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1. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Another issue I've noticed. If you create a damage profile with 0 in all damage slots EFT will generate an "Invalid floating point operation." error message box just about any time you try to do something from turning a module on or off to changin...
- by Shereza - at 2013.08.02 17:37:00
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2. qusetion about the Nightmare - in Ships and Modules [original thread]
If you're willing to spend the money and run the, in my opinion negligible, risk of being higher up on the gank bait food chain dropping money for faction tachyons and a Gist booster will let you drop the cap injector. Likewise using vampires in y...
- by Shereza - at 2013.08.02 17:32:00
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3. T2 Beams - in Ships and Modules [original thread]
IIshira wrote: I guess after spending a few billion ISK buying and fitting Nightmare with faction guns they didn't want to "waste" ISK on cap boosters and faction crystals... Exactly. Why spend money on stuff you can't resell, possibly even ...
- by Shereza - at 2013.08.02 04:43:00
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4. T2 Beams - in Ships and Modules [original thread]
Tobias Hareka wrote: What is so important about that cap usage? Some people like their ships to be efficient? Plus if they're running a laser boat, and a beam-armed one that's not using an MJD build at that, they might not care to "waste" mo...
- by Shereza - at 2013.07.31 18:34:00
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5. T2 Beams - in Ships and Modules [original thread]
Tobias Hareka wrote: Sorry, but that 3rd TC doesn't add much for Nightmare. I won't argue that the raw bonuses provided by a third TC over two (scripted) TCs and a TE isn't much, but then neither is the raw bonus provided by switching to T2 ...
- by Shereza - at 2013.07.30 18:13:00
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6. T2 Beams - in Ships and Modules [original thread]
Strictly from a PvE perspective it's my opinion that there's no reason to fit T2 beams unless you're cheap and/or want to engage in MJD combat. You only get 3.7%-5.7% increase in damage over faction guns (large beam spec. 4 versus 5) in exchange f...
- by Shereza - at 2013.07.29 17:13:00
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7. RNI Torp Fitting - in Ships and Modules [original thread]
IIshira wrote: Plus adding 500 mill worth of faction launchers to an already faction/deadspace fit ship is like posting a sign that says "Please... Pretty please gank me!" People keep posting stuff like that yet in the seven years that I've ...
- by Shereza - at 2013.07.29 08:42:00
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8. auguror v. exequror? - in Ships and Modules [original thread]
If you're ever in a situation where you need to get into a "cap chain" an Amarrian logistics ship is generally the better choice due to the capacitor amount and range bonuses, but the Gallente logistics can do the same job as long as you don't pla...
- by Shereza - at 2013.07.28 05:00:00
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9. RNI Torp Fitting - in Ships and Modules [original thread]
[Raven Navy Issue, Torpedo - Sit & Spin] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Co-Processor I Gist C-Type X-Large Shield Booster...
- by Shereza - at 2013.07.28 04:46:00
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10. Cloaking mining ships? - in Ships and Modules [original thread]
Cloaking mining ships? Great idea. [Venture, Cloaky] Mining Laser Upgrade II 1MN Afterburner II Small Shield Booster II Medium F-S9 Regolith Shield Induction Miner II Miner II Improved Cloaking Device II Small Processor Overclocking Unit I Smal...
- by Shereza - at 2013.07.27 23:25:00
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11. Looking for PVE Myrmidon Fit Recomendations. - in Ships and Modules [original thread]
You might try working your way towards something like this: [Myrmidon, L4 Armor] True Sansha Medium Armor Repairer True Sansha Armor Thermic Hardener True Sansha Armor Kinetic Hardener Drone Damage Amplifier II Drone Damage Amplifier II Drone Dama...
- by Shereza - at 2013.07.25 21:12:00
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12. ECM: OP or not, it does not belong. - in Ships and Modules [original thread]
Cordo Draken wrote: Seriously, an Arazu can RSD you to the point you can't target anything outside of 10km, but you don't see people whining about it. While I can't speak for the person you're responding to I have, in fact, seen people whin...
- by Shereza - at 2013.07.25 07:53:00
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13. Why would anyone fly a Vargur? - in Ships and Modules [original thread]
The redeemer's almost as good as the paladin for Sansha, Blood Raider, and rogue drone NPCs, roughly equal for Serpentis, EoM, Mordus, and mercenaries, and better for Angel and Guristas NPCs. It might be a black ops ship, but its got bonuses and a...
- by Shereza - at 2013.07.25 07:10:00
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14. ECM: OP or not, it does not belong. - in Ships and Modules [original thread]
Correct me if I'm mistaken, but is it not the farther you are out from the primary furball the greater the chance their is of someone MWD'ing in the opposite direction of you and the jumping back on top of you? If that is accurate then wouldn't ha...
- by Shereza - at 2013.07.25 01:46:00
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15. MINES - in Ships and Modules [original thread]
How does that help with dozens if not hundreds or even thousands of mines per gate around hundreds of gates pinging their surrounding area ever couple seconds to see if they need to blow up or not?
- by Shereza - at 2013.07.24 18:50:00
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16. ECM: OP or not, it does not belong. - in Ships and Modules [original thread]
Whitehound wrote: Meditril wrote: The main problem with ECM is its very long cycle time of 20 seconds. This is longer than some fights and therefore overpowered. In my opinion ECM cycle time should be reduced to 5 seconds while also reducing...
- by Shereza - at 2013.07.24 18:48:00
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17. MINES - in Ships and Modules [original thread]
Justice Angel wrote: As for the lag mines us to bring if they are cloaked mines and only ships that can see them would be covert ops/mine sniffing ships that would cut down on the lag for fleets not so much for the covert guys lol That migh...
- by Shereza - at 2013.07.24 17:57:00
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18. Rail Ship - lvl4's - in Ships and Modules [original thread]
Rokh is passable with railguns. [Rokh, Railgun] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II X-Large Shield Booster II EM Ward Field II Thermic Dissipatio...
- by Shereza - at 2013.07.23 23:11:00
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19. Rail Ship - lvl4's - in Ships and Modules [original thread]
[Hyperion, L4] Core X-Type Large Armor Repairer True Sansha Armor Thermic Hardener True Sansha Armor Kinetic Hardener Magnetic Field Stabilizer II Magnetic Field Stabilizer II Drone Damage Amplifier II Drone Damage Amplifier II Core X-Type 100MN ...
- by Shereza - at 2013.07.23 03:41:00
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20. Rail Ship - lvl4's - in Ships and Modules [original thread]
The hyperion and the navy megathron are pretty comparable for PvE work. They each have their advantages, bot overall they're quite comparable, and quite a bit superior to the standard megathron IMLTHO. Navy megathron's a bit faster, has better gun...
- by Shereza - at 2013.07.23 02:51:00
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