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121. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Johan Civire wrote: Hehe this is going great ccp making eve in casual farming mmorpg. I know what you`re doing ccp. And thats nothing good. Making the game more arcade then making it simple. Then nerf the hardcore stuff. Add game shop. Selling ...
- by Petrified - at 2016.04.09 01:23:50
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122. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
beakerax wrote: Petrified wrote: This too would be a better way to handle incentivizing people to log into EVE. But you would want to tie the incentive to the duration of logon itself. I dunno. People would just log in and afk in station. ...
- by Petrified - at 2016.04.09 01:21:43
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123. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
beakerax wrote: careful now / down with this sort of thing e: if you must make some kind of "login incentive", which you shouldn't, because it's dumb, give a +x to attributes on days when the character logs in. Leave the poor NPCs out of it. ...
- by Petrified - at 2016.04.09 01:03:04
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124. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: Sure, making newbie a farmable stock for low cost SP by camping the gate out of newbie system is a great idea. People are bitching and moaning right now about how they will feel forced to log in to get their 10k SP and yo...
- by Petrified - at 2016.04.09 00:58:24
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125. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Petrified wrote: On the one hand, its a cool idea. I take it back. Not even a cool idea. Sorry. Is EVE online becoming more like Guild Wars 2/FireFall with this? Slowly. Please, don't this further undermines the Skill Point system that m...
- by Petrified - at 2016.04.09 00:41:23
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126. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Its as if DUST features are making their way to EVE proper. On the one hand, its a cool idea. On the other hand, it further degrades EVE's skill advancement with 330,000 SP per month (every 22 hours works out to 33 attempts over a 30 day period)...
- by Petrified - at 2016.04.09 00:19:58
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127. CSV dump of all PVP kills between Mar 1-Apr 4 - in EVE Information Portal [original thread]
Very nice. Thank you for the data compilation. Looking forward to seeing if this becomes a normal practice.
- by Petrified - at 2016.04.08 05:06:22
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128. Citadel Pod SKINs should be tied to having active structure in corp - in Player Features and Ideas Discussion [original thread]
Pleasure Hub Node-514 wrote: Yes, making these gold pods potentially all the more valuable. Kinda makes my EVE Collectors edition seem that less valuable. ;)
- by Petrified - at 2016.04.07 00:17:07
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129. Citadels are now on Singularity - in Test Server Feedback [original thread]
CCP Claymore wrote: There will not be an alternative to Cynosural Generator Array on first release. That sounds hopeful for something in the future.
- by Petrified - at 2016.03.23 20:44:11
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130. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: They also remove risk from people living in the same space as sov holders. It makes no sense for someone living in NPC space right next to sov space to pay nothing and get a completely unassailable refuge while players who are...
- by Petrified - at 2016.03.23 06:30:27
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131. Citadels are now on Singularity - in Test Server Feedback [original thread]
Not sure if this is intentional or not, but it does not appear to be possible to activate a Cyno while tethered. The only feedback when attempting to light the cyno is not very informative: "Your ship is realigning its magnetic field, please wait ...
- by Petrified - at 2016.03.23 04:57:51
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132. [Citadel module] Cyno beacon - in Test Server Feedback [original thread]
Ligraph wrote: Title says it all. Add a module that allows people to cyno directly onto the citadel. This is practically already possible, it just requires a bit of logistics (the cyno alt(s)). It also makes sense. Why wouldn't a citadel owne...
- by Petrified - at 2016.03.23 04:22:42
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133. Account's per IP limit - in Test Server Feedback [original thread]
Petrified wrote: Technically, ISBoxer was not banned. Parts of ISBoxer can still be used, just nothing that allows controlling multiple ships at from one keyboard (broadcasting the same command across multiple clients). First, limiting clients...
- by Petrified - at 2016.03.23 03:25:55
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134. Gurista Sites - in Player Features and Ideas Discussion [original thread]
I don't think it is a HAM.. at least not range wise. I was running one and they were hitting me 80KM out.
- by Petrified - at 2016.03.21 07:26:24
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135. Sticky:[Citadel] Tweak to Black Ops jump fatigue bonus - in Upcoming Feature and Change Feedback Center [original thread]
Nice buff to the Black Ops Bonus. Thank you.
- by Petrified - at 2016.03.21 07:11:57
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136. Citadels are now on Singularity - in Test Server Feedback [original thread]
CCP Claymore wrote: Petrified wrote: I was able to anchor an Astrahaus, however, after it showed the timer for the anchoring, the client crashed. Also: I was under the impression we could 'fit' citadels prior to anchoring, is this still in ...
- by Petrified - at 2016.03.21 05:05:06
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137. Citadels - Multiple on same grid - in Test Server Feedback [original thread]
Mister Ripley wrote: Can you please link the post? You want to read this post .
- by Petrified - at 2016.03.19 05:06:28
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138. Citadels are now on Singularity - in Test Server Feedback [original thread]
Shade Millith wrote: Lugh Crow-Slave wrote: no they are not meant to replace outposts all new structures together are meant to together and the med size are just to replace outposts the other structures will have a much bigger vulnerabil...
- by Petrified - at 2016.03.19 04:53:41
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139. Citadels are now on Singularity - in Test Server Feedback [original thread]
Rigs seem to be ignoring size restrictions. I was able to install L and XL rigs an on Astahus. No warnings or errors. Bug reported it. There is another issue I am trying to work out that relates to the cloaking timer being stuck "on" - though I a...
- by Petrified - at 2016.03.19 00:38:13
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140. Citadels are now on Singularity - in Test Server Feedback [original thread]
I was able to anchor an Astrahaus, however, after it showed the timer for the anchoring, the client crashed. Also: I was under the impression we could 'fit' citadels prior to anchoring, is this still in the works, have I missed something in the U...
- by Petrified - at 2016.03.18 20:31:26
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