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201. BOOST BLASTERS! - in Ships and Modules [original thread]
Murina, we get it, you're trolling. Let the big boys talk for a minute.
- by Goumindong - at 2009.02.18 13:21:00
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202. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Deschenus Maximus Then I throw the question back to you: if rails come shockingly close to pulse effectiveness, why not use beams to edge out rails? 1. Damage types 2. Fitting 3. The fact that there should be a situati...
- by Goumindong - at 2009.02.18 13:04:00
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203. BOOST BLASTERS! - in Ships and Modules [original thread]
Edited by: Goumindong on 18/02/2009 02:31:50 Edited by: Goumindong on 18/02/2009 02:30:39 Originally by: Murina You were the one giving advantages pal, and a broad view of all available targets the BS may come across is the best w...
- by Goumindong - at 2009.02.18 02:30:00
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204. BOOST BLASTERS! - in Ships and Modules [original thread]
Edited by: Goumindong on 17/02/2009 20:22:09 Originally by: Deschenus Maximus Lasers quite comfortably maintain their superiority, and ACs get a nice boost with the MM. So really, I fail to see what you find so terrible about this. ...
- by Goumindong - at 2009.02.17 20:20:00
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205. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Deschenus Maximus Because I don't want a boost to make them better for med-large gangs. Ofc I'd use rails then (or more accurately, switch over to my Geddon). I want a (small) boost to blasters so that they can operate be...
- by Goumindong - at 2009.02.17 17:39:00
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206. BOOST BLASTERS! - in Ships and Modules [original thread]
Edited by: Goumindong on 17/02/2009 17:05:11 Originally by: Deschenus Maximus I think pulse lasers should be best in the situation you describe. I still think blasters need a boost. Why not use rails? Why make a change that remove...
- by Goumindong - at 2009.02.17 17:02:00
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207. BOOST BLASTERS! - in Ships and Modules [original thread]
Edited by: Goumindong on 17/02/2009 16:40:25 Originally by: Haniblecter Teg Why the HELL don't we all just go to SiSi and test this stupid crap out??? I got near max damage for a hyperion and a max tank. I'll square off against any am...
- by Goumindong - at 2009.02.17 16:39:00
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208. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Deschenus Maximus Hum, I was talking about the Hype, mate. Not in any way that made sense. Quote: If you're hoping to cath them before they warp off, you do. And yes, you're probably not moving very fast eit...
- by Goumindong - at 2009.02.17 16:00:00
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209. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Kaidelong Einfachs That's fine, although why do people pick the tank over the gank on a gallente ship? Isn't gank more my thing? There is a relationship between tank and gank that exists for each size of gang and type of...
- by Goumindong - at 2009.02.17 08:41:00
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210. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Deschenus Maximus 1 will be dependant on the shiptype, but yeah, it is possible no, it will happen with anyone who does not believe they can win the fight. Quote: It's one I'm entirely ready to pay when I'm flyi...
- by Goumindong - at 2009.02.16 07:53:00
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211. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Deschenus Maximus This is again in relation to our notional BS + dedicated tackler + falcon gang. Sorry I was not clear. So was I. Your "failsafe" for your tackler having to get out is the BS keeping points... but the e...
- by Goumindong - at 2009.02.16 02:40:00
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212. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Deschenus Maximus MWD + web + scram + wd + cap injector vs. MWD + web + scram + cap injector on the Aba. And how does the Abaddon catch people? If you're going for a scrambler fit why in the world would you choose an Ab...
- by Goumindong - at 2009.02.15 19:22:00
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213. BOOST BLASTERS! - in Ships and Modules [original thread]
Edited by: Goumindong on 15/02/2009 18:55:00 Edited by: Goumindong on 15/02/2009 18:51:43 Originally by: Murina 1. When a ship orbiting one of your gang mates with high transversal will have low transversal to you So he is redu...
- by Goumindong - at 2009.02.15 18:51:00
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214. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Chi Quan yees, sure, having to chew through more hp is a boost to every weapon system, like the higher possible orbit velocity is a boost. While it takes all ships longer to kill targets. The increase in time was not un...
- by Goumindong - at 2009.02.15 18:49:00
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215. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Zubakis The whole 'prolonged fights thingy' removed all advantages the blasters had. Edit: And the speed nerf was another nail in the coffin of blasters. No. Neither of them did. The prolonged fights thing explicitly ...
- by Goumindong - at 2009.02.15 15:56:00
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216. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Deschenus Maximus unless the graphs are lying... Which ones are you looking at. Its a good chance they are. The actual differences between the weapons is pretty large when you are given the ability to look at it. O...
- by Goumindong - at 2009.02.15 11:57:00
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217. BOOST BLASTERS! - in Ships and Modules [original thread]
Edited by: Goumindong on 15/02/2009 09:06:13 Originally by: Deschenus Maximus It's not doing much less. It's barely doing less at all. This is not true Quote: Same way the blaster boat does. Have you bothered to compa...
- by Goumindong - at 2009.02.15 09:06:00
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218. BOOST BLASTERS! - in Ships and Modules [original thread]
Edited by: Goumindong on 14/02/2009 21:16:00 Originally by: Cohkka Neutrons/antimatter is outdamaged at about 8.5km by Pulse/MF. Neutrons/Null at about 12.5km (while having the same dmg as Null untill there). So the damage advantage ...
- by Goumindong - at 2009.02.14 21:15:00
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219. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Murina Nobody is flying foolishly, and 30% is what you will get as far as greater dmg is concerned more than you will ever get 300%. 30% is pretty easy against battleships, up to about 150% is possible. Against smalle...
- by Goumindong - at 2009.02.14 19:28:00
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220. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Zubakis Arguing with drones is stupid. Because drones are destroyable, have flighttime, dies to sentry's and so on... And a hype has only one heavy drone more than an abaddon. Yeah that's i call uber advantage. Once again ...
- by Goumindong - at 2009.02.14 19:24:00
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