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1. Hull Classes and Missile Balance, Looking for New Approaches. - in Ships and Modules [original thread]
Edited by: MachineMk2 on 14/04/2005 02:23:19 My new missile idea is I am going to have no new missile idea.
- by MachineMk2 - at 2005.04.14 02:23:00
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2. New covert ops bonus? Is it in? - in Ships and Modules [original thread]
It's in. But whether it is derived from the Covert Ops skill or the ship bonus, I have not determined.
- by MachineMk2 - at 2005.04.13 13:16:00
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3. What do you expect from Stealth Bombers? - in Ships and Modules [original thread]
Edited by: MachineMk2 on 16/03/2005 19:01:57 Edited by: MachineMk2 on 16/03/2005 18:53:15 I'd be unhappy if these ships were basically Buzzards w/ more launcher slots. My hope is that these ships will be given either rockets with massive...
- by MachineMk2 - at 2005.03.16 18:48:00
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4. Defenders vs Torps - in Ships and Modules [original thread]
I wouldn't mind seeing different types of defenders and the actual training of the defender skill/skills to use them. Also, which skill makes it seem like there is less whining in the forums?
- by MachineMk2 - at 2005.03.15 20:09:00
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5. NPC stats - in Ships and Modules [original thread]
Edited by: MachineMk2 on 04/03/2005 07:54:06 http://www.eve-i.com/home/crowley/page/page_objectexplorer.php
- by MachineMk2 - at 2005.03.04 07:53:00
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6. EVE - The only game in the world that develops backwards. - in Ships and Modules [original thread]
I want to clarify my ECM comment. I honestly don't know if I like them or not. I think giving ECM some depth is a good thing, but I do think it's a bit overpowered when a Frigate (T2 or otherwise) has the ability to break a battleships lock. On ...
- by MachineMk2 - at 2005.03.04 07:18:00
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7. EVE - The only game in the world that develops backwards. - in Ships and Modules [original thread]
Edited by: MachineMk2 on 04/03/2005 04:05:07 I'm perfectly happy with most of these changes. The ECM changes seem to benefit frigates a lot more than you think. Before it was impossible for a frigate to break a lock with a large ship. With th...
- by MachineMk2 - at 2005.03.04 04:04:00
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8. Laser Nerf: Bye Bye Apoc, Zealot, Sacrilege, Prophecy, Punisher etc - in Ships and Modules [original thread]
Amarr whining 4 teh w1n!
- by MachineMk2 - at 2005.03.03 17:04:00
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9. corvetts - in Ships and Modules [original thread]
Originally by: Griffin Smith AFAIK it goes like this: P protrol boat C corvett F frigate DD destroyer CG cruiser BB small bs BBH big BS CV Aircraft carrier This is a list of tonnage, the heavyest being the carrier, but there r some small...
- by MachineMk2 - at 2005.02.25 00:28:00
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10. INTERCEPTORS VS CRUISERS - in Ships and Modules [original thread]
Edited by: MachineMk2 on 24/02/2005 14:55:25 What's wrong Ginger? Can't afford to loose Armageddon's and Apocs anymore? Oh, wait...your ALT Crom'ar Lev was the one in the Claw.
- by MachineMk2 - at 2005.02.24 14:49:00
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11. Raven EW setup - in Ships and Modules [original thread]
Edited by: MachineMk2 on 24/02/2005 00:15:34 Originally by: Elve Sorrow Originally by: MachineMk2 Edited by: MachineMk2 on 23/02/2005 23:46:50 Originally by: siim You meet another raven and u Die That's not e...
- by MachineMk2 - at 2005.02.24 00:05:00
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12. Raven EW setup - in Ships and Modules [original thread]
Edited by: MachineMk2 on 23/02/2005 23:46:50 Originally by: siim You meet another raven and u Die That's not entirely true. There are a lot of 'if's' involved. All things equal, if you meet a typical raven setup for tanking, the...
- by MachineMk2 - at 2005.02.23 23:44:00
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13. Cruise Missile help - in Ships and Modules [original thread]
What he said.
- by MachineMk2 - at 2005.02.23 03:49:00
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14. Harpate - in Ships and Modules [original thread]
On the Harpy you are almost better off with 150mm Proto's.
- by MachineMk2 - at 2005.02.20 17:42:00
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15. Moa, a glory of the past ? - in Ships and Modules [original thread]
It also looks like a giant space chicken.
- by MachineMk2 - at 2005.02.20 17:18:00
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16. Ship to ship combat with joysticks - in Ships and Modules [original thread]
/NOT signed
- by MachineMk2 - at 2005.02.18 20:40:00
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17. Updated Raptor - in Ships and Modules [original thread]
Edited by: MachineMk2 on 18/02/2005 15:26:29 Yeah, seems half-arsed. Another midslot would have been better...not to mention more in line with it being Caldari, and the tackler INT. The speed boost makes it a great delivery/go-for ship thou...
- by MachineMk2 - at 2005.02.18 15:26:00
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18. Minmatar Ships v. Backstory - in Ships and Modules [original thread]
Here's what I don't get. The Gallente helped the Matarii revolt from the Amarr by giving them weapons and ships. Why is that today the two races have no resemblance in their ships and weapons. I don't think the game matches the backstory. You'd th...
- by MachineMk2 - at 2005.02.17 22:34:00
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19. Some concerns with the upcoming missile changes - in Ships and Modules [original thread]
Hopefully we'll see what their intent is soon. Until then I am just not going to get riled up...well...I'll try not to anyway.
- by MachineMk2 - at 2005.02.15 16:32:00
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20. Harpy or Ferox - in Ships and Modules [original thread]
Go with the Ferox. The Harpy IS sexy and you should have one but the Ferox is a no-brainer for level 3's and will get you more ISK faster, especially if you are a mission runner. The Ferox, even with a pretty stock loadout, (maybe a T2 L shield bo...
- by MachineMk2 - at 2005.02.15 03:55:00
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