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121. Here is how to passive shield tank for those that want know. - in Ships and Modules [original thread]
Originally by: Kagura Nikon I want to have best real defense, not simple regen, so resistances are important. So i am wondering What woudl be best. Use rigs for resistances? Or using them for shield extension or regeneration? I would no...
- by Kldraina - at 2007.01.03 04:18:00
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122. Shield Rigs bonus vs. drawback - in Ships and Modules [original thread]
One additional note: the sig radius drawback is stacking nerfed. So having 3 shield rigs does not raise your sig as much as you might expect.
- by Kldraina - at 2007.01.01 08:45:00
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123. Rigs and stacking penalty - in Ships and Modules [original thread]
Gang modules aren't affected by stacking penalty, I don't know why people keep saying they are. Rigs are treated like normal modules for stacking. This means that a rate of fire or damage rig will be less effective if you fit damage mods. In gene...
- by Kldraina - at 2006.12.31 00:39:00
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124. Rigs + Cap modules = Broken - in EVE General Discussion [original thread]
EVE has a bad habit of making you learn all your lessons the hard way. I'm sure some people cherish that fact, though I expect most just find it frustrating to constantly crash into that learning cliff. (Personally, I don't really care one way or ...
- by Kldraina - at 2006.12.30 10:40:00
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125. Shield tanked Ishtar? - in Ships and Modules [original thread]
If you're going to shield tank a drone ship, you may as well passive shield tank it. With Large Shield Extenders, resistance amps, and shield power relays, you could get a nice tank that's immune to Nos. If you plan to fit guns, you might try usin...
- by Kldraina - at 2006.12.30 10:27:00
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126. 250MM rail II and spike M - help me I'm very upset right now - in Ships and Modules [original thread]
I believe that for Battleships, Shortrange is anything under 20km, and long range is anything over 60km. Though different people often have different definitions of each. T2 ammo, is very specialized, and often only useful in specific circumstanc...
- by Kldraina - at 2006.12.30 10:09:00
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127. Amarr Mk II - in Ships and Modules [original thread]
Edited by: Kldraina on 29/12/2006 23:37:24 Hearing people complain that Tux ignores Amarr just makes me think of the time when there was a massive thread complaining about how Artillery sucked, and Tux's response was to give Tachyons 5% more d...
- by Kldraina - at 2006.12.29 23:36:00
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128. How to make one's isk work // investment ideas ? - in EVE General Discussion [original thread]
Oh, it's easy to spend billions. That's why it's always nice to get more. The more I make, the more I can spend, and I like spending.
- by Kldraina - at 2006.12.28 09:50:00
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129. How to make one's isk work // investment ideas ? - in EVE General Discussion [original thread]
Personally, I'm buying Zyd. I have trouble believing the prices will stay as low as they are.
- by Kldraina - at 2006.12.28 07:36:00
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130. StabbaPhoon - in Ships and Modules [original thread]
Originally by: Harlequinn Edited by: Harlequinn on 15/12/2006 22:09:57 Doesn't the stacking penalty apply to any bonus that affects the same attribute , not just the stacking of the same item? Given that: Istab= +% to sig, -% to iner...
- by Kldraina - at 2006.12.27 21:26:00
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131. Hull tank obsolete. - in Ships and Modules [original thread]
Originally by: Laboratus Only Real Men hull tank. You just have to ask yourself, are you tough enough? The rest of us will just have to make do with shield and armour tanking. You don't need to be a man to hull tank. Just takes guts, or...
- by Kldraina - at 2006.12.27 00:09:00
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132. What's the problem with invention? I don't see one.... - in EVE General Discussion [original thread]
Originally by: Aramendel A ship interface costs 1700. A module interface costs 170. So, if a module interface is worth 3 bil, how much do you think is a ship interface worth which costs 10 times as much? 20 bil? This is a bit more than ...
- by Kldraina - at 2006.12.26 07:03:00
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133. Speed, Agility, Mass - thoughts on post revelations - in Ships and Modules [original thread]
Um, anyone that fits Inertial stabs, is effectively reducing their overall hitpoints. Every inertial stab is taking a slot that could've been used to make their tank tougher. I think the real issue, is whether the increased effectiveness when usin...
- by Kldraina - at 2006.12.26 04:45:00
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134. What's the problem with invention? I don't see one.... - in EVE General Discussion [original thread]
Most changes in EVE take 6 months to settle in. Example: For the first month after the missile changes came in a couple years ago, people complained about how worthless these changes made their Raven. 6 months later people were complaining about ...
- by Kldraina - at 2006.12.25 09:50:00
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135. How to win EVE - in EVE General Discussion [original thread]
Lots of people win (and lose) at EVE every day. It's part of what makes EVE different. A bit of luck, and you can make a fortune. A bit of foolishness, and you can lose it all. Everytime you take a risk and come out ahead, you've won. Everytime yo...
- by Kldraina - at 2006.12.25 09:46:00
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136. What's the problem with invention? I don't see one.... - in EVE General Discussion [original thread]
Hmmm... So far in this thread I've seen: 1) Dark Shikari state that it takes 1700 hacking components to make an interface. 2) Noir state that it takes only 170 for module interfaces. 3) Noir state that BPCs for said module interfaces are available...
- by Kldraina - at 2006.12.25 03:23:00
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137. Impossible to invent shield relays and shield flux T2? - in Ships and Modules [original thread]
Originally by: Pottsey Can anyone else confirm these two are impossible to invent? I get a strange message with shield flux which I assume is CCP talk for you cannot invent. ôThis job cannot result in an output blueprint. The reason migh...
- by Kldraina - at 2006.12.24 23:55:00
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138. Self proclamation as Amarrian Queen. - in EVE General Discussion [original thread]
There is little point in acquiring T2 BPOs for most shield systems. Amarrians have no need for such pitiful systems, and those who rely upon them will quickly learn the folley of their ways. The mere implication that Amarr need such worthless blue...
- by Kldraina - at 2006.12.23 06:52:00
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139. Shield rigs and increased sig radius - in Ships and Modules [original thread]
Mostly it means that ships will get a lock on you much faster, and can thus start firing (or warp scrambling) a few seconds sooner. Even with over 400 sig, turrets can still miss due to tracking, and the increase in sig does make that happen less,...
- by Kldraina - at 2006.12.23 06:34:00
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140. Drones - Hitting the training ceiling HURTS - in EVE General Discussion [original thread]
A lot of people are missing the basic complaint: The OP reached the end of the "level grind" for drones. With guns or missiles, faction gear is available for continued climbing, a fact that I'm sure is a large part of why said gear costs so much. ...
- by Kldraina - at 2006.12.22 10:08:00
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