will also benefit most from fleet bonus and implants because it has powergrid to fit 2 extenders and 1 inv. field.
The Blaster Ferox needs to get closer before being able to hit the targets well, but the tracking is a little better and and the damage will punish anyone getting caught. I personally consider 400 dps with a cruiser/battlecruiser very sufficient with a good buffer/tank.
Rail Ferox Now fitting into the support role I attempted to fit 250mm railguns. I'm sure 200mm will do fine as well but I might as well go all-out hehe. I did need a ACR rig compromising the tank a little but as you see not much. Tracking will always be a huge thing for railguns, but as a supportship I wouldn't mind. It still hits cruisers+ fine as long they don't get too close. As you can see it does nearly the same max dps as autcannons but it does 100% damage all the way upto 27km and switching to long range ammo it is capable of hitting recons very easily.
This ship won't knock the socks off hurricanes and a Brutix likely does twice the damage. But for a cheap tier 1 battlecruiser I really like these stats. In fleets likely being ignored able to sneak up on targets with blasters or sit at range with rails easily hitting any targets called by the FC dealing a solid amount of dps.
Don't forget you can add 100 DPS from drones... |

Zarak1 Kenpach1
Aperture Harmonics K162
10
|
Posted - 2011.11.19 15:00:00 -
[989] - Quote
they are not going to give you whiners the god like capabilities you will not stop going on and on about. if you cant figure out a way to factor in the cons of each hybrid platform into your play style then, train something else. there is no gun to anyones head here saying you must use hybrids. a 1000 dps proteus 800 dps vig and 1500 vindi show that the changes are reasonable and balanced.
again fly something else if you can't get into situations where you can get on top of your opponent and tickle him from the inside.
good day sirs
CCP, changes are great +2000 |

Hamox
Global Economy Experts Stellar Economy Experts
6
|
Posted - 2011.11.19 15:19:00 -
[990] - Quote
Zarak1 Kenpach1 wrote:they are not going to give you whiners the god like capabilities...
Why this offense? Is everybody a whiner who wants to improve gameplay and balancing? Is everybody a whiner who asks why a AC has so many advantages over other weapon systems? Is everybody a whiner who doesn't share your opinion? Is everybody a whiner who asks why a die-most or bruttix are useless hybrid plattforms?
Please bring something constructive and stop offending other people. |
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