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1. Battle in Empire Space: Impossible or am I doing something WRONG!? - in EVE General Discussion [original thread]
Originally by: Lesican Originally by: Rexen Regarding the disable sound thing: Can i normally play with sound enabled, and when a battle comes just press ESC and disable sound, or do i have to disable sound before i even start the...
- by Rexen - at 2006.06.19 11:38:00
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2. Battle in Empire Space: Impossible or am I doing something WRONG!? - in EVE General Discussion [original thread]
Regarding the disable sound thing: Can i normally play with sound enabled, and when a battle comes just press ESC and disable sound, or do i have to disable sound before i even start the game for it to work right? (if so; how/when?)
- by Rexen - at 2006.06.19 11:28:00
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3. Sped up EvE, what do you think of all ships getting a speed boost? - in EVE General Discussion [original thread]
Why do people seem to think that mass/"weight" doesn't matter in space? It does. As someone here posted, and someone else misunderstood, F=m*a. That means a=F/m , which means that "heavier" ships will have less accelleration unless the force is e...
- by Rexen - at 2006.05.17 15:43:00
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4. Eve's rank has slipped to No. 2 on mmorpg.com - in EVE General Discussion [original thread]
Originally by: Vincent Gaines Guild Wars shouldn't even be on there, as it's not a MMORPG Exactly, it's all instanced except the town. Even the devs don't call it an MMORPG.
- by Rexen - at 2006.05.15 18:09:00
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5. Connecting with Your Fellow Players - in EVE General Discussion [original thread]
Originally by: Tuang Pao Finally, many of the players are socially inept and undesirable. Eve for them is a refuge away from human contact. Often these are the same players that are drawn to the PVP game. Where do you find these people...
- by Rexen - at 2006.04.21 15:45:00
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6. [Poll] How many of you live soley in empire, and how many in 0.0? - in EVE General Discussion [original thread]
Edited by: Rexen on 17/04/2006 20:50:10 95% 0.0 I only go to empire for shopping. Originally by: pyr8t 0.0 is sort of EVE's 'endgame', it's meant for high level players (read: old players with significant time in skills). This i...
- by Rexen - at 2006.04.17 20:45:00
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7. Please post your Eve tweaks and hidden away options here - in EVE General Discussion [original thread]
Edited by: Rexen on 09/04/2006 19:38:02 Edited by: Rexen on 09/04/2006 19:36:57 Originally by: HippoKing i didn't know about the advanced camera options for a long time. hit escape and turn them on. good for fraps or just eye candy...
- by Rexen - at 2006.04.09 19:36:00
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8. New TQ hardware is set up. Open for public testing.in EVE General Discussion [original thread]
Originally by: Kuolematon New server with 5k people is more laggy than old one with 20k people.. GG CCP .. Remember that these 5k people are alot more "active" than all the other 20k people who are on the regular server...
- by Rexen - at 2006.02.19 22:54:00
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9. How do you eve?! - in EVE General Discussion [original thread]
Okay, huge amounts of ISK, but what fun do you spend it on? Or do you just mine forever boosting an unused wallet? Me: One account, one character. Loads of fun shooting stuff and helping the corp.
- by Rexen - at 2006.02.16 15:14:00
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10. TSBS-027-frigfleet - in My EVE [original thread]
Okay movie, though i dont have much of a frame of reference. Offtopic: Can't remember what the song on the second half is called. Someone remind me.
- by Rexen - at 2006.02.13 20:27:00
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11. How does falloff affect Target Painters? - in Ships and Modules [original thread]
Someone in the help-channel just told me otherwise. Can i get a second opinion here, plz?
- by Rexen - at 2006.01.23 21:39:00
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12. How does falloff affect Target Painters? - in Ships and Modules [original thread]
When im outside my painter's optimal, this counter appears (looks like the one you get when trying to jam). I was wondering how the falloff affects the painter. Is it less percentage increase in sig-radius, or is it less chance of it working at a...
- by Rexen - at 2006.01.23 17:51:00
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13. Missions in a Megathron: Rails or blasters? - in Ships and Modules [original thread]
Originally by: Loftum Totarris If you use blasters, don't use the pvp style setup. Go for 7 electrons, a 10mn AB and a tank depending on NPC type. If you try to get the cap to run anything more, you'll probably die quickly. First: What...
- by Rexen - at 2006.01.22 22:31:00
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14. Missions in a Megathron: Rails or blasters? - in Ships and Modules [original thread]
I want to do lvl3 and lvl4 missions with my Megathron, but i'm wondering if i should switch to railguns. (im currently fitted with blasters and tanking.) What is considered the best? If rails are better, how much better? Since i find close combat...
- by Rexen - at 2006.01.22 21:10:00
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15. 15k LP offers - in Missions & Complexes [original thread]
Can any agent potentially give any of all the 15k LP offers? I mean, if i get an implant(3+) offer at 15k lp, should i decline it, since i could get one of those skillbooks instead? (they are worth more, right?) And, what's the most valued 15k L...
- by Rexen - at 2006.01.20 17:57:00
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16. Signature Radius - in EVE New Citizens Q&A [original thread]
Thanks for your help.
- by Rexen - at 2006.01.18 20:15:00
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17. Signature Radius - in EVE New Citizens Q&A [original thread]
Let me see if i got it right. The answer is "both"?
- by Rexen - at 2006.01.18 20:00:00
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18. Signature Radius - in EVE New Citizens Q&A [original thread]
I was wondering what effect it has to shoot with a large gun at a ship with a small signature radius. Does the sig-radius decide whether i hit/completely miss, or does it decide what kind of hit i make WHEN i hit(meaning "lightly hits"/"excellent...
- by Rexen - at 2006.01.18 18:26:00
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19. Corp Shares and Stockholders? - in EVE General Discussion [original thread]
But that's no NPC-corp.
- by Rexen - at 2005.12.30 20:44:00
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20. 3 sec freezes every 60 seconds EXACTLY - in Issues, Workarounds & Localization [original thread]
I have the exact same problem. Small freezes every 60 seconds. 9800pro, XP2400+, 1GB RAM, nForce2-chipset.
- by Rexen - at 2005.12.23 00:53:00
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