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141. "Return to drone bay" "Return to drone bay" ..... "Return to drone bay - in Ships and Modules [original thread]
I don't see any reason why CCP would decline to fixing this problem for any reason other than a lack of time or resources... It needs fixing. I think drones need two things: firstly, they need to respond better (or at the very least, respond corr...
- by Phaese - at 2006.04.30 05:35:00
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142. Lottery: could I have a definition please? - in Missions & Complexes [original thread]
The way to fix the tech II distribution system is to give me BPOs.
- by Phaese - at 2006.04.30 02:33:00
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143. Do you use faction BS's to NPC? - in Missions & Complexes [original thread]
People do lvl IV missions in faction ships, and the richer people PvP in them as well. I doubt too many people belt rat in them, though.
- by Phaese - at 2006.04.29 17:16:00
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144. well arent u speshul - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Svett this has to be the most awesome thread ever posted in the history of mankind No, this is. Manlove! \o/
- by Phaese - at 2006.04.29 05:24:00
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145. "Return to drone bay" "Return to drone bay" ..... "Return to drone bay - in Ships and Modules [original thread]
I've had some success with just letting my drones idle. When drone don't have a target, they simply come back to you (without their MWD unfortunatly, which is OK in my light-drone using Ishkur but ****ty with my heavy-drone using Ishtar). Once the...
- by Phaese - at 2006.04.29 02:36:00
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146. well arent u speshul - in Corporation, Alliance and Organization Discussions [original thread]
- by Phaese - at 2006.04.29 02:26:00
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147. RP calculator? - in Science and Industry [original thread]
Hey sable. Formula: RP/day = Field multiplier*((1+(EQ of agent/100))*((My skill+His Skill)^2)) - starship for an example have a field multiplier of 3 So basically, training from 4 to 5 would have the same effect as moving up to a higher level ...
- by Phaese - at 2006.04.28 02:54:00
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148. The new battleship names, have they been decided? - in EVE General Discussion [original thread]
Maelstrom is a brilliant name for the next Matari BS; it sounds sweet and fits perfectly with the other two BSs. Torrent is also a very good suggestion. Caldari is hard... Viper is alright; I think Roc , Pegasus , and Icarus are pretty ...
- by Phaese - at 2006.04.26 04:35:00
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149. Lai Dai Storyline Missions - in Missions & Complexes [original thread]
Lai Dai's COSMOS missions aren't quick, they're a *****. I got lucky' someone had the item I was looking for and I had the item he was looking for, otherwise I woulda been camping that lame deadspace for ages. That being said, COSMOS missions give...
- by Phaese - at 2006.04.22 19:58:00
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150. R&D questions - in Missions & Complexes [original thread]
You need a personal standing I believe, thus the corp you're in wouldn't affect it at all.
- by Phaese - at 2006.04.22 02:23:00
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151. Why don't lazers use ammo? - in Ships and Modules [original thread]
Edited by: Phaese on 21/04/2006 06:56:02 It could also be possible that, with all the other technologies they have in EVE, they might've also made some technological breakthroughs in laser technology. Or energy storage. Or your mom. Lasers, a...
- by Phaese - at 2006.04.21 06:55:00
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152. Ishtar - in Ships and Modules [original thread]
This is a pretty crazy Serpentis/Guristas tank; I used to use this when I hacked in Gallante COSMOS, but hacking was boring. But the tank is sweet: Highs: whatever you can/want to fit, I used 3x 75mm IIs Mids: 2x Best Named Large Capacitor Batte...
- by Phaese - at 2006.04.21 06:45:00
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153. Why don't lazers use ammo? - in Ships and Modules [original thread]
CCP did manage to spell laser correctly though.
- by Phaese - at 2006.04.21 06:38:00
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154. Gallente Maulus - in Ships and Modules [original thread]
Edited by: Phaese on 21/04/2006 06:31:02 Maulus is a sweet frig, I've found two great uses for it... The first is mining; though you have to time the lasers right (no cap bonus), the Maulus can fit 2x Miner IIs on it nicely, and is an effectiv...
- by Phaese - at 2006.04.21 06:30:00
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155. Why don't lazers use ammo? - in Ships and Modules [original thread]
Don't start ranting about what is and isn't realistic; last time I checked, we didn't have any massive spaceship-sized lasers for you to base anything off of. We don't even have decent rifle-sized lasers, either. (Not to mention combat-worthy spac...
- by Phaese - at 2006.04.21 06:24:00
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156. Amarr player's disadvantages - in Ships and Modules [original thread]
linkage
- by Phaese - at 2006.04.21 05:19:00
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157. THE FINAL DAYS OF EVE - in Player Gatherings and Events [original thread]
I started playing from that ad on Penny Arcade. Also, what do you mean by a carebear server? The only way high sec could be safer is if you couldn't fit weapons .
- by Phaese - at 2006.04.21 01:21:00
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158. Amarr player's disadvantages - in Ships and Modules [original thread]
I propose this change: We implement FoF frequency crystals. These crystals will have their own seperate skill, "FoF Crystals". This skill actually is the source of the crystal's damage; this skill gives a flat 25% increase in frequency crystal ...
- by Phaese - at 2006.04.21 01:06:00
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159. Excited about the new Hawk? - in Ships and Modules [original thread]
I'm eager to take it for a spin as well... ... It'll prolly be overpowered to be honest, or at the very least we'll see a dozen threads about it being overpowered. Regardless, I think it was pretty unacceptable that, until this change, there was ...
- by Phaese - at 2006.04.19 03:08:00
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160. R n D question .. ok im on r nd and its ticking up nicely in rp's - in Missions & Complexes [original thread]
R&D requires a research field skill (show info an agent for a list of them, and there's on on the forums) trained at least to the level of your agent. That skill needs Science V and typically either Engineering V, Mechanic V, or Electronics V. Yo...
- by Phaese - at 2006.04.18 13:24:00
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