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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Aprudena Gist
GoonWaffe Goonswarm Federation
51
|
Posted - 2013.07.04 23:31:00 -
[331] - Quote
CCP Phantom wrote:digi wrote:I really wish you guys would get it together. It truly WAS epic and you ruined it. We are painfully aware of this and believe me: it hurts to see such epic battles, which are not found anywhere else in the whole gaming industry, being cut off like this. We want to give you the servers, tools and environment to create and enjoy such epic moments to its fullest extend, that is what our dream and passion is about - destroying such battles just to influence the course of the in-game actions, however, is not what we do. Thats bullshit and you know it fountian hasn't run better then 50% tidi in any fight because you idiots can't run servers. |

Arrgthepirate
GoonWaffe Goonswarm Federation
75
|
Posted - 2013.07.04 23:32:00 -
[332] - Quote
CCP Phantom wrote:digi wrote:I really wish you guys would get it together. It truly WAS epic and you ruined it. We are painfully aware of this and believe me: it hurts to see such epic battles, which are not found anywhere else in the whole gaming industry, being cut off like this. We want to give you the servers, tools and environment to create and enjoy such epic moments to its fullest extend, that is what our dream and passion is about - destroying such battles just to influence the course of the in-game actions, however, is not what we do.
Doing a **** poor job of it |

Wrayeth
Inexorable Retribution
96
|
Posted - 2013.07.04 23:32:00 -
[333] - Quote
I'm tempted to go all Goon-like with statements such as "U mad bro?" and the like. I mean, certain personages who have mocked others for taking the game too seriously are now raging in this thread. It's almost like said persons are being hypocritical. 
In any case, I believe there's only one fair solution CCP can enact: simply destroy all ships that were in space in the system in question at the time of the node switching error. Screw both sides equally.  |

Pirokobo
GoonWaffe Goonswarm Federation
29
|
Posted - 2013.07.04 23:32:00 -
[334] - Quote
I was driving my T20 when the server crashed.
Coincidence? Secretary - Goonswarm Federation Corps Diplomatique |

Alavaria Fera
GoonWaffe Goonswarm Federation
3763
|
Posted - 2013.07.04 23:32:00 -
[335] - Quote
CCP Phantom wrote:digi wrote:I really wish you guys would get it together. It truly WAS epic and you ruined it. We are painfully aware of this and believe me: it hurts to see such epic battles, which are not found anywhere else in the whole gaming industry, being cut off like this. We want to give you the servers, tools and environment to create and enjoy such epic moments to its fullest extend, that is what our dream and passion is about - destroying such battles just to influence the course of the in-game actions, however, is not what we do. Yeah. Ok. Just going to accept basically nothing will be done.
Not surprising. There are no goons. The goons' 0.0 dream is over. TEST Defence, Please Ignore
Projecting regards and power all over your space. http://wiki.eveonline.com/en/wiki/%27Regard%27_I_Power_Projector |

Arkon Olacar
Imperial Guardians Tribal Band
229
|
Posted - 2013.07.04 23:32:00 -
[336] - Quote
Tore Vest wrote:Well.... CCP saved goons dread flett.... CCP saved TEST carrier fleet.... I guess you are eaven now...  Nope, CCP owe us another goon dread fleet or two before we are even "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |

Elric Gymirson
Norse'Storm Battle Group Circle-Of-Two
1
|
Posted - 2013.07.04 23:32:00 -
[337] - Quote
Gilbaron wrote:i love how you think you would have killed more than 100 slowcats without bringing supers Yes, we did. We were popping your carriers as fast as we could target them. So yeah, weren't even running out of ammo doing them. So yeah, we were in no danger of not dropping all of your god damned carriers. Laugh and smile today for tomorrow we shall weep and roar. |

Danny Calamity
TunnelSnakes Test Alliance Please Ignore
3
|
Posted - 2013.07.04 23:32:00 -
[338] - Quote
CDLoon wrote:Got to say, I'm enjoying the smug posting from N3 and TEST.
Because getting kicked off the server to save your ships is a victory right ?
Is it not? |

Staphylococcus Aureus
GoonWaffe Goonswarm Federation
5
|
Posted - 2013.07.04 23:32:00 -
[339] - Quote
GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP. Quote this guy forever! |

Alavaria Fera
GoonWaffe Goonswarm Federation
3763
|
Posted - 2013.07.04 23:32:00 -
[340] - Quote
Pirokobo wrote:I was driving my T20 when the server crashed. Coincidence? Mm, tanks. There are no goons. The goons' 0.0 dream is over. TEST Defence, Please Ignore
Projecting regards and power all over your space. http://wiki.eveonline.com/en/wiki/%27Regard%27_I_Power_Projector |
|

Arrendis
Hephaestus LLC Fatal Ascension
18
|
Posted - 2013.07.04 23:32:00 -
[341] - Quote
GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP.
This. |

Audix
Rayn Enterprises Test Alliance Please Ignore
4
|
Posted - 2013.07.04 23:32:00 -
[342] - Quote
OP Success ? |

Ayures
Dreddit Test Alliance Please Ignore
15
|
Posted - 2013.07.04 23:33:00 -
[343] - Quote
Aprudena Gist wrote:CCP Phantom wrote:digi wrote:I really wish you guys would get it together. It truly WAS epic and you ruined it. We are painfully aware of this and believe me: it hurts to see such epic battles, which are not found anywhere else in the whole gaming industry, being cut off like this. We want to give you the servers, tools and environment to create and enjoy such epic moments to its fullest extend, that is what our dream and passion is about - destroying such battles just to influence the course of the in-game actions, however, is not what we do. Thats bullshit and you know it fountian hasn't run better then 50% tidi in any fight because you idiots can't run servers.
Stop blaming CCP for your failures. It's not nice. :( |

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
208
|
Posted - 2013.07.04 23:33:00 -
[344] - Quote
So is there going to be a quiz about what services you can't move without crashing a node? Anyone who doesn't get a perfect score gets kicked in the nuts and has to clean toilets. |

Relixxz
Hephaestus LLC Fatal Ascension
0
|
Posted - 2013.07.04 23:33:00 -
[345] - Quote
CCP Phantom wrote:[quote=digi]
destroying such battles just to influence the course of the in-game actions, however, is not what we do.
Its exactly what you just did
|

ito kazami
ICE is Coming to EVE Goonswarm Federation
6
|
Posted - 2013.07.04 23:33:00 -
[346] - Quote
skyppye wrote:GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP. this +1
+1 |

FOEHAMMER006
Amok. Goonswarm Federation
1
|
Posted - 2013.07.04 23:33:00 -
[347] - Quote
MeBiatch wrote:CCP Phantom wrote:Shamata wrote:CCP you just ****** one of the largets fleet battels in eve history... THANKS! In the attempt to improve the overall fight quality and node stability in the Z9PP system at 22:41 UTC by moving away all non-critical services from this node, our engineers unfortuntely made a mistake and actually moved the critical system from the current server node instead of moving all other systems. As result every pilot in this system lost connection to the node and therefore to Tranquility. The system Z9PP is online and accessible again now. It is extremely unfortunate to make such a mistake and we apologize deeply for disrupting one of the truly epic battles in the history of EVE; especially since this battle already raged on for several hours and was still heating up for more! We are very sorry about this incident and will make sure that such mistakes won't happen again. so you guys were doing your job and over 6 hours still managed to keep the server going and made a human error due to fatigue... i think people should be thanking ccp that they kept it up for that long... heck i remember back in 06 a 400 man fight was unheard of. let alone 2100+
I remember over 1000+ fights in 04, so you I do not know where you got your information from.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3763
|
Posted - 2013.07.04 23:33:00 -
[348] - Quote
Staphylococcus Aureus wrote:GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP. Quote this guy forever! Why bother, you'd accomplish more by getting in a Lyris siegefleet.
As long as the node doesn't get remapped as you're shooting a structure, that is. There are no goons. The goons' 0.0 dream is over. TEST Defence, Please Ignore
Projecting regards and power all over your space. http://wiki.eveonline.com/en/wiki/%27Regard%27_I_Power_Projector |

Ayures
Dreddit Test Alliance Please Ignore
15
|
Posted - 2013.07.04 23:34:00 -
[349] - Quote
Arrendis wrote:GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP. This.
We'll trade them for the metric ****-ton of CFC dreads we've had tackled when a node crashed and the pilots refused to log back in. |

Varesk
Origin. Black Legion.
425
|
Posted - 2013.07.04 23:34:00 -
[350] - Quote
CCP Phantom wrote:
destroying such battles just to influence the course of the in-game actions, however, is not what we do.
|
|

Mostlyharmlesss
GoonWaffe Goonswarm Federation
64
|
Posted - 2013.07.04 23:34:00 -
[351] - Quote
MeBiatch wrote:Zagdul wrote:Nethras wrote:Downtime doesn't remove ships from space or reset aggro timers, but node remapping does? Look, EVE PvE has never been a strength, the only thing that remotely matches server mechanics during fights in importance is the economy, and you **** it up this bad?
Why does this function differently than downtime? Why is it possible to "accidentally" do this without a warning that you're doing it to an extremely full system? Why the hell are you trying to excuse saving hundreds of billions of isk, if not over a trillion, with an "oops"?
There's a reason that critical functions are normally engineered with multiple checks and failsafes, because human error always DOES exist, which is why it's completely ******* inexcusable that CCP has nothing in place to mitigate that possibility here. "We'll make sure this won't happen again" isn't sufficient, fix how it was even possible to begin with, and fix it on multiple levels. I don't like empty quotes. listen a critical system was removed from the node. this was not like downtime... ccp ****** up and did something that removed again a CRITICAL SYSTEM... its assumed this system is CRITICAL... so use your brain and think what really happened.
The thing is, this isn't the first time it's happened. It's been less than 3 weeks ago CCP did another "Oops". |

Danny Calamity
TunnelSnakes Test Alliance Please Ignore
3
|
Posted - 2013.07.04 23:34:00 -
[352] - Quote
ito kazami wrote:fisrt , we want a ccp internal affairs investigation , too much N3 / test favouring lately to be coincidence.
2nd , we want those carriers and battleships saved by ccp to be removed from the game
3rd , we want ccp to invest in reliable servers
Let's see about that Goon dreadfleet we had tackled when the same thing happened just a couple weeks ago.
o7m8 |

Zagdul
Clan Shadow Wolf Fatal Ascension
1343
|
Posted - 2013.07.04 23:34:00 -
[353] - Quote
MeBiatch wrote:Zagdul wrote:Nethras wrote:Downtime doesn't remove ships from space or reset aggro timers, but node remapping does? Look, EVE PvE has never been a strength, the only thing that remotely matches server mechanics during fights in importance is the economy, and you **** it up this bad?
Why does this function differently than downtime? Why is it possible to "accidentally" do this without a warning that you're doing it to an extremely full system? Why the hell are you trying to excuse saving hundreds of billions of isk, if not over a trillion, with an "oops"?
There's a reason that critical functions are normally engineered with multiple checks and failsafes, because human error always DOES exist, which is why it's completely ******* inexcusable that CCP has nothing in place to mitigate that possibility here. "We'll make sure this won't happen again" isn't sufficient, fix how it was even possible to begin with, and fix it on multiple levels. I don't like empty quotes. listen a critical system was removed from the node. this was not like downtime... ccp ****** up and did something that removed again a CRITICAL SYSTEM... its assumed this system is CRITICAL... so use your brain and think what really happened.
The point is that it shouldn't be possible, regardless. Human error should be considered here and that's the point of the questioning. Not the actual mechanics behind a server going offline and it dropping it's information.
The combat aspects of this game should persist through critical failure or go to backup.
It's how any competent IT infrastructure is designed. What happened today would be kin to Google losing e-mails to an entire country and having a response of "Oops".
This is the level CCP is trying to compete on, a professional one where we give them our money to entertain us.
Today that broke down. The sandbox did not work and CCP's infrastructure failed miserably with a response that it's human error.
Dual Pane idea: Click!
CCP Please Implement |

Zhade Lezte
117
|
Posted - 2013.07.04 23:34:00 -
[354] - Quote
Koshie Naranek wrote:]CFC giggles like a little girl when the meta goes their way, but when it doesn't? OMG the howls of righteous indignation can be heard all the way from VFK.
ITT Nulli member groups player induced espionage/diplomacy using legitimate game mechanics and CCP induced server failure into the category of "meta". |

Mostlyharmlesss
GoonWaffe Goonswarm Federation
64
|
Posted - 2013.07.04 23:34:00 -
[355] - Quote
Danny Calamity wrote:ito kazami wrote:fisrt , we want a ccp internal affairs investigation , too much N3 / test favouring lately to be coincidence.
2nd , we want those carriers and battleships saved by ccp to be removed from the game
3rd , we want ccp to invest in reliable servers Let's see about that Goon dreadfleet we had tackled when the same thing happened just a couple weeks ago. o7m8
What dread fleet? |

Katie Corb
Bat Country Goonswarm Federation
27
|
Posted - 2013.07.04 23:34:00 -
[356] - Quote
Can we at least get a promise that you'll work on preserving aggression timers if this happens again? :darkelf: |

Ganon Kogamari
Dreddit Test Alliance Please Ignore
3
|
Posted - 2013.07.04 23:34:00 -
[357] - Quote
ito kazami wrote:fisrt , we want a ccp internal affairs investigation , too much N3 / test favouring lately to be coincidence.
2nd , we want those carriers and battleships saved by ccp to be removed from the game
3rd , we want ccp to invest in reliable servers
4th , we would like a lifetime supply of foil, tin preferred but aluminum is acceptable (in sufficient quantities) |

Axhind
Eternity INC. Goonswarm Federation
27
|
Posted - 2013.07.04 23:34:00 -
[358] - Quote
CCP Phantom wrote:digi wrote:I really wish you guys would get it together. It truly WAS epic and you ruined it. We are painfully aware of this and believe me: it hurts to see such epic battles, which are not found anywhere else in the whole gaming industry, being cut off like this. We want to give you the servers, tools and environment to create and enjoy such epic moments to its fullest extend, that is what our dream and passion is about - destroying such battles just to influence the course of the in-game actions, however, is not what we do.
But that was the effect here. And quite huge influence it was. Sure it would not change the outcome of the war in a single battle but it will help test.
Worst thing is all the hours everyone lost here. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3763
|
Posted - 2013.07.04 23:34:00 -
[359] - Quote
FOEHAMMER006 wrote:MeBiatch wrote:CCP Phantom wrote:Shamata wrote:CCP you just ****** one of the largets fleet battels in eve history... THANKS! In the attempt to improve the overall fight quality and node stability in the Z9PP system at 22:41 UTC by moving away all non-critical services from this node, our engineers unfortuntely made a mistake and actually moved the critical system from the current server node instead of moving all other systems. As result every pilot in this system lost connection to the node and therefore to Tranquility. The system Z9PP is online and accessible again now. It is extremely unfortunate to make such a mistake and we apologize deeply for disrupting one of the truly epic battles in the history of EVE; especially since this battle already raged on for several hours and was still heating up for more! We are very sorry about this incident and will make sure that such mistakes won't happen again. so you guys were doing your job and over 6 hours still managed to keep the server going and made a human error due to fatigue... i think people should be thanking ccp that they kept it up for that long... heck i remember back in 06 a 400 man fight was unheard of. let alone 2100+ I remember over 1000+ fights in 04, so you I do not know where you got your information from. Clearly in the new MODERN eve, 2100 is too many for the upgraded system from 9 years later. There are no goons. The goons' 0.0 dream is over. TEST Defence, Please Ignore
Projecting regards and power all over your space. http://wiki.eveonline.com/en/wiki/%27Regard%27_I_Power_Projector |

MeBiatch
Republic University Minmatar Republic
1121
|
Posted - 2013.07.04 23:35:00 -
[360] - Quote
CCP Phantom wrote:digi wrote:I really wish you guys would get it together. It truly WAS epic and you ruined it. We are painfully aware of this and believe me: it hurts to see such epic battles, which are not found anywhere else in the whole gaming industry, being cut off like this. We want to give you the servers, tools and environment to create and enjoy such epic moments to its fullest extend, that is what our dream and passion is about - destroying such battles just to influence the course of the in-game actions, however, is not what we do.
problem is as your tech gets better they will blob more and more in system. its a war that can never be won.
i remember after dominion you could not do more then 1200 in system with out the server crashing...
now you can do 2100 plus
if you made it stable under 4000 they would try to cram in 5000 and complain about it. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
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