| Pages: 1 [2] 3 4 5 6 7 8 9 10 20 |
21. Anti-vaga Domi - in Ships and Modules [original thread]
You'd be better off in just about any other BS. Domis are scary, especially when your soloing. Most domis (hopefully only until the next patch) are nos/neut boats, most solo pilots wont come anywhere near them. You'd be way better off with a megat...
- by Linavin - at 2007.08.14 06:10:00
|
22. Sniper Zealot - in Ships and Modules [original thread]
Use an MWD, theres always sticky situations in which you might need to get out quick or get at a safe range, since you wont always be warping in at your optimal. But other than that Ather has it right, with the variability of using a damage contro...
- by Linavin - at 2007.08.10 18:12:00
|
23. Nano's and You: A Love / Hate Relationship. - in Ships and Modules [original thread]
Luckily nano ships have the same fatal flaw of every other ship, a human pilot. Outsmarting a nano pilot is paramount in catching them, not saying that some are just stupid and*****y in the first place and thus not that hard to catch. However, f...
- by Linavin - at 2007.08.10 07:52:00
|
24. Megathron Navy issue - in Ships and Modules [original thread]
Originally by: Xequecal Isn't the Mega Navy Issue simply flat out worse than the Vindicator? If you're gonna buy a faction ship, why not the Vindi? Extra low slot vs extra mid & more cap with mwd. For missioning the extra tank is worth...
- by Linavin - at 2007.08.09 23:24:00
|
25. DPS of a Dread in siege mode - in Ships and Modules [original thread]
2500-3500 ---
- by Linavin - at 2007.08.05 23:02:00
|
26. What is more useful T2 rails or T2 blasters? - in Ships and Modules [original thread]
Its incredibly easy to get both, the main hurdle being Medium and Large Hybrid V. Blasters are wonderful for smaller gangs, especially with null. (See blasterthron) Rails are better for anything out side of tech II Warp disruptor range, mainly sni...
- by Linavin - at 2007.08.04 20:25:00
|
27. T2 Battleships...Names, Stats and Bonusses - in Ships and Modules [original thread]
Bye bye tech I BS ---
- by Linavin - at 2007.07.27 23:15:00
|
28. How is this Taranis? - in Ships and Modules [original thread]
Edited by: Linavin on 27/07/2007 07:50:48 Originally by: LUH 3471 for solo fun fit ion blasters with 2 magstabs rails are for carebears arr Fixed ---
- by Linavin - at 2007.07.27 07:50:00
|
29. Curse setup - in Ships and Modules [original thread]
I seem to have melded the scram web into a single module ---
- by Linavin - at 2007.07.26 04:55:00
|
30. Curse setup - in Ships and Modules [original thread]
Originally by: MOCC3 My Curse.. (ill get flamed) Thats a fine setup (though your missing a mid slot). Extra damage from the launchers can really help when your solo or in a small gang. ---
- by Linavin - at 2007.07.26 04:26:00
|
31. Damnation or Eos ? - in Ships and Modules [original thread]
Originally by: Xequecal Eos will have severe grid problems if you try to fit seven guns/NOS/warfare links, MWD, injector, and tank. And that's with neutrons, limiting you to EXTREME short range. I don't know how you get a decent Eos fit wi...
- by Linavin - at 2007.07.21 17:48:00
|
32. T2 Battleship in Kali 3! - in Ships and Modules [original thread]
The inherent problem with tech II BS is if they can do everthing their tech 1 counterpart can and a little more from the tech II (it dosen't really matter how little) then they will replace tech 1 BS, plain and simple. T2 BS need to differ signifi...
- by Linavin - at 2007.07.21 17:45:00
|
33. Command ship Vs BS.....Help! - in Ships and Modules [original thread]
Granted, Tech II fitted Domis and Megas are pretty damn scary. But since you have BC 5 already I think its natural for you to go for CS first. ---
- by Linavin - at 2007.07.14 22:11:00
|
34. Best Gallente ship for 0.0 ratting? - in Ships and Modules [original thread]
Ishtar, double rep + large cap battery ---
- by Linavin - at 2007.07.14 22:07:00
|
35. Ion II vs Neutron II - in Ships and Modules [original thread]
The range difference shows when your using null, which is why neutrons on a plate mega is so appealing. The extra optimal and falloff make a big difference in the 25km shpere o'death setup, because your fighting in less falloff than ions. The dual...
- by Linavin - at 2007.05.10 04:07:00
|
36. Heretic, Flycatcher or Eris - in Ships and Modules [original thread]
My philosophy on dictors is that your going to die, a lot. So get the cheapest one, probably a heretic. ---
- by Linavin - at 2007.04.28 22:15:00
|
37. Best Belt Sansha Killer? - in Ships and Modules [original thread]
Navy Raven, deadspace fit. Like always, caldari win at PVE ---
- by Linavin - at 2007.04.23 04:45:00
|
38. HAC Fitting - in Ships and Modules [original thread]
Edited by: Linavin on 10/04/2007 00:58:29 I use 4x Heavy Pulse II AB II, Web, Disruptor MARII, Energized Adaptive Nano II, Damage Control II, Thermal Hardner (faction passive or active, dosen't matter too much), 2x Heatsink IIs, 800mm rolled ...
- by Linavin - at 2007.04.10 01:00:00
|
39. Top 3 1v1 pvp cruisers, no hacs/factions - in Ships and Modules [original thread]
Edited by: Linavin on 04/04/2007 07:28:28 Vexor Arbitrator Rupture Honorable Mention goes to the Ubertank maller approach in cruiser tourneys ---
- by Linavin - at 2007.04.04 07:31:00
|
40. Large Gun + Painter = Dead Cruisers - in Ships and Modules [original thread]
no ---
- by Linavin - at 2007.03.30 00:27:00
|
| Pages: 1 [2] 3 4 5 6 7 8 9 10 20 |
| First page | Previous page | Next page | Last page |