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81. Isk per hour in nullsec, how to win and be the richest carebear - in Missions & Complexes [original thread]
Originally by: Kel'Taran Using a properly fit torp fit golem with t2 launcher rigs etc, one should be able to run the ring sanctum in 15 minutes, so 4 of them an hour figure somewhere around 90 mil an hour depending on the rats. yet th...
- by Rahnim - at 2010.10.01 08:04:00
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82. Isk per hour in nullsec, how to win and be the richest carebear - in Missions & Complexes [original thread]
Originally by: Liang Nuren Does anyone know how a sentry carrier compares to a fighter carrier? -Liang not well, you would be better off with a bs then, im amazed at the people who bring in over 100 mil hour... i do 1750 dps, clearing ...
- by Rahnim - at 2010.09.29 22:52:00
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83. More faction ships - in Player Features and Ideas Discussion [original thread]
You clearly had a misunderstanding of markets, a higher variety of faction ships would proberly increase the cost. Supply and demand.
- by Rahnim - at 2010.09.29 12:54:00
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84. Isk per hour in nullsec, how to win and be the richest carebear - in Missions & Complexes [original thread]
I fly my maxed out carebear thanatos, lvl 5 fighters, lvl 5 gallente carrier, and lvl 4 drone controle unit, fitting 4x dcu, and 1 probe launcher, 1 sensor booster and 4 target painters... 14 firbolgs vs guristas rats. I can get about 25-30mil ev...
- by Rahnim - at 2010.09.28 02:02:00
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85. Passive armour regeneration - in Player Features and Ideas Discussion [original thread]
the reasoning for this would be for solo pvp, in long time deployment with your armor buffered fit. so you could regen armor slowly over several hours. without having to fly all the way to high sec again.
- by Rahnim - at 2010.09.28 00:01:00
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86. Passive armour regeneration - in Player Features and Ideas Discussion [original thread]
i support a small passive armor regen, (anything below those 5 armor HP / sec after combat has been over for more than 5 mins.) It wouldnt make armor tankers overpowered in any way vs shield tankers, specially since it only should do it out of co...
- by Rahnim - at 2010.09.27 23:03:00
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87. New ship class - Capital Contender - in Player Features and Ideas Discussion [original thread]
yes, and some people would hug alot of caps in before the price would increase, to resell them slowly afterwards
- by Rahnim - at 2010.09.20 02:02:00
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88. Got dual monitors? - in EVE General Discussion [original thread]
Exactly what I thought they would do when the first dev wrote on the forums they had something coming :D really nice
- by Rahnim - at 2010.09.20 01:46:00
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89. Cloaks taking heat damage when activated - in Player Features and Ideas Discussion [original thread]
Originally by: Alara IonStorm No but thank you for trying to kill long term Covert Ops Roams! bring nanite repair paste. :) it doesnt take up much cargo space so something in the lines of heat dmg could be viable, so every 60 mins (as...
- by Rahnim - at 2010.09.15 22:40:00
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90. [PROPOSAL] Should some modules (such as Damage Control) be Passive? - in Assembly Hall [original thread]
Originally by: Trebor Daehdoow Marconus Orion, in this post in a recent dev-blog thread , makes an interesting point: Quote: Please CCP, make the Damage Control and Drone Control Unit passive already. You can't tell me that players...
- by Rahnim - at 2010.09.15 22:34:00
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91. Setup for dual boxing The Maze? - in Ships and Modules [original thread]
though a battleship can tank it with a logistic if it has high enough em resists, with about 90-93% em resists on my abaddon last time I used it in one, It maybe did 3-5k volly or was it slightly higher? can't remember now, but on my phobos, it on...
- by Rahnim - at 2010.09.15 22:24:00
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92. Dreadnought vs smaller ships - in Ships and Modules [original thread]
Edited by: Rahnim on 14/09/2010 23:35:29 :) was hoping people could have corrected my misunderstand a little of how signature of the weapons really work, instead of just flaming would this example be correct? "Example: A large turret is trying...
- by Rahnim - at 2010.09.14 23:30:00
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93. Dreadnought vs smaller ships - in Ships and Modules [original thread]
Edited by: Rahnim on 14/09/2010 20:31:38 tested it today on the test server again, vs a domi, while it orbit me at 800 m at 100m/s I couldnt hit it :) this was with 0.09 tracking, (but before he got in orbit I took down his 80k buffer in 3 vol...
- by Rahnim - at 2010.09.14 20:30:00
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94. Dreadnought vs smaller ships - in Ships and Modules [original thread]
:) couldnt figure out if the above people were trying to tell me that its "impossible" to hit anything smaller than a capital or a station with a moros setup like one I suggested... or that it's just too impractical, because I might agree with the...
- by Rahnim - at 2010.09.14 04:46:00
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95. Dreadnought vs smaller ships - in Ships and Modules [original thread]
Originally by: Gypsio III That Eve-wiki quote is nonsense and you don't have the faintest idea how tracking works. Disprove me, peoples flaming isn't worth much without them showing me otherwise, I have tested my dread, and eventhough...
- by Rahnim - at 2010.09.14 01:45:00
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96. Dreadnought vs smaller ships - in Ships and Modules [original thread]
Edited by: Rahnim on 13/09/2010 23:44:47 Originally by: sleazy dwarf Thanks for the input folks. I've tested a whole bunch of setups on Sisi, with varying degrees of success. Hitting anything smaller than a battle cruiser seems to be ...
- by Rahnim - at 2010.09.13 23:43:00
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97. Dreadnought vs smaller ships - in Ships and Modules [original thread]
Edited by: Rahnim on 13/09/2010 23:40:59 Originally by: steave435 ou really have no idea how tracking works, do you? You may have similar tracking stats, but the dread guns have 2.5x the signature of BS guns, so if you want to match a ...
- by Rahnim - at 2010.09.13 23:35:00
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98. Dreadnought vs smaller ships - in Ships and Modules [original thread]
Originally by: Irae Ragwan LOL You want to shoot zealots with a dread? Good luck with that. "(and wont try to use it on armor hacs hehe)" I believe I stated I wouldnt try to shoot zealots... I know what I will be able to hit and wha...
- by Rahnim - at 2010.09.13 01:45:00
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99. Dreadnought vs smaller ships - in Ships and Modules [original thread]
oh :) and the reason i know all this is because I been making on for anti station camping hacs or battlecruisers. But won't use it before im completly sure it will work, because being locked down for 10 mins outside the station while in siege, cou...
- by Rahnim - at 2010.09.12 23:21:00
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100. Dreadnought vs smaller ships - in Ships and Modules [original thread]
Edited by: Rahnim on 12/09/2010 23:26:05 Edited by: Rahnim on 12/09/2010 23:25:05 Originally by: Tippia Originally by: Arous Drephius Don't tracking links not work on a dread in siege? It's a "friendly remote effect" so n...
- by Rahnim - at 2010.09.12 23:14:00
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