Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Sun Sliver
|
Posted - 2005.01.07 06:12:00 -
[151]
I'm sold on passive shield tanking for NPC hunts 
Finally gettin around to posting my ship of choice to tank. Vagabond HI: 4 425mm ACs, 1 280mm howitzer, 1 rocket launcher (defenders) MED: 10MN AB, Track Comp, 2 Large Shield Extenders LO: 1 PDU, 1 RCU, 1 Gyro, 2 Shield Relays Drone bay loaded with lights to combat elite NPC frigs Shield cap 5008 Recharge 468 (no implants)
This has been an excellent setup for deadspace missions especially. The fast speed of Vagabond lets me play the minmatar role to a tee. Experienced example: 2 BS, 8-12 Cruisers, 3-4 frigs opposition, all go bye bye.
Like Electrofreak says, the high resistance on elite ships makes tanking much more effective
Cant wait for Shield relay IIs (so i can drop the RCU)
|

Muad 'dib
|
Posted - 2005.01.07 11:08:00 -
[152]
Edited by: Muad 'dib on 07/01/2005 11:08:17 Been following these passive shield tank threads for a while now, and at first i thought there was little piont, but due to ships like the scorp having good slots and no cap to fire missles it may be viable. Gunna try this on a scorp soon:
Hi: 4 siege, two med guns Med: three hardeners, 4x large shield extender II and a shield recharger Low: PDS II(may drop this and a siege for another relay), 3x shield relays.
Well thats what im gunna aim for, if it fits. But i have a feeling that low slots are going to be more useful for the sheild relays, than mid slots for extenders (plus the scorp bonus to sheild cap) -=-=-=-=-=-=-=-=-=-=-
 /|\. '/\' The Wild West Made Me Quicker On The DRAW Than You |

Jaynen
|
Posted - 2005.01.07 20:59:00 -
[153]
bump and vote for sticky
|

Pottsey
|
Posted - 2005.01.07 21:31:00 -
[154]
Has anyone tried passive tanking a Covert Op ship? I did and had loads of fun. Turns out the extra slots and CPU on a Helios work well. I used shield relays in the low slots 2 passive hardeners in the mid slot and the rest small shield extenders T2. DidnÆt have my covert op module on so I used 2, 75mm gatling guns and a 1 Hammerhead drone due to the Thermal damage boost from the ship.
I then soloed the 1/10 Serpentis Drug complex with just over 20 rats in the last section. I thought that was pretty impressive without using boosters and orbiting without afterburners at 5km. WouldnÆt have been possible if I did use the Covert Op module perhaps it would have if I keep at range but 1 weapon wouldnÆt have been enough at close range. Surprisingly reactor cap was not a problem with lead ammo. That was my biggest worry running out of cap in a complex. I bet am Assault ship would do even better just I find Covert op ships more fun to fly.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Imhotep Khem
|
Posted - 2005.01.08 00:40:00 -
[155]
Edited by: Imhotep Khem on 08/01/2005 02:50:11 Yes deserves sticky. I changed my position on passive shielding.
Shield power relays will generate more shields than PDS will generate cap, or any other non-shield nerfing cap generation scheme. So over time the passive shield will be better.
I just hate floating around like I'm dragging an anchor... ____ If your not dyin' your not tryin'. |

Pottsey
|
Posted - 2005.01.08 23:28:00 -
[156]
I have a Shield Recharge II module for sale the only catch is its in GQ2S-8 system and I cannot move it. I bought it by escrow of a friend and its 126 jumps from my home base. But if anyone is in that are and wants it make me an offer. I know some of you have been looking for these for ages. I only have 1 for sale. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Grey Night
|
Posted - 2005.01.09 15:14:00 -
[157]
Thank you for an AWESOME article. I have begun to apply this and the results are good even with my skills low..
One of our players has a killer Ferox design, it gutted a Raven in about 45 seconds even though it was shield tanked. He took it against my Ferox with passive shielding and I was still going strong about 2 minutes later.
Now I do have a question, what is the lowest number for pasive tanking you would suggest. I am currently getting 13.6 under the formula you posted..
BTW folks the Ferox works REALLY well with this tactic..
============================================ Between the light of day and the black of night, there is the Grey.... |

ZarnieWoop
|
Posted - 2005.01.13 12:09:00 -
[158]
Humm any one tryed this on a tempest
|

Pottsey
|
Posted - 2005.01.13 17:27:00 -
[159]
ôNow I do have a question, what is the lowest number for pasive tanking you would suggest. I am currently getting 13.6 under the formula you posted..ö ThatÆs a tricky one I aim for a minimum of 15+ along with +2 hardeners with a cruiser and for a Battleship 70+ with 2 hardeners the more the better.
Without hardeners for a cruiser you want 20+ and 100+ for a Battleship. But I recommended hardeners. With the Ferox built in 5% shield resistanceÆs per level you might be able to get away without hardeners or perhaps 1 em hardener.
13.6 seems a little low to me for a Battlecrusier but as you said your skills are low and my numbers are for level 5 skills.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Moridan
|
Posted - 2005.01.13 19:11:00 -
[160]
How does this work on a typhoon with its 7 lows and decent sheild?
i'm thinking the mix of projectiles and missles will work well with this! "Speak quietly and carry a big torpedo."
|
|

Pottsey
|
Posted - 2005.01.13 20:45:00 -
[161]
ôHow does this work on a typhoon with its 7 lows and decent sheild?ö It should work ok as the weapons are low cap usage. 2 hardeners and 2 large shield Extenders T2 with a load of shield power relays. I only fly Gallante ships my self so not tested it but the theory says it works.
Give it a go on the test server and report back if it works or not.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Grey Night
|
Posted - 2005.01.14 14:39:00 -
[162]
Wanted to post a quick testimonial. I love this tactic..
Last night I was out alone and we need to do some ore mining for the corp. I stripped my gauss guns and loaded 3 Mining 2 Lasers with 3 large missile launchers. I left my passive shield tanking in place and head for the belt in a 0.3 system.
I had been there a little over an hour then the rats hit, first wave was nothing and I killed them at a good distance with only minor hits. However the second the last rat died a second wave descended. This wave was a 75K rat and 5 15K rats. They spawned within 25 klicks, I about cried..
Immediately I was under fire like crazy. My shields where at 80%+ so I held for a bit to see if I could pull this out. I targetted the biggest rat and started shooting as fast as I could.
As I fired I watched my shield steadily fall. However it was not dropping near as fast as I expected. As I broke the shields of the big rat my shields hit 50%. As his armor started to fail I was down to 40% but then something exciting happened, the shields jumped up for a second..
The next volley took them lower but they then bumped again. The big rat soon died and I was still at 38% on my shields. Plus they where now coming up under the fire of the smaller rats.
The WHOLE time I was doing this I had three Miner 2s running. My CAP was solid and my shields held without any form of active support.
Pottsey, thank you so much for posting this thread, this is without a doubt one of the neatest tactics I have seen yet in the game. While my ship is not invincible, it is a much tougher nut to ***** and I am now more confident of at least standing in the fight for the first part....
============================================ Between the light of day and the black of night, there is the Grey.... |

Germain
|
Posted - 2005.01.14 16:52:00 -
[163]
Edited by: Germain on 14/01/2005 16:54:20 WOW. what a post the answer to meny nights of meesing about with med sheild recharges and running out of cap all the time. well i say WOW, i have not tried it all yet. i have a rupter and 2.2million SP (not much) 650mm M howies and two heavy launchers and 1 small launcher for defenders. as there many devoties of passive tanking here has any one got any sugestions as to a possible setup for my ruptur. i know many will say you need skills. But i want to get rid of the med recharger as it kills my cap, and i would like to put on a web to help the tracking speed of the guns. electronics lvl 4 eng lvl 4 science lvl 5 some learning lvl 5 gunnery skills lvl 3-4. just to give ppl an idea of where i am at.
|

Neroo Tal
|
Posted - 2005.01.14 19:28:00 -
[164]
Does anyone know how well this would work on a Rupture? I'd like to be able to tank things like BC's / BS's with it ;) ( BS's are a stretch I know but still ). -=Freedom over all else, Honour over Freedom
-=The pain of loss cannot compare to the pain of captivity. |

KOTHKortez
|
Posted - 2005.01.15 16:56:00 -
[165]
I'd really like to find a way to hunt Angels, in 0.0. in a tempest, using passive shielding. That would be amazing!
|

Neroo Tal
|
Posted - 2005.01.15 18:59:00 -
[166]
Edited by: Neroo Tal on 15/01/2005 18:59:27 Ok this is what I found concerning a Rupture and passive shield tanking ( someone please correct me if I'm wrong ).
Loadout Mid 3x med shield extenders ( +480 hp )
Low 4x Shield Power Relays I ( 20% bonus to shield recharge )
Current configuration ( without any of this active ) 1,100 shields 900 recharge
4x Shield power Relay I's active 1,100 shields 294 recharge (32.6% reduction not bad )
Using 2.3 as a safety net so you see a smaller number and work off of that, instead of possibly cutting it hair thin close. (2.4 will be in bold to highlight the differences ) Current shield/s = 1,100 / 294 = 3.64 * 2.3 = 8.60 (8.74) ( rounded to the nearest hundreth for ease )
3x med extenders ( +480hp apiece ) 2,540 shields 294 recharge.
Current shield/s 2,540 / 294 = 8.64 * 2.3 = 19.87 (20.73)
Does this seem extremely low, or is this about right for a cruiser tanking passive shields ( or is it even possible with a cruiser given the low number? ) -=Freedom over all else, Honour over Freedom
-=The pain of loss cannot compare to the pain of captivity. |

Pottsey
|
Posted - 2005.01.15 19:42:00 -
[167]
ôCurrent shield/s 2,540 / 294 = 8.64 * 2.3 = 19.87 (20.73) Does this seem extremely low, ô
That seems about right to me. I wouldnÆt say its extremely low a T1 mid booster gives 20 per second. So a passive setup of 20.73 is not bad of course the active setup could fit a harder without lowering that 20 per second along with a shield amp. But could the active setup keep that 20 per second boost going for 5+ minuets?
Did you use T2 shield expanders? What about the shield cap boosting implant and shield recharge implant? Or the 3 shield skills that boost shield cap and shield recharge are they on max? You should be able to get a bit better then 20 points per second matching a T1 booster with amp. A lot better once T2 shield relays come out. Personally I would try and fit two passive hardeners to that setup 1 EM and 1 thermal. It might not beat boosters but it should be useable on that ship.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Imhotep Khem
|
Posted - 2005.01.19 03:44:00 -
[168]
I dont think tis is workin for Minmatar too well. I cant get my Rupture into any respectable setup vs. active shields. I also can not get my tempest into any kind of setup.
Perhaps its because I wont fully commit. I did once, and honestly, I just can't sit in the middle of nowhere floating around because I have no AB or cap. Be nice if I could have a cap injector and an AB on there.
It just takes too much passive shielding to equal the active shielding on Tempest and Rupture.  ____ If your not dyin' your not tryin'. |

Shin Taka
|
Posted - 2005.01.22 23:54:00 -
[169]
Cap rechargers got boosted from 10% to 15% for T1s, so with prodding, Devs may do similar for the cap mods, just so passive tanking isn't an all or nothing exercise like it appears to be....
Although, it only seems to take as many slots as decent armour tanking....
Now, if the "Regenerative Nano Membrane" actually made armour regenerate.... :p -----------
Keeper of the Wombat
2004.09.03 00:42:20notifyTraining of the skill Repair Systems lvl 6 has been completed. |

ElGuapo
|
Posted - 2005.01.23 01:36:00 -
[170]
Right now I am using a passively tanked Ferox for lvl3 agent missions and it works great. My peak is about 60shield/sec and I also have an E&M and thermal hardeners. In only 1 case out of many many missions have the rats gotten me below 30% shield. I have 4 hvy missles and 3 med pulse lasers with UV for weaponry.
|
|

Polaris Lumine
|
Posted - 2005.01.25 22:43:00 -
[171]
Wow! 60 shield/sec! I am only getting around 41 with my Ferox set up and even that never has any problems coping with level 3 missions (and I always warp in at 15km). My stats are
6360 / 368 x 2.4 = 41.47/sec
Relevent Skills: Shield Management 4 Shield Operation 4
I'm gonna work this out for a Raven in the next few days. I'll post my findings.
-- Polaris Lumine
|

Pottsey
|
Posted - 2005.01.26 08:17:00 -
[172]
Edited by: Pottsey on 26/01/2005 08:25:51 If you have time test in a group with the 3rd shield cap skill the one that only works in groups/gangs and the two shield implants. All 3 give a nice little boost _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
|
Posted - 2005.01.26 08:23:00 -
[173]
ôwould love to see a spreadsheet or something where you busted these calculations outö If enough people send me data I can put in ships into a spreadsheet. Please Eve mail or Email me [email protected] the ship, shield cap, shield recharge, reactor cap, reactor recharge, resistance, amount of active hardeners, amount of Passive hardeners. Free slots.
The above will all be needed. If you have time a few module layout would be helpful but can be skiped.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

NIKNAK
|
Posted - 2005.01.26 08:46:00 -
[174]
I am using this Ferox setup atm...
H: 5 Adv Limo's 2 Med Nosf
M: 1 Large Shield Booster II 1 Shield Boost Amp or 1 EM Passive Shield Amp II 1 EM Passive Shield Amp II 1 Kinetic Passive Shield Amp II 1 Thermal Passive Shield Amp II
L: 3 Shield Power Relay 1's 1 Balistic Control
with 1 em, 1 kin, 1 therm amp's i get (EM 50%), (KIN 70%), (EXP 68%), (THERMAL 60%). with a second EM amp I get (EM 61%). I am hoping this will work for lvl 3 mission's....
Shield Cap = 3000 hp
Shield Recharge = 409 sec
Capacitor Cap = 1920
Capacitor Recharge = 1049 sec
Relevent Skills: Shield Ops 4 Shield Management 4 Shield upgrades 4 Tactical Shield 4 Battle Cruiser 4
Cap recharge is pathetic but I only need it "if" my shield's don't hold which they have so far...
|

Lilane
|
Posted - 2005.01.26 08:54:00 -
[175]
Edited by: Lilane on 26/01/2005 13:42:17 Edit : said something stupid. sorry 
|

Judge Fodder
|
Posted - 2005.01.26 13:11:00 -
[176]
Does anyone have any sources for Shield Power Relay II's yet? Are they in game?
By my calculations, a Dominix with 7 of these and 2 Large Extender II's should be able to tank just as well as an Apoc with 2 Large Accommodation repairers!!! (Both setups have 3 hardeners)
|

Chucky
|
Posted - 2005.01.26 14:32:00 -
[177]
Originally by: Judge Fodder Does anyone have any sources for Shield Power Relay II's yet? Are they in game?
By my calculations, a Dominix with 7 of these and 2 Large Extender II's should be able to tank just as well as an Apoc with 2 Large Accommodation repairers!!! (Both setups have 3 hardeners)
I've check several regions with no luck, maybe because no one who recieved the offer for this would acept it. Would be sad if thats the case
... you will see more and more marketing which in turn will bring you more players to torture. |

Pottsey
|
Posted - 2005.01.26 18:01:00 -
[178]
http://www.dissonance-corp.com/files/Passive tanking beta 0.2.xls
A very beta file contained data on passive tanked ships. It lists ships and how many hitpoints per second they get. Can people give me feedback on what they want to see before I spend ages on it.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Phi Crysae
|
Posted - 2005.01.28 21:15:00 -
[179]
hey there, this is a very interesting post and a nice change from armor tanking. I seem to be having problems trying to do this with my scorp setup atm and can't find a way to make it a viable option. here is my current setup:
HI: 4x Siege launchers, 1x 250mm railgun MED: 1x Lif Booster, 3x hardeners, 4x shield booster II LOW: 3x Shield power relay, 1x power diagnostic
CPU 890.7/900 PG 9293/11340
Shield Cap: 12369 Recharge rate: 805 sec
according to the formula I have 38.4 HP/sec recharge which seems a little pathetic to me lol. I would like to keep as many hardeners as possible as I would like to hunt NPC's in 0.0. Any suggestions?
|

Pottsey
|
Posted - 2005.01.28 21:45:00 -
[180]
Edited by: Pottsey on 28/01/2005 21:46:34 Can anyone help me work out the passive shield recharge curve? If so please here http://oldforums.eveonline.com/?a=topic&threadID=146168&page=1#9
öHI: 4x Siege launchers, 1x 250mm railgun MED: 1x Lif Booster, 3x hardeners, 4x shield booster II LOW: 3x Shield power relay, 1x power diagnostic
CPU 890.7/900 PG 9293/11340
Shield Cap: 12369 Recharge rate: 805 secö
Not to sure what you mean by life booster and you donÆt want to be using shield boosters. Swap out the 4 shield boosters for 4 T2 large shield extenders. Take out the life booster and fit a 5th large T2 shield extenders. Now try and swap that last PDS for a 4th shield relay. Make sure you have the shields skill at high level. I donÆt see a reason to use the PDS. Keep the 3 hardners.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: one page |
First page | Previous page | Next page | Last page |