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61. The end to EANMs? - in Ships and Modules [original thread]
I think a dev said somewhere either in an interview or on a blog that he was planning on changing the adaptive nanos but mentioned lasers were fine. Tbh i think its the lasers themselves, their fitting requirements are insane its a wiser alternat...
- by Fodderrr - at 2006.12.12 20:16:00
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62. Mortis angelus (veritas immortalis) dishonours 1v1 - in Crime and Punishment [original thread]
omg not another crappy 1v1 thread
- by Fodderrr - at 2006.12.12 20:03:00
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63. No subject - in Skill Discussions [original thread]
wtf u talkin about?
- by Fodderrr - at 2006.12.12 18:38:00
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64. Simple solution to the Jita Problem. - in EVE General Discussion [original thread]
This guy knew what to do here but seriously why cant everyone thats been idle for longer than half hour get disconnected.
- by Fodderrr - at 2006.12.12 18:25:00
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65. lol i love this game - in EVE General Discussion [original thread]
theyve added a missile guide to it now
- by Fodderrr - at 2006.12.12 18:00:00
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66. Barrage bugged? - in Ships and Modules [original thread]
But why nerf something no one was complaining about in the first place
- by Fodderrr - at 2006.12.12 17:41:00
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67. Thrasher - in Ships and Modules [original thread]
theres a ships setup page that has a thrasher fitting. It has everything thats been said in this thread funny enough. Im sure with the bonus of thrasher and arty's you wont need an mwd or rep though and if your in gang no need for a scram either.
- by Fodderrr - at 2006.12.12 17:40:00
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68. [PVP] Gallente Catalyst - in Ships and Modules [original thread]
Why not use blasters your have to train up the destroyer skill to a decent level but interceptors are fast and will try and do a tight orbit. In my experience one web is just not enough unless you fit several nos/neuts on (your need a neut) a smar...
- by Fodderrr - at 2006.12.12 17:32:00
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69. A Memory... Farewell 1v1's. - in Crime and Punishment [original thread]
i can still get one v ones i just have to fly under-estimated ships and shoot npcs for the lone pirates to warp in. Since the stab change it has really nerfed my ability to run away from blobs just means using cheap disposable ships.
- by Fodderrr - at 2006.12.12 17:16:00
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70. Post Revelations is Concord protecting HighSec POS? - in Science and Industry [original thread]
Does this mean if a pos attacks a neutral in high sec it gets attacked by concorde?
- by Fodderrr - at 2006.12.11 20:09:00
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71. Stabs (again? more whining? probably!) - in Ships and Modules [original thread]
Edited by: Fodderrr on 11/12/2006 19:02:17 Originally by: Cheyenne Shadowborn Edited by: Cheyenne Shadowborn on 11/12/2006 15:09:55 Originally by: Jim McGregor Yes, you get blown away every few days because the game is des...
- by Fodderrr - at 2006.12.11 18:38:00
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72. Nosferatu Nerf? - in Ships and Modules [original thread]
If enough whiners complained about nos it will get changed. Many of my setups dont involve nos but if it did get a sig penalty like a previous poster mentioned then players simply wouldnt use it for solo activity a rocket/assault missile launcher ...
- by Fodderrr - at 2006.12.11 13:49:00
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73. Tier 2 BC's vs HAC's - in Ships and Modules [original thread]
Originally by: Yar0 BC lvl5, med blaster spec lvl 4...brutix will rip apart most hacs...exept vagabond, cause it can run away Nope it will do what any other minmatar ship with barrage ammo would do and just kite ya
- by Fodderrr - at 2006.12.11 13:33:00
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74. What is your opinion of Minmatar ships? - in Ships and Modules [original thread]
You really need to use minmatar ships to understand its not the skill investment to just simply get into a t1 minny cruiser but how to fly it.
- by Fodderrr - at 2006.12.11 03:49:00
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75. scanning after the new patch - in Crime and Punishment [original thread]
what you mean how badly they going to nerf it can you link me pls??
- by Fodderrr - at 2006.12.11 03:24:00
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