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1. Change Boring Blaster Graphic to something like Blasters are protrayed in you aw... - in Player Features and Ideas Discussion [original thread]
Sarkelias Anophius wrote: I'm pretty sure they were like that, for awhile at least. I think they still are, just compressed and accellerated. Last time I check they were really really long pulses one pulse per shot too.
- by SilentStryder - at 2013.07.10 22:50:00
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2. Change Boring Blaster Graphic to something like Blasters are protrayed in you aw... - in Player Features and Ideas Discussion [original thread]
I think CCP should change the Blaster Graphic like they have in there trailers like the 1.34 mark of this trailer http://www.youtube.com/watch?v=OSxSyv4LC1c where the blaster bolt is broken up like a autocannon salvo only made of energy bolts. ...
- by SilentStryder - at 2013.07.10 22:28:00
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3. Guristas ISK printer? - in Ships and Modules [original thread]
Ashen Gray wrote: Tsukino Stareine wrote: [Talos, shield] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Tracking Enhancer II 10MN Afterburner II Kinetic Deflection Field II Kinetic Deflecti...
- by SilentStryder - at 2013.07.04 20:38:00
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4. Training point Reset. - in Skill Discussions [original thread]
Kirkwood Ross wrote: Use a Plex to reset up to 1m skillpoints, AWWWW YEAH! lololol I wouldn't mind that I probably wouldn't even use all of it, I would just shave a few none combat or non pvp skills off my other accounts character.
- by SilentStryder - at 2013.06.19 03:43:00
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5. Is there any "hidden" bonus when completing a skill to Rank 5? - in Skill Discussions [original thread]
Angelique Duchemin wrote: The closest I can see to this is unlocking weapon specializations. And Advanced Ship Types.
- by SilentStryder - at 2013.06.14 21:01:00
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6. Proteus Nullsec All-In-One Explorer - in Ships and Modules [original thread]
Derath Ellecon wrote: Mentalhome wrote: Hey guys, I've been doing a bit of research and haven't been able to find any good Proteus builds for Odyssey and its new revamped no-NPC mag/radar sites. Was wondering if anybody out there had some...
- by SilentStryder - at 2013.06.09 08:44:00
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7. I've seen a lot of rants about faction turrets... - in Ships and Modules [original thread]
mama guru wrote: Bleichrodt wrote: Tsukino Stareine wrote: Because people don't use void on blasters they use null or anti. Lawl..go back to 2008 Aww. Null or faction antimatter. If you don't know why you have no buisness flyin...
- by SilentStryder - at 2013.06.04 01:04:00
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8. After effects server issues - in EVE General Discussion [original thread]
My insert Password Column and underneath the Login button and the links underneath that are in a Foreign Language, everything else is in proper English.
- by SilentStryder - at 2013.06.02 05:58:00
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9. Why do people think a remap of skill points is a bad idea? - in Skill Discussions [original thread]
Old Industrial Toon now Hard-Core PVP Skilled, that is why we can't have skill remaps, don't get me wrong I would like the option to shave some miss alocated skill points too nothing level V or anything but... oh yeah and perfectly constructed PVP...
- by SilentStryder - at 2013.06.02 05:40:00
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10. Upcoming Changes To Industrials? - in Ships and Modules [original thread]
I suppose the most obvious solution that Gallente Tech 1 Industrial Hauler aficionado's wouldn't like but is the easiest and fairest solution, is just morph the left over iteron's into a different model, as close as possible to what the original m...
- by SilentStryder - at 2013.05.21 03:03:00
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11. Upcoming Changes To Industrials? - in Ships and Modules [original thread]
The last two Gallente Industrials should be Battle Industrials maybe make 1 with a decent sized Drone Bay for "SURPRISE" and maybe make a 3 Hard Point other Industrial... They could be Gallente Q-Ships.
- by SilentStryder - at 2013.05.20 02:31:00
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12. Omni Tank fits - in Ships and Modules [original thread]
Riot Girl wrote: Sergeant Acht Scultz wrote: give some work to gankers. Gankers don't care what resists you're using. If they have reasonably thought out a plan to gank mission runners, they will use what they suspect you are not tanked...
- by SilentStryder - at 2013.05.18 21:06:00
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13. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
I think they should have 3 classes of clones -Organic Slurry Biomass Produced Clones -Animal Biomass Produced Clones -Human Biomass Produced Clones It would be closer to the Eve Chronicle Lore Stories about Clones, and such a limited number of cl...
- by SilentStryder - at 2013.05.15 08:51:00
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14. Sticky:EVE TV at Fanfest GÇô Schedule & FAQ - in EVE General Discussion [original thread]
CCP Sunset wrote: Kenpachi Viktor wrote: Get a Brain wrote: I've bought the HD Stream, but I can't recall receiving any HD Stream Codes. How does it work then? ^ this You can find your code stored in the Voucher Center, under the Ser...
- by SilentStryder - at 2013.04.24 23:32:00
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15. The 50,000,000 skillpoint club - in Skill Discussions [original thread]
bufnitza calatoare wrote: really??? lol oh well maybe I should do a 100+ like club thread? Why don't you share the love?
- by SilentStryder - at 2013.04.21 01:29:00
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16. Roden Ships - in Ships and Modules [original thread]
CCP Ytterbium wrote: Yes indeed, Roden hulls, and to some other tech2 manufacturers don't make much sense. We have some high-level plans on how we could potentially fix them once we are done with tech1 hulls. One option could consist in consol...
- by SilentStryder - at 2013.04.11 06:22:00
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17. Training a 10 Year Old (Educational Series Through 2013) - in Skill Discussions [original thread]
BOND 007 wrote: The next Chapter "The Need for Speed" will be out shortly. Have decided to train up Interceptors to L5 due to the summer of 2013 ship rebalancing. While nothing is published to state so, believe that Interceptors will be split i...
- by SilentStryder - at 2013.04.08 03:59:00
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18. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Make Resist Bonuses only work with Resist Modules like armor/shield comp skill but it would work with active hardeners too and bam there would be some equality, or give ships with a Active Tank Bonus a passive regen bonus like shields only it woul...
- by SilentStryder - at 2013.04.08 00:59:00
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19. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Davion Falcon wrote: I'm fine with the idea of weapon system specific "TEs". So a Minmatar TE would be something like, (spitballing numbers here): 0% optimal, 45% falloff bonus Gallente/Caldari TE: 15% optimal, 20% falloff Ama...
- by SilentStryder - at 2013.04.08 00:18:00
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20. Command ships, take 2. - in Skill Discussions [original thread]
Bloody Wench wrote: Zhilia Mann wrote: Haulie Berry wrote: This question has been answered a ridiculous number of times. If you can fly it before, you will be able to fly it after. To be fair, this is a bit more convoluted. It's enti...
- by SilentStryder - at 2013.04.07 03:02:00
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