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41. Agents and how they are ruining the economy - in EVE General Discussion [original thread]
I know alot of people's income is from agents and thus I'll probly get alot of negative feedback but here we go. Basicly agents (level 4 in particular) are causing a flood of items and isk into the game economy while removing virtualy none of it....
- by Killde - at 2005.04.22 09:44:00
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42. Incredible community - in EVE General Discussion [original thread]
People tend to be pretty nice around the empire area. however, as you move closer and closer to the edges of empire space, you'll find no shortage of people who would gladly stab you in the back given half a chance.
- by Killde - at 2005.04.22 09:32:00
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43. Carebear miner asks for advice on mining and trust - in EVE General Discussion [original thread]
Edited by: Killde on 22/04/2005 09:29:07 I'd find a nice .9 or 1.0 out of the main jump routes. Usaully not too many people out there, should reduce the number of ore theifs in comparison to mining in some area packed with 50 people. Also if y...
- by Killde - at 2005.04.22 09:29:00
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44. Safespot busting - in EVE General Discussion [original thread]
Can't scan probes allow you to warp directly to ships in a SS? Or will it only allow you to warp to ships with active pilots in them?
- by Killde - at 2005.04.22 09:23:00
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45. Espionage/Theiving. CCPÆs Stance and lack of developmentà - in EVE General Discussion [original thread]
First, I'd like to applaud GHSC for a well played hand. A superior amount of patience and effort went into that operation and I feel they came out aptly rewarded. Well Done. On the game mechanics approach, I do agree that their should be some way...
- by Killde - at 2005.04.22 09:20:00
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46. idea to restore higher value of zyd and mega - in EVE General Discussion [original thread]
Edited by: Killde on 22/04/2005 09:06:00 Zyd is currently at a good price. However mega is too low by far. I know it's at about old NPC price, but remeber there is alot more isk in circulation then at the start of the game. Which means everyon...
- by Killde - at 2005.04.22 09:05:00
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47. The game .... balance ... - in EVE General Discussion [original thread]
Edited by: Killde on 18/04/2005 07:41:00 Scorpion is no match for snipers. Multi jammers which most people carry max out at 72KM range before falloff, not even close to the 130km that snipers sit at. Specalized jammers do manage to reach 108km...
- by Killde - at 2005.04.18 07:34:00
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48. Nerf the Gank - in EVE General Discussion [original thread]
I think the problem is you've got two groups of people PVP people who load up there ship gank style, no holds barred anti player setup. PVE who have a dedicated anti rat setup or prehapes mining lasers. The problem arrises that whenever a PVE d...
- by Killde - at 2005.04.16 20:52:00
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49. Pirate/Victim honor code... - in EVE General Discussion [original thread]
Edited by: Killde on 16/04/2005 20:29:33 Edited by: Killde on 16/04/2005 20:28:51 I never pay pirates, Mainly cause I already gave the insurance company my ransom money anyways. I prefer to Slug it out with them. Sometimes I take afew with...
- by Killde - at 2005.04.16 20:16:00
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50. Reload bug and "charge rate" new graph? - in Test Server Feedback [original thread]
Reloading is abit tricky. Cause unlike pervious versions, it doesn't remove the "reload" option from the menu when it can't actually reload. If you remeber in previous verison you couldn't quickly reload all your launchers either. You had to reloa...
- by Killde - at 2005.04.16 18:10:00
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51. Anyone else LOATHE the "unload to cargo" option? - in Test Server Feedback [original thread]
Just read before you click. Problem solved. As for the purpose some people can store extra ammo (cause their hold is full with ammo or other things) in offline weaponry.
- by Killde - at 2005.04.16 18:05:00
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52. Crystal Bug - in Test Server Feedback [original thread]
It's a Bug I've seen it as well. What works for me it to take abit more time between each weapon's crystal change. You know change a crystal wait half a second change the next and so forth instead of changing them all as fast as possible. I'm gues...
- by Killde - at 2005.04.16 18:02:00
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53. ECM patch and what will happen now - in EVE General Discussion [original thread]
Yeah I think this is a nerf. Mainly because before no one wanted to waste a slot with a backup array or another medium with a sensor booster. Thus they got jammed (as they well should). So they come complain on the forums "ooohh i got jammed in my...
- by Killde - at 2005.04.14 19:27:00
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54. Uh oh.. Caldari? - in EVE General Discussion [original thread]
Complain? I find my Ferox rather handy actually. Hits the spot. In terms of missles yeah they need some tweaking, frigates don't stand a chance and battleships shrug them off (or warp out)
- by Killde - at 2005.04.14 10:18:00
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55. 50% range drop on pulse lasers??? - in EVE General Discussion [original thread]
If you saw the graphs in the pulse laser nerf thread you would understand. They tested a Blaster with antimatter vs pusle laser with Mutli. The laser did abit more damage had almost three times the optimal range and twice the falloff area. Combine...
- by Killde - at 2005.04.14 10:15:00
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56. Ultimate log off problem ---- the girlfriend - in EVE General Discussion [original thread]
If she still got going for it, you might wanna drop the fact that the average age of video game players is around 30, not 10. Just cause from what I'm hearing she seems to think it's a childs hobby.
- by Killde - at 2005.04.14 10:10:00
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57. Congrats! - in Test Server Feedback [original thread]
Max out ECM efficeny skill and make sure they are at your optimal range then try again.
- by Killde - at 2005.04.13 19:48:00
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58. New patch - my semi rant i guess - in Test Server Feedback [original thread]
I believe this patch includes the ablity to use ECM against NPC targets. I believe this will keep the scorpion as a decent NPC hunter/ mission runner.
- by Killde - at 2005.04.11 05:34:00
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59. Why is Pereption the BEST attribute? - in Skill Discussions [original thread]
I like the idea of making ship command will power primary. You don't need to see or otherwise sense anything to get your ship to turn faster.
- by Killde - at 2005.04.07 10:08:00
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60. WTS: Ferox - in Sell Orders [original thread]
27 Million isk if in secure space.
- by Killde - at 2005.04.06 09:38:00
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