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Dri Kulsane
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Posted - 2006.04.26 12:31:00 -
[391]
Just to start off, I'm completely new to this whole area of the game. As a player I have focused all my time on armor tanking, but have read alot about shields. If anyone could go to the trouble to checking my numbers, I would be very greatful! All was done at work, using excel, so my capacitor calculations may be off. (along with everything else )
I'm interested in testing out some passive shield tanks for the 'Minmatar ships'. All are based on NPC setups for Serpentis missions. So, only Kin and Term resistances are being hardened. Tell me if this sounds possible:
Tempest 2*Large Shield Extender II 2*active Kin Hardener II 2*active Term Hardener II 4*Shield Relay II 2*PDU II
Shield HP: 13081 Recharge time: 410 Kin res: 88 Term res: 84
Optimal shield regeneration: 80 HP/sec With resistances taken into account: 563 HP/sec
Capacitor Capacity: 6279 Capacitor recharge: 1347 Running time: 58 minutes (complete guess, nothing in highs yet)
-------------------- Claymore 1*Large Shield Extender II 3*active Kin Hardener II 2*active Term Hardener II 2*Shield Relay II 2*PDU II
Shield HP: 7064 Recharge time: 284 Kin res: 95 Term res: 92
Optimal shield regeneration: 48 HP/sec With resistances taken into account: 714 HP/sec
Capacitor Capacity: 2955 Capacitor recharge: 551 Running time: 67 minutes (complete guess, nothing in highs yet)
--------------------
Sleipnir 2*Large Shield Extender II 2*active Kin Hardener II 2*active Term Hardener II 3*Shield Relay II 2*PDU II
Shield HP: 9379 Recharge time: 273 Kin res: 88 Term res: 90
Optimal shield regeneration: 86 HP/sec With resistances taken into account: 770 HP/sec
Capacitor Capacity: 2955 Capacitor recharge: 744 Running time: 62 minutes (complete guess, nothing in highs yet)
-------------------- Vagabond 2*Large Shield Extender II 1*active Kin Hardener II 1*active term Hardener II 3*Shield Relay II 2*PDU II
Shield HP: 9013 Recharge time: 273 Kin res: 73 Term res: 60
Optimal shield regeneration: 82 HP/sec With resistances taken into account: 246 HP/sec
Capacitor Capacity: 1196 Capacitor recharge: 427 Running time: 35 minutes (complete guess, nothing in highs yet)
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Glarion Garnier
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Posted - 2006.04.26 20:03:00 -
[392]
Say Vulture with 3 shield links with maxed skills. hmm makes interesting possibilities.
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Liesander
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Posted - 2006.04.26 23:10:00 -
[393]
Heres another Cyclone passive shield tank for critique :) Its a PvE setup
Hi : 220AC x5, Heavy Launcher x3 Mid : AB, Shield Extender t2 x2, Shield Hardener t2 x2 Low : Shield Power Relay x4
The hardeners can be left running almost indefinately. If the AB is activated as well you will slowly lose cap but its in the order of 5-10mins or so.
According to quickfit I get 8065 shields with recharge rate of approx 61.53 per second with skills at 3 or 4 (working on getting them to 5)
As a previous poster said you are discarding one of the cyclones boni but there are advantages. With an AB the speed of the cyclone means I can catch any cruiser (trying to get range for its long range guns) I have come up against and pull it within range of the ACs. Whilst pulling them in the heavy launchers soften them up a bit.
The shield seems strong enough to pretty much ignore any frigates and concentrate on the larger ships (although if the frigs start concentrating on fighting the drones the ACs will start hitting). The cyclones larger drone bay means I can carry 4 medium drones to get rid of the pesky frigs in short order.
Switch the hardeners for the appropriate racial specific ones. Ditching the webber (in Lovayn's setup) gives me a slot for the second hardener letting me cover both of the enemies damage types.
Last advantage of the Cyclone is the minnies ability to switch in whichever damage type is appropriate to its ACs.
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trap
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Posted - 2006.05.19 12:26:00 -
[394]
any raven passive setups? ----------------------------------------------
[ 2003.11.20 05:35:28 ] Jade Constantine > looks like you blasted the crap out of a load of our ships again |

Angus Torg
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Posted - 2006.05.19 12:49:00 -
[395]
The basic variant:
6 * Launcher of your flavour 2 * Heavy Nosferatu
3 * Large Shield Extender II 3 * Invulnerability Fields II
5 * Shield Power Relay I
But you will probably get ganked at the next gate.
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trap
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Posted - 2006.05.19 16:59:00 -
[396]
yea thts wot i came up with, :/ ----------------------------------------------
[ 2003.11.20 05:35:28 ] Jade Constantine > looks like you blasted the crap out of a load of our ships again |

Megasaxon
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Posted - 2006.06.12 22:20:00 -
[397]
Edited by: Megasaxon on 12/06/2006 22:25:57 Edited by: Megasaxon on 12/06/2006 22:23:04 how bout a cerb setup?...PVP wise...i came up with
5x Heavy Launcher 2's
2x Large Shield Extender 2's T2 EM Active Hardner T2 Afterburner T2 Sensor Booster
3x BCU 2's and a PDU 2
dunno bout the formula but i can kill any HAC or bs before it hits* my armor...any thoughts? (including flames   )
hehe
Now who said that Cerb's can't have a railgun? The wuv you spread is gold. -Capsicum |

Yakov Krasnov
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Posted - 2006.06.28 18:32:00 -
[398]
I've passive shield tanked a few different ships, and since I saw some folks asking about it, I thought I'd post some of my setups.
My Caracal I run usually for missions, but don't like swapping hardeners every time I turn around. Also, my missile skills aren't all that great so the hordes of frigates take forever to kill with heavy missiles.
3x heavy launchers 2x assault launchers 1x 10MN afterburner II 1x Large shield extender 2x shield rechargers 1x Invulnerability field 1x Shield power relay 1x PDS
I get about 16 shield per second on this setup. I can hit 24 shield per second if I fit only assault launchers for anti-frig work.
Recently I ran into a mission with 3 cruisers throwing heavy EM missiles at me, and swapped the inv field and a recharger for an EM and a thermal hardener. That put all my resists at 50% or better, so I liked the setup and it tanked the mission like a champ. I might make it my default, I'm not sure.
Anyways, I can run the hardener(s) and AB all day and my cap will hold at 40-50%.
I went into that mission initially with a Cormorant that is also passive tanked, and warped out since 3 cruisers and a frig vs. my destroyer was going to suck, and the Cormorant is also passive tanked but with no hardeners. If I tried to run hardeners I'd have to either skip the AB or run the more cap-conserving ammo than antimatter or iron. One benefit to the passive shield tank is when I realized I was in deep ****, I had almost 2k shield HP they had to pound through, so I had plenty of time to leave before they got to my armor. The bad news is I don't have enough grid to mount heavier railguns than the 75's. Anyways, here's the setup:
7x 75mm rails 1x rocket launcher 1x 1MN afterburner II 2x Medium shield extenders 1x shield recharger 1x micro aux power core
I get about 11 shield per second with this setup.
Comments? ----------------------------------------------- Mercenary minded - I'll fly whatever works best. |

Knoppaz
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Posted - 2006.06.28 18:43:00 -
[399]
Originally by: Tousaka Langley Edited by: Tousaka Langley on 16/04/2006 23:55:11 The only frigate worth passive tanking with is the Worm, which is an insane ship in that regard.
Unless 2000+ shield in a frigate is low...
Yeah, sig goes up, but a properly fitted one can do level 2 missions better then a destroyer.
Nah.. You can passive tank a Merlin quite well for NPCing and the Jag simply screams for a passive tank.
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Neckbone
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Posted - 2006.06.28 19:25:00 -
[400]
Edited by: Neckbone on 28/06/2006 19:32:04 Edited by: Neckbone on 28/06/2006 19:26:49 . I'm a passive tank nut, inspired by this thread. Here's my passive tanks at the moment, including their DPS limits per damage type (All these ships are with Shield Management 5 & Shield Operation 5, 3% shieldHP implant, 3% shield recharge implant.):
Rifter (1330 shieldHP, 17.85 shield/sec, 0/60/40/20 resist, 18/45/30/22 dps limit) HI: 3x 150mm (scout), 1x rocket (arbalest) MID: 1x AB (cold-gas), 1x Web (fleeting), 1x Med Ext (F-S9) LO: 3x SPR I Can run the AB & Web forever, 837 m/s top speed. Did all L2's (including HC 5) in this one. Still fly it waiting for my Jaguar.
Thrasher (2109 shieldHP, 22.65 shield/sec, 0/60/40/20 resist, 23/57/38/28 dps limit) HI: 7x 150mm I, 1x rocket I MID: 1x AB (colg-gas), 2x Med Ext I LO: 2x SPR I Can run the AB forever, over 500 m/s top speed. I don't fly it much, hence no named.
Rupture-T2 (7017 shieldHP, 73.59 shield/sec, 0/60/40/20 resist, 74/184/123/92 dps limit) HI: 4x 220mm I, 2x heavy missile I MID: 1x AB (y-s8)), 2x Large Ext II LO: 5x SPR I Can run AB forever, over 500 m/s top speed. I really don't fly it much, I prefer frigates, but it's got a monster tank on it since I changed it to T2 extenders.
Cyclone-T2 (14437 shieldHP, 121.12 shield/sec, 0/60/40/20 resist, 121/303/202/151 dps limit) HI: 5x 220mm I, 2x Heavy I MID: 1x AB (y-s8), 4x Large Ext II LO: 4x SPR I Can run AB forever, 411 m/s top speed. It can actually reach 140/352/243/176 with 3 extenders and 1 T2 invlun, but it can't maintain that forever (though it holds for a LONG time). But I don't like to swap out and I fight all damage types all the time, so I'm lazy. Breezes through most L3's, some of the really monstrous firepower missions are nasty, though if I would fit hardeners against them they wouldn't be as bad.
Jaguar-T2 (1806 shieldHP, 24.25 shield/s, 75/60/62.5/60 resist, 97/61/65/61 dps limit) HI: 3x 200mm T2, 1x Rocket T2 MID: AB T2, Web (Fleeting), Med Ext T2, KN Amp T2 LO: 3x SPR I I'm not flying this one yet, but I'm close. Really looking forward to it, too! I love passive shields!
Please forward any opinions about passive shielding a Rupture to: [email protected]
EDIT - To the post above, SPR II's aren't in game, probably never will be, give up the dream. :)
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Marcus Alkhaar
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Posted - 2006.06.28 20:31:00 -
[401]
ok... here comes the Uberized Vulture setup for PvP/gangboost:
681.25 CPU / 646 CPU used
1757.10 PG / 1580.1875 used
4x Heavy Missile Launcher II (loaded with Precision heavies for taking out support) 3x Gang mods
5x Large shield Extender II 1x EM hard II
2x PDS II 1x Shield power relay II 1x Damage control (yup)
5x Light Drone II (for taking out support ect)
The 2x 5% Shield implants + the mind link implant is used in these calculations
Shield HP: 26084.5470 Shield Recharge time: 477.2182 Shield Hp Recharged per second: 136,6489
EM RES: 74,68 EXP RES: 79.07 KIN Res: 84.30 THERM RES: 89.53 Pure DPS tanked per second (EM-EXP-KIN-THERM): 699.1501 Pure DPS Tanked per Second (Kin-Therm): 1044.31 Pure DPS Tanked per Second (EM-Therm): 763.61
Cap: the Capacitor can run the 3 gang mods + Hardener 23/7
Conclusion: THIS SHIP CAN TAKE A *SWEAR-WORD* PUNCH!
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Majin82
Caldari g guild
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Posted - 2006.10.28 17:36:00 -
[402]
Anyone Passive tanked a Drake yet? ------------------------------------- Proud member of G Guild! |

lofty29
Tolarri Conglomerate
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Posted - 2006.10.28 17:57:00 -
[403]
Originally by: Majin82 Anyone Passive tanked a Drake yet?
Necro!!  ---
Praxiteles Inc. is Recruiting! WTB Brokara's Modified Cap Booster + 'Radical' Damage control |

Royaldo
KVA Noble Inc. THE H0RDE
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Posted - 2006.10.28 18:21:00 -
[404]
you might wanna have a look at the start date of this thread ... there is no necro in this thread. its been running for close to 2 years.
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Psinakis
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Posted - 2006.10.30 13:19:00 -
[405]
Recently i bought a scorpion which i fittet with 4 lows shield power relays (i think that this is the right name), 6 t2 shield rechargers, 1 large named shield extender, 1 invuln field. I can tank 3 bcs plus 2 escort frings eternaly but im looking for something bigger than that . Any advice in fitting? (forgot to say that my shield skills are not perfected yet)
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Karandor
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Posted - 2006.10.30 13:33:00 -
[406]
The passive tanked cyclones, sleipnirs and claymores in this thread make me cry.
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Blue Dice
Gallente The KittyCat Crew
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Posted - 2006.11.08 13:52:00 -
[407]
I was wondering if anyone has been looking at how the changes in Kali will influence the whole pasive shield tanking.
Anyone?
Ps.: I know it's an old tread, but it's as usefull as it was two years ago.
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Adoran Wa'alle
Caldari 5punkorp Interstellar Starbase Syndicate
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Posted - 2006.11.10 13:25:00 -
[408]
Originally by: Blue Dice I was wondering if anyone has been looking at how the changes in Kali will influence the whole pasive shield tanking.
Anyone?
Ps.: I know it's an old tread, but it's as usefull as it was two years ago.
Passive tanks will be used a lot in Kali. Because of the HP boost, everyone and their dog is fitting nosses, since capusing ships (lasers, hybrids) are at a disadvantage when the fights last longer. The answer to this? Passive shield tank. Immune to nos. If Kali stays the way it is now on SiSi, then there's nothing to do but start training passive tank skills ;) ----------------------------------- Rawr. awrarawr! |

Drazin DawnTreader
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Posted - 2006.11.10 23:16:00 -
[409]
I just wanted to drop a line to say how great this setup really is. I have 10 mil SP devoted soley to combat and fitting skills and my Rifter blows the doors off my Interceptor. I love it.
The best thing is, you only need about 12 hours worth of training to fit everything and start killing.
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Sha'Uri Dark
Freelancing Corp Confederation of Independent Corporations
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Posted - 2006.11.13 16:00:00 -
[410]
Don't know if anyones crunched any numbers for the Ferox as I didn't read all 12 pages but I came up with this in quickfit:
Skills: Battle cruiser: 4 Electronics:4 Energy Upgrades:4 Energy Man.:4 Eng:5 Shield Man.:4 Shield Op.:5 Shield Upgrades:4
Highs: 5x 'Malkuth' Heavy Missile Launcher I 2x Med Nos
Mids: 3x Large Shield Extender II 2x Free Slots
Lows: 4x Shield Power Relay II
This set up gives: Max Shields:11,310 Max Regen: 136.45/sec
Adding in 2 more Lg T2 extenders gives: Max Shield:16,350 Max Regen:197.26/sec
------------------------------------------------- As a Freelancer the thoughts and opinions contained within this post are my own. Don't like them feel free not to complain to me about them. |
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Pottsey
Gallente Acme Shipping Inc
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Posted - 2006.11.13 17:34:00 -
[411]
"4x Shield Power Relay II" You might find those a bit of a problem to get hold off. As far as I can tell they are not out. Passive shield tanking guide click here |

Frederik Andersen
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Posted - 2006.11.13 20:51:00 -
[412]
I have used this setup for many months, in PVP and PVE. Cerb. Passive tank setup
High: 5X Heavy II, 1 DG. Cloak. 5Med: 1X DG EM Passiv Hard., 2X Large Shield Ext. II, 2X Invul. Field II. 4Low: 2X BCS II, 1X internal force field array I, 2X PDU II.
Tanks fairly good and spews missiles out like crasy.
But what could i switch out so my tank is better? Skills is no problem as they are all in lvl 4-5.
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Soporo
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Posted - 2006.11.13 21:59:00 -
[413]
Edited by: Soporo on 13/11/2006 22:28:20 I've begun using a passive setup with my Ferox for missioning since I read this thread (most of it anyway). Thanks for providing this excellent data, it is very usefull to new low sp players like myself.
The only thing I have done differently is use a named Invulnerability Field, and a Damage Controll and a Ballistic Controll system.
I figured the Inv Field and Dam Contr would complement the good inherent shield resists of the Ferox coupled with my other (admittedly low) shield resist skills. This setup seems to work well for me in any lvl 3. Am I wasting my time with Damage Controll as opposed to one more shield regen low slot module? Thoughts? |

Sha'Uri Dark
Freelancing Corp Confederation of Independent Corporations
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Posted - 2006.11.13 22:33:00 -
[414]
Originally by: Pottsey "4x Shield Power Relay II" You might find those a bit of a problem to get hold off. As far as I can tell they are not out.
Blah right you are. Changing them to T1's gives: Max Shield:11,310 Max Regen:92.04/sec
As long as theres something to Nos and I'm not being Nos'ed cap never drops belows 100% and can be sustained forever. Even without something to Nos after 12mins it's still above 50% cap. This is with fitting 2 T1 dmg specific hardeners.
2x T2 Invlun fields and it hits 50% cap in under 5mins without something to Nos. With something to Nos it never drops below 100% and can be sustained forever.
Resists with 2x T2 Invlun Fields: EM:58.6 Ex:83.44 Kin:75.16 Therm:66.88
NOTE: only ran quickfit cap sim for 15mins. Post Kali there might be a difference with the HP boost making fights last longer. Maybe we'll see SPR II's in Kali also
------------------------------------------------- As a Freelancer the thoughts and opinions contained within this post are my own. Don't like them feel free not to complain to me about them. |

Laughlyn Vaughns
Gallente Lagos-Vaughn Industries
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Posted - 2006.11.14 02:35:00 -
[415]
anyone been on test server and tried this lot on a drake yet? im trainign battlecruiser lv5 up for kali/revelations and been lookign at passive shileding my drake when i get it. from looking at the ferox setups and with drake beign 100% no cap use on weapons its gonan be a pain in the butt to kill one
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Jenni Achura
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Posted - 2006.11.14 06:43:00 -
[416]
Originally by: Laughlyn Vaughns anyone been on test server and tried this lot on a drake yet? im trainign battlecruiser lv5 up for kali/revelations and been lookign at passive shileding my drake when i get it. from looking at the ferox setups and with drake beign 100% no cap use on weapons its gonan be a pain in the butt to kill one
Yup, that's partially why everyone is screaming "nerf the drake!1". the new Heavy Assault Missiles that can get a range of up to 70km with Javs, and a strong passive shield tank, it really is a ***** to kill when you couple in the new SP boost.
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Neckbone
Minmatar Brutor tribe
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Posted - 2006.11.26 16:19:00 -
[417]
Edited by: Neckbone on 26/11/2006 16:21:24
Originally by: Blue Dice I was wondering if anyone has been looking at how the changes in Kali will influence the whole pasive shield tanking.
Anyone?
Ps.: I know it's an old tread, but it's as usefull as it was two years ago.
I've done the math for what I *should* be able to expect. Here's what my *old* setups kick out (Shield Management/Operation 5 & both 5% shield HP/recharge implants):
Shipname - shieldHP | shield/s Rifter - 1513 | 20 Thrasher - 2779 | 30 Rupture - 7153 | 76 Cyclone - 14717 | 126 Tempest - 18326 | 122 *Jaguar - 1841 | 25 *Muninn - 7357 | 78
Now after Kali, their numbers should be like this:
Rifter - 1891 | 20 Thrasher - 3714 | 32 Rupture - 8945 | 76 Cyclone - 19550 | 133 Tempest - 22908 | 122 *Jaguar - 2209 | 24 *Muninn - 8966 | 76
The Rifter, Rupture, and Tempest all gained shields and kept the same peak regen. The Thrasher & Cyclone both gained significant shieldHP and shield/s. Both of the T2's I like saw a small increase in shields, and a slight reduction in peak regen. Boosting T2 HP by 12.5% and total regen time by 25% sucks ass. That's why the peak regen went down for T2 ships.
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Drazin DawnTreader
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Posted - 2006.11.26 16:52:00 -
[418]
My Current Rifter setup:
3x 150mm scout Autocannons 1x Arbalest Rocket Launcher
1x Afterburner II 1x Medium Shield Extender II 1x M51 Shield Regenerator
3x Shield Power Relay I
Note this is for PvE so no need for a scrambler or webber. I end up with 1441 Shield HP @ 172.8 sec for 20.85 hp/sec regen .49pg remain.
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Lucid Nightmare
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Posted - 2006.11.27 10:12:00 -
[419]
Originally by: Neckbone Boosting T2 HP by 12.5% and total regen time by 25% sucks ass. That's why the peak regen went down for T2 ships.
Aye, this is kind of odd, why the T2 cruisers and frigates get 12.5% HP and 25% shield regen. Effectively lowering passive tanking a bit. But the other T2 destroyers and battlecruisers get 33.33% and 28.125% more HP with the same 25% regen. Increasing passive shield regen.
I don't get this reasoning.
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Pwny McPwnerson
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Posted - 2006.12.03 23:53:00 -
[420]
What's the best recharge rate anyone has come up with on the Rokh?
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