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121. AFK good or bad? - in Player Features and Ideas Discussion [original thread]
No - AFK i'm sure eats up bandwidth and server time. Think - 5,000 AFKers, each with chat windows open. That takes cycles and bandwidth. Kicking AFK'ers is a GOOD idea - and opens up other possibilities (no more cloaked afk'ers in system haunting ...
- by FuQue - at 2008.02.15 22:01:00
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122. Jump drives for all ...well almost - in Player Features and Ideas Discussion [original thread]
No. This would eliminate most combat.
- by FuQue - at 2008.02.15 18:25:00
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123. High Sec Ganking - in Player Features and Ideas Discussion [original thread]
Yah, a T1 battleship can be fully paid for through insurance and whatever drops from the poor soul that got ganked. No risk - huge reward. Definately needs to be fixed.
- by FuQue - at 2008.02.14 22:57:00
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124. time limit on giant secure container - in Player Features and Ideas Discussion [original thread]
I'd rather have the ability to hack them.
- by FuQue - at 2008.02.14 22:56:00
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125. Get rid of POSs as we know them. - in Player Features and Ideas Discussion [original thread]
Edited by: FuQue on 14/02/2008 22:22:03 -deleted-
- by FuQue - at 2008.02.14 22:21:00
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126. Get rid of POSs as we know them. - in Player Features and Ideas Discussion [original thread]
So, POS warfare is boring. Blobs are making the game unplayable. We all know this. The problem is, most ideas presented attempt to keep POSs as a valid war target. My proposal changes this. An idea I had was related to SOV. With SOV as it is now, ...
- by FuQue - at 2008.02.14 19:26:00
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127. Pos warfare costs - in EVE General Discussion [original thread]
Take this to COAD ffs...
- by FuQue - at 2008.02.14 19:08:00
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128. Pos warfare costs - in EVE General Discussion [original thread]
Edited by: FuQue on 13/02/2008 23:25:55 Edited by: FuQue on 13/02/2008 23:24:06 I just don't understand why we can't just remove POS's altogether. It was a horrible concept to begin with. What SHOULD happen is SOV should be controlled by h...
- by FuQue - at 2008.02.13 23:22:00
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129. Official Announce!! - in EVE General Discussion [original thread]
Originally by: Salmari So if the moon is sold, SOMEONE knows the secret where it is at. Ooo! I smell a treasure hunt!
- by FuQue - at 2008.02.13 22:29:00
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130. Pos warfare costs - in EVE General Discussion [original thread]
Originally by: DigitalCommunist Originally by: FuQue POS warfare is BORING. Glad I don't have anything to do with it anymore. 'nuff said. Ahem?.. Don't bring that crap in here. Running around ganking random and faceless enem...
- by FuQue - at 2008.02.13 22:27:00
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131. Eve trying to open a directory that doesn't exist - in EVE General Discussion [original thread]
Originally by: Gridwalker I don't think it is "misconfigured coding." I would venture a guess that the OP has never used the in-game voice feature, so the stat folder was never created. 100 isk says that if the OP started using in-game voi...
- by FuQue - at 2008.02.13 21:22:00
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132. Pos warfare costs - in EVE General Discussion [original thread]
POS warfare is BORING. Glad I don't have anything to do with it anymore. 'nuff said.
- by FuQue - at 2008.02.13 17:47:00
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133. Eve TV on proper telly? - in EVE General Discussion [original thread]
FYI: ESPN is going to be showing gaming tournaments soon.
- by FuQue - at 2008.01.24 22:29:00
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134. to the people that just can't seem to get past those gatecamps. - in EVE General Discussion [original thread]
Edited by: FuQue on 24/01/2008 22:26:07 Quote: hen align for the gate you want to go to next, get to full speed, uncloak and warp. just thru next gate and repeat. FAIL. It will take you longer to get up to 3/4 speed than it takes to ...
- by FuQue - at 2008.01.24 22:20:00
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135. Why is AAA attacking KOS? - in Corporation, Alliance and Organization Discussions [original thread]
Quote: I'd say the coalition is starting to crumble. Good! It's about bloody time. Furball anyone?
- by FuQue - at 2008.01.24 21:41:00
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136. ISK Sellers : right - click / report and block ... - in EVE General Discussion [original thread]
My guess is that the GM's are too busy with other things to track down ISK sellers. It's a sad realization that there is just too many ISK sellers to deal with, so their priority in things is pretty much down at 0 on a scale of 1 - 10. Making thin...
- by FuQue - at 2008.01.21 22:02:00
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137. Why do I keep getting pigeon-holed? - in EVE General Discussion [original thread]
Originally by: Sylvaan Skyfire Why does CCP keep wanting to pigeon-hole the players into a constant grind for isk? Umm because ISK = ISK to them?
- by FuQue - at 2008.01.21 03:54:00
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138. Make Joves available for 4 year Vets only - in EVE General Discussion [original thread]
Originally by: Vyktor Abyss As a 2 year vet I say yeah cool. I'd like to see them available but at the price of a genetic mutation meaning you can't train any further skill points. Instead you can re-manipulate your skill points every so...
- by FuQue - at 2008.01.21 03:45:00
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139. Make Joves available for 4 year Vets only - in EVE General Discussion [original thread]
Originally by: Jacob Castillo Why not 5 and you lose 90% of your total current SP? I would actually like this. A "choice" made for an semi-'end-game' of sorts. Call of Duty 4 has a similar idea with it's "prestige" points, and it seems...
- by FuQue - at 2008.01.21 03:44:00
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140. No subject - in EVE General Discussion [original thread]
With so much crap being spewed by forum members lately thinking they're 'funny' and 'intelligent' i gotta say... That was a nice refreshing change :) I laughed. Good Jorb.
- by FuQue - at 2008.01.16 00:21:00
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