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1761. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
Mostlyharmlesss wrote: MeBiatch wrote: Zagdul wrote: Nethras wrote: Downtime doesn't remove ships from space or reset aggro timers, but node remapping does? Look, EVE PvE has never been a strength, the only thing that remotely matches ...
- by MeBiatch - at 2013.07.04 23:39:00
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1762. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
Alavaria Fera wrote: FOEHAMMER006 wrote: MeBiatch wrote: CCP Phantom wrote: Shamata wrote: CCP you just ****** one of the largets fleet battels in eve history... THANKS! In the attempt to improve the overall fight quality and node...
- by MeBiatch - at 2013.07.04 23:37:00
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1763. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
CCP Phantom wrote: digi wrote: I really wish you guys would get it together. It truly WAS epic and you ruined it. We are painfully aware of this and believe me: it hurts to see such epic battles, which are not found anywhere else in the wh...
- by MeBiatch - at 2013.07.04 23:35:00
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1764. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
Moira Aletheia wrote: I just cannot understand why you would play around with the node when it is still running stable, everything was working and local dropping already. Whoever had that brilliant idea, i hope you get fired becasue that was ...
- by MeBiatch - at 2013.07.04 23:31:00
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1765. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
ito kazami wrote: fisrt , we want a ccp internal affairs investigation , too much N3 / test favouring lately to be coincidence. 2nd , we want those carriers and battleships saved by ccp to be removed from the game 3rd , we want ccp to invest ...
- by MeBiatch - at 2013.07.04 23:29:00
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1766. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
Zagdul wrote: Nethras wrote: Downtime doesn't remove ships from space or reset aggro timers, but node remapping does? Look, EVE PvE has never been a strength, the only thing that remotely matches server mechanics during fights in importance ...
- by MeBiatch - at 2013.07.04 23:28:00
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1767. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
Montolio wrote: This is ****** up CCP. I don't care if my side benefited this time, you've been doing **** like this the entire war and messing up the natural course of events for all sides. You need to have some serious reviews to prevent the...
- by MeBiatch - at 2013.07.04 23:26:00
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1768. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
Zagdul wrote: Draghkar wrote: https://twitter.com/erlendur/status/352923608315736065 Human error guys, honest mistake that saved an entire cap fleet. Oh, well. When you put it like that. I guess everything is alright. Their bad. R...
- by MeBiatch - at 2013.07.04 23:22:00
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1769. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
Daktar Jaxs wrote: I don't see an announcement saying that the cheating employees have been fired yet. Why not? same reason you did not about ccp diagoras in summer 2012.
- by MeBiatch - at 2013.07.04 23:18:00
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1770. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
Zagdul wrote: What happened to the aggression timers? they went away. they did not specify which critical system was removed.
- by MeBiatch - at 2013.07.04 23:14:00
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1771. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
Kismeteer wrote: You admit you made a mistake. Now fix it. Where are our carrier kills. haahhahahahhahahahahha no seriously hahahha lmao that was a really good joke
- by MeBiatch - at 2013.07.04 23:12:00
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1772. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
Aprudena Gist wrote: Its wasnt a mistake it was intentional thats for saving over a trillion isk of ships you idiots. oh g-d you are over dramatic
- by MeBiatch - at 2013.07.04 23:11:00
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1773. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
CCP Phantom wrote: Shamata wrote: CCP you just ****** one of the largets fleet battels in eve history... THANKS! In the attempt to improve the overall fight quality and node stability in the Z9PP system at 22:41 UTC by moving away all no...
- by MeBiatch - at 2013.07.04 23:08:00
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1774. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
St3v3boy wrote: 5 hours of battle and tis happens? What a joke. Test were about to loose their entire slowcat fleet in a decisive abttle and you reset the node! Absolutely furious at CCP nerdrage
- by MeBiatch - at 2013.07.04 23:06:00
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1775. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
James Messina wrote: CCP ARE WORKING FOR TEST. CCP just saved test from losing 80 capitals and 2 rohk fleets. BRING BACK THE SANDBOX wait i thought ccp worked for goons and zombie JFK. right.
- by MeBiatch - at 2013.07.04 23:02:00
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1776. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: the drones stay behind, if you move away from the sentries and before warping recall them they appear in distant space. in other words you do not loose controll of them. when you warp back on to the grid they th...
- by MeBiatch - at 2013.07.04 02:36:00
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1777. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Deacon Abox wrote: A Gallente ship designed as a shield tank will never happen. its not that its designed to be a shield tank. moreover you have the option to go max dps/shield or armor/tackle. 4 mid slots for hacs is not uncommon... look...
- by MeBiatch - at 2013.07.04 02:33:00
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1778. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: MeBiatch wrote: Maximus Andendare wrote: Make my Deimos useful again! Great work, Rise! well thats a easy fix. add a 4th mid slot. increase base cap. remove mwd bonus replace with tracking bonus and switch one...
- by MeBiatch - at 2013.07.04 02:31:00
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1779. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: Make my Deimos useful again! Great work, Rise! well thats a easy fix. add a 4th mid slot. increase base cap. remove mwd bonus replace with tracking bonus and switch one of the damage bonus for a rate of fire bonus. ...
- by MeBiatch - at 2013.07.02 16:46:00
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1780. New Tattoos on SISI - in EVE General Discussion [original thread]
CCP karkur wrote: J3ssica Alba wrote: i'm more interested in other rumors, like what happened to the skintight latex catsuits ! you guys don't want that stuff, do you? yes yes we do... do a deviant art contest to get people into it....
- by MeBiatch - at 2013.07.02 16:33:00
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