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1. REVELATIONS - Initial Bugs and Whatnot - in Revelations Testing and Development [original thread]
Originally by: TheBelgarion * Ore Processing skills no longer require metallurgy and refinery efficiency but refinery and science. hmm Crokite Proccessing still looks the same too me ( requiring Metallurgy L4) read the patch notes, ...
- by FalconHawk - at 2006.11.29 10:52:00
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2. Rigs and transport your ships in a freighter... - in Revelations Testing and Development [original thread]
simple solution: get a carrier and do your missions in low sec and that words from a carebaer like me
- by FalconHawk - at 2006.11.23 13:18:00
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3. Freighters, did they forget them? - in Revelations Testing and Development [original thread]
Originally by: Malachon Draco Hmmm, could anyone explain what unspeakable horrors would be visited on this world if a freighter could indeed carry a capital ship? And if this is really the problem, why not make the packaged capships a lo...
- by FalconHawk - at 2006.11.23 13:16:00
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4. Error message with rigs - in Revelations Testing and Development [original thread]
Quote: You cannot fit the Anti-EM Screen Reinforcer I because your ship cannot handle it. Your ship can only fit so many upgrades as each interferes with its calibration and past a certain point your ship is rendered unusable. exactly w...
- by FalconHawk - at 2006.11.23 13:13:00
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5. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
why the tier3 BS have a shield recharge time of 2000 seconds? all other bs have only 3000 seconds, that a pretty nice 1/3 boost for all shield tankers ... no fun anymore to be amarr
- by FalconHawk - at 2006.11.21 01:46:00
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6. Revelations and (Capital) pirating - in Revelations Testing and Development [original thread]
Some players mentioned that pirating is getting too hard with the new patch, more hp, more cap for their victims .... yay. On the other hand thx ccp for making most low sec systems unplayable. Many old vet pirates have enough skills and iskies to ...
- by FalconHawk - at 2006.11.18 00:28:00
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7. Suggestion: build DATE and builder name on items - in Revelations Testing and Development [original thread]
Edited by: FalconHawk on 17/11/2006 20:32:47 a database entry (no 3 to be exact) for each item ... yeah right kill the new hardware that way would be realy a good idea to keep our current lag at the same level, even with new hardware upgrades
- by FalconHawk - at 2006.11.17 20:32:00
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8. Why the Drake nerf is justified ? - in Revelations Testing and Development [original thread]
Originally by: Brolly WTF is wrong with people, something works really well and it's screwed up. Even though it wasn't t2 it was Tier 2 which means that it was meant to be better than it tier one brother. sorry but Tier2 wasn¦t meant ...
- by FalconHawk - at 2006.11.17 11:23:00
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9. Shield recharge time of the tier 3 bs - in Revelations Testing and Development [original thread]
is it a bug that they have 2000 seconds shield recharge instead 3000 sec like all other bs?
- by FalconHawk - at 2006.11.16 19:15:00
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10. How to get the new ships on test server? - in Revelations Testing and Development [original thread]
they are at the market
- by FalconHawk - at 2006.11.15 12:42:00
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11. Requirements for Rigs - in Revelations Testing and Development [original thread]
as far i could check it (thx for taking sisi down ..) there are no skills for rigs, you can use them at once, but you need the skills to reduce the drawbacks.
- by FalconHawk - at 2006.11.13 22:05:00
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12. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
i¦m not even sure that 1 support ship for a fully fitted abaddon will be enough, maybe someone can calculate the cap needs of a full 8 tachy (or maybe even 6-7)? i suck at it
- by FalconHawk - at 2006.11.13 11:28:00
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13. Do you like the HP increase? - in Revelations Testing and Development [original thread]
HP boost is great, too bad only 1 amarr ship has a armor hp bonus, wish it would be more. Navy Augoror with 3*1600mm tungsten is already over 35k armor, not bad for a small cruiser, would be even better with a full rack of slave implants. btw i s...
- by FalconHawk - at 2006.11.12 18:38:00
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14. The health bonus - A question - in Revelations Testing and Development [original thread]
Edited by: FalconHawk on 12/11/2006 00:13:30 pretty easy: ships have more shield and armor -> it takes longer to take them down, but since it takes longer to take them down you have way more time to repair/recharge too. So a 50% increase wi...
- by FalconHawk - at 2006.11.12 00:13:00
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15. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
noone said that abaddon should need no cap mods, amarr ship always needed cap mods, but to use 1/3 of all slots for cap recharge is simply a tat too much
- by FalconHawk - at 2006.11.11 18:34:00
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16. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
sure it¦s possible to fit an abaddon with cap stuff like mad to make sure you can hold cap for 5 mins, but you waste alot of slots. Other ships have no prob to fit turrets/launchers that deal the same amount of damage as abaddon and run them witho...
- by FalconHawk - at 2006.11.11 17:05:00
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17. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
Originally by: Virizium Throw cap recharge rigs on it with a couple rechargers and or cpr's and you wont have a problem with cap at all. would be interesting to know how many cap rechargers you had fitted to it ...all 4 mid slots? d...
- by FalconHawk - at 2006.11.09 18:52:00
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18. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
thought it would be funny to try my normal bhaal mission fitting (i know waste of ship for missions but i don¦t care) at abaddon ... Bhaal:3*cap recharge t2, cap relay 25% Abaddon: 2* cap recharge T2, pds t2 8.5% recharge 5% more cap (needed a bi...
- by FalconHawk - at 2006.11.06 21:37:00
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