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1. angel strike-10 part storyline mission for rep. fleet!?!?! - in Missions & Complexes [original thread]
mission 7/10 is the real isk maker, depending how you approach it
- by Galluk - at 2006.02.11 17:05:00
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2. Can you get an important mission if you already have one? - in Missions & Complexes [original thread]
Just wondering, if I have an important mission that does not expire for a week, if I run enough missions, will I get another, or it's 16 millions after I complete my current important missions?
- by Galluk - at 2006.01.25 16:30:00
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3. Faction hits? I donŠt want them. DevŠs plz read. - in Missions & Complexes [original thread]
Well, that's the way the story goes. Caldari/amarr and gallente/Minmatar hate each other, so they are going to be fighting, and their kill missions are going to be Vs. pirates, AND vs. the other side. Best advice, try to work with a non-aligned c...
- by Galluk - at 2006.01.18 08:24:00
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4. Oveur, have you seen the last couple Warp Drive Active? - in EVE General Discussion [original thread]
First time I read through the newest WDA, I didn;t see what was so funny, so I reread it. Hahahaha. Minmatar have scientists. that's funny.
- by Galluk - at 2006.01.13 09:55:00
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5. Mission NPC security rating boosts stealth nerfed - WHY? - in Missions & Complexes [original thread]
Just take a pod and leave. Concord will not destroy your Pod, so you can move to whatever low sec system you want. Sides, .8 sec gain IS DRASTICALLY too much of an increase for any non-Titan sized ship, mission or no mission. It could lead to 3.2...
- by Galluk - at 2005.12.24 16:42:00
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6. question about mining upgrade modules - in Ships and Modules [original thread]
I'm just wondering if anyone has come upon the mining upgrade modules on the test server. My main concern is they are going to be low slot, which would run the risk of killing the mining barge. With the Elite barge still getting 2 lows, compared ...
- by Galluk - at 2005.12.01 17:46:00
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7. Why T2 Battleships - in Ships and Modules [original thread]
But most recently, Devs have said they are taking the Tech 2 Battlecruiser freeing the tech 2 BS to be a nice beatdown ship. Then just fix dread's seige mode, so EW doesn;t affect it, like it's supposed to be, and everything is still pretty balan...
- by Galluk - at 2005.10.17 10:49:00
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8. The lack of clones, the clone bug, and the tragedy - in EVE General Discussion [original thread]
Ya, bring out the billion isk clones
- by Galluk - at 2005.10.17 08:38:00
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9. Gallente dogtags? - in EVE General Discussion [original thread]
they also pop up as requests for agents offers, from time to time.
- by Galluk - at 2005.10.16 08:00:00
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10. The Warp Core Stab - in Ships and Modules [original thread]
The simple solution They will have a cooldown timer, tied to launchers/turrets. Say 20 seconds. It would work like reloading, when any turret/launcher is activated, it switches the stabs to the module off position. When the turret/launchers sto...
- by Galluk - at 2005.10.15 16:32:00
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11. 15K LP Agent Offer ? - in Missions & Complexes [original thread]
Yes, my advice is is you really want it, buy it. If you can afford it, sell implants until you can afford it. Simply because you get more LP every mission from then on. And if you get the book again, you can take the offer and sell it, to get y...
- by Galluk - at 2005.10.15 15:42:00
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12. BAD: Monthly Auction of Tech 2 Blueprint Originals - in Ships and Modules [original thread]
I do think the auction is a bad idea as well. I would prefer being able to get BPC's from RnD agents if a BPO is unavailabe. Or have them contstruct a ship for you.
- by Galluk - at 2005.10.13 15:46:00
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13. Removing Implants - in Skill Discussions [original thread]
Yes, you can unplug the implant, which will destroy it. But it free's the slot for a new implant.
- by Galluk - at 2005.10.13 15:37:00
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14. E-ON says Titans will have a super weapon! Good idea? - in EVE General Discussion [original thread]
Sounds cool. Only problem will be, of course, the Caldari Titan, which will be a super missile launcher. Who wants a super weapon that does 10-20 damage vs. anything smaller than a planet?
- by Galluk - at 2005.10.12 14:14:00
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15. New clones are needed NOW - in Skill Discussions [original thread]
Um, why not just abort all training until a new clone comes out. I doube we will see a new one introduced until at least Kali.
- by Galluk - at 2005.10.11 10:25:00
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16. How to stop sig radius reducers breaking the game - in Ships and Modules [original thread]
Also, should make them as tiers. So the Frigate based one is small, and only lowers sig radius by a small amount. like 10% for tech 2) And the BS sized is large, and decreases sig radius by a fair amount 25% is good for tech 2. Then, give them ...
- by Galluk - at 2005.10.10 16:43:00
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17. Belt rat killing question - in Missions & Complexes [original thread]
It's not as comming, but they do tend to switch targets after they have started firing on you. Well, at least with me in my mining barge. But maybe since I'm doing zero damage, the drones are more of a threat, and get targeted.
- by Galluk - at 2005.10.09 16:58:00
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18. Possible Generic Agent Mission Changes - Feedback Thread - in Missions & Complexes [original thread]
Edited by: Galluk on 09/10/2005 16:18:58 1. Do not move agents out into space. Having them in stations in fine. 2. Yes, change the LP system so all LP's gained by working for a corp are shared through the corp. 3. Again, Docking is not real...
- by Galluk - at 2005.10.09 16:15:00
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19. Will new armor resistance skills work on nano adaptive hardeners? - in Skill Discussions [original thread]
Both. 1 skill will increase your active hardner when inactive, and boost your passive hardners. I'm not sure if it will include adaptive nanos, unless it is counted as as 4 seperate hardners in terms of stacking penalty, so adding any other hard...
- by Galluk - at 2005.10.09 11:09:00
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20. Attribute Transfer - in Skill Discussions [original thread]
Let them take a week to move a point, and you cannot train any skills during the transfer time, and I'm all for it. So you can do it over time. If it's worth it to you
- by Galluk - at 2005.10.09 10:44:00
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