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1. Dreadnought of your choice - in Ships and Modules [original thread]
Edited by: Grinkur on 14/11/2006 14:38:20 Originally by: madaluap Edited by: madaluap on 14/11/2006 13:56:24 This is all rediculous: Nagflar doesnt use cap for its weapons and it can maintain *2* capital reps, try that with a moro...
- by Grinkur - at 2006.11.14 14:36:00
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2. Confirm/Deny: All T1 Expanded Cargohold BPOs are now T2 - in EVE General Discussion [original thread]
They don't seem to care about the comunity anymore. They don't even see us as customers. They don't understand that this is a game for us and things like this produce frustation and anger. If they don't show respect for the comunity soon this t...
- by Grinkur - at 2006.11.10 21:40:00
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3. [WTB] Guardian-Vexor - in Want Ads & Trades [original thread]
I remember there was one in escrow a few days ago. Price tag was 40 billion or something stupid like that.
- by Grinkur - at 2006.11.10 15:05:00
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4. Making a Death Star - in Science and Industry [original thread]
Edited by: Grinkur on 09/11/2006 00:12:01 There are 3 different approaches: 1) Large Amarr with a mix of lasers and projectiles Goal is to have as few guns as possible, high alpha strike, decent dps and mixed dmg types to pop as many BS as p...
- by Grinkur - at 2006.11.09 00:11:00
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5. Tier 2 Battlecruiser discussion - in Revelations Testing and Development [original thread]
Originally by: Ithildin Where would you place the Brutix' new slots? One goes in high along with a turret and the other goes where? Mid or low? Oh, and it'd also mean you'd have to come up with a suitable second bonus as well. Can't have ...
- by Grinkur - at 2006.11.08 16:45:00
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6. Stealth bomber, a step in the good direction - in Revelations Testing and Development [original thread]
Hope it is not true. You still need a MAPC to fit 150mm on the Nemesis. It still needs a little more grid. And please, remove the split bonuses. If it is a specialized ship it should only have bonuses for the primary weapons system. A frigate wit...
- by Grinkur - at 2006.11.08 16:41:00
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7. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
Originally by: Sherpondeldey rokh with 4xsiege launchers and 4xheavey NOS is uber it has 75 - 80 - 79 - 70 resists or something like that. i'll correct it when i'll be at test sever again. theres is no battleship in existance capabale of ...
- by Grinkur - at 2006.11.08 16:33:00
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8. The hp Increase, Nosses and stuff - in Revelations Testing and Development [original thread]
Originally by: murder one I can fit six, yes SIX medium nos on my Myrmidon, a full dual rep tank, plus injector and AB etc with dual web. I then carefully deploy my drones and kill the enemy drones, and once that's done, I wait. I wait unt...
- by Grinkur - at 2006.11.07 22:48:00
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9. The hp Increase, Nosses and stuff - in Revelations Testing and Development [original thread]
Problem is right now i can fit my Dominix with: Neutron Blaster II with void ammo and deal about 88 dps per blaster or NOS that will prevent you from repairing 20hp and will let me repair the same amount (10 cap/sec = 20 hp with armor reparirers...
- by Grinkur - at 2006.11.07 21:33:00
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10. Balancing fleet combat ships - in Revelations Testing and Development [original thread]
bad for players, but good for the business, that is unles some frustrated players quit the game because all their skills suddendly become useless with a patch. It takes less time and money to keep an existing customer than to obtain one and ccp h...
- by Grinkur - at 2006.11.07 21:05:00
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11. Balancing fleet combat ships - in Revelations Testing and Development [original thread]
I agree with some of your points, but look at the topic title. I am talking about fleet combat, not 1v1 not gate camping. I live in 0.0 where you don't have to tank sentry guns and you can sit at 50km with a Megatrhon with 425mm railgus and AM or...
- by Grinkur - at 2006.11.07 20:19:00
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12. Ending Max-range Fleet Combat: Idea 2331134a - in Test Server Feedback [original thread]
Just increase range of EW modules (especially dampeners). Make them very stong at long ranges and less powerfull at short ranges.
- by Grinkur - at 2006.11.07 20:12:00
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13. What is the Rokh good for? - in Test Server Feedback [original thread]
1. yes 2. hybrid weapons that hit up to 250km for a lot of damage 3. yes you can fit several mining upgrades 4. No, bring some m8s fit for long range, sit at 250km and pop anything that shows up in the overview. 5. maybe 6. What do you need that c...
- by Grinkur - at 2006.11.07 20:07:00
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14. Thanks CCP a year down the drain - in Revelations Testing and Development [original thread]
Edited by: Grinkur on 07/11/2006 19:21:50 Edited by: Grinkur on 07/11/2006 19:21:01 Originally by: MyOwnSling I don't see how this thread contributes to anything. Many people have already brought up these complaints in other thread...
- by Grinkur - at 2006.11.07 19:20:00
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15. Balancing fleet combat ships - in Revelations Testing and Development [original thread]
Originally by: NoNameNewbie Originally by: Ath Amon actually the problem is that there will be just 1 good fleet BS... the actual problem is that ppl think they are forced to engage at 250km ... Rokh can shoot up to 250km...
- by Grinkur - at 2006.11.07 19:14:00
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16. Balancing fleet combat ships - in Revelations Testing and Development [original thread]
Edited by: Grinkur on 07/11/2006 17:24:40 Originally by: Peppy LePew Megathron is supposed to a be a sniper? Seems not so, according to it's bonuses. I understand it's intent was to be a Blaster platform... which seems more appropriate...
- by Grinkur - at 2006.11.07 17:22:00
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17. Kali is a opportunity to resolve inbalance with faction bs - in Revelations Testing and Development [original thread]
The Raven is a low DPS ship compared to the Mega but tanks a lot better. Faction BS address those weaknesses. Also, if you want a raven that tanks better you can allways get a Mach. What do you want to tank anyway? Just get a command ship. I thi...
- by Grinkur - at 2006.11.07 16:58:00
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18. Balancing fleet combat ships - in Revelations Testing and Development [original thread]
This might be a stupid question but, are there any plans to balance existing ships? If the Megathron is now suposed to be the Gallente sniper ship it needs some tweaks to be able to compete with the rock. Same holds true for Amarr and Minnie ship...
- by Grinkur - at 2006.11.07 16:50:00
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19. Tech 2 ammo nerf. - in Revelations Testing and Development [original thread]
Edited by: Grinkur on 27/10/2006 19:42:21 I think T2 long range ammo is still a bit overpowered. It should at least have the same range than T1. Damage is higher at the expense or tracking, fair enough. But if you compare similar T1 and T2 f...
- by Grinkur - at 2006.10.27 19:41:00
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20. Tux: The Hyperion - in Ships and Modules [original thread]
So, if whit the nerfed spike ammo it is still a viable sniper there is no point in nerfing the targeting range. I think devs should consider changing the targeting range in the Hype to something more in line with gallente ships. Maybe around 67 ...
- by Grinkur - at 2006.10.27 19:26:00
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