| Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. Separate DSCAN & Exploration Windows - in Player Features and Ideas Discussion [original thread]
eh, +1 Was going to say something about an already cluttered interface, but I could look past it for this.
- by Humang - at 2013.09.24 06:05:00
|
142. A Scan Resolution rebalance idea: - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Lore is not a reason good enough to ruin gameplay. Not saying ether way, but how would this ruin game-play?
- by Humang - at 2013.09.23 10:36:00
|
143. HULL tanking - in Player Features and Ideas Discussion [original thread]
Sounds logical and I could support this, however I would ask if it is chanced based for each hit?, or will damage always seep through to mods?
- by Humang - at 2013.09.23 05:27:00
|
144. Tier3 and how they are breaking small-scale combat - in Player Features and Ideas Discussion [original thread]
I'm in the "Make them T2" camp, as they are somewhat specialised to a single role. Duno about nerfing them, but at least restricting there access seems more viable.
- by Humang - at 2013.09.23 05:19:00
|
145. Cloaky solution - in Player Features and Ideas Discussion [original thread]
To start with: supernova ranger wrote: 1. You can't hunt cloaked Isn't that the purpose of the cloak? To be able to see people and get into position to pounce while they are unaware? And second: AFK Cloaking Collection Thread There are alre...
- by Humang - at 2013.09.23 05:07:00
|
146. What if different weapons had there own distinct visual damage on ships. - in Player Features and Ideas Discussion [original thread]
I don't have a source for it, but I believe that CPP has already touched on this during the last FanFest, as in the visual effects that occur at different stages of combat. (different effects for hitting shield, armour and structure) But sadly, t...
- by Humang - at 2013.09.19 03:29:00
|
147. Multi-Monitor Support - in Player Features and Ideas Discussion [original thread]
If the screens are the same size, you can used the "fixed window" setting I think its called and hanve it set to a resolution that covers both. You can set it so the client is anchored in the left screen, and it extends to the one on the right, du...
- by Humang - at 2013.08.28 05:27:00
|
148. Odyssey and colour blind pilots - in Player Features and Ideas Discussion [original thread]
+1 again for customizing colours for our colour-blind brethren.
- by Humang - at 2013.08.28 05:24:00
|
149. Amarr FW Awoxer: Shanha Sharvas - in Warfare & Tactics [original thread]
It could be a case they they didn't have there overview set up right. But yeh, Adolf something was the one to look for in the minny millita.
- by Humang - at 2013.08.24 14:42:00
|
150. Countering AFK Clockers - in Warfare & Tactics [original thread]
Its been done to death, please have a quick look with the search function next time AFK Cloaking Thread Collection
- by Humang - at 2013.08.24 14:38:00
|
151. Super Simple Yet Useful Request With Micro Jumpdrives - in Player Features and Ideas Discussion [original thread]
Nice idea, but I would say its just to much mobility for blaster/brawler ships.
- by Humang - at 2013.08.22 02:15:00
|
152. Odyssey and colour blind pilots - in Player Features and Ideas Discussion [original thread]
Why do I keep sing thread like this with no DEV or CMS tags? Bump to keep this at the top of the form list. (+support, again)
- by Humang - at 2013.08.22 02:13:00
|
153. Timer Rollbacks for FW Plexes - in Player Features and Ideas Discussion [original thread]
Domanique Altares wrote: I'm all for timer rollbacks, for both o-plexing and d-plexing. Remove diagonal plexing, or at minimum halve the rewards. The other warzone might be a hot spot to go grab some pew, but it shouldn't be someplace you go t...
- by Humang - at 2013.08.22 02:11:00
|
154. Redesign the Rupture - in Player Features and Ideas Discussion [original thread]
I love caldari design (Heron/Merlin best damn looking ships imo), but the Moa and Blackbird hulls need some love.
- by Humang - at 2013.08.22 02:02:00
|
155. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Altered Ego wrote: TLDR; IRL, I'm not going to get mugged crossing from France into Germany ... but crossing between North and South Korea might be a different matter. If you really want to separate the empires then you make it based on -secur...
- by Humang - at 2013.08.21 15:46:00
|
156. 'Local' chat should be time delayed - in Player Features and Ideas Discussion [original thread]
I posted something like this in the "So Local Chat vanished, now what?" thread, except I was thinking of having set intervals that local updates, instead of just a straight delay. Would this be also include high-sec? I mean it would be logical to...
- by Humang - at 2013.08.21 15:33:00
|
157. Caldari / Minmatar Pirate Faction - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Yet again though, you are simply proposing adding ships with shiny bonuses to the mix. When we already have masses of ships needing constant balance work. If you want to add a faction, it needs to contribute something to th...
- by Humang - at 2013.08.20 11:56:00
|
158. The problem with removing local - in Player Features and Ideas Discussion [original thread]
Instead or removing local how about just having an update delay. For example have it update the list every 60 seconds for low-sec and possibly more for null. Each 'ping' checks who is in system and puts them on the local list, when the next ping a...
- by Humang - at 2013.08.20 09:40:00
|
159. Caldari / Minmatar Pirate Faction - in Player Features and Ideas Discussion [original thread]
I always thought a splinter faction of Mordu's Legion would be a pretty good base for a Minmatar/Caldari Hybrid faction. As it stands there is'nt really a pirate faction aimed at missile pilots (apart from Gurista ships, but they are more drone bo...
- by Humang - at 2013.08.20 08:18:00
|
160. Make disconnections a bit less harsh. Keep certain modules active for 1-2 mins. - in Player Features and Ideas Discussion [original thread]
I'm happy to support this, I can see that this wont help local rep tanked ships much, but non-the-less it certainly helps.
- by Humang - at 2013.08.14 06:20:00
|
| Pages: 1 2 3 4 5 6 7 [8] 9 10 |
| First page | Previous page | Next page | Last page |