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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Zorlag
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.07.04 23:44:00 -
[451] - Quote
Seriously CCP... What the ****? How about you stop trying to fix lag, with the employees you got you're bound to make it worse 9 times out of 10. Lag is better then your crap.
Thanks for ruining something epic. |
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CCP Phantom
C C P C C P Alliance
3217
|
Posted - 2013.07.04 23:44:00 -
[452] - Quote
GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP.
While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime.
The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now.
Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps.
Please also note that further information is currently being compiled to give you a more detailed overview. CCP Phantom - Senior Community Representative - Volunteer Manager |
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Hawkspur Firestarter
Dreddit Test Alliance Please Ignore
25
|
Posted - 2013.07.04 23:44:00 -
[453] - Quote
Smoking Blunts wrote:CCP Phantom wrote:digi wrote:I really wish you guys would get it together. It truly WAS epic and you ruined it. We are painfully aware of this and believe me: it hurts to see such epic battles, which are not found anywhere else in the whole gaming industry, being cut off like this. We want to give you the servers, tools and environment to create and enjoy such epic moments to its fullest extend, that is what our dream and passion is about - destroying such battles just to influence the course of the in-game actions, however, is not what we do. so why were the capitals removed while they were aggressed and bubbled?
Because node crashes have always removed aggression, just as they did for when the CFC got a dread fleet tackled. You're dumb. |
Zer Res
GoonWaffe Goonswarm Federation
10
|
Posted - 2013.07.04 23:44:00 -
[454] - Quote
MeBiatch wrote:Zer Res wrote:any answer for why you waited 7 hours before doing anything? and you know they were not doing things the entire time because? because they literally said they were fixing the server when they crashed everyone
keep up |
Yuluthu
The Drunken Empire Fatal Ascension
5
|
Posted - 2013.07.04 23:44:00 -
[455] - Quote
Yornic wrote:Yuluthu wrote:I'm actually angry enough that I can't focus It's okay, you need to focus your anger into something productive. Just hug yourself and think of something you can be angry at. Concentrate, and you will find your inner self, your true self. It is okay. You don't have to hate yourself, we here at TEST are here for you, for we love you.
ILU2BBY |
Alavaria Fera
GoonWaffe Goonswarm Federation
3764
|
Posted - 2013.07.04 23:44:00 -
[456] - Quote
k4rpa wrote:No worries test pilots, your ships will be reimbursed very soon... oh wait. Maybe they can get the previous losses reimbursed somehow if the deaths can be blamed on the node not being remapped earlier? There are no goons. The goons' 0.0 dream is over. TEST Defence, Please Ignore
Projecting regards and power all over your space. http://wiki.eveonline.com/en/wiki/%27Regard%27_I_Power_Projector |
Ayures
Dreddit Test Alliance Please Ignore
20
|
Posted - 2013.07.04 23:44:00 -
[457] - Quote
Dheeradj Nurgle wrote:Scooter McCabe wrote:Everyone needs to chill CCP had their hands full and I don't know any other game out yet that can have this level of fights. We know everyone is raring to go.... Well not TEST exactly: Quote:pls dont log into z9 im not doing the sota right now because youve been on for 7 hours in a row and its a us holiday go get laid or something#### SENT BY BoodaBooda to Allies @ 2013-07-04 22:37:41 EVE Time #### TEST pilots dodging a fight and Booda hiding under his own bed from a SOTA that involves a Q&A session. Man, I wonder who else got their Capitals saved and then gave the order to not log in? Oh yeah, CFC FC's
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Audix
Rayn Enterprises Test Alliance Please Ignore
4
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Posted - 2013.07.04 23:44:00 -
[458] - Quote
http://i.imgur.com/QlCeg2s.jpg |
Ayures
Dreddit Test Alliance Please Ignore
20
|
Posted - 2013.07.04 23:44:00 -
[459] - Quote
Audix wrote:http://i.imgur.com/QlCeg2s.jpg
Stop giving them the evidence! |
Leontyne Gaterau
GoonWaffe Goonswarm Federation
53
|
Posted - 2013.07.04 23:45:00 -
[460] - Quote
Darius JOHNSON wrote:CCP Phantom wrote: will make sure that such mistakes won't happen again. Yeah ok.
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Danny Calamity
TunnelSnakes Test Alliance Please Ignore
8
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Posted - 2013.07.04 23:45:00 -
[461] - Quote
k4rpa wrote:No worries test pilots, your ships will be reimbursed very soon... oh wait.
What happened to TFIs and Tengufleet again? |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
109
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Posted - 2013.07.04 23:45:00 -
[462] - Quote
Can someone explain to us (the one who wasn't there) what happened? Any video? |
Alavaria Fera
GoonWaffe Goonswarm Federation
3765
|
Posted - 2013.07.04 23:45:00 -
[463] - Quote
Zer Res wrote:MeBiatch wrote:Zer Res wrote:any answer for why you waited 7 hours before doing anything? and you know they were not doing things the entire time because? because they literally said they were fixing the server when they crashed everyone keep up Server is fixed now, no nasty ships in space shooting each other.
Problem solved, op success.
There are no goons. The goons' 0.0 dream is over. TEST Defence, Please Ignore
Projecting regards and power all over your space. http://wiki.eveonline.com/en/wiki/%27Regard%27_I_Power_Projector |
Grarr Dexx
Snuff Box Urine Alliance
203
|
Posted - 2013.07.04 23:45:00 -
[464] - Quote
the butthurt is A+ |
sthymj
Eternity INC. Goonswarm Federation
1
|
Posted - 2013.07.04 23:45:00 -
[465] - Quote
I was there............ wish I hadnt bothered now |
Zenk Faswell
Dreddit Test Alliance Please Ignore
25
|
Posted - 2013.07.04 23:45:00 -
[466] - Quote
Come on, I thought you guys liked metagaming! Is it too much of a bummer when it doesn't happen in your favor, is that it? |
Edward Pierce
GoonWaffe Goonswarm Federation
70
|
Posted - 2013.07.04 23:45:00 -
[467] - Quote
CCP Phantom wrote:- destroying such battles just to influence the course of the in-game actions, however, is not what we do.
Given your developer's history in this game, that is quite a bold statement. |
MeBiatch
Republic University Minmatar Republic
1125
|
Posted - 2013.07.04 23:45:00 -
[468] - Quote
Zer Res wrote:MeBiatch wrote:Zer Res wrote:any answer for why you waited 7 hours before doing anything? and you know they were not doing things the entire time because? because they literally said they were fixing the server when they crashed everyone keep up
so there is only one fix? ever over 6 hours? cool. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
ciphus21
Tribal Band Industrial Leadership Devision
2
|
Posted - 2013.07.04 23:45:00 -
[469] - Quote
Leask wrote:Given that this is not the first time this has happened I think that a serious investigation is mandatory.
Similar situations happening at peculiarly strategic times for Test (in both cases saving large amounts of supers that under normal circumstances would have been killed) inspires little trust in apologies that CCP has been so quick to publish.
As paying customers we deserve answers.
we need a super duper investigation lolz go cry a river so i can harvest your tears :P |
Disastro
Wrecking Shots Black Legion.
85
|
Posted - 2013.07.04 23:45:00 -
[470] - Quote
Thanks ccp for helping us not finish off the Bubbled Test capitals. We didnt want those capital kills anyway. You dudes are pro. Keep doing what you are doing. Awesome job. To err is human after all.... |
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Luci Ambrye
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.07.04 23:46:00 -
[471] - Quote
http://www.youtube.com/watch?v=lEwnfhuPJGs
feel free to join in with the chorus, and dont forget..............SING IT LOUD!!!! |
Schadenfraud
Imperial Academy Amarr Empire
1
|
Posted - 2013.07.04 23:46:00 -
[472] - Quote
CCP Phantom wrote:GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP. While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime. The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now. Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps. Please also note that further information is currently being compiled to give you a more detailed overview.
Why does this system require typed in system names instead of a physical drop box for what systems are on whichever node you are balancing out? |
Ayures
Dreddit Test Alliance Please Ignore
24
|
Posted - 2013.07.04 23:46:00 -
[473] - Quote
k4rpa wrote:No worries test pilots, your ships will be reimbursed very soon... oh wait.
Actually, with all the TiDi, our reimbursement guys in fleet were accepting and giving out reimbursements. :D |
Nethras
GoonWaffe Goonswarm Federation
44
|
Posted - 2013.07.04 23:46:00 -
[474] - Quote
Remember when a CCP dev almost rebooted Tranquility on a 60 second timer? And CCP immediately patched things to make that a lot harder to do accidentally? This is 100x worse as a mistake, and the response better damn well reflect that (hint: "oops" is not a response). |
Ming Tso
Dreddit Test Alliance Please Ignore
9
|
Posted - 2013.07.04 23:46:00 -
[475] - Quote
k4rpa wrote:No worries test pilots, your ships will be reimbursed very soon... oh wait.
I have already submitted a petition to have my ship reimbursed, and I think that everyone else that lost a ship today should submit a reimbursement petition to CCP to compensate us for this notorious metagaming by Goon Spies.
Also, lol |
Alavaria Fera
GoonWaffe Goonswarm Federation
3765
|
Posted - 2013.07.04 23:46:00 -
[476] - Quote
CCP Phantom wrote:GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP. While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime. The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now. Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps. Please also note that further information is currently being compiled to give you a more detailed overview. Logs show no discrepancies, perfectly fine, then?
Thanks for clearing that up.
There are no goons. The goons' 0.0 dream is over. TEST Defence, Please Ignore
Projecting regards and power all over your space. http://wiki.eveonline.com/en/wiki/%27Regard%27_I_Power_Projector |
Marlona Sky
D00M. Northern Coalition.
3959
|
Posted - 2013.07.04 23:47:00 -
[477] - Quote
Holy ******* **** at the amount of tinfoil in this thread. . |
Alavaria Fera
GoonWaffe Goonswarm Federation
3765
|
Posted - 2013.07.04 23:47:00 -
[478] - Quote
Nethras wrote:Remember when a CCP dev almost rebooted Tranquility on a 60 second timer? And CCP immediately patched things to make that a lot harder to do accidentally? This is 100x worse as a mistake, and the response better damn well reflect that (hint: "oops" is not a response). "oops" is a response
We just got it. DWI :condi: There are no goons. The goons' 0.0 dream is over. TEST Defence, Please Ignore
Projecting regards and power all over your space. http://wiki.eveonline.com/en/wiki/%27Regard%27_I_Power_Projector |
Toshiro Ozuwara
Association of Commonwealth Enterprises Test Alliance Please Ignore
217
|
Posted - 2013.07.04 23:47:00 -
[479] - Quote
Scooter McCabe wrote:TEST pilots dodging a fight It's a tactic we learned from you guys when we had your dreads tackled. You know, the Goon "Blueball" strategy. Don't be so mad.
Scooter McCabe wrote:Booda hiding under his own bed from a SOTA that involves a Q&A session. Booda and leadership are on comms with us right now, reading this forum thread and laughing at all of the Goon rage.
Will Fountain be Goonswarm's Waterloo?Read all about it in COAD. |
Thisnameblows
Dreggit
0
|
Posted - 2013.07.04 23:47:00 -
[480] - Quote
How is it possible that in the year 2013 I'm able to do live migrations of virtual machines from one piece of physical hardware to another without any kind of interruptions or downtime, but CCP can't move a single system in a spaceship game without shutting down the node and losing information from that system like aggression timers that really should have been stored persistently?
What is so ******* different about EVE's database and storage structures that you can't transfer data from one node to another live, and move players without disconnecting them? Add a popup box saying it will be degraded for a few minutes, add 100% tidi and pause the node if you have to. Literally any option would be better than the way it works now. |
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