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Shadarle
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Posted - 2006.12.12 21:10:00 -
[421]
The Rokh is not a very good passive tanking ship. It can passive tank better than the Raven, that's about all I can say for it.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Razean
Minmatar Agony Unleashed
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Posted - 2006.12.12 21:59:00 -
[422]
Originally by: Lucid Nightmare
Originally by: Neckbone Boosting T2 HP by 12.5% and total regen time by 25% sucks ass. That's why the peak regen went down for T2 ships.
Aye, this is kind of odd, why the T2 cruisers and frigates get 12.5% HP and 25% shield regen. Effectively lowering passive tanking a bit. But the other T2 destroyers and battlecruisers get 33.33% and 28.125% more HP with the same 25% regen. Increasing passive shield regen.
I don't get this reasoning.
CCP wanted to close the performance gap between T1 and T2. They wanted to give Destroyers a bit more survivability, as their RMR state actually made them more fragile than frigates (slightly more HP but significantly larger sig radius than frigs). They wanted to open the gap between Cruisers and Battlecruisers. All the HP changes were pretty much inline with their goals. The changes to passive tanking are not that significant (and T2 frigs are still significantly more powerful than T1 frigs) I passive tank my Jag, and haven't really noticed the difference from RMR to Kali. It's still able to kick arse and walk away with 50% shields. Then again, I alse have a 2 mil skillpoint difference between my last RMR Jag run and my Kali Jag testing.
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Ryanthusar
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Posted - 2006.12.18 08:32:00 -
[423]
Passive tanking apon a Drake is a challege, but well worth it. (at least in my opinion) requiring high (read mosly 4) skills both in shield skills, shield implants, and resource reducing skills (aka shield upgrades, adv weap upgrades etc etc)
At the moment, I field 5 large extender II's 3 PDS II's 1 Shield recharger
6 Heavy missile launcher II's 1 Scavenger 1 Small tractor beam 1 BCS II
EM resist 20% TH resist 32% KI resist 52% EX resist 68% 26604 Shield cap, 579 seconds recharge. So that essencially gives me 114 cap a second. And when I learn shield upgrades 5, I'll replace a PDS with a shield power relay II. Of cource this setup is best suited for PvE, and if I am facing a mission with thermal or EM damage I'll swap out an extender for a passive resistance amp II specific to that damage, but on the whole... nice!
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.18 10:24:00 -
[424]
There are no shield power relay II's yet. Passive shield tanking guide click here |

Ryanthusar
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Posted - 2006.12.19 21:47:00 -
[425]
http://www.eve-online.com/itemdatabase/shipequipment/shield/shieldpowerrelays/1422.asp
I've set up a buy order for one in the marketplace
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Ryanthusar
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Posted - 2006.12.22 10:43:00 -
[426]
Wondering what you guys think about the new shield rigs? potentially will full shield rigging skills you could end up with only 15% sig radius increace for three rigs on a BC. with the Anti-em screen reinforcer II adding 35% resistance, or a Core Defence Field extender II adding 20% shield... and as far as I know, they dont have a stacking penalty and increace /all/ your shield just not the base. So... add three of them togeather.
But I'm probably totally off the mark here, anyone have the info?
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.22 11:03:00 -
[427]
Shield Purger for 20% extras shield recharge seem the best rig. Passive shield tanking guide click here |

CreEDLom
DAB RAZOR Alliance
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Posted - 2006.12.22 14:52:00 -
[428]
Pottsey
I really enjoy alot of folks not in the know about this subject. Please keep this on the down low 
Thanks
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Lady ISK
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Posted - 2006.12.27 07:53:00 -
[429]
How Sad is this
My current fit on my Myrmidon
3 Tech II Large 2 Tech II Amps 2 PDS and 4 Shield Relays
Giving me a total of 15093 shield recharge of 339 off the bat recharge of roughly 44
and with the 2.4 sweet spot modifer 106.8
Go over to a Brutix
3 Tech II Large 2 Tech II Amps 6 Shield Relays
Total of 15808 Time 460 Base of 38.9 Sweet Spot 93.4
That's the "best" I could do. Which basically leaves me needing to fit 2 nos to run my other 4 guns otherwise I get cap back like a snail.
13 a second different is HUGE, freaking huge.
I see something just a tad wrong with a BS only getting 1800 some odd more shield than a BC but having its recharge time doubled.
If i drop the money to buy the 3 rigs, i can get my Myr up to an insane 327 per second, my Domi won't be able to hang instead sitting at 182. That's just wrong.
Am I doing something wrong, or could I possibly make any corrections to squeeze some more out of my Domi?
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R34PER
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Posted - 2006.12.31 05:35:00 -
[430]
Edited by: R34PER on 31/12/2006 05:38:43 Hey pottsey, i need a little bit of advice/tweaking from your side on my passive Drake tanking setup, i hope i can continue to use it on lvl 4's to avoid buying ugly raven. My current fitting is as follows:
7xLimos Heavy Missle Bays 1xSmall Tractor Beam
2xLarge Subordinate Screen Stabilizers (Soon fitting T2's though) 1xFixed Paraller Link-Capacitor for keeping my cap at around 70% with 3 active hardeners running 3xRat specific hardeners, or 2 hardies with 1 invuln field
2xBallistics Control Unit I's 2xPower Diagnostic System I's
My current shield capacity with hardwirings is 12292 and recharge time is 881 sec, topping almost 35 shields/s in sweetspot. 1124.55 PWG and 630 CPU. Have run 3's with great success, only dropped to around 35% at guristas extravaganza extra stage, with all the sentries and rats pounding me.
So what i need advice about is that if i should drop the cap recharger for another shield extender or even shield recharger (working on the skills to compensate the loss), and if i really should get rid of the active hardeners and just fit shield rechargers instead? And other improvements you may think of :) I'm guessing i have probably done well because of the resists (around 72% for main damage type, and 64% for secondary, depending on damage types ofcourse) compensating for the low recharge rate. I also plan on getting shield maintenance drones as soon as i can, with 25m^3 drone space i could just take 2 medium and 1 light shield drones.
Also which rigs should i use looking forward to level 4 missions?
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.31 11:13:00 -
[431]
ôAm I doing something wrong, or could I possibly make any corrections to squeeze some more out of my Domi?ö I found the same thing the Domi is no longer the best T1 Gallant passive tankers which is a shame. I pretty much only use the Myrmidon and Eos now.
R34PER you need to get 3 large T2 shield extenders. Cap should not be a problem so trying getting both cap skills to lvl 4 or 5. Or try extra PDS until you get more cap skills. DonÆt forget about the 2 cheap shield implants about 300k each. You say your cap stays at 70% try takeing out out the cap module and seeing if it runs out. You cap should stabilise between 30 to 50% your ok as long as it doesnÆt go below 30%.
Shield Recharge rigs are best. Another option would be to take out the highest resistance active module and swap to passive until you fix the cap problem. Losing a bit of resistance but gaining all those extra hitpoints form the extender should work out better. Passive shield tanking guide click here |

Lumberjackhammer
Caldari Dodge this inc Vanu Space Command
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Posted - 2007.01.01 03:44:00 -
[432]
now this is how to passive tank a drake, first of all, dont use 3 extenders, 2 is more then enough.
7 heavy missile launcher tech 2 2 shield extender tech 2 3 active hardners, invulvs, rat specific, whatever 1 shield recharger tech 2 2 bcu tech 2 2 shield power relays
with this I got 70/s, now since Im using this as a lvl 4 mission runner, I just invested in 3 shield recharge rigs, so now my recharge rate is 120/s, with only 2 extenders...
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Diatom
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Posted - 2007.01.01 20:06:00 -
[433]
Wow....spent the last 3 hours reading this post and not playing EVE. Pottsey my hat's off to u for a remarkable post. Gonna go dust off my Drake, passive tank it, and start to enjoy it. 
"If you don't know where you are going, any road will get you there" |

Shi Mun
Caldari Perkone
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Posted - 2007.01.01 23:56:00 -
[434]
Originally by: R34PER Edited by: R34PER on 31/12/2006 05:38:43 Hey pottsey, i need a little bit of advice/tweaking from your side on my passive Drake tanking setup, i hope i can continue to use it on lvl 4's to avoid buying ugly raven. My current fitting is as follows:
7xLimos Heavy Missle Bays 1xSmall Tractor Beam
2xLarge Subordinate Screen Stabilizers (Soon fitting T2's though) 1xFixed Paraller Link-Capacitor for keeping my cap at around 70% with 3 active hardeners running 3xRat specific hardeners, or 2 hardies with 1 invuln field
2xBallistics Control Unit I's 2xPower Diagnostic System I's
My current shield capacity with hardwirings is 12292 and recharge time is 881 sec, topping almost 35 shields/s in sweetspot. 1124.55 PWG and 630 CPU. Have run 3's with great success, only dropped to around 35% at guristas extravaganza extra stage, with all the sentries and rats pounding me.
35hp/s sweet spot? ouch
try using -
3 Large shield extender IIs 2 rat specific resist amps 1 Shield recharger II
3 Shield Power relay 1 Power Diagnostic II
Now i cant remember the Stats but with the 3% gnome implants in the shield recharge was 104hp/s sweetspot and with the compensation skills at 4 your resists should be fine (before rigs). As for rigs i would go for one that decreases shield recharge, one that increases shield capacity and one for missile damage. --------------------------- HAHA! your jammers suck now! Oh wait whats happening to my scorpion... |

Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2007.01.02 15:59:00 -
[435]
Edited by: Kagura Nikon on 02/01/2007 16:02:08 Well I am preparing to fit a tempest to passive tank (including rigs, so that is why i say prepare since is a do right first time).
I want to have best real defense, not simple regen, so resistances are important. So i am wondering What woudl be best. Use rigs for resistances? Or using them for shield extension or regeneration?
my tought was:
2 Extenders 2 Invulnerability 1 shield recharger / all but 1-lows on relays the other with a good DCU. Rigs I am in doubt but for now would be: 1 EM resist 1 More HP 1 regeneration.
Anyone can make some suggestions? It will e used for missions AND pvp on group( warp on gang mate after he is engaged and use AC)
If it works i might put some money-bee line to a fleet tempest for an improved version. If brute force doesn't solve your problem.. then you are not using enough!! |

Caedicus
Minmatar Einherjar Rising Dusk and Dawn
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Posted - 2007.01.02 21:20:00 -
[436]
I changed my Tempest from shield boosting to a passive shield tank, and I'm loving it so far.
Meds: 2 Shield Extender II's 2 Invuln's 1 Ab Lows: 2 PDUS 1 Shield Flux Coil 1 Shield Power Relay 2 Gyros
I need the two PDU's for powergrid issues, I would probably switch out for another gyro once I get another level in AWU.
I'm thinking there is probably room for improvement on this setup. Anyone have any suggestions? Evolution in Eve:
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Majin82
Caldari g guild
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Posted - 2007.01.02 23:18:00 -
[437]
5 x Heavy Launchers
2 x Invul. Field II 4 x LSE II
4 x SPR
Is what I am currently using and it's great for PVP. Obviously I'm not alone since I am Caldari.
Now that Rig's are not stupid priced anymore. Whats the new Passive Drake?
7 x Launchers 1 x Med Nos
2 x Invul. Field II 4 x LES II
2 x PDS II 2 x BCU II
3 x Shield Recharge Rig
Ideas needed here.
------------------------------------- Proud member of G Guild! |

Diatom
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Posted - 2007.01.03 02:36:00 -
[438]
Edited by: Diatom on 03/01/2007 02:39:39 Drake Passive Hybrid Tank Loadout:
Mission L4 Vengence Guristas
High - 7x Heavy ML II, 1x Medium Diminishing NOS Med - 2x Large Shield Extenders II, 1x Shield Recharger II, 2x Invulnerability Field II, 1x Ballistic Shield Hardener II (change it to whatever the Primary damage is) Low - 2x Power Diagnostic System II, 1x Ballistic Control System II, 1x Shield Power Relay I
Rig = 2x Core Defence Charge Econ I, 1x PG Subroutine Max I (was for active tank loadout)
Shield = 15510hp, Recharge Time = 331.34sec EM = 61.19%, EXP = 84.48%, KIN = 87.59%, THERM = 68.95% Capacitor = 3875, Recharge Time = 635.77sec
Lowest shield level was 68% and the Capacitor was never lower than 70%
The Drake is a REAL TANK with this setup. Cost of this loadout and the Drake is cheap compared to my 1.25 billion Cerb. Thanx again Pottsey for this great post and to all the peeps that discussed it.
"If you don't know where you are going, any road will get you there" |

Kldraina
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Posted - 2007.01.03 04:18:00 -
[439]
Originally by: Kagura Nikon I want to have best real defense, not simple regen, so resistances are important. So i am wondering What woudl be best. Use rigs for resistances? Or using them for shield extension or regeneration?
I would not advise using resistance rigs. They are treated as modules for stacking penalties, resulting in little real bonus. You would be much better off using rigs for extra shield HP or improved shield recharge time. |

R34PER
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Posted - 2007.01.03 05:09:00 -
[440]
Originally by: Lumberjackhammer now this is how to passive tank a drake, first of all, dont use 3 extenders, 2 is more then enough.
Actually if my calculations are correct, you get a little more shield regen with the 3rd extender versus recharger, and more shield hitpoints too! 
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.01.03 07:07:00 -
[441]
"2 PDUS 1 Shield Flux Coil" Take the flux out another relay or PDS is much better. Passive shield tanking guide click here |

Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2007.01.03 09:28:00 -
[442]
Originally by: Kldraina
Originally by: Kagura Nikon I want to have best real defense, not simple regen, so resistances are important. So i am wondering What woudl be best. Use rigs for resistances? Or using them for shield extension or regeneration?
I would not advise using resistance rigs. They are treated as modules for stacking penalties, resulting in little real bonus. You would be much better off using rigs for extra shield HP or improved shield recharge time.
In fact I was thinking, sicne i want to be NOS imune. I might go for 3 resistance rigs and NONE module for resistance (or at most, 1 Inv field II)
But i dont know if i try it now or wait a few weeks to put it on a fleet issue tempest(then i think i can have a reaaly good passive tank). If brute force doesn't solve your problem.. then you are not using enough!! |

ShigeruMiyamoto
Minmatar Republic Military School
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Posted - 2007.01.03 11:14:00 -
[443]
Any Setup-suggestions for the Passive Shield Tanking on a Maelstrom or is not a good ship for PST? Finishing the fundscollection on buying this ship. -------
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Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2007.01.03 12:25:00 -
[444]
Originally by: ShigeruMiyamoto Any Setup-suggestions for the Passive Shield Tanking on a Maelstrom or is not a good ship for PST? Finishing the fundscollection on buying this ship.
why to passive tank the BEST active tank on the game? If brute force doesn't solve your problem.. then you are not using enough!! |

ShigeruMiyamoto
Minmatar Republic Military School
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Posted - 2007.01.03 14:54:00 -
[445]
Originally by: Kagura Nikon
Originally by: ShigeruMiyamoto Any Setup-suggestions for the Passive Shield Tanking on a Maelstrom or is not a good ship for PST? Finishing the fundscollection on buying this ship.
why to passive tank the BEST active tank on the game?
Aint it possible then to combine active and passive on the Maelstrom? -------
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Shandling
Minmatar Disband
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Posted - 2007.01.03 14:55:00 -
[446]
Originally by: ShigeruMiyamoto
Originally by: Kagura Nikon
Originally by: ShigeruMiyamoto Any Setup-suggestions for the Passive Shield Tanking on a Maelstrom or is not a good ship for PST? Finishing the fundscollection on buying this ship.
why to passive tank the BEST active tank on the game?
Aint it possible then to combine active and passive on the Maelstrom?
The two big boosts for passive tanking are over sized or multiple extenders and shield power relays.
Over sized extenders means less room to fit other stuff (like boosters/amplifiers) and multiple extenders obviously mean less slots. Shield Power Relays kill your cap.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.01.03 16:17:00 -
[447]
ôAint it possible then to combine active and passive on the Maelstrom?ö I guess you could use PDS T2 for cap for the booster and then use the 2 shield implants and skills for a low passive regen. Wont be much but even 20hp/s extra on top of a booster is nice.
I never had any luck with hybrids. Pure active or passive seems to always work better.
Passive shield tanking guide click here |

Majin82
Caldari g guild
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Posted - 2007.01.03 23:12:00 -
[448]
WhatÆs better on the Drake, extra buffer or lower full recharge time? IÆm asking cause I am a bit stuck right now. I am trying to build a very powerful tank.
5 x Heavy Launcher
2 x Invul. Field II 4 x LSE II
4 x SPR
3 x Sheild Recharge Rigs
DoesnÆt have the grid to fit 6 or 7 launchers and the Invul.Æs will run for 15 mins. Gives me 18400+ Shields with a total recharge time of 196 seconds and resists in the 70Æs. Biggest problem is the lack of firepower.
6 x Heavy Launcher
2 x Invul. Field II 4 x LSE II
1 x PDS 3 x SPR
3 x Shield Recharge Rig
Has 6 launchers, gives 19600+ Shields with a total recharge time of 221 seconds. Has more Firepower.
7 x Heavy Launcher
2 x Invul. Field II 4 x LSE II
1 x RCU 3 x PDS
3 x Shield Recharge Rig
Has the full 7 launchers, with over 25000+ Shields and a total recharge time of 346 seconds.
So what is the route to go? Obviously I can not swap out the Shield Recharge Rigs, and I am fitting launcher as I have the grid. Remember I said I want the Tank to come first. I have tried out all 3 setups and they all seem to work nice.
While doing level 3 Massive attack, the first setup was able to handle section 1 with only 2% shield loss. Section 2 with the turrets drained me to 90% Shields. Agroing the entire 3rd section caused my shields to drop and stay at 74%. While the damage output is low, the tank seems unbreakable currently. Even when I turned off the Invul. Fields the tank leveled out at 63-64% and would only drop to 62% when hit by large amounts of fire at once.
I am leaning towards the first set up, while it lacks firepower it seems to be able to tank extremely well.
Pottsey, you must have some insight on this.
------------------------------------- Proud member of G Guild! |

Revona
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Posted - 2007.01.04 01:29:00 -
[449]
Edited by: Revona on 04/01/2007 01:36:30 Hey guys, I haven't read the last 13 pages. Excuse me if therefor I'm missing something, but...
No flux? 10 sec recharge. 100 points. A relay makes this 100 points, 0.9 recharge. About 11.11 average p/s. And ontop of that, takes away alot of capacitor power. You can say that passive tanks do not work with scramblers and such, but I'd say it's still possible to combine those. You're suggesting to lower capacitor recharge by 20% for 12% less increase of the shield-bonus module.
A flux makes this 90 points, 0.8 recharge. About 12.50 average p/s.
Maybe I'm missing something. Apart from that, there's some information that you're missing in the first post. It's pretty obvious after minor math to see what type of module gives the best bonus to shield hp p/s. But as you should know, in eve, it's never all about one attribute. Big shield extenders can lower transversal of a passive tank, and therefor taking more damage, and possibly tanking less well than a recharger even if the average recharge is higher on the extender. Fitting requirements are also insanely important.
Also, any resistence you have fitted, or any resistence bonus from your ship will apply to your shield bank, not shield regen, and starting out with a bigger shield bank means you can tank longer in the somewhat shorter battles even if your shield recharge p/s can be slightly higher with a recharger.
Not only is resistence not taken into account for shield extenders. (nor is weight (transversal), or fitting requirements(!), or cost, or skill training.) but resistence amplifiers aren't mentioned at all. I doubt they suck. I can understand why hardeners aren't mentioned as they aren't exactly passive, but the resist amps are.
I really think such points must be addressed here.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.01.04 07:21:00 -
[450]
Edited by: Pottsey on 04/01/2007 07:23:09 ôNo flux? 10 sec recharge. 100 points.ö On a ship 1 flux module gives you less HP regen then 1 shield relay. The drop in hitpoints from the flux not only lowers hitpoint regen but lower Hitpoints mean your more likely to go below peak. Flux modules are always bad as 1 relay or if cap is a problem 1 PDS T2 is much better. Why lower Hitpoints when a T2 PDS boosts hitpoints and gives more HP regen then flux modules. When caps not a problem relays are best.
As for my first post thereÆs a fair bit missing but at some point the max text per post was lowered. Every time I try and edit the first post I lose half of it. The post wasnÆt made to explain everything about tanking. It was only to explain shield recharge as back then nearly everything thought it was hitpoints/shield recharge = x. Most people thought passive tanking was 2.5 times worse then it was. Passive shield tanking guide click here |
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