Pages: [1] 2 3 4 5 6 7 8 9 |
1. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Tippia wrote: Frostys Virpio wrote: Last time I checked, my time is completely independant from CCP changes. That's because this change hasn't gone through yet. Quote: I still live 24 hours each day. What CCP is giving you is SP. GǪa...
- by K'racker - at 2016.04.13 23:00:45
|
2. Dailies? Grrrr ccp! - in EVE General Discussion [original thread]
a small perk that will benefit newer players and those that can't afford dual training . it's a choice , not mandatory . you're not 'losing out' if you decide it's not worth your time . skill points are a commodity now , like any other . you can...
- by K'racker - at 2016.04.10 13:39:35
|
3. [Proposal] Sansha influence meter affects moon goo output. - in Assembly Hall [original thread]
there's already enough negative effects from incursions. the empire ones are being cleared long before their timer runs down, so no more incentive's needed atm. the null sec ppl who're ignoring the incursion should be free to do so without additio...
- by K'racker - at 2011.01.31 19:59:00
|
4. Mass of Cargo - in Assembly Hall [original thread]
Originally by: Jason Edwards Sometimes being so far as to allow campers to catch ships. For PVE it will significantly slow down logistics I am expecting. All these things would be good things. no-skilled campers may need help, but i d...
- by K'racker - at 2011.01.31 18:59:00
|
5. Level 5 hi sec missions? - in Missions & Complexes [original thread]
Originally by: Cambarus Instas and scouting reduce the risk factor there by a substantial amount. These things require more people, or more effort, which is why most people don't bother. Again this boils down to there not being enough rewa...
- by K'racker - at 2011.01.30 08:49:00
|
6. Level 5 hi sec missions? - in Missions & Complexes [original thread]
Originally by: Skunk Gracklaw Nope. Despite all the carebear tears Level 5 missions were all moved to lowsec. Hopefully Level 4 missions are next. hopefully getting rid of the mining and ratting bots is next. you know, the ones that in...
- by K'racker - at 2011.01.29 19:40:00
|
7. Who was Eve's first Titan pilot ? - in Ships and Modules [original thread]
Originally by: Marcus Druallis And btw he didn't log with aggression timer. Bob had a spy that smartbombed him in the POS right before he logged, which at the time gave him aggression. Mechanics weren't the same. everyone knows bob was...
- by K'racker - at 2011.01.28 13:56:00
|
8. Sleepers neut too hard. - in Missions & Complexes [original thread]
Originally by: Doddy lol at "passive" drake effectd by neuts he means passive regen as oppose to using active shield booster. this is common terminology and correct regardless of resistance mods. your lack of understanding may come fr...
- by K'racker - at 2011.01.28 12:09:00
|
9. Neuts and balance (primarily PVE) - in Ships and Modules [original thread]
Originally by: Ravenal All I am saying is there MIGHT be a balance mismatch between the races that i not compensated through other advantages ... simply because too much of what their choices are about is impacted by their capacitor. ...
- by K'racker - at 2011.01.23 19:01:00
|
10. Baiting other players - in Crime and Punishment [original thread]
Originally by: Lord Vakos This guy is definitely a master baiter
- by K'racker - at 2011.01.19 15:48:00
|
11. Drone agro glitches? - in Missions & Complexes [original thread]
higher level npc can have more than one locked target. why shouldn't they switch targets, if their ai decides to? you could bug rep, or petition, but i think you already know what the answer will be. when they show up at a station - bug foll...
- by K'racker - at 2011.01.11 18:26:00
|
12. Random thought on missions - in Missions & Complexes [original thread]
Originally by: Hakkar'al Gallente So, to liven things up a bit .. a courier can be ambushed from system A to system B We could even have small gate camps this is already in-game. once they start sending you through low-sec systems...
- by K'racker - at 2011.01.08 17:07:00
|
13. Noctis - The End of Ninja Salvaging? - in Ships and Modules [original thread]
Originally by: Drykor Originally by: Tres Farmer Originally by: GunsABlazn For as long as I can remember there has always been this debate about whether or not to make wrecks the property of the pilot who blew up the ship. ...
- by K'racker - at 2010.12.30 17:17:00
|
14. [proposal] repair YOURSELF with YOUR repair drones - in Assembly Hall [original thread]
discussion has strayed from balance, to implementation. of course it could be put in game, quite easily. but for every ship that can use drones, you have to figure the cap-free extra tank, or de-facto extra low slot. this is a ton of rebalancing ...
- by K'racker - at 2010.12.29 16:25:00
|
15. mwd cloak trick... - in Ships and Modules [original thread]
may be unintended, but as there's gm posts explaining exactly how to do it, and encouraging players to use it for low and null sec exploration, it's endorsed by ccp. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1353457&page=5#141 ...
- by K'racker - at 2010.12.25 22:25:00
|
16. Remove Autopilot - Security Penalty Bar - in Assembly Hall [original thread]
as i understand, the slider lets you set min / max sec. so if you have negative sec status you can avoid systems where you'd be shot by local npc.
- by K'racker - at 2010.12.24 09:27:00
|
17. [Proposal] Change the ECM Mechanic to a Resistance Debuff. - in Assembly Hall [original thread]
op speaks of changing ecm because it's 'not fun'. like most things, it's not fun being on the receiving end, but much fun delivering it. a module to lower resist is interesting, but it does nothing to any ship that's not taking fire. doesn't low...
- by K'racker - at 2010.12.24 04:50:00
|
18. Electronic warfare - in Warfare & Tactics [original thread]
Originally by: Soldarius Every cycle of the module lasts 20 seconds unless you trained that stupid skill that reduces your cycle time (and thus increases your cap usage). Originally by: Jaigar Don't underrate that Jam Cycle...
- by K'racker - at 2010.12.17 13:57:00
|
19. Several Fantastic ideas to fix/change the game for the better! - in Player Features and Ideas Discussion [original thread]
1. wh /= k space. way too many differences to call it a beta for removing local. you would let residents 'collapse' stargates to keep hostiles out, for instance? the changes needed to remove local go far beyond a quick fix to the o/b scanner. 2. ...
- by K'racker - at 2010.12.15 16:26:00
|
20. GOVT gets ripped off - in Crime and Punishment [original thread]
this is what i thought was going on.. but then, i'm not very bright.. [2010.12.14 23:41:50 ] meatflaps > hey gus check it out [2010.12.14 23:41:55 ] informant > what [2010.12.14 23:42:03 ] meatflaps > i robbed my old co...
- by K'racker - at 2010.12.15 14:26:00
|
Pages: [1] 2 3 4 5 6 7 8 9 |
First page | Previous page | Next page | Last page |