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561. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong That would be an option, but i do not think that it would work as well since its so tied to the cycle time of the ship. It will be either useless against small ships or very strong against large ones. Big whoo...
- by DigitalCommunist - at 2009.04.23 00:10:00
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562. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Remove all ECM drones in their current state from the game. Replace with 3 types, one that takes 25m3/25mbit as a light class, one that takes 50m3/50mbit as a medium class, one that takes 125m3/125mbit as a heavy class. Increase jam strength and ...
- by DigitalCommunist - at 2009.04.22 19:13:00
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563. What about just scrapping eccm and incorporate into sensor boosters? - in Test Server Feedback [original thread]
Originally by: Femaref Quote: This means that even if some of your mates get jammed in a fight, you have control over which ones get jammed. A Dominix pilot for example only needs to put his drones on the target, and then its more us...
- by DigitalCommunist - at 2009.04.22 18:40:00
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564. The 4 mid Deimos revisited - in Test Server Feedback [original thread]
Grab a number and disagree all you want from the back of the line. But the ship was damn good with 4 turrets; supported by both math and TQ performance. Now its just absurd.
- by DigitalCommunist - at 2009.04.22 17:43:00
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565. The 4 mid Deimos revisited - in Test Server Feedback [original thread]
And as for the Zealot, its overpowered with 5 turrets. Of course, not a lot of people are gonna say it so bluntly but that was one of the stupider changes :V
- by DigitalCommunist - at 2009.04.22 17:37:00
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566. The 4 mid Deimos revisited - in Test Server Feedback [original thread]
God no, there is absolutely nothing wrong with the Deimos on any level. Its got the perfect balance of firepower, tank, versatility and mobility without being flat out superior to other HACs. Right now, the Muninn is by far the most screwed up HA...
- by DigitalCommunist - at 2009.04.22 17:36:00
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567. What about just scrapping eccm and incorporate into sensor boosters? - in Test Server Feedback [original thread]
There's difference between counter and mitigation. Injectors do not counter energy warfare, they only buy you time. As for your idea, I think its pretty silly to be adding useful functions to one of the most popular mid slot modules in the game. ...
- by DigitalCommunist - at 2009.04.22 17:11:00
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568. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
ALL HAIL THE PEOPLES DEMOCRATIC REPUBLIC OF EVE TOP 3 TOP 3 TOP 3
- by DigitalCommunist - at 2009.04.22 16:49:00
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569. Crokite Gods came a visiting - in EVE General Discussion [original thread]
3 days of grind for 500mil? Think I'll stick to jacking unanchoring control towers in wh space tbh ¼_¼
- by DigitalCommunist - at 2009.04.21 23:53:00
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570. More New Ships (Not T3) - in EVE General Discussion [original thread]
Originally by: Xianbei Originally by: DigitalCommunist Ships are NOT content, they are TOOLS. The sooner people realize that, the better this game will be. NO Oh, when you put it that way.. YES
- by DigitalCommunist - at 2009.04.20 00:05:00
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571. Nerf Chribba - in EVE General Discussion [original thread]
Oh cool. I was wondering when the daily Chribba suckoff thread would commence. Please continue groupies, EVE still needs a demographic of extreme derision below carebear and goon.
- by DigitalCommunist - at 2009.04.19 00:49:00
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572. An essay on Balance, 'Risk vs Reward', and the lack of encouragement - in EVE General Discussion [original thread]
Originally by: Venkul Mul Originally by: DigitalCommunist 1. Missions aren't a scarce or even limited resource. Infinite people in one location = infinite missions being given out. It violates fundamental PVE and resource rules of ...
- by DigitalCommunist - at 2009.04.19 00:44:00
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573. An essay on Balance, 'Risk vs Reward', and the lack of encouragement - in EVE General Discussion [original thread]
1. Missions aren't a scarce or even limited resource. Infinite people in one location = infinite missions being given out. It violates fundamental PVE and resource rules of the game. 2. Missions pay out too much in high sec. I know its enticing...
- by DigitalCommunist - at 2009.04.18 15:41:00
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574. NICE DD PL - in Corporation, Alliance and Organization Discussions [original thread]
If a Titan falls in the woods and only gentle deer and elven faeries know, has it really fallen?
- by DigitalCommunist - at 2009.04.18 15:18:00
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575. [PRESS RELEASE] HDY Closes It Doors After 7 Years - in Corporation, Alliance and Organization Discussions [original thread]
It probably makes me an even bigger nerd for knowing this, but I don't think it was as continuous as you say. There was that period where PPL was formed and you weren't playing. =_= So what now? You gonna griefpirategank some?
- by DigitalCommunist - at 2009.04.18 15:14:00
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576. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
I see some people mentioning supercaps. The reason its not worth suggesting in a ship balance thread is because they shouldn't be ships. As long as you balance them as ships, they are flawed and horrible.
- by DigitalCommunist - at 2009.04.17 16:10:00
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577. Destroyers - A new focused role - in Test Server Feedback [original thread]
Originally by: Zendoren Edited by: Zendoren on 17/04/2009 02:16:20 Originally by: DigitalCommunist Destroyers have a focused role, and its a good one. It makes sense, and the stats back it up. Problem is that role is killing ...
- by DigitalCommunist - at 2009.04.17 16:07:00
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578. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
I'm going to assume you're only talking about ships/modules and you want actual problems, instead of a wishlist for boosting treatment. 1. The signature difference between classes is too small because EVE is over bloated with ships. That is, ther...
- by DigitalCommunist - at 2009.04.17 15:49:00
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579. My beef with ship modifications - in Ships and Modules [original thread]
ISK is not a factor of combat balance, no matter how much you want to believe it, and neither is ship popularity. A ship that is barely used doesn't need to have anything wrong with it. By your logic, they never should've nerfed Titans, or Carri...
- by DigitalCommunist - at 2009.04.17 15:48:00
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580. It's Time to be Vocal! - in EVE General Discussion [original thread]
Everything about it is fine, except the push to talk button likes to cut people off with increasing enthusiasm. Sometimes it will get so bad the only way to fix is to rejoin voice. I really am trying to use it, both on a personal and corp level....
- by DigitalCommunist - at 2009.04.17 15:13:00
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