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1. What tank's LVL 4's the best? Not considering DPS. - in Ships and Modules [original thread]
Passive Ishtar if you want a good capless tank that you don't need to worry about, albiet you'll need some lower level faction passive shield hardners, and it works the best against stuff that dosen't do EM damage natrually. But then a decently ...
- by Linavin - at 2008.12.01 21:28:00
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2. close range defences for larger ships - currently not so good - in Ships and Modules [original thread]
Originally by: Jennai obviously you didn't play before the turret trackign /quote] Even worse, frigates were easily trackable even by long range battleship guns. ---
- by Linavin - at 2007.11.21 03:56:00
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3. close range defences for larger ships - currently not so good - in Ships and Modules [original thread]
Edited by: Linavin on 21/11/2007 03:33:40 Rules of Internet Spaceship Dicussion Forums 1. Never use real life comparisons to justify potential changes. 2. Consider why the Dev's maintain the current balance style of the game at the moment a...
- by Linavin - at 2007.11.21 03:30:00
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4. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Graes Louarn Not sure if anyones already told you or not but cap rechargers and cap power relays are on the wrong slots rechargers should be low and relays are mid. Umm, No? And how soon are you planning to get the new...
- by Linavin - at 2007.10.10 17:03:00
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5. Marauder hardpoint # concern. - in Ships and Modules [original thread]
CCP has stated they are not making Heavy Assault Battleships. Do not expect maraduers to do as much damage as their tech I counterparts, especially since they make considerably better tanks. ---
- by Linavin - at 2007.10.05 15:34:00
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6. 90km/s+ Vaga - in Ships and Modules [original thread]
Originally by: Gor Kraon Yep, it would go in a straight line quite fast, about 107 km/s with Strong X-Instinct, claymore, implants and that fitting. Cap would last about 1 minute 17 seconds with 3 Chelm's Cap Rechargers. Course i think the...
- by Linavin - at 2007.09.28 00:11:00
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7. Hound + Zealot PvP Tagteam - in Ships and Modules [original thread]
Edited by: Linavin on 15/09/2007 07:00:01 Shouldn't need the powergrid rig (and the co-proc!) on the zealot, drop the nos, the difference is negligable. I would also reccomend plating the zealot (800mm rolled tungsten), just in case you come u...
- by Linavin - at 2007.09.15 07:00:00
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8. gallente drone boats nerf coming soon? - in Ships and Modules [original thread]
I seriously doubt the Ishtar will get hit, it'll probably maintain its position as a mini-domi. Eos is likley (either nerf its ability to field heavys or knock off 4 turrets), and the Myrm is a no brainer. Granted its really a boost for ships like...
- by Linavin - at 2007.09.15 06:57:00
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9. Vexor ninja ratting - in Ships and Modules [original thread]
A skilled vexxor has more than enough dps to take down all but the meanest rats, if not all of them. I would personally switch out the rails for light neutrons and fit a larger tank. ---
- by Linavin - at 2007.09.14 16:36:00
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10. [REV] Zealot, rate my fitting.... - in Ships and Modules [original thread]
Cap is only terrible if your permarunning all of that. And if you need to run all that (since your a noob and got into their range even though you have beams) you deserve to die. The rep is really for after fights and the mwd is not ment to be per...
- by Linavin - at 2007.09.10 23:28:00
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11. Neutron Megathron - in Ships and Modules [original thread]
Adding 200 mil extra cost, dropping the tech II cap booster and disruptor, all to fit a medium nos? ---
- by Linavin - at 2007.09.08 21:49:00
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12. Dom PvP Setup Post Nos Nerf? - in Ships and Modules [original thread]
Originally by: LuzArius So the NOS/Nuet Domi is no more? Still work, you actually need to use your cap booster and worry about your cap for a change. ---
- by Linavin - at 2007.09.03 07:39:00
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13. [REV] Zealot - in Ships and Modules [original thread]
Plate, Speed, or Snipe, pick one and stick to it. MWDS and/or med nos fit on plate setups now, MARs fit on Large cap battery speed setups now, Snipe setups haven't really changed. ---
- by Linavin - at 2007.08.31 08:09:00
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14. navy mega pvp setup - in Ships and Modules [original thread]
Originally by: Miss KillSome Ship will be used with tacklers ALWAYS and always will warp to 0km from target so i dont need MWD with that cap penalty and PG problems. Nothing is definate, I guarentee you'll find a situation where you'll...
- by Linavin - at 2007.08.31 08:04:00
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15. Ares and Eris - in Ships and Modules [original thread]
I wholeheartedly disagree, the Eris should stay crappy. Otherwise we'll have no cheap suicide shootmebecauseimcheap dictors, CCP already ruined the heretic. Oh what ever will we do if CCP boost the eris ---
- by Linavin - at 2007.08.21 17:43:00
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16. Neutron Megathron - in Ships and Modules [original thread]
Edited by: Linavin on 21/08/2007 17:22:28 Originally by: Flashetta I'm thinkin' about maybe this setup except swapping the MWD and the web for maybe 2 T2 tracking computers? I figure in a gang setting, you'll must likely drop in on so...
- by Linavin - at 2007.08.21 17:22:00
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17. T2 laser crystal reduce damage? - in Ships and Modules [original thread]
Originally by: KillmAll187 Here is why that is. It is only a guess, but do you always start with the No 1 turret slot? If you switch every target going F1-F7, then F7-F1 you will notice a more even crystal wear. Its also because of the...
- by Linavin - at 2007.08.21 17:02:00
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18. Mach - ac...artys...? - in Ships and Modules [original thread]
faction heavy nos + sieges ---
- by Linavin - at 2007.08.16 18:13:00
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19. Polycarbon Engine housing rigs overpowered? - in Ships and Modules [original thread]
Originally by: Arakidias They are also overpoweredly expensive. It's hard to put 100m of rigs into an interceptor as an average pilot.. You can't use cost solely to justify its balance. Cost varies due to demand and availability of com...
- by Linavin - at 2007.08.15 07:36:00
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20. Please do NOT nerf the Myrmidon - in Ships and Modules [original thread]
I rallied for the drone bay boost (a bigger one than the 100->125m3 boost mind you) at the expense of powergrid and/or turret slots. The original test myrmie did just what its fluff said, tanked with some moderatly good damage. If you wanted ga...
- by Linavin - at 2007.08.14 19:54:00
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