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1. Defender Missiles - You Might Use Them If... - in Player Features and Ideas Discussion [original thread]
I use them all the time, they are quite good if used correctly.
- by Rugs - at 2011.02.15 18:40:00
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2. Nerfed Drake - in Player Features and Ideas Discussion [original thread]
Originally by: Rek Seven Yeah, nerf the drake +1
- by Rugs - at 2011.02.13 03:50:00
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3. Risk vs. Reward - in Player Features and Ideas Discussion [original thread]
Last time I saw a Level 5 agent, it did not force me to take the mission.. Enough said.
- by Rugs - at 2011.02.13 03:48:00
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4. logoff mechanics: a bane to small gang PvP - in Player Features and Ideas Discussion [original thread]
Edited by: Rugs on 08/02/2011 19:03:35 Well to be honest, I'm ok with people disconnecting, what often annoys me is that people jump back and are able to log off and disappear after 60 seconds even though they got aggroed on the other side jus...
- by Rugs - at 2011.02.08 19:03:00
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5. IPv6 support - in Player Features and Ideas Discussion [original thread]
Don't really see what the point is of asking about this. 1. ISP's have a lot of reserved IPv4 addresses and the end-users will be the ones going IPv6 first I believe to reserv the IPv4 for companies that use old tech. 2. Most companies only need...
- by Rugs - at 2011.02.08 18:56:00
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6. Autopilot working while logged off - in Player Features and Ideas Discussion [original thread]
I'd love it if it worked for more than 30 minutes while being logged on... Seems to stop around that time :P
- by Rugs - at 2011.02.08 18:52:00
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7. [Proposal] Null sec local chat - in Player Features and Ideas Discussion [original thread]
Like 5 million times before, the good solution is to only show numbers, not who they are... <- Very good compromise. Or delayed local.
- by Rugs - at 2011.02.08 18:49:00
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8. Multiple Clients: Ctrl+click... (needs improvement) - in Player Features and Ideas Discussion [original thread]
Ya, worked fine before the changes. Quite annoying, I find that I have to left click ( without alt, shift or any other key ) first in the window I want to use before I can actually CTRL-Left click on targets. This is nothing you can get used to ...
- by Rugs - at 2011.02.08 18:47:00
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9. capacitor battery - partial neut'ing immunity - in Player Features and Ideas Discussion [original thread]
Any frigate with a small capacitor battery would pretty much be immune to neuting, not to mention cruisers that can fit large ones... Now combine a cap injector with that and neuts have no effect what so ever, you know like... Nosferatus in their...
- by Rugs - at 2011.02.02 20:53:00
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10. PvP and Self-destruct - in Player Features and Ideas Discussion [original thread]
Originally by: Lotty Granat Edited by: Lotty Granat on 28/12/2010 03:57:55 Originally by: Guy LeDuche You wanted it dead, it's dead. What's the problem? Oh, wait, was it for ep3n0rs for extra kb-humping? Actually his point...
- by Rugs - at 2010.12.28 12:16:00
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11. PvP and Self-destruct - in Player Features and Ideas Discussion [original thread]
How about just disabling the feature when being aggressed or when you are aggressing something? You could even use the "just wait for the boom" message for it :P Or generate a killmail for self-destructed ships, either way works.
- by Rugs - at 2010.12.28 02:07:00
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12. The all seeing eye (local) must go - in Player Features and Ideas Discussion [original thread]
Remove player list but show numbers? You'll see the 500 people jumping into local even if you're only half-paying attention to it, but you won't get the big warning when an avatar shows up with a red sign on it... or blue either. Or, delay local ...
- by Rugs - at 2010.11.30 18:22:00
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13. New Skill : Reduce time delay for JUMP CLONE - in Player Features and Ideas Discussion [original thread]
No, another "I can't wait for x, please make it go faster/quicker or make it easier" thread.
- by Rugs - at 2010.11.30 18:16:00
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14. Battle-Recorder & Battle-Player + Eve O's in-game fight record tool - in Player Features and Ideas Discussion [original thread]
Once upon a time ( 2006 actually ) I posted this idea as well, and many have posted after that... The thing is, it works in so many other games ( HL1 from 1998 ffs! :) and it's only using resources from the client pretty much, it's up to CCP to...
- by Rugs - at 2010.09.20 05:00:00
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15. A means to find a cloaker - in Player Features and Ideas Discussion [original thread]
A cloaked ship can not target or shoot your ship, it's 100% harmless, until it's not afk and cloaked anymore, so that means the issue isn't the AFK cloakers... it's an active decloaked dude who is. Sounds like you have been butthurt by cloaking r...
- by Rugs - at 2010.05.26 15:13:00
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16. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Sweet thread, wished I'd noticed it earlier, Top 3 for me: 1. Fights require no commitment, increase aggro timers on stations/gates to 2-3 minutes, alternatively make any aggro affect both side, so even if one side aggroes none can jump/dock (ha...
- by Rugs - at 2010.05.18 01:14:00
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17. record space battle - analyze combat - create movie later - in Player Features and Ideas Discussion [original thread]
I've requested this before as well. It should be very simple to create, it's used in a lot of FPS games, it requires very little to none resources to record either. But yeah i think CCP is just scared of it being a new way to prove the glitches ...
- by Rugs - at 2008.10.05 21:15:00
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18. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Rugs on 05/10/2008 21:15:05 Edit: wrong button :D
- by Rugs - at 2008.10.05 21:14:00
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19. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Rugs on 05/10/2008 21:15:27 Edit: another wrong button duplicate, love the refresh feature...
- by Rugs - at 2008.10.05 21:10:00
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20. Black Ops ships require 'Local' to be changed - in Player Features and Ideas Discussion [original thread]
On the other side we have the whiners about not being able to scan covert ships, on the other side there are people that want to be completely invisible to the enemy, both are ridiculous. <- referring to the 1 million threads about covert ops i...
- by Rugs - at 2008.05.16 15:43:00
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