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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Scally Dog
Killing is Business Get Off My Lawn
6
|
Posted - 2013.07.04 23:47:00 -
[481] - Quote
Ayures wrote:k4rpa wrote:No worries test pilots, your ships will be reimbursed very soon... oh wait. Actually, with all the TiDi, our reimbursement guys in fleet were accepting and giving out reimbursements. :D
of course they were!, no wait, sorry, wrong thread |
Arrendis
Hephaestus LLC Fatal Ascension
19
|
Posted - 2013.07.04 23:48:00 -
[482] - Quote
Ayures wrote: We'll trade them for the metric ****-ton of CFC dreads we've had tackled when a node crashed and the pilots refused to log back in.
Sounds fine by me - my issue here isn't ZOMG, TEST CARRIERS LIVED. **** happens, battles turn, for all I know we could've been 20 seconds away from every supercapital in the game jumping in and magically shooting rainbow laser ponies out of their ass to save the day.
My issue is that in any modern IT infrastructure, state changes and image backups should be present - if any process can be used to completely crash a running server, simply enacting that process should trigger an archival imaging. At the very worst, a rewind of 5-20 minutes should be in available. None of that happened here. Instead, we got 'Oops, clean slate'.
Restoration to the last back-up would have been a perfectly acceptable option. We didn't get that. You didn't get that on the dreads. We all deserve that level of competence.
So really, WTF, CCP? |
bonder's
Knights of the Reclaimed Origin
0
|
Posted - 2013.07.04 23:48:00 -
[483] - Quote
I heard from a reliable source the node reset was deliberately caused from a bribe |
Zer Res
GoonWaffe Goonswarm Federation
11
|
Posted - 2013.07.04 23:48:00 -
[484] - Quote
CCP Phantom wrote:GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP. While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime. The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now. Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps. Please also note that further information is currently being compiled to give you a more detailed overview. you know there is no Q9PP system right? maybe you should tell that to your software too
|
Tore Vest
324
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Posted - 2013.07.04 23:48:00 -
[485] - Quote
CCP Phantom wrote:digi wrote:I really wish you guys would get it together. It truly WAS epic and you ruined it. We are painfully aware of this and believe me: it hurts to see such epic battles, which are not found anywhere else in the whole gaming industry, being cut off like this. We want to give you the servers, tools and environment to create and enjoy such epic moments to its fullest extend, that is what our dream and passion is about - destroying such battles just to influence the course of the in-game actions, however, is not what we do.
You know.... If you had'nt taken down the node... Things would just be worse... Goons would probably jumped in supers... N3 TEST PL would have counterdopped... Local would rise to 4000... and server would have crashed for shure....
Nice save there... No troll. |
Hawkspur Firestarter
Dreddit Test Alliance Please Ignore
26
|
Posted - 2013.07.04 23:48:00 -
[486] - Quote
Alavaria Fera wrote:CCP Phantom wrote:GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP. While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime. The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now. Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps. Please also note that further information is currently being compiled to give you a more detailed overview. Logs show no discrepancies, perfectly fine, then? Thanks for clearing that up.
You seem upset.
|
Nightsword
Distinguished Gentleman's Boating Club Test Alliance Please Ignore
1
|
Posted - 2013.07.04 23:48:00 -
[487] - Quote
Relay: Li3 From: [email protected]/7a15f3a8 Body: ----------> This is a message from the Broadcasting and Alert System<--------- I am incredibly proud of this alliance! You warriors that stayed from beginning to end of that fleet are heroes! Those that joined in later....same thing. That was one of THE most epic battles in the history of this game. You can now officially say "I was there" Well done Li3! 6.85% participation as well in that fleet. Excellent stuff! Let's keep it up...and maybe beat -FA-'s 8.39% next time.
Thank you Li3 for helping us claim a strategic victory!! And no worries CCP everyone makes mistakes. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3765
|
Posted - 2013.07.04 23:48:00 -
[488] - Quote
Schadenfraud wrote:CCP Phantom wrote:GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP. While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime. The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now. Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps. Please also note that further information is currently being compiled to give you a more detailed overview. Why does this system require typed in system names instead of a physical drop box for what systems are on whichever node you are balancing out? Why not.
(Possibly just old code?) There are no goons. The goons' 0.0 dream is over. TEST Defence, Please Ignore
Projecting regards and power all over your space. http://wiki.eveonline.com/en/wiki/%27Regard%27_I_Power_Projector |
patrick elektros
Demon-War-Lords Fatal Ascension
3
|
Posted - 2013.07.04 23:48:00 -
[489] - Quote
Needmore Longcat wrote:ahahaha "ccp is working for test"
I thought ccp worked for goons. make up your minds.
HAHAHA, i think CCP works for the benefit of it's self, they keep this war going and they get more ships killed.... eventually, lol and it was CCP worked for BoB/Reikoku/IT, from which if I understand correctly is not Executive Outcomes, Raiden, Black Legion and some guys in Tribute of which the old bossman is still a part of... I don't think it matters much whom CCP works for as long as they let the good fights keep going. So gripe all you want but at least they tried :p
...and no i wasn't there, wrong time
|
Leonard Ashcroft
Repercussus RAZOR Alliance
7
|
Posted - 2013.07.04 23:48:00 -
[490] - Quote
CCP Phantom wrote:GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP. While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime. The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now. Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps. Please also note that further information is currently being compiled to give you a more detailed overview.
I'm still waiting on my male exotic dancer. Ginger if you have one. |
|
Alavaria Fera
GoonWaffe Goonswarm Federation
3765
|
Posted - 2013.07.04 23:49:00 -
[491] - Quote
Zer Res wrote:CCP Phantom wrote:GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP. While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime. The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now. Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps. Please also note that further information is currently being compiled to give you a more detailed overview. you know there is no Q9PP system right? maybe you should tell that to your software too Pfft. There's also only ONE named system in Syndicate. There are no goons. The goons' 0.0 dream is over. TEST Defence, Please Ignore
Projecting regards and power all over your space. http://wiki.eveonline.com/en/wiki/%27Regard%27_I_Power_Projector |
Zeph1rus
GoonWaffe Goonswarm Federation
4
|
Posted - 2013.07.04 23:49:00 -
[492] - Quote
CCP Phantom wrote:GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP. While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime. The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now. Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps. Please also note that further information is currently being compiled to give you a more detailed overview.
Q9PP-H obviously doesn't exist. Why do your tools allow you to exclude non-existant systems. Do you even bother with syntax checks on your admin commands? Maybe even a Y/N prompt might have saved your stupid asses.
This is utterly shoddy
|
Apocryphal Noise
Science and Trade Institute Caldari State
41
|
Posted - 2013.07.04 23:50:00 -
[493] - Quote
Danny Calamity wrote:k4rpa wrote:No worries test pilots, your ships will be reimbursed very soon... oh wait. What happened to TFIs and Tengufleet again?
Minmatar factionwar sucks **** and tengu's are suboptimal in the current meta. They were pretty good back when everyone was using loki's but against sentry domi's and rokhs, not so much. So now we're using Mega's and Loki's. |
pmchem
GoonWaffe Goonswarm Federation
546
|
Posted - 2013.07.04 23:50:00 -
[494] - Quote
CCP Phantom wrote: Please also note that further information is currently being compiled to give you a more detailed overview.
Don't forget to include how many additional upvotes and pro-CCP posts reddit.com/r/eve will get after this, since that is an obvious metric for the current group of developers and engineers. @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |
Growler Dude
Koshaku Gentlemen's Agreement
3
|
Posted - 2013.07.04 23:50:00 -
[495] - Quote
CDLoon wrote:Got to say, I'm enjoying the smug posting from N3 and TEST.
Because getting kicked off the server to save your ships is a victory right ?
^ This and +1 to the shitstorm. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3765
|
Posted - 2013.07.04 23:50:00 -
[496] - Quote
patrick elektros wrote:Needmore Longcat wrote:ahahaha "ccp is working for test"
I thought ccp worked for goons. make up your minds. HAHAHA, i think CCP works for the benefit of it's self, they keep this war going and they get more ships killed.... eventually, lol and it was CCP worked for BoB/Reikoku/IT, from which if I understand correctly is not Executive Outcomes, Raiden, Black Legion and some guys in Tribute of which the old bossman is still a part of... I don't think it matters much whom CCP works for as long as they let the good fights keep going. So gripe all you want but at least they tried :p ...and no i wasn't there, wrong time Not so much CCP in the past as maybe one person.
Not so much CCP in the present, but one person typing in and opps. There are no goons. The goons' 0.0 dream is over. TEST Defence, Please Ignore
Projecting regards and power all over your space. http://wiki.eveonline.com/en/wiki/%27Regard%27_I_Power_Projector |
Kari Juptris
Dreddit Test Alliance Please Ignore
150
|
Posted - 2013.07.04 23:50:00 -
[497] - Quote
CCP Phantom wrote:
The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now.
Hahahahahahahahahahahahahaha |
Zenk Faswell
Dreddit Test Alliance Please Ignore
25
|
Posted - 2013.07.04 23:50:00 -
[498] - Quote
Literally high-diving into an Olympic-sized pool of Goon tears. |
LASSEIGNE
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.07.04 23:50:00 -
[499] - Quote
:smug: |
Arkon Olacar
Imperial Guardians Tribal Band
232
|
Posted - 2013.07.04 23:50:00 -
[500] - Quote
Ayures wrote:Arrendis wrote:GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP. This. We'll trade them for the metric ****-ton of CFC dreads we've had tackled when a node crashed and the pilots refused to log back in.
"The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |
|
Travasty Space
Pilots of Epic Tribal Band
16
|
Posted - 2013.07.04 23:51:00 -
[501] - Quote
The Slayer wrote:Montolio wrote:This is ****** up CCP. I don't care if my side benefited this time, you've been doing **** like this the entire war and messing up the natural course of events for all sides.
You need to have some serious reviews to prevent these problems from impacting the sandbox gameplay you tout as a core feature. Props to the one test guy I expected to be crowing the loudest for understanding this could have happened to either of us.
+ Stuff happens and it has been different mistakes, good/bad depending on how you look at it. |
SmilingVagrant
GoonWaffe Goonswarm Federation
1825
|
Posted - 2013.07.04 23:51:00 -
[502] - Quote
CCP Phantom wrote:Shamata wrote:CCP you just ****** one of the largets fleet battels in eve history... THANKS! In the attempt to improve the overall fight quality and node stability in the Z9PP system at 22:41 UTC by moving away all non-critical services from this node, our engineers unfortuntely made a mistake and actually moved the critical system from the current server node instead of moving all other systems. As result every pilot in this system lost connection to the node and therefore to Tranquility. The system Z9PP is online and accessible again now. It is extremely unfortunate to make such a mistake and we apologize deeply for disrupting one of the truly epic battles in the history of EVE; especially since this battle already raged on for several hours and was still heating up for more! We are very sorry about this incident and will make sure that such mistakes won't happen again.
As a Systems Administrator myself I know the best time to perform maintenance on a server is when it is at it's peak usage by the clients. Hell not a day goes by that I don't just randomly "Tweak" SQL performance during our busiest part of the day. Sure sometimes everything comes screaming to a halt, but let me tell you bud, that one day I can eak 1% extra performance out of the cluster and ~no one notices~ ... that **** goes on my resume. |
Edward Pierce
GoonWaffe Goonswarm Federation
70
|
Posted - 2013.07.04 23:51:00 -
[503] - Quote
CCP 2013 wrote:Can't tell the difference between a Q and a Z. A 2000 person fleet fight is ruined because your software engineers don't know how to use a keyboard? This is actually quite amusing. You guys run a game with over 500,000 subscribers, but you can't make sure you're moving the right node. |
Sophaya Fortelleren
Di-Tron Heavy Industries Test Alliance Please Ignore
6
|
Posted - 2013.07.04 23:51:00 -
[504] - Quote
I would likely be very mad at this if I was in the CFC, but as I'm not... LOLOLOLOLOLOL QQ CFC, QQ Goons, YEAAAAAAAAH BOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII! |
WhiteHalo117
SHUN THE NON BELIEVER Li3 Federation
6
|
Posted - 2013.07.04 23:51:00 -
[505] - Quote
TBH **** happens 7 hours well spent, while I personally feel a little cheated there toward the end there will be more fights and more battles to be had and won/lost. GF Test you got lucky this time . |
Alavaria Fera
GoonWaffe Goonswarm Federation
3765
|
Posted - 2013.07.04 23:52:00 -
[506] - Quote
pmchem wrote:CCP Phantom wrote: Please also note that further information is currently being compiled to give you a more detailed overview.
Don't forget to include how many additional upvotes and pro-CCP posts reddit.com/r/eve will get after this, since that is an obvious metric for the current group of developers and engineers. CCP received: Positive Karma ! There are no goons. The goons' 0.0 dream is over. TEST Defence, Please Ignore
Projecting regards and power all over your space. http://wiki.eveonline.com/en/wiki/%27Regard%27_I_Power_Projector |
Elendiathin
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.07.04 23:52:00 -
[507] - Quote
God dammit CCP. This is unnacceptable. You just saved hundreds of Mega's from my killboards, we're talking 400+ here. This is an absolute disgrace and absurd, and I demand they be added to my killboards immediately. |
MestariBation
Fistful of Finns Confederation of xXPIZZAXx
3
|
Posted - 2013.07.04 23:52:00 -
[508] - Quote
test and pets were so winning this one but goon hack ddos saved cfc fleet good job |
Dabigorangebarge
Republic Military School Minmatar Republic
0
|
Posted - 2013.07.04 23:52:00 -
[509] - Quote
CCP Phantom wrote:GRIEV3R wrote:In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?
They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.
I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.
Please explain CCP. While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime. The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now. Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps. Please also note that further information is currently being compiled to give you a more detailed overview.
All I want to hear is "There was a screwup, the one responsible is currently seeking alternate employment." |
Aprudena Gist
GoonWaffe Goonswarm Federation
51
|
Posted - 2013.07.04 23:52:00 -
[510] - Quote
why would you even be typing in the name why wouldn't be be based upon the number of players in system and do it by the highest. |
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