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Bleakwinter
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Posted - 2005.07.02 03:02:00 -
[241]
bumpity bump cause it took me 10 mins to find this again
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HippoKing
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Posted - 2005.07.27 10:58:00 -
[242]
Edited by: HippoKing on 27/07/2005 11:01:26 all u guys whinging bout ur HUUUUGE shields dying so fast, y don't u use active hardeners - amplifiers really do blow
after all - what else is your caps gonna be used on?
even a BS setup without any cap recharge increase should be able to keep 3 (named) hardeners (not inv fields) going indefinetely at >50% caps.
also, i REALLY want to see the stats that pottsey could get out of passive tanking a rattlesnake after the shield extender beef it has >8000 base shields, and 6midslots, 6 lowslots. even better, it needs gallente BS as well as caldari, so pottsey might fly one without her anti-caldari bigotry getting in the way 
edit: bleakwinter - its on the modules sticky
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Pottsey
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Posted - 2005.07.27 11:28:00 -
[243]
ôalso REALLY want to see the stats that pottsey could get out of passive tanking a rattlesnakeö If someone wants to lend me one on the test server I will train the skills up to try it. I assume no one will lend me one on the live server.
ôafter all - what else is your caps gonna be used on?ö A little under underappreciated module call an Invulnerability Field. Most people think they are useless due to the cap drain but if you can run them they can give more resistance then using 4 normal hardeners.
My 2 dread fields give me 55% EM, 64% Thermal, 73% Kinetic, 81% Explosive. I believe thatÆs better then using 4 officer active hardeners that give 55% to each. I say its better not because I get more resistance but because the modules are cheaper and I get the same resistance as 4 hardeners but I only use 2 slots. Just think what happens if I use 3 or 4 slots. 4 is a little tricky to run, I can only run 3 none stop.
ôy don't u use active hardeners - amplifiers really do blowö Part of the benefits of an passive tank is a fully passive tank has 0 cap drain so is immune to Nos and Cap nautiluses Which is usefull in PvP though pointless in PvE. I tend to either go fully passive with amplifiers or the other extreme end to Invulnerability Field.
Recently I have tried playing with brute force HP regen and 0 hardeners.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

DarK
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Posted - 2005.07.27 11:36:00 -
[244]
I have recently been passive tanking my Cerberus for use in Caldari Navy missions. The high resists to begin with mean I only need 1 or 2 em hardners. The tank I use is pretty weak, I mainly rely on hit and run style, but that isn't usefull when the frigs warp jam you.
To kill small ships(cruisers/frigs) I use the following setup:
5 Assault launchers
2 Large Extender II 2 Hardners of choice 1 ABII
4 PDU II
I only have shield management and that otherone at lvl4. I get 8204 shields and 560 recharge, which is 14.65 shield/s. Crap, I know. But it is enough with the resists I get, as I can just move to a distance with ABII. The whole design of this setup is to have enough shields to tank them for a short time while I kill frigs that web and move to distance.
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Pottsey
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Posted - 2005.07.27 11:47:00 -
[245]
ôI get 8204 shields and 560 recharge, which is 14.65 shield/s. Crap, I know.ö
8204 hitpoints and 560 recharge is 36.62 HP regen. You do shield Hitpoints / shield cap *2.5 to work out peak HP regen.
Average regen over a battle is the same just replace 2.5 with 2.2 or 2.0,
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Alberta
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Posted - 2005.07.27 11:48:00 -
[246]
Originally by: Pottsey Recently I have tried playing with brute force HP regen and 0 hardeners.
Unless you have some really specific use in mind I can't see that there's much life in this direction. I can't think of anything that you could fit in a couple of slots that could provide as much benefit as those invulnerability fields.
My Thoughts on Game Balance |

Jacob Majestic
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Posted - 2005.07.27 12:12:00 -
[247]
I know I've posted about passive Ferox theory here somewhere, but here's a little update for the Cold War.
Why passive Ferox? - Lots of flexibility on high slots. - Good numbers of mid and low slots to sustain a passive tank. - Battlecruiser bonus (+5% shield resistance per level).
What are the problems? - Grid - Grid - Grid
Your tank First, fit your tank, since it's going to be the most intensive part of your fitting. The first thing you should fit are 2x Large Shield Extender IIs (or best-named if your skills aren't that great*). The next thing you should do is decide if you want to go with a full passive setup or a semi-passive setup.
Full Passive Full passive setups rely solely on your shield's passive recharge for shield boosting.
+ higher boost - boost over a limited range - lower shield HP
For a full passive setup, fit 3 to 4 shield power relays in your low slots and 0 to 1 shield recharger IIs in your mid slots. Finish your setup with shield hardeners or PDUs as appropriate.
Semi-Passive Semi-passive setups use a cap-stable shield booster to supplement your passive shield recharge.
- lower shield boost + higher shield HP + good boost over wider range
For a semi-passive setup, fit a Small Shield Booster II (must be T2!) in a mid slot and 4 PDUs (T2 is good here too) in your low slots. Add named shield hardeners a appropriate.**
Weapons
For your main weapons weapons, you are pretty much limited to those that are low-grid and low-cap. This means that you are restricted to M projectiles, heavy and assault launchers, and S weapons. If you are really having trouble fitting things, remember that the full passive setup is grid-limited for fitting weapons, while the semi-passive setup is CPU limited.
-fin-
* The best-named large shield extender uses significantly less CPU and grid than the T2 shield extender, meaning that if you're having fitting troubles you can always swap them out for something more palatable.
** If you are cap stable with everything running with 3 PDU2s, fit a shield power relay or a damage mod instead of another PDU2.
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HippoKing
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Posted - 2005.07.27 12:49:00 -
[248]
remember, get your battlecruiser skill to at least 4 for a good passive tank - 20% to all resistances on a ferox is not to be sniffed at 
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DarK
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Posted - 2005.07.27 13:18:00 -
[249]
Thanks for that, very helpful.
You are right about that shield booster, too bad I only just odnt have enough power. I need to upgrade my shield skills a bit. Going to test the cerb and ferox tonight, I'm really interested in this:)
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Creed74
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Posted - 2005.07.27 13:50:00 -
[250]
Right then, I'm looking for a Tank dont mind passive / semi passive for 0.0 space, while mining. I can only currently fly Caldari ships (all of them). But I'm looking for what ship would be best + what skills + what setup. The rats with be Sansha rats so it will be EM / Thermal protection I need.
Any help would be great so I can mine with other account :)
Many thanks in advance.
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Jacob Majestic
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Posted - 2005.07.27 14:03:00 -
[251]
Originally by: DarK Thanks for that, very helpful.
You are right about that shield booster, too bad I only just odnt have enough power. I need to upgrade my shield skills a bit. Going to test the cerb and ferox tonight, I'm really interested in this:)
Do you have the -3% grid for shield upgrades implant? It really helps for things like that 
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Kelhund
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Posted - 2005.07.27 14:14:00 -
[252]
Thx Jacob...been toying around with passive and semi-passive setups on my Ferox for awhile...only problem is I have more skill in rails and none of the new missle skills yet hehe. I'll keep workin on it tho
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DarK
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Posted - 2005.07.27 14:15:00 -
[253]
i have the 5% one 
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benwallace
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Posted - 2005.07.27 14:17:00 -
[254]
Pottsey
gank setup > passive setup
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Jacob Majestic
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Posted - 2005.07.27 14:33:00 -
[255]
Edited by: Jacob Majestic on 27/07/2005 14:33:54
Originally by: benwallace Pottsey
gank setup > passive setup
I think we've been over this 
Originally by: Kelhund Thx Jacob...been toying around with passive and semi-passive setups on my Ferox for awhile...only problem is I have more skill in rails and none of the new missle skills yet hehe. I'll keep workin on it tho
If you want to use rails, you should have enough cap and grid in the semi-passive setup to use 5x 150mm Railgun IIs and 2x Heavy Launchers or Assault Launchers.
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Pottsey
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Posted - 2005.07.27 15:21:00 -
[256]
ôWhat are the problems? - Grid - Grid - Gridö This isnÆt directed at anyone just a general guideline as some people tend to forget about the other modules. There are 3 solutions I can think of right now, first fit shield recharges over shield extenders this frees up grid but lowers your HP regen by a small amount sometimes. On my Domi 4 shield extenders are better then 4 shield recharges but in the 5th slot 1 shield recharge module gives the same benefit as a 5th shield extenders.
Solution 2 use PDS modules, the downside is the higher CPU usage and less HP regen but you do gain cap.
Solution 3 use the -5% Shield extender powergrid implants though personally I prefer the other shield implants.
ôUnless you have some really specific use in mind I can't see that there's much life in this direction. I can't think of anything that you could fit in a couple of slots that could provide as much benefit as those invulnerability fields.ö When using brute force HP regen I have 156 HP/s that means to break the tank you have to do a good 190+ HP/s. I found for PvE being able to tank 190 HP/s is more then enough a lot of the time. ItÆs not the best setup ever but itÆs cheap and easy to use. You are almost always better off switching hardeners for the rats you face but if your lazy or swapping rats all the time brute force HP regen works.
ôPottsey gank setup > passive setupö ThatÆs been proven wrong so many times I donÆt know where to start. Passive tanks often beat gank setups as the gank setup cannot kill the passive tank fast enough before its own weak tank dies if it even has a tank as pure gank setups donÆt tank.
It isnÆt a clear 1 setup is better then the other its 50/50 at least thatÆs what my win ratio is right now. I heard other passive tankers are doing better then me for PvP. _________________________________________________ Nominate famous people in Eve who had an impact on you. |

Pottsey
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Posted - 2005.07.27 15:44:00 -
[257]
Edited by: Pottsey on 27/07/2005 15:44:57 ôalso, i REALLY want to see the stats that pottsey could get out of passive tanking a rattlesnake after the shield extender beef it has >8000 base shields, and 6midslots, 6 lowslots. even better, it needs gallente BS as well as caldari, so pottsey might fly one without her anti-caldari bigotry getting in the wayö
Wow, after looking at that theoretical numbers I could hit 187.8 HP/s regen with 6 T1 modules. T2 modules are just amazing well over 200HP/s Sustainable. Could even be 250 but I am to lasy to work it out with T2 modules.
Though choice what do I go for next a freighter or rattlesnake? Thanks for pointing that ship out to me.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Elbekar Yemdril
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Posted - 2005.07.27 17:45:00 -
[258]
Post Cold War I changed my full passive / heavy launchers Ferox setup to a full passive / railgun Ferox setup for lvl 3 missions in Caldari space (guristas and occasionnal angels and blood raiders). And I never had any problem with it.
Highs 4 x named 250mm railguns 3 x named assault launchers
Mids 1 x 10mn Afterburner T2 1 x Large Shield Extender T2 2 x named Hardeners (EM, explosive) 1 x Target Painter
Lows 1 x RCU 3 x PDS T2
Note : do not fear to go full passive, if you're not sure change the Target painter for a Medium Shield Extender T2 or another hardener but you should discover how reliable full passive tank is in no time. And many thanks to Pottsey.
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HippoKing
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Posted - 2005.07.27 18:27:00 -
[259]
please explain your choice of hardeners
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benwallace
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Posted - 2005.07.27 22:17:00 -
[260]
ôPottsey gank setup > passive setupö ThatÆs been proven wrong so many times I donÆt know where to start. Passive tanks often beat gank setups as the gank setup cannot kill the passive tank fast enough before its own weak tank dies if it even has a tank as pure gank setups donÆt tank.
It isnÆt a clear 1 setup is better then the other its 50/50 at least thatÆs what my win ratio is right now. I heard other passive tankers are doing better then me for PvP.
come on sisi I would like to test this I will be in a gank setup ship you can passive tank and i'll prove you wrong
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Elbekar Yemdril
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Posted - 2005.07.27 22:45:00 -
[261]
Originally by: HippoKing please explain your choice of hardeners
Explosive was an error (I edited my post). Hardeners I use are EM and thermal. I chose them to have good overall resists because I'm too lazy to change them according to the rats.
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Kelhund
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Posted - 2005.07.28 01:02:00 -
[262]
Jacob: Thanks, I'm working up to T2 meds right now, planning on flipping over to a Harpy or Eagle, and will toy around with the passive stuff on the Ferox and other ships...
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OffBeaT
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Posted - 2005.07.28 03:15:00 -
[263]
i always find its best too keep your setup too yourself or only your click.
you might find that guy comming after you some day. 
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Pottsey
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Posted - 2005.07.28 08:46:00 -
[264]
Edited by: Pottsey on 28/07/2005 08:47:03 ôcome on sisi I would like to test this I will be in a gank setup ship you can passive tank and i'll prove you wrongö Sure just give me a covo when you see me on the live server and if I am not busy I will swap over to the test server. I bet I last longer then an active tank and my ship is parked in the fight club star base so I can back up what I say.
The only thing I ask is you take into account I mainly PvE so I will not do as well as the pure PvP people. IE my combat skills at mostly at lvl 3 and T1. But if I only just lose which is what should happen it will be clear someone who passive tanks with more then lvl 3 combat skills has a good chance to win.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Calian
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Posted - 2005.07.28 09:26:00 -
[265]
How long will it take before people realize passive tanking is as good as active as far as survivablity? The issue is it takes like 3 times as many of your slots to do it, which is why I won't be ever using it.
------------------------- I hate everyone, except you. |

Jacob Majestic
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Posted - 2005.07.28 10:55:00 -
[266]
Originally by: Calian How long will it take before people realize passive tanking is as good as active as far as survivablity? The issue is it takes like 3 times as many of your slots to do it, which is why I won't be ever using it.
This really isn't true, at least with a Ferox -- fitting a credible active tank takes most of your slots anyway. As does fitting a credible EW Ferox, as does fitting a credible gank/sniper Ferox, and so on.
It's only with battleships that you have enough slots to start talking about slot efficiency, and even then you still have the 0 cap use wildcard to throw in there when you start asking "are these extra two slots worth it?"
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Elbekar Yemdril
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Posted - 2005.07.28 12:13:00 -
[267]
Originally by: Calian The issue is it takes like 3 times as many of your slots to do it, which is why I won't be ever using it.
One thing is to be kept in mind : passive shield tank is always on.
It can't be compared to armor repairers of shield boosters setups you only activate when needed. If you want to run any active setup forever you'll need as much slots as you need for a passive shield setup. For example if you go the armor tank way, you'll use your low slots for repairers and hardeners and the remaining lows and meds for capacitor recharge. I don't think active shield tanking is meant to run forever (but I don't have much experience because I don't use it very often) nevertheless i would be surprised to find an active shield tank setup running forever without any module in the lows to make it possible.
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Cesca Peroni
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Posted - 2005.07.29 10:11:00 -
[268]
Originally by: Pottsey “What are the problems? - Grid - Grid - Grid” This isn’t directed at anyone just a general guideline as some people tend to forget about the other modules. There are 3 solutions I can think of right now, first fit shield recharges over shield extenders this frees up grid but lowers your HP regen by a small amount sometimes. On my Domi 4 shield extenders are better then 4 shield recharges but in the 5th slot 1 shield recharge module gives the same benefit as a 5th shield extenders.
Solution 2 use PDS modules, the downside is the higher CPU usage and less HP regen but you do gain cap.
Solution 3 use the -5% Shield extender powergrid implants though personally I prefer the other shield implants.
“Unless you have some really specific use in mind I can't see that there's much life in this direction. I can't think of anything that you could fit in a couple of slots that could provide as much benefit as those invulnerability fields.” When using brute force HP regen I have 156 HP/s that means to break the tank you have to do a good 190+ HP/s. I found for PvE being able to tank 190 HP/s is more then enough a lot of the time. It’s not the best setup ever but it’s cheap and easy to use. You are almost always better off switching hardeners for the rats you face but if your lazy or swapping rats all the time brute force HP regen works.
“Pottsey gank setup > passive setup” That’s been proven wrong so many times I don’t know where to start. Passive tanks often beat gank setups as the gank setup cannot kill the passive tank fast enough before its own weak tank dies if it even has a tank as pure gank setups don’t tank.
It isn’t a clear 1 setup is better then the other its 50/50 at least that’s what my win ratio is right now. I heard other passive tankers are doing better then me for PvP.
Don¦t know if the Stats for Shieldrelay T2 are correct, but it says that you get a 10% Grid Bonus per Module. This would be like a T1 Powercore and a T1 Shieldrelay in one. This could solve a lot of Grid problems by using Extenders. Maybe someone mentioned this before.
Greeting Cesca Peroni
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Troezar
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Posted - 2005.07.31 12:29:00 -
[269]
I've been trying this with a Raven and with all Power relays in low and three Tech 2 extenders with 3 Tech 2 rechargers I get a figure of:
(12496/352)*2.5 = 88.7
Does this sound about right?
I'm trying to spec a build suitable for lvl 3 missions as with my current set ups and skills missions like Spy Stash get a bit nasty sometimes
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Pwyle Kenobi
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Posted - 2005.08.05 06:32:00 -
[270]
Originally by: Troezar I've been trying this with a Raven and with all Power relays in low and three Tech 2 extenders with 3 Tech 2 rechargers I get a figure of:
(12496/352)*2.5 = 88.7
Does this sound about right?
I'm trying to spec a build suitable for lvl 3 missions as with my current set ups and skills missions like Spy Stash get a bit nasty sometimes
I have found the same. It's a little disappointing. Anyone found an effective lvl 3 / lvl 4 set-up for the Raven post-patch?
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