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Thread Statistics | Show CCP posts - 0 post(s) |

Pusspuss
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Posted - 2007.01.05 15:17:00 -
[451]
Excellent thread, i am a convert! Has anyone explored the hurricane as a passive tank candidate, with 6 lows and 4 meds it seems a good candidate. I am playing with it, and my set up is getting about 45 d/s with a peak of around 110 d/s, but with a few of my level 4 skills maxed up to level 5 I could easily go to about 55 d/s and 135 d/s.
If I then also added 3 shield regen rigs, even tech 1s I could stretch up to 80 - 90 d/s and around 200+ peak.
Although, this setup is simply 3 T2 extenders and a T2 shield recharger.
and a bunch of shield power regenerators in the low slots, nothing too fancy.
By substituting the T2 recharger for a T2 invuln I get slower recharge (1460 shield in 319 to 1460 in 378) but a lot more resistance, which compares to an extra 7 or 8% d/s.
Am I making sense?
Anyway, it seems like a good setup to me atm. Anyone else played around with the hurricane?
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Dr Drago
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Posted - 2007.01.06 00:41:00 -
[452]
What is a good passive shield fitt on a caracal??
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Majin82
Caldari g guild
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Posted - 2007.01.06 16:43:00 -
[453]
Originally by: Dr Drago What is a good passive shield fitt on a caracal??
Because the Caracal has only 2 low slots, it is rather hard to Passive tank it. You would get FAR better tank by using Active and thats not even saying much since the Caracal's tank is lacking. ------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Silencezz
Caldari Serenity Co.
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Posted - 2007.01.09 19:21:00 -
[454]
Edited by: Silencezz on 09/01/2007 19:21:45 Edited by: Silencezz on 09/01/2007 19:19:51 Currently using this on a drake.
7hvy launchers & TB 3 large extenders - 3 recharge II - (sometimes I swap 1 recharge II for 1 mission specific harderner (guristals kinetic, mercs themal) 4x Shield pwr relays.
gives me 141points without harderner, with harderner 121points. not used tierII large extenders, cost to much for the money imho (with 3 t2 extenders, I get 168points) Majin82 --> using a power lowering implant on shield upgrades helps a lot.
Lvl 3 mission are a breeze. Still hesitant for lvl4, due to sometimes a warpscrambler and being stuck when u need to flee or when having a disco. lost a ferox due to that.
is there a list somewhere that tells u which missions have a scrambler?
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Kelhund
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Posted - 2007.01.11 17:19:00 -
[455]
Originally by: Thomas Torquemada Anyone tried the Ferox esp with its better shield resistances.
I'm a Ferox pilot and use rails on her (5 rails 2 HMLs) I've found with 2 invuln fields and 3 FS-9 extenders, with 3 PDUs and 1RCU in the lows, I get about 16k shields with resistances higher than 50%. I do, however, have BC5. Tanks L3s extremely easily, however I'm not near the ship atm so I cant get the recharge/second for you.
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SolidSSnake
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Posted - 2007.01.13 06:29:00 -
[456]
Originally by: Pusspuss Excellent thread, i am a convert! Has anyone explored the hurricane as a passive tank candidate, with 6 lows and 4 meds it seems a good candidate. I am playing with it, and my set up is getting about 45 d/s with a peak of around 110 d/s, but with a few of my level 4 skills maxed up to level 5 I could easily go to about 55 d/s and 135 d/s.
If I then also added 3 shield regen rigs, even tech 1s I could stretch up to 80 - 90 d/s and around 200+ peak.
Although, this setup is simply 3 T2 extenders and a T2 shield recharger.
and a bunch of shield power regenerators in the low slots, nothing too fancy.
By substituting the T2 recharger for a T2 invuln I get slower recharge (1460 shield in 319 to 1460 in 378) but a lot more resistance, which compares to an extra 7 or 8% d/s.
Am I making sense?
Anyway, it seems like a good setup to me atm. Anyone else played around with the hurricane?
using HardeningCalc.xls by Aliksr for the calculations, and a Hurricane as the base ship, you can use:
- 4 Large F-S9 Regolith Shield Induction modules - 6 Shield Power Relay II modules - 3 Core Defense Field Purger I rigs
for a total of 13696 Shield Capacity and a regen/second (optimal) of 286 units. The Recharge time will be 120 secs and you'll still have enough power and CPU for:
- 2 Heavy Missile Launcher II - 6 425mm Autocannon II
for some offensive punch. If you happen to have Shield Operation and Shield Management at 5 (former values assumed a skill level of 0), you'll have a total of 17120 Shield Capacity, regen/second of 477 shield points and a full recharge time of 90 seconds.
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Kegger McManus
Minmatar Vale Heavy Industries SMASH Alliance
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Posted - 2007.01.13 06:58:00 -
[457]
^^^ I've been wanting to passive tank my hurri for some 0.0 ratting but this post has pushed me over the edge to do it.. off i go to experiment!!
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Kegger McManus
Minmatar Vale Heavy Industries SMASH Alliance
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Posted - 2007.01.14 03:52:00 -
[458]
So tooling around, i have come up with 2 setups. Rigs varyin between. One has 17k sheilds, 316/s recharge w/ 134s recharge time. The other has 25k sheilds, 256/s recharge, with a recharge time of 262 seconds.
I might drop an extender to fit a MWD, but the debate is still the same: Should i use the rigs for recharge rate, or adding to the sheild hp, or a combonation of both?
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.01.14 10:49:00 -
[459]
For HP regen recharge rigs tend to work out better most of the time. Hitpoint rigs might be better for PvP though. Passive shield tanking guide click here |

Ashurn
Gallente Federal Navy Academy
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Posted - 2007.01.19 09:48:00 -
[460]
Pottsey, say if I wanted to fit a passive shield regen with active hardeners on a Dominix, how should I go about fitting it?
Hi 4 x Large Hybrid Rail 1 x Drone Link Augmentor 1 x Small Tractor Beam (For some annoying missions requiring me to pick up cans)
Med 2 x Invulnerability Field II 3 x Large Shield Extender II OR 3 x Tech II shield harderners 2 x Large Shield Extender II
Low 2 x Shield Power Relay I 2 x Power Diagnostic System II 3 x Magnetic Field Stabs I/II
Rigs 3 x Core Defence Field Purger I
Is the above setup good enough? Or should I change some of them? The idea is to the 'Nix to passive tank in Level 3 missions and if possible, Level 4 missions as well.
Thanks for any help rendered. 
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Dire Lonestar
Caldari Global Isk Network Ushra'Khan
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Posted - 2007.01.19 10:25:00 -
[461]
Edited by: Dire Lonestar on 19/01/2007 10:22:54 The best passive tank setup (on my DRAKE) I tried was in test server where I was able to substain the combined attack of a Nighthawk and a Vagabond. Still, I was able to tank and discourage one developer with its nighthawk armed with T2 heavy assault missiles.
Full passive setup :
H: 7x Arbalest heavy launcher (I don't have ham in test server)
M: 3x Large Shield Extender II 1x shield recharger II 1x magnetic amplifier II ** 1x thermal amplifier II **
L: 3x Shield Power Relay 1x Power Diagnostic System II
Rigs 3x Shield power surge (I don't remember the name, the rigs that cut 20% shield recharge rate)
17.746 hp 246 sec full recharge
** The mixed active / passive sees 2x Invulnerable II instead of the 2 passive amplifiers. I had to set to full passive because of the fun warfare on singularity... in normal situations the 2 inv II are clearly better.
No Cruiser/BC in 1 on 1 could break my tank, no HAC or Command. Still, uber low dps with tech 1 heavy missiles, but my fault is that I didn't skill on test server for MONTHS.
-- Another one bites the dust! |

Narusegawa Naru
Gallente The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.01.19 11:06:00 -
[462]
Edited by: Narusegawa Naru on 19/01/2007 11:04:50 Edited by: Narusegawa Naru on 19/01/2007 11:03:54 I think Pottsey should write a new passive shield tanking guide in a new thread. :-D Updated with recent changes and what not. :-) As this is now over a 2 year old thread. Edit: And omg I only just realized how our forum portraits are VERY close. I've changed my ingame since, but OMG Pottsey is my long long twin!
Edit2: And just as I edit that they've just updated the portraits! Boooo bad timing
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Carita Cartwright
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Posted - 2007.01.19 11:37:00 -
[463]
Using this on my Drake
HIGH 7x Heavy launchers MED 2x large extenders II 2x resistance amps EM/KEN 2x hardeners EM/THERM LOW 1x dmg control 2x BCU II 1x shield power relay
I got all but launchers tech II Gives 75%+ to all resists with BC skill lvl 4 and a nice regen, with rigs even better able to solo lvl 4 missions with good enough skills
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.01.19 12:54:00 -
[464]
I have been thinking about making a new thread, as I can no longer edit the first posts without losing half the text. But if I did I would want a website to go with it and thatÆs something I havenÆt got time to do. I have hosting and can deal with the uploading of files but has anyone got time and willing to run a webpage for me?
I need to focus my ideas a little more but I was thinking along the lines of a new thread with how to passive tank linking to a website with various passive tank resourceÆs, ship setups perhaps with a database of fit/setups.
WhatÆs preferred a new thread or just keep using this one going? If anyone has ideas or things they went to see in a new thread or website please eve mail me or Email at [email protected]. If you want to run part or all the a passive tanking website that would be great as well.
Passive shield tanking guide click here |

Rik'tik'ticheck
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Posted - 2007.02.10 11:21:00 -
[465]
I just brought a rupture and made it into a passive tank and even with my crappy shield skills and only using non named T1 stuff it turned out allright =)
3x 650mm atry 3x assault launcher 1x web 2x Large extender 1 5x Shield power relay 1
with this and with my shield op at 3 and management at 1 i still have a peak regen of ~40/s wich is good for a cruiser atleast taking into account the low skills / crap mods =) the web can also be changed to a hardener for difficult missions with my current skills though (no advanced weapon uppgrades and shield uppgrades at 3) i can't fir a 3rd extender, and the web is good to have, so i can hit the closer targets with my arties
in this setup basically only the web uses any cap, so an invu field for res instead of web works just fine, aslong as you do tur it off when no longer needed i guess =)
well iwas not compleately new to passive tanking though i had a passive tanked rifter before this cruiser and it can do all L2 missions, just that this has more range and damage, and i am lazy =9
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Gobblock
Gobbatron's cloning vats
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Posted - 2007.02.11 19:37:00 -
[466]
honestly, your quality of work deserves a website.
not that the thread should die, but your raw research data, so to speak, would be alot more fitting in a website.
just my .02isk
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.02.11 19:48:00 -
[467]
The problem is time or lack of it. I have often thought about updating this thread and making a website perhaps in the summer holidays.
For those who are not aware Shield Relays T2 and Shield Flux T2 modules are on the market.
Passive shield tanking guide click here |

D'Ken Neramani
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Posted - 2007.02.14 20:05:00 -
[468]
Edited by: D''Ken Neramani on 14/02/2007 20:03:34 Thanks for a well thought-out guide. I'm more industry-biased than battle-biased, but I did the bonus room last night (Angel Extravaganza lvl 3) with my Drake pretty much by myself. I had one corpmate with an assault frig, mainly for Angel frigs.
I tanked the 2 BSes, 9-10 BCs, Sentry III and multiple frigs with 15.8k shields, all passive shield resist skills at 3, BC at 3, 3 best named t1 large exts, therm and kin t2 passive resisters and a t1 invul shield. Had 3 PDS and a t1 shield power relay in the lows. All other shield skills at 4, too.
I got a bit hairy for a bit till we slayed a few BCs... once it was down to 2 BCs and the 2 BSes I had positive gains overall till 12.5k shields.
I tried passive tanking in a Caracal before I read the guide here and before I had a very knowledgeable friend help me out... and lost my Caracal in spectacularly noobish fashion.
Thanks again for your insight! |

Sadao
Minmatar Delictum 23216
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Posted - 2007.02.20 23:36:00 -
[469]
Posting in a truly epic thread.
Awsome stuff here Potsey.
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Rik'tik'ticheck
Minmatar Isendeldik Enterprises
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Posted - 2007.02.22 01:01:00 -
[470]
Well as people have been asking about totally passive setup vs PDS+SB active/passive builds i decided to check things out
so i brought myself a rifter and firstly fitted it with a named med extender and the 3 SPR I in lows, as i am now at work don't remember exactly the numbers but with my meager skills the sweet spot regen was about 12.5/s - so about a small named SB, worked fine to me before.
so i swap out the SPR for PDS I and add a SB so the passive regen goes down to about 9.5/s wich is an about 25% drop, and wich is about what you all have found , PDS are clearly slower on regen than SPR, but wait now when boosting with let's say the 12.5/s SB (small neutron saturation i think is close to that) and the total regen is about 20/s, wich is quite alot better than the SPR passive one. I also decided to fit a NOS instead of the missile to be able to boost for longer times if necessary.
then i went to test if indeed this had helped, off to do a L3 mission - can't remember wich one though - and i spotted a 3 cruiser group two of wich were missile boats. my setup was as follows: High 3x125mm AC II, named nos Med AB, named SB (could aswell be SB II), named Med Ext Lows 3x PDS I and i used Proton ammo as we had 10k unused in corp hangar (so not even good on damage). So as i was saying i charged the cruisers, at 25km or so i get hit by wolleys of kinetik heavy missiles and some turret fire, as i close in i let shields fall to about 50% and used booster to keep them around that mark. Turns out that even if i was down to 20 or so shield % at times i had no real problems with them and i could run the SB almost as much as i wanted (raising cap skills will help). so i pop the cruisers and get a warm feeling inside, as i know missiles are a bi**h for frigs and me being a bit over a month old lacking alot in skills.
so to summarise: the active passive build works on frig sized vessels because of the recharge timer being smaller, and most frigates only being able to fit a single med extender, also the frigates having a small number of lows (well slots in general) thus the differenses between SPR and PDS remain small even if precentually large.
but if you do this to a cruiser you'll find that it always pays to fit one more large extender =), also this is because a half deacent cruiser will regen 60+/s and a med SB is only 20/s usually the number of SPR changed to PDS will drop the regen by more that the SB improves it.
ofcourse going up to BS will just make matters worse on this front.
Now all you PvE guys can fit your frigates with a combo regen =), PvP could be tried, but 2 mid slots for hp will make it hard as is with most shield tanks.
i know testing the setup vs some rats is no real proof, exept for PvE angle, but i'll be posting when i get up to the task of doing more L3 and maby late L4 in frigates - gonna have a Jaguar to pilot in about 3 days i think it was gonna use same setup and adding a web =)
well back to you later if i can do some nasty missions 
------- Well atleast you don't have to type that name for invites or coms..... My buddies loved me in EQ2 i can tell you... |
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Rik'tik'ticheck
Minmatar Isendeldik Enterprises
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Posted - 2007.02.22 21:20:00 -
[471]
Well i did some calculating after previous post and came to the conclusion, that minmatar assaulships can fit 2 extenders, so i did some math on the subject. as a disclaimer the jaguar is using f-s9 regolith extenders because of power grid issues, while wolf having more grid and no other mid slots to fill uses ME II, also in the passive/active setup jaguar usesstill the same extenders, as it frees just enough grid to fit an AB. Also using L4 on shield op and shield uppgrades.
Jaguar passive 2x f-s9 regolith (900) + shields (633*1.2=759.6) = 2559.6 3x SPR I -> 625*0.8^3*0.8=256 so 2559.6/256=9.998, well basically 10 and sweet spot regen is ~25(24,996)/s Jaguar Passive/active (as a note the standard launcher was echanged for a named nos) 2x f-s9 regolith (900) + (759.6*1.04^3=854.4466) = 2654.4466 3x PDS I -> 625*0.925^3*0.8=395.72656 so 2654.4466/395.72656=6.70777 and best is 16.769. when added to this a c5-l emergency overload (24/1.6s=15/s) we get 31.769 wich is till an improvement, although we are loosing a weapon slot, we are gaining an AB to the fir aswell, so i would go with the latter.
for comparison Wolf Passive 2x ME II (1050) + (422*1.2=506.4) = 2606.4 4x SPR I -> 625*0.8^4*0.8=204.8 so 2606.4/204.8=12.72656 and best 31.816 wich leaves at par with the passive/active jaguar build without the AB it has but a standard missile launcher and a 125mm AC more in fire power neighter build counted rigs in the mix 2 rigs gets us the regen times of Jaguar(P/A)=230.2249 so 2654.4466/230.2249 = 11.538 -> 28,846(+15) = 43.846/s Wolf=130.944 so 2606.4/130.944 = 19.897 -> 49.742/s
so wolf wins out on the rig updating aswell, but is basically just weapons with a big regening shield, jaguar having AB for high speed and nossing opponent, with much less damage though
didn't calculate an P/A build for wolf as I honestly see no reason to 
well this tells us that even with 2 ME the P/A build is more regen on a frigate (wolf having more lows makes for better total though)
------- Well atleast you don't have to type that name for invites or coms..... My buddies loved me in EQ2 i can tell you... |

JuQuan
Rakeriku Otaku Invasion
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Posted - 2007.03.03 11:41:00 -
[472]
Can someone check my maths on this one? I've just run some numbers for a maxxed out passive tanking Machariel and I frankly can't believe it...
Mach base shields: 9,735hp & 2,500 second regen.
With max skills, 10% gang member bonus, 5% implants: 14,054.91hp & 1,781.25 regen.
2x Large Extender II's + 7x Shield Power Relay II's + 3x purger II rigs: 21,634.59hp & 110.0535 regen.
That's 491.4563 hp/s peak recharge?!?!?!
Since this ship now has zero cap whatsoever we'll use 3x max skill T2 shield resistance amps (EM/kin/Therm) combined with a gang mate in a vulture with a shield harmonizing link, max skills and a mindlink to boot...
Resistances: EM: 58.828% Exp: 70.352% Kin: 75.2968% Therm: 67.0624%
That's a tank capable of holding up to a staggering 1,193.666 pure EM damage per second... oh and it's NOS immune.
That simply doesn't feel right. I know it's a faction ship, I know it wont be able to warp anywhere far and I know it's some seriously pimped out skills... but christ that's nuts! I can't help but feel like I'm wrong.
Just wondering if a faction fitted Maelstrom pimped out & with the same gang mate can beat it?
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.03.03 12:06:00 -
[473]
Edited by: Pottsey on 03/03/2007 12:04:26 Did you factor in 15% from mindlink? As you wrote 10% and later on mentioned mindlink.
EDIT: Try running the numbers with 1 invul field, 2 extra shield extenders, no passive hardners and 1 PDS over 1 relay. No longer Nos immune but it might make a better tank if your PvEing. Passive shield tanking guide click here |

JuQuan
Rakeriku Otaku Invasion
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Posted - 2007.03.03 12:26:00 -
[474]
From gang I used 25.88% resistance bonus from the gang member (stacking where applicable) and I used 10% bonus to shield HP from the shield warfare skill. Does the mindlink increase that to 15%?
With an invul II, 2 more extender II's and one PDU II for a SPR II...
29,917.03 hitpoints 118.0179 recharge
633.7393 hp/s recharge!
Resistances EM: 45.745% Exp: 78.298% Kin: 67.447% Therm: 56.596%
1,168.075 dps on EM tankable.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.03.03 13:37:00 -
[475]
Mindlink gives a 15% hitpoint bonus but it doesnÆt stack with the gang skill so it only ends up at 5% extra. Passive shield tanking guide click here |

Zalathar
Minmatar Biometaloid INC
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Posted - 2007.03.03 16:36:00 -
[476]
Edited by: Zalathar on 03/03/2007 16:39:54 thx for this guide, using what i found in it a created a scorpion on quick fit which has 20569 shield HP and a recharge rate of about 217 seconds, which results in a peak recharge of:
186 HP PER SECOND!!
i also created a mach with 282 max recharge on 18k shields.
Ty so much for making this thread.
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VaderDSL
Caldari Orcus Inferno
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Posted - 2007.03.03 16:47:00 -
[477]
Edited by: VaderDSL on 03/03/2007 16:46:48 Edited by: VaderDSL on 03/03/2007 16:45:43 Edited by: VaderDSL on 03/03/2007 16:44:41 I've used this setup in lvl 4 guristas missions when I was bored :
Vulture
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Siege Warfare Link - Shield Harmonizing
Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Ballistic Deflection Field II Heat Dissipation Field II
Power Diagnostic System II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Rigs : Core Defence Field Purger I \ Core Defence Field Purger I \
22096 shield, 229.22/s, E/T/K/Ex=25/93/89/69
With the warfare link I get over 91% kinetic and over 94% thermal.
Will tank all aggro from any lvl 4 guristas mission I think (not done them all) plus my friends will usually have shield rep drones too.
Without the NOS the cap stabilises around 40% with the 2 hardeners and the gang warfare link.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.03 19:02:00 -
[478]
Vader, if you have the skills for a NH, I'd suggest using that. Even without any SPRs, and only using t1 PDUs, and 2 shield regen rigs, you can get around 100 shields/sec peak in a gang with un-maxxed skills, you should be able to fit the harmonizing link as well but you won't need it tbh.
Also, on a NH or Vulture, I'd say go with 2x kin not 1x kin 1x therm, because the large majority of dmg they do is kinetic, and your thermal resist are more than high enough to begin with.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Kailiani
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Posted - 2007.03.03 19:25:00 -
[479]
Some of these setups are crazy!! I mean some people are going for 12398 shield/sec... waste of dmg mods in both pve and pvp.... your just going to get taken down last if you try to pvp in gangs like that, and your damage will suck!!... maybe useful for taking out cruisers but your DPS will be way too low to take out another battlecruiser...
my drake can sit and tank lvl 3 blockade with little over 100 shield/sec.. no reason for anymore unless your doing level 4's!!
I use on every level 3 except blockade: 7 arbalest launchers, tractor 1 afterburner, 2 shield extender, 3 invuln fields 3 BCU, 1 shield relay
for blockade with this setup you can do it under 30 minutes without warping out... 7 arby heavies, tractor 3 shield ext, 2 therm/1 kin 3 bcu, 1 shield relay
for pvp... best to have a gang to tackle: 7 heavy launchers, 1 med nos if u got the power 3 shield ext, 3 passive amps or 2 passive and 1 invuln 2 bcu, 2 relay
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Pusspuss
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Posted - 2007.03.05 12:04:00 -
[480]
I am inclined to agree about overdoing the tank. Now with T2 SPRs floating around the market my hurricane can tank about 600 d/s on it's weakest resist of 30% (em) and over 1500 d/s with explosive. But I can clear any level 4 mission with half that.
So for ubertank on the 'cane:
Rigs: field purgers x3 Lows: 5 T2 SPRs and 1 T2 PDS Med: 3 T2 large extenders and a T2 invuln. High: 6 T2 arty and a couple of standard launchers
while the ship is hard to break tank it is slow and inflicts relatively low d/s.
As such, best hurricane setup for pve I have found so far is:
Rigs: 3x field purger Low: 3 or 4 T2 SPRs 1 or 2 T2 gyros and a T2 PDS Med: 2 or 3 T2 large extender and a T2 10mn afterburner and possibly a high end webber if you drop out the third extender (in which case you can probably drop out the lo-slot T2 pds for an extra t2 spr)
highs: as before but with 50%+ extra damage and the ability to get into the range of just about anything.
This setup easily breaks hoborak moon's shield tank and I can normally take him out in a minute or two. With just the one gyro and 3 extenders I have never had to warp out of a level 4 mission due to damage being taken (including bonus levels of missions like angel extravaganza).
The only times I have had to warp out were when my ship wasn't fast enough or tracking wasn't fast enough or my rate of fire wasn't fast enough to tackle specific situations.
Still trying to figure out a good PVP passive setup for the hurricane as you can have no more than 2 out of the 3 essential pvp mids- webber or warp disruptor or mwd... without your tank starting to get a bit flimsy.
But yes, overtanking, while tempting, becomes a pve barrier, meaning it level 4s take twice as long as with a just tanked enough setup with great speed and damage.
I hate those bloody angel vipers and webifiers, but this setup makes mincemeat of them if you add in a webber (my drone skills suck).
BTW, I am assuming people have at least level 4 or 5 for all applicable skills and they have invested in a few cheap implants to improve shields, damage, etc.
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