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21. [Scylla] Beta Map Release - feedback wanted! - in Player Features and Ideas Discussion [original thread]
When the map is "docked" to the left or right of the screen, would it be possible to not have it modify the cameras position in the game?
- by Humang - at 2015.04.23 15:48:36
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22. Automatic Probe Scanning - Looking for Opinion - in Wormholes [original thread]
Ghenghis Kralj wrote: wait...this wasn't a troll??? Sadly, no. Guess my levels of laziness are just to much.
- by Humang - at 2015.04.21 17:01:15
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23. Automatic Probe Scanning - Looking for Opinion - in Wormholes [original thread]
Eh, ****** idea, fair enough. Didn't think it was that bad though. Just meant it for core probes to ease the repetitiveness of scanning chains, nothing more. Guess I was wrong.
- by Humang - at 2015.04.21 16:46:05
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24. Automatic Probe Scanning - Looking for Opinion - in Wormholes [original thread]
Since this is probably more applicable to us w-space dwellers than anyone else in EVE, I thought I should post this here instead of the Features and Ideas forums for now. Anyhow, What I would like to know is what people would think of an auto-...
- by Humang - at 2015.04.21 15:46:19
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25. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
I agree with the above.
- by Humang - at 2015.04.11 15:19:16
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26. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Dictateur Imperator wrote: In fact with this structure you have more risk : You can loose the structure, the reward is : you can find perma cloacker. Actually what is the RISK for a perma cloacker ? Adding to the game the OA is not reducin...
- by Humang - at 2015.04.06 12:16:18
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27. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
I should clarify a bit more. What I intended was to build off EVE's risk vs reward style, where if you reduce the risk, you reduce the reward. If someone wants to secure themselves from cloaking ships, then they should pay a price for that secur...
- by Humang - at 2015.04.05 01:44:34
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28. New Structures and NPC industrial goods - in Player Features and Ideas Discussion [original thread]
All I can think of is "How would this bring something new to EVE" other than its something else the the cargo-hold of the PI haulers that I blow up in w-space? I don't mean to be harsh, I just think you need to add some more detail/substance to y...
- by Humang - at 2015.04.04 14:18:17
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29. Bringing back deep space and true exploration - in Player Features and Ideas Discussion [original thread]
The biggest thing I see is who is going to do the work to support this? It may sound simple but there is still a lot of background work that wold need to be done, to stat and maintain it, which would probably mean taking resources from other proje...
- by Humang - at 2015.04.04 14:11:48
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30. The most evil wormhole effects - in Wormholes [original thread]
Aquila Sagitta wrote: Jump in and get insta podded and account deleted. /thread But more seriously: constant neutralizer effect
decreased scan probe strength
defender missile damage
Space ambiance sound is replaced with "Rick Ast...
- by Humang - at 2015.04.04 13:42:38
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31. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
I can't say anything for nullsec, but what theses structures mean for w-space is something I am really interested in, but I'ld like to focus on the observation array. While I don't think ( and hope ) that gates will be applicable to w-space, I ca...
- by Humang - at 2015.04.04 13:33:58
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32. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
I agree with the more DPS & TANK for battleships opinion, and I really like the overheat role bonus in there just a flat bonus to overheat amount/duration or some kind of racial alignment. It is kind of silly that in most instances its better...
- by Humang - at 2015.04.04 10:42:32
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33. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Dr Farallon wrote: And 1 strontium is way too low. Maybe 10 or 25 per cycle. If you're gonna do 1 you might as well do none at all. I agree with this, in that it should be removed altogether, It seems like a requirement that would be more if...
- by Humang - at 2015.04.02 04:58:01
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34. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
I too would like to know how exactly difference SKIN licences are applied, and in what way. If I buy a Merlin Wiyrkomi Edition , once the SKIN system is deployed and the skin swapped for licence is it: ONLY for hull ( Skin only on Merlins )
...
- by Humang - at 2015.03.27 03:13:59
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35. Utility Battle Ships: using deployable structures dyanimcly - in Player Features and Ideas Discussion [original thread]
This is the much shorter follow-up second-half of my first thread here - - - This one is a much more simple ( and vague ) idea to throw around and to see what feedback is like. Following on from the theme of creating a T2 role for hulls witho...
- by Humang - at 2015.03.23 13:29:13
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36. Electronic Logistics: Or how to T2'ify the Logistic Frigate - in Player Features and Ideas Discussion [original thread]
Yeh, I was thinking they could be just to limited ( boring ) bit its more of an idea to throw around, since there is no current platform like it. But that could be for a reason to, as you said. They would need to be more engaging, but not sure ho...
- by Humang - at 2015.03.23 11:44:31
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37. Electronic Logistics: Or how to T2'ify the Logistic Frigate - in Player Features and Ideas Discussion [original thread]
This is the first half of a 2-part idea, find the second half "here" (SoonGäó) - - - First up, this is just a rough concept that would need much more refinement and input from others. Second, It's not directly aimed at a niche that is lacking in...
- by Humang - at 2015.03.23 10:59:23
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38. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion : Module Activation Re-Click Delay Keyword : UI, Modules, Player/Game Interaction Note : Allow players to set a custom timer on modules that causes the game to ignore any subsequent clicks after the initial activation, until the de...
- by Humang - at 2015.02.18 02:23:05
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39. Power Projection tweaking by Gravity - in Player Features and Ideas Discussion [original thread]
I was thinking of something like this previously, never got around to putting it into words though. Regardless I really like the idea of that the amount of mass concentrated at a location will have an correlation to how effective ships can be rel...
- by Humang - at 2014.12.15 06:36:33
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40. New little thing, Polarisation timer. - in Player Features and Ideas Discussion [original thread]
You could stack theses timer on-top of each other, but without a way to declare what timer is for what hole, then I don't see how this could be managed. A second way would be to have only 1 timer that relates to the WH that you are on-grid with, ...
- by Humang - at 2014.11.19 03:15:00
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