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101. Why is the market anonymous? More transparency please. - in EVE General Discussion [original thread]
dam it, wrong button.
- by Humang - at 2014.03.01 12:08:00
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102. Why is the market anonymous? More transparency please. - in EVE General Discussion [original thread]
I would love this, If there was data somewhere that I can trawl through, that tells me if a particular corp is selling Polymers, and I currently have a connection to said corp's WH, then I might just think it a good idea to chuck a Siphon on their...
- by Humang - at 2014.03.01 12:06:00
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103. disable ability to remove implants with a combat timer - in Player Features and Ideas Discussion [original thread]
Should have posted before, but I like the idea Reaver Glitterstim posted, of having some kind of implant "remains" that show up in the kill-mail, but doesn't add to the total loss amount.
- by Humang - at 2014.03.01 11:45:00
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104. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
There was an alternative I posted many posts ago: Yes, separate then main four empires with low-sec zones but retain a selection of high-sec "corridors" as someone mentioned before. The catch is that when using the regional gates ( in the high-...
- by Humang - at 2014.03.01 11:36:00
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105. [Question] Viewing a corperations completed sell orders history. - in Market Discussions [original thread]
Thanks for the answer.
- by Humang - at 2014.02.21 23:27:00
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106. Making isk - in Market Discussions [original thread]
The question could be posed why would you pay real money for something you can make for free in game?
- by Humang - at 2014.02.21 09:12:00
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107. [Question] Viewing a corperations completed sell orders history. - in Market Discussions [original thread]
Not sure if this is the correct form for this, but worth a try. I'm wondering if it is possible for an external player to view what the members of another corp has been selling on the market? ( More specifically is the market sales data restricte...
- by Humang - at 2014.02.21 04:55:00
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108. Ships in structure damage should actually look like it! - in Player Features and Ideas Discussion [original thread]
Pretty sue CCP touched on this last Fan-Fest, showing armour/hull damage and alike. But I think its been shelved over other items, so "SoonGäó" is all that can be said.
- by Humang - at 2014.01.16 07:11:00
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109. Metacide .. give meta roles - in Player Features and Ideas Discussion [original thread]
I would leave turrets/launchers as is, but the rest sounds good. However for faction are you saying that they all have the same meta level? and what about officer & storyline mods? Nice concept, but would play havoc with the market and wouldn...
- by Humang - at 2014.01.13 14:20:00
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110. sublight piloting fix - in Player Features and Ideas Discussion [original thread]
It's understandable that they haven't touch something as core to the game as ship manoeuvring, as it pretty much plays a role in everything you do in EVE. I doubt it would be as simple as tweaking numbers, and would probably require rewriting the ...
- by Humang - at 2014.01.12 15:00:00
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111. Anti-Cloak POS Scanning Module (Sov Based) - in Player Features and Ideas Discussion [original thread]
You probably already know, but the subject has been done-to-death You are asking to remove a risk that is innately a part of null-sec and all lawless space. You are in space where you can make a lot of money, and counter to that there is the ca...
- by Humang - at 2014.01.12 14:46:00
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112. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
The Mittani did a little interesting article that applys to this as part of one of their ALOD's. I can see where you are coming from with the sec status mechanics, but its given a lot more than it's taken in the eve community. And as people hav...
- by Humang - at 2014.01.11 23:19:00
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113. The great missile debate - in Ships and Modules [original thread]
Bastion Arzi wrote: Is it just me or do rockets sometimes miss? i dropped in on a corax farming a FW plex the other day to test out my vengeance. I shot rockets at him continuously and he was taking good damage. then he stopped taking damage ...
- by Humang - at 2014.01.11 13:23:00
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114. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: I took the day to consider the feedback and suggestions, and I think I've come up with a solid proposal for RLMLs. It's something that should address the majority of concerns and could be implemented very easily for Rubico...
- by Humang - at 2014.01.11 12:42:00
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115. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
I would point out the fact that one of the main features of missile weapon systems is being able to select damage type , along with a myriad of other pros & cons.I agree that it does seem kind of redundant to give a faction such a flexible ...
- by Humang - at 2013.12.20 05:14:00
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116. Replacing Local - in Player Features and Ideas Discussion [original thread]
Tryaz wrote: Submarine warfare, passive sonar is used to gather information because active sonar (i.e sending out a ping) reveals your position. Surely this suggestion by Arwin makes perfect sense: a cloaked ship can't actively scan so must be ...
- by Humang - at 2013.12.15 16:52:00
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117. The great missile debate - in Ships and Modules [original thread]
Alcorak wrote: Lots of words, didnt want to page stretch, sorry I would believe that rockets are fine for their intended purpose ( brawling with Blasters and AC turrets ) as you can effectively sit outside their effective range, but still kite...
- by Humang - at 2013.12.15 16:41:00
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118. Replacing Local - in Player Features and Ideas Discussion [original thread]
Just my opinion, but... I always thought that local updates should be dependent on the sec-status of the system, for example every point of sec status under 0.5 should add 10 seconds or so to the update interval. Simply put- You enter a 0....
- by Humang - at 2013.12.15 15:24:00
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119. [WTS] C6 Pulsar + C5 Staitc - in Sell Orders [original thread]
posted by mistake, ment to edit sorry, still for sale though
- by Humang - at 2013.11.22 04:07:00
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120. [WTS] C6 Pulsar + C5 Staitc - in Sell Orders [original thread]
New entry updated, still for sale.
- by Humang - at 2013.11.21 13:29:00
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