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161. range indicator - in Player Features and Ideas Discussion [original thread]
Turn on your tactical overlay and hover over your guns, it will show there optimal and falloff, cheers
- by Re'taka - at 2008.11.19 23:28:00
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162. Marauders, small change big difference - in Player Features and Ideas Discussion [original thread]
IMO it does offer something, full damage and 4 utility slots, fairly good at playing in RR gangs, or you can fit neuts, or nos in those highs, they are IMO fine as is atm.
- by Re'taka - at 2008.11.13 00:57:00
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163. WOW vs CAP SHIPS - in EVE General Discussion [original thread]
Originally by: Admiral Pelleon Originally by: Hesod Adee This would only be acceptable if Concord is capable of killing them. Have you seen what concord does to a dread on sisi? It's like watching a sledgehammer smash through ...
- by Re'taka - at 2008.11.06 14:55:00
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164. this game sucks - in Player Features and Ideas Discussion [original thread]
Originally by: Shann Wu your stuff -> My hangar! What stuff he has only been playing 2 weeks, I'm sure he would give you his rookie ship, but if you want one that bad you can get it by docking in a station you don't have a ship in, ...
- by Re'taka - at 2008.11.02 13:24:00
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165. Riot Control Feature, Send Concord to handle 0.0 BLOB... - in Player Features and Ideas Discussion [original thread]
Allow those fleets to kill concord and faction and we have a deal, but tbh, this would make 0.0 wars unplayable, as most defenders will just say, hey stay loged on at the pos so our enemys cant attack, even past that, ill not say you have no 0.0 e...
- by Re'taka - at 2008.09.30 22:40:00
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166. Ships need fuel too. - in Player Features and Ideas Discussion [original thread]
I think its a great idea, make the fuel cost 10k isk a unit and 1 unit runs the ships reactor forever. then just to stream line the whole thing, we could have it already loaded in the ship, and include that in the current ship prices. great idea, ...
- by Re'taka - at 2008.09.07 01:16:00
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167. Advanced Cybernetics - in Player Features and Ideas Discussion [original thread]
Originally by: Eventy One Originally by: Re'taka I just wanted to know why. Ill give you its a simple question, but a valid one none the less, why should new players be catered to? What makes them have to have the ability to "catch...
- by Re'taka - at 2008.08.25 02:17:00
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168. A greater difference between ship sizes (long post)? - in Player Features and Ideas Discussion [original thread]
Originally by: Allen Ramses Originally by: Re'taka So I'm in my battleship with my nice 125 m3 drone bay and plenty of bandwidth, since that frig swarm isn't effective at breaking my tank, and hurting me quickly, I send out 5 light...
- by Re'taka - at 2008.08.25 01:49:00
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169. Problem: AFK / Cloaks. Solution: Nerf Free... Inquire Within - in Player Features and Ideas Discussion [original thread]
Originally by: sophisticatedlimabean Originally by: Karentaki WOW, I've just had an awesome idea to fix cloaks. They're overpowered because you can go afk and kill people in perfect safety, so they need a nerf. Here's my suggestion...
- by Re'taka - at 2008.08.24 23:06:00
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170. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: Synapse Archae Originally by: LaVista Vista Yeah, this was submitted for the Iceland meetings. But sadly an error was made and thus wasn't discussed. I'm looking very much forward to the next CSM-CCP meeting. We wil...
- by Re'taka - at 2008.08.23 15:12:00
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171. A greater difference between ship sizes (long post)? - in Player Features and Ideas Discussion [original thread]
sounds good, I like it, really... So I'm in my battleship with my nice 125 m3 drone bay and plenty of bandwidth, since that frig swarm isn't effective at breaking my tank, and hurting me quickly, I send out 5 light drones, and one by one, its l...
- by Re'taka - at 2008.08.23 14:50:00
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172. Moon mining in 0.4 W/ proper standings - in Player Features and Ideas Discussion [original thread]
Originally by: Daggaroth People who have worked hard to get their corps standings up high enough where they can anchor in 0.4 or above space should be able to moon mine in them. there are plenty of 0.4 systems where there are moons that ca...
- by Re'taka - at 2008.08.23 14:28:00
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173. SP Reassignment? - in Player Features and Ideas Discussion [original thread]
Edited by: Re''taka on 23/08/2008 06:00:33 TBH Marcus I dont know why we post in these anymore, people are stupid, they think they want a game breaking feature like this, then when it happens all hell breaks lose as selling pilots go's way up,...
- by Re'taka - at 2008.08.23 05:59:00
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174. Reducing Delete Times - in Player Features and Ideas Discussion [original thread]
They dont put this time on there bc they think its fun, its because they have to remove your pilot from the db, plus any db info regarding your pilot.
- by Re'taka - at 2008.08.23 05:50:00
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175. New Bounty System - in Player Features and Ideas Discussion [original thread]
Originally by: rotocheese Bounties should not be restricted by security status. Very discriptive. thank you for this great idea
- by Re'taka - at 2008.08.23 05:49:00
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176. Fuuuusion (2->1) - in Player Features and Ideas Discussion [original thread]
I'm betting the OP cant afford to keep buying GTC's for both accounts and instead wants to have both worlds rolled into one.
- by Re'taka - at 2008.08.23 05:48:00
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177. Advanced Cybernetics - in Player Features and Ideas Discussion [original thread]
Originally by: Eventy One Edited by: Eventy One on 20/08/2008 01:27:48 Originally by: Re'taka Originally by: Kiki Arnolds The people who would most benefit are those who have already trained cyber 5 for +5s, ie vetran p...
- by Re'taka - at 2008.08.20 03:15:00
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178. Advanced Cybernetics - in Player Features and Ideas Discussion [original thread]
Originally by: Kiki Arnolds The people who would most benefit are those who have already trained cyber 5 for +5s, ie vetran players, we need ways for newbs to catch up, not a way to help established players get even further ahead... Why?
- by Re'taka - at 2008.08.20 01:16:00
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179. Name Changing Services!!! - in Player Features and Ideas Discussion [original thread]
could only allow one name change per pilot slot for the rest of that accounts life.
- by Re'taka - at 2008.08.20 01:11:00
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180. How many times have you quit and come back to EVE? - in EVE General Discussion [original thread]
I have left twice, the first time over real life, the 2nd time trying to find a new MMO to play, and found out very quickly that after eve, most other MMO's seem a bit lacking, or maybe they dont lack anything and have way more xp grind then I lik...
- by Re'taka - at 2008.08.20 00:10:00
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