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61. Dont Call a DEV by char name *wink wink* Looking at missiles - in Player Features and Ideas Discussion [original thread]
I remember an idea someone came up with not to long ago: (I'm sorry I forgot the individuals name ) Instead of having a bonus to kinetic damage, all missiles will instead have a small amount of kinetic damage added when fired from a ship with a ...
- by Humang - at 2014.07.19 10:43:00
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62. W space little things. - in Wormholes [original thread]
Any chance of making small mobile "hybrid" siphon units scoop-able? I mean there is no way to tell whats being reacted, unless you have access to the POS or someone is really bad at naming and access to the system is limited to the life of the ...
- by Humang - at 2014.07.14 11:22:00
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63. Wormhole destabilizer - in Player Features and Ideas Discussion [original thread]
It has been suggested many times, and you will be directed to the search function by many others. If it still allowed someone to pass though from the opposite side, then it might be something to continue to discuss, but as it is now it would be a...
- by Humang - at 2014.07.02 10:30:00
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64. POS Updates and Improvements - in Player Features and Ideas Discussion [original thread]
If this was implemented, thoes of us that live in J-Space would make a killing, and I am fine with that. Though In saying that I would make a few changes: The 1 month timer like Amak Boma suggested untill it becomes "Vulnerable".
The 'offe...
- by Humang - at 2014.06.30 11:37:00
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65. Mobile Siphon Unit should apply to POCO - in Player Features and Ideas Discussion [original thread]
I just wish we could scoop them back up to the cargo hold, then I would be happy.
- by Humang - at 2014.06.01 04:02:00
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66. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please and Thank-you
- by Humang - at 2014.05.28 14:43:00
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67. Some little ui things in "Kronos" - in Test Server Feedback [original thread]
Would it be possible to get a reactivation timers (similar to the reload timer) cloaks, bomb launchers, micro jump drives & anything else i missed.
- by Humang - at 2014.05.14 18:01:00
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68. c2 WH Raven. Cruise or Rapid Heavy? - in Ships and Modules [original thread]
Satori Sartori wrote: I think you'd be better off doing them in a drake or something, as you might lose the Raven to hungry WH PVPers, and with the quality of c2 loot&salvage, it's gonna take you a while to get a new Raven if you lose it. R...
- by Humang - at 2014.05.11 15:41:00
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69. AUSSIE WH PLAYERS! - in Wormholes [original thread]
Well if there is one thing that Aus has in common with WH space is that all the native wildlife is out to kill you.
- by Humang - at 2014.05.11 02:33:00
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70. A fix for the "AFK Cloaking" issue - in Player Features and Ideas Discussion [original thread]
I'm curious that if this makes it to page two, whether people will read the OP or just skip to the end and help prove my point
- by Humang - at 2014.05.10 10:46:00
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71. A fix for the "AFK Cloaking" issue - in Player Features and Ideas Discussion [original thread]
Titan Andronicus wrote: Yes, I got the irony, thank you. However creating spam content in the F&I forum is not the mature way to counter that. Aye that is true, but it is more effective and fun.
- by Humang - at 2014.05.10 09:34:00
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72. A fix for the "AFK Cloaking" issue - in Player Features and Ideas Discussion [original thread]
Well, I could say that there is somewhat of an idea contained within, and if people wish to discuss and debate its constituents then that is entity up to their choosing. But I won't condone the actions of those that chose to perceive this in a dif...
- by Humang - at 2014.05.10 09:30:00
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73. Tech 3 Battlecruisers - in Player Features and Ideas Discussion [original thread]
What would this do differently compared to other ships already available? What niche does it fill?
- by Humang - at 2014.05.10 07:16:00
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74. A fix for the "AFK Cloaking" issue - in Player Features and Ideas Discussion [original thread]
Please CCP this needs to be fixed! I have done everything I can; I have tried to ignore them, I have tried to leave and come back at a later time, I have even tried to reason with them! but no matter what I do they are always there, waiting in th...
- by Humang - at 2014.05.10 04:34:00
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75. It happened - in Wormholes [original thread]
Havoc Zealot wrote: What happened?
- by Humang - at 2014.04.30 07:09:00
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76. Tracking Formula visualized in Tactical Overlay - in Player Features and Ideas Discussion [original thread]
+ Supported
- by Humang - at 2014.04.16 09:43:00
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77. Depth Charges - in Player Features and Ideas Discussion [original thread]
masternerdguy wrote: As for EVE, this is just another AFK-cloak whine thread. A bit harshly put, but the truth non-the-less.
- by Humang - at 2014.04.11 03:00:00
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78. Rorqual 'Industrial Protection Mode' - in Player Features and Ideas Discussion [original thread]
I was thinking of something similar, but the glaring issue being that when deployed it makes it a MASSIVE target; as its stands now you rarely/never take one far from a POS shield. It just doesn't have the raw HP of towers, nor the re-enforce time...
- by Humang - at 2014.04.07 15:14:00
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79. Covert Ops Counter - in Player Features and Ideas Discussion [original thread]
Mess with cloaking and you screw over every single person that live in Worm-Holes. However; what are the mechanics of cloaking that you claim are being abuses? Because if you say "AFK cloaking" then this thread is no different to the plethora o...
- by Humang - at 2014.04.06 08:05:00
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80. Expel member at next down time - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: Kaarous Aldurald wrote: ... Are you unaware that you can kick people in space, if they are offline? Here, there's a GM statement on it from about two years ago. It also nicely details that they have no intention of...
- by Humang - at 2014.04.04 12:39:00
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