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81. Low sec exploration ship (relic/data) - in Ships and Modules [original thread]
Angella Guard wrote: Why do you pick transport ship instead of dedicated exploration bonused hull? ... Because ... ChromeStriker wrote: Data sites take up cargo which made me think... But I agree, some low and most null sites will be pain...
- by Humang - at 2014.04.04 12:30:00
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82. A legitimate Discussion and Ideas on Cloaking - in Player Features and Ideas Discussion [original thread]
It's a nice attempt to start a civilized discussion on a topic and I commend you for that, and reassure that some comments aimed at the OP are not necessary. Despite saying that however I do agree that this is a moot issue, it's been done again a...
- by Humang - at 2014.04.04 12:02:00
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83. Expel member at next down time - in Player Features and Ideas Discussion [original thread]
It sounds logical to me for a CEO to have control of player membership in a corporation. Granted that the player to be remove is given fair warning. ( 24 hours maybe ) I have no experience with corp management or the situation that the OP is in; ...
- by Humang - at 2014.04.04 11:17:00
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84. Otters Down! - in Wormholes [original thread]
Very good read, thank you for writing it up. Looking forward to more stories in the future.
- by Humang - at 2014.04.04 10:56:00
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85. Found home system of Vanguard of the Phoenix - in Wormholes [original thread]
Jackal Willow wrote: Braxus Deninard wrote: Castor Troyy wrote: Blodhgarm Dethahal wrote: Derath Ellecon wrote: Who?
- by Humang - at 2014.04.02 14:19:00
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86. New Timer for Wormholes - in Wormholes [original thread]
Derath Ellecon wrote: Tell you what. Here's and alternative which can help without taking it too far. For one I highly doubt CCP would ever implement anything that stops concord intervention short of the current mechanics (wardecs, duels etc). ...
- by Humang - at 2014.03.18 12:44:00
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87. The Ultimate Cloaking Device - in Player Features and Ideas Discussion [original thread]
I support this, I've never been involved or the target of a hot-drop, but I can see the issue around it. Though in saying that I would leave the spool-up at a static 5 seconds and keep the cyno skill as it is ( affecting the amount of ozone needed ).
- by Humang - at 2014.03.13 02:33:00
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88. doing something about AFK cloakies... - in Player Features and Ideas Discussion [original thread]
As everyone will say; it's been done to death with countless solutions to the supposed problem. Anything you can think of, its been done, discussed, debated, ridiculed and forgotten, only to be resurrected in another thread. I would cite the whol...
- by Humang - at 2014.03.12 06:48:00
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89. The siphons are kinda crap - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Please do your research before complaining about something. Its usually simple to work out what reaction is most likely taking place on a moon. 99% of reactions either use some sort of material on the moon or import it from anoth...
- by Humang - at 2014.03.10 01:12:00
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90. Change how the specific damage type bonus on missiles works - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Swap a 10% kinetic damage for a 5% to all then? A drop from 10% kinetic to 7.5% Omni damage boost would not, imo, be a considerable enough drop considering the typical damage bonus for non kinetic missile bonuses and gun bonuse...
- by Humang - at 2014.03.08 04:41:00
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91. Change how the specific damage type bonus on missiles works - in Player Features and Ideas Discussion [original thread]
Yes sorry, I worded it poorly. Daichi Yamato wrote: Most? The amount of caldari missile boats with ONLY a kinetic bonus are a minority. Missile boats that get a bonus to all damage types, plus a little extra kinetic is the majority. I'm not ...
- by Humang - at 2014.03.08 03:26:00
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92. Change how the specific damage type bonus on missiles works - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Humang, u seem to be posting under the assumption that kinetic damage is awful. Why? I'm not saying its awful, and didn't intend to imply that it is. What I want to say is that it seems a waste to have a system that can ...
- by Humang - at 2014.03.08 02:15:00
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93. Change how the specific damage type bonus on missiles works - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: 10% flat damage per level (on the drake) to all missile types would be a huge buff compared to the current state. From what I understood its not a damage bonus to all damage types, its the base damage with an added kinetic dama...
- by Humang - at 2014.03.08 00:57:00
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94. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Phaade wrote: Sitting in hi sec all day is horrible. Adding more low sec and more reasons for players to be in low sec is a great thing. I'll point out that this is your point of view, and other might not share it; everyone has different pla...
- by Humang - at 2014.03.08 00:27:00
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95. The siphons are kinda crap - in Player Features and Ideas Discussion [original thread]
The only gripe I have is not being able to scoop a siphon. I want to use hybrid siphons, I have to make them myself or pay a fortune in the market, and making them takes a good 5+ days worth of PI to produce ONE . There is no ( passive ) way to ...
- by Humang - at 2014.03.08 00:04:00
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96. Change how the specific damage type bonus on missiles works - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Arthur Aihaken wrote: Daichi Yamato wrote: i like the thinking but caldari ships often come with strengths most likely to make up for their strict damage types. they often do more damage than comparable missile boats...
- by Humang - at 2014.03.07 23:41:00
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97. Change how the specific damage type bonus on missiles works - in Player Features and Ideas Discussion [original thread]
A unique and interesting concept, I could support this, at least open it up to testing. EDIT: Actually its a damn good idea, it still hold the caldari kinetic theme that CPP want to hold on to, but incorporates the damage selectability that shoul...
- by Humang - at 2014.03.07 01:55:00
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98. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
You thought otherwise that there would be overwhelming support for this? Summary of how I would see it once its done: New skin slot on all ships.
New skin module.
Skins are size/class relative. ( small/medium/large/capital )
Corporat...
- by Humang - at 2014.03.07 01:35:00
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99. Cloak camping needs to b reigned in. - in Ships and Modules [original thread]
It's been done to death again and again, there WAS a threadnought but that has disappeared into the abyss. The point of cloaking is not to be found, and yet you are suggesting something that counters that entirely. I've said it in may other threa...
- by Humang - at 2014.03.02 05:07:00
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100. newbie to wh, not sure what ship to take in - in Wormholes [original thread]
You can never be to paranoid when WH'ing, as Rastin stated it's only a matter of time until someone attempts to ruin your day. D-scan is the heart beat that is keeping you alive, and the more people with a pulse the better your chances avoiding...
- by Humang - at 2014.03.01 14:29:00
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