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41. fix Exploration = Remove Cosmic Sigs from ship scan.. - in Player Features and Ideas Discussion [original thread]
IMO they should have a delay mechanic such as what was proposed for WH sigs some time back. ie. There is a time between when a site spawns and when it shows up on the scanner. That should keep both sides happy.
- by Humang - at 2014.11.16 10:48:45
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42. Aurum beards - in Player Features and Ideas Discussion [original thread]
A deep and meaningful request, I can support this plea.
- by Humang - at 2014.11.15 07:01:54
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43. Astronautic rigs update - in Player Features and Ideas Discussion [original thread]
Electronic Superiority Rigs reduce shield HP, but I think I might have missed the sarcasm there...
- by Humang - at 2014.11.02 08:26:06
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44. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Evora Pirkibo wrote: Rather than a gate charging a tax, I would suggest an increase in HS-HS wormholes. Some large enough to fit a freighter through, but with an overall mass limitation only allowing a few of them to pass through before collaps...
- by Humang - at 2014.11.02 08:17:44
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45. Astronautic rigs update - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: Humang wrote: Slow and tank or fast and frail. That's armor tanking for you. I'm referring a little more to light buffer or active tank on frigs and cruisers here; quite recently actually they got rid of the dumb s...
- by Humang - at 2014.11.02 08:00:13
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46. Astronautic rigs update - in Player Features and Ideas Discussion [original thread]
Slow and tank or fast and frail. That's armor tanking for you.
- by Humang - at 2014.11.02 00:58:02
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47. Looking for J112137 - in Wormholes [original thread]
RudinV wrote: Calling someone dumb Insult was too simple and unimaginative: 3/10
- by Humang - at 2014.11.02 00:27:24
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48. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
I'm surprised this thread is still going, but I'll still give it a +1 provided that the idea: separate empires with lowsec, but keep a few regional gate between each that incur a nominal fee to use ( based on the ship-mass to cargo-room ratio ). ...
- by Humang - at 2014.11.02 00:18:02
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49. Looking for J112137 - in Wormholes [original thread]
Nash MacAllister wrote: RudinV wrote: Ami Kashuken wrote: Lost my Wormhole.. This is the best example how u should not start looking your way back And this is a great example of what is wrong with wh. Why the hell wouldn't someone...
- by Humang - at 2014.11.01 23:27:57
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50. New way to display the resist profile of a ship - in Player Features and Ideas Discussion [original thread]
Agreed that it's a very nice concept and looks pretty, but a bit hard to read at a glance.
- by Humang - at 2014.10.31 20:03:51
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51. Add ice belts to w-space - in Player Features and Ideas Discussion [original thread]
Yes, I said that people would still need to go to k-space to make isk so that dependency would still be there regardless. Apart from that however, the only other logistical reason to leave is for fuel runs. But I get what you are saying, you sa...
- by Humang - at 2014.10.31 19:40:08
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52. Station blindness. - in Player Features and Ideas Discussion [original thread]
Rowells wrote: just open the door and you can see outside Just think of all those nasty drafts that will blow through.
- by Humang - at 2014.10.31 07:22:54
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53. Add ice belts to w-space - in Player Features and Ideas Discussion [original thread]
-snip- Gah, double post, my bad
- by Humang - at 2014.10.31 07:18:04
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54. Add ice belts to w-space - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: Nevyn Auscent wrote: Catherine Laartii wrote: Even if you have ice in w-space, you still rely on hisec and lowsec to a certain degree in the same way null does. There are no locally-seeded items like blueprints o...
- by Humang - at 2014.10.31 07:17:00
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55. Add ice belts to w-space - in Player Features and Ideas Discussion [original thread]
Not totally sold on having ice available in WH's, and the reason for this opinion is that I like the reliance that each type of space has on the others. But in saying that I won't say no and deny it to others if they want it. However as someone t...
- by Humang - at 2014.10.30 22:27:10
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56. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
Anything that lets me "unanchor" dead sticks in WH space for profit or lols has my support. General ideas that I liked in my skimming over the pages: Offensive Function Destroyer sized hull with the same EHP levels as current dessies/dict...
- by Humang - at 2014.10.21 15:04:01
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57. [Oceanus] Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
I'm still inclined to just add the relative bonuses for missiles ( exp vel/exp rad ) to Tracking Enhancers / Tracking Computers and the same de-buffs to Tracking Disruptors. That's my 2 isk.
- by Humang - at 2014.09.03 02:35:00
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58. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
Can't add anything but a +1 from me.
- by Humang - at 2014.08.18 17:27:00
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59. Anti AFK Cloaking idea (different then the typical ideas) - in Player Features and Ideas Discussion [original thread]
*Points to signature*
- by Humang - at 2014.08.18 16:55:00
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60. Make Warning Boxes not disable shortcuts - in Player Features and Ideas Discussion [original thread]
IMO give us a toggle to let us click though such warnings. But a +1 from me regardless.
- by Humang - at 2014.08.14 11:30:00
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